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Trails in the Sky 2nd Chapter vs MENACE
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 17, 2026 | Feb 5, 2026 |
| Developer | |
| Nihon Falcom | Overhype Studios |
| Publisher | |
| GungHo Online Entertainment America, Inc., Nihon Falcom, Clouded Leopard Entertainment | Hooded Horse |
| Genre(s) | |
| JRPG, Turn-Based Combat, Action RPG Hybrid, Story Rich | Strategy, Tactical RPG, Turn-Based Strategy, Simulation |
| Engine | |
| Falcom Developer Kit (FDK Engine) | Unity Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) |
| Avg. User Rating | |
| 4.9 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $59.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Combines real-time field attacks and turn-based tactical battles with quartz orbments for Arts, character Crafts, S-Crafts, and Brave Rush team links. |
Progression is persistent and tied to the campaign's strategic layer. Players upgrade the mobile HQ (TCRN Impetus) to gain benefits like Intel Components (for seeing enemy positions). Squad Leaders gain promotion points from missions to customize their unique perk trees. The entire strike force benefits from acquired equipment (spoils of war, black market buys) and temporary 'Strategic Assets' (e.g., mortar base, auxiliary infantry) gained during Operations. |
| public World & Exploration | |
| World & Level Design | |
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A seamless 3D recreation of Liberl covering Rolent, Bose, Ruan, Zeiss, Grancel, and the ancient floating city of Liber Ark. |
The game features multiple planets with different biomes, each containing complex 'Operations'. Operations are mini-campaigns with 3–5 procedural missions and branching paths on a single planet. The maps are detailed, tactical, and feature environmental factors like varying terrain, dynamic weather, and night cycles that limit visibility and line of sight. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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N/A |
| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player campaign with online asynchronous leaderboards tracking boss arena trial times and quest completion records. |
The game is a strictly single-player experience with a deep strategic layer. There are no multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($59.99 USD) contains the base game; Digital Deluxe Edition ($79.99 USD) adds a 4-disc soundtrack, artbook, and retro bracer outfits. |
Details on different game editions are yet to be announced. The game is expected to launch on PC and Xbox Game Preview. |
| Post-Launch Content / DLC | |
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Features cosmetic outfits, classic franchise battle BGM packs, and a free Abyss Arena mode with Nightmare-difficulty Ouroboros boss trials. |
The game is designed for long-term support with new content, missions, and potentially new planetary operations being added over time. The 'REVELATIONS' story mode (five planned chapters) will be released cyclically post-launch. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Falcom's 3D FDK engine with anime cel-shaded models, dynamic lighting, facial expressions, and volumetric magic VFX. |
N/A |
| Audio & Soundtrack | |
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Reorchestrated score by Falcom Sound Team jdk (Silver Will, The Whereabouts of Light) with full English and Japanese voice acting. |
N/A |
| User Interface (UI/UX) | |
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Modernized UI featuring the Action-Time turn track, radial command wheels, 3D waypoint mini-map, and interactive Bracer Notebook. |
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| Accessibility Options | |
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Includes High-Speed Mode (up to 4x), difficulty scaling (Very Easy to Nightmare), auto-battle, retry with weakened enemies, and button remapping. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p/1440p @ 60-120 FPS) CPU: Prevents stutter in combat. CPU (Laptop): Ensures smooth S-Craft animations. GPU: Powers high settings and lighting. GPU (Laptop): Smooth high-refresh mobile gaming. RAM: Prevents streaming hitches. Storage: Eliminates loading pauses. | |
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400 developer_boardGPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5700 (8 GB) laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 95W TGP) layersRAM: 16 GB saveStorage (Tier): 35 GB available space (NVMe SSD) | memoryCPU: Intel Core i5-8600K (hexa-core) or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). layersRAM: 8 GB saveStorage (Tier): 15 GB SSD |
| 1080p (Full HD) - Minimum (Performance Preset, 1080p @ 60 FPS) CPU: Handles game logic and AI. CPU (Laptop): Quad/six-core mobile processor. GPU: Baseline 1080p rendering. GPU (Laptop): Entry mobile GPU for 60 FPS. RAM: Minimum operational memory. Storage: Standard game install. | |
memoryCPU: AMD Ryzen 5 1600 / Intel Core i5-6500 developer_boardGPU: NVIDIA GeForce GTX 1050 (4 GB) / AMD Radeon RX 560 (4 GB) laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M layersRAM: 8 GB saveStorage (Tier): 35 GB available space (HDD/SSD) | memoryCPU: Intel Core i7-6700 (quad-core) or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1050 (2 GB) or AMD Radeon R9 380 (2 GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent. layersRAM: 8 GB saveStorage (Tier): 15 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Max Quality Preset, 1440p @ 144 FPS) CPU: Sustains high framerates. CPU (Laptop): Desktop-grade mobile consistency. GPU: Native QHD with ultra settings. GPU (Laptop): Desktop-class 1440p performance. RAM: Fast asset streaming. Storage: Rapid loading across regions. | |
memoryCPU: AMD Ryzen 7 5700X / Intel Core i5-12600K developer_boardGPU: NVIDIA GeForce RTX 3070 (8 GB) / AMD Radeon RX 6750 XT (12 GB) laptop_macCPU (L): AMD Ryzen 7 7840HS / Intel Core i7-13700H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 140W TGP) layersRAM: 16 GB saveStorage (Tier): 35 GB NVMe PCIe SSD | — |
| 2160p (UHD/4K) - Ultra (Ultra Quality Preset, 4K (2160p) @ 120 FPS) CPU: Eliminates bottlenecks. CPU (Laptop): Flagship mobile CPU. GPU: Raw 4K rasterization throughput. GPU (Laptop): Drives native 4K displays. RAM: Prevents texture paging drops. Storage: Sub-second room transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16 GB) / AMD Radeon RX 7900 XT (20 GB) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 35 GB NVMe PCIe 4.0 SSD | — |
| save Overall Storage | |
| Spec: 35 GB available space Note: SSD recommended for rapid zone loading. Type: Unknown | Spec: 15 GB available space (SSD Recommended) Note: An SSD is strongly recommended for faster loading times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Standard 64-bit Windows required for DirectX. | Spec: Windows 10 (64-bit) Explanation: A modern 64-bit OS is required. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 / 12 Explanation: Required for dynamic lighting and VFX. | Spec: Version 11 / 12 Explanation: DirectX 11 is the minimum, with DX12 supported. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Trails in the Sky 2nd Chapter Specifically
For MENACE Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.