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Trackmania vs Crimson Moon
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 1, 2020 | Sep 1, 2026 |
| Developer | |
| Ubisoft Nadeo | Team Metal |
| Publisher | |
| Ubisoft | ProbablyMonsters |
| Genre(s) | |
| Arcade Racing / Time Attack / Track Editor | Action-RPG / Soulslike / Roguelite |
| Engine | |
| Proprietary Nadeo Engine | Unreal Engine 5.6 |
| stars Ratings & Price | |
| Content Rating | |
| Everyone | M (Mature 17+) |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.8 / 5.0 |
| Current Price (USD) | |
| $19.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Unlike racing games with artificial stat upgrades, progression in Trackmania is 100% skill-based. Drivers must master nuanced physical mechanics: Air-Braking (tapping brake mid-air to stabilize pitch and eliminate rotation), Drift Initiation (braking while steering above 200 km/h), Neo-Sliding (inducing drifts below normal threshold speeds through rapid counter-steering), Ice-Sliding (maintaining continuous angled drift lines on frozen blocks), and Gear Management (maintaining continuous acceleration to avoid downshifting). |
Crimson Moon omits traditional RPG skill trees or classes. Progression is entirely dictated by physical loadouts and the 'Purification' economy. Players must survive a Hunt and extract to the hub to permanently 'purify' looted weapons and armor. Buildcrafting heavily relies on 'Weapon Arts'—powerful magical or physical skills intrinsically bound to specific gear (e.g., 'Winter Sun' for Frost encasement, 'Aura of the Burning Heart' for fire AoE). During a run, players also acquire 'Boons' via Nexus Gates; these are temporary, roguelite stat modifiers (like 'Toxic Strike' or 'Chalice of Conquest') that introduce localized volatility to builds but vanish upon extraction or death. |
| public World & Exploration | |
| World & Level Design | |
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Tracks are built within expansive, modular 3D stadium zones utilizing an extensive library of surface blocks and specialized physics modifiers. Surfaces dictate vehicle grip and momentum: Road (maximum grip and drift potential), Dirt (continuous sliding and throttle management), Grass (slippery acceleration), Ice (complex counter-steering and ice-slide maneuvers), Plastic (low-friction bouncy physics), and Wood (stiff suspension response). Track layouts range from compact 20-second sprint tracks to multi-minute endurance trials and vertical tower maps. |
The game rejects a contiguous open-world design in favor of highly compartmentalized, repeatable Wards (biomes) accessed via the Sanctus Clypeus hub. While the overarching geographical layout of each Ward remains static to allow players to master environmental routing, internal variables such as elite mob placements, hazard spawns, and loot caches are completely randomized per run. Documented Wards include the starting Prologue area, The Forsaken Streets, the Archspire Cathedral, Ramshorn Keep, Shoreditch Prison, and the endgame Elk Grove Academy. Each Ward features bespoke gothic architecture, unique enemy ecosystems, and specific environmental hazards. |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The flagship competitive daily event is the Cup of the Day (COTD), where thousands of players qualify simultaneously on a freshly revealed TOTD, then get seeded into 64-player knockout divisions where the slowest driver is eliminated each round. Ranked Matchmaking features 3v3 team battles with point systems. Royal Mode provides a 60-player battle royale team platformer format where squads conquer escalating obstacle sections before time runs out. Players can also join endless dedicated Club servers running custom styles like FullSpeed, Tech, RPG, Trial, and LOL maps. |
The software heavily focuses on two-player online cooperative play. Co-op is governed by a punishing 'shared life pool' mechanic; if one player dies repeatedly, the run is bankrupted for both, demanding extreme synergy. The dynamic difficulty algorithm scales immediately when a second Nephilim joins, massively inflating enemy health pools and aggression metrics. Loot drops and gold are subject to a 'first-come, first-served' pickup rule, requiring communication to ensure equitable distribution of vital unpurified gear. |
| extension Editions & DLC | |
| Available Editions | |
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Trackmania operates on an access-tier model: Starter Access is completely free, granting access to the first 10 tracks of every seasonal campaign, basic track editing, and weekly arcade servers. Club Access ($19.99 / year) unlocks the complete experience: all 25 campaign tracks, unrestricted track and skin editing, the daily Cup of the Day (COTD), access to thousands of community club campaigns, private online room hosting, and the Trackmania World Tour esports qualifiers. |
Team Metal opted for a highly disruptive pricing model. The Standard Edition retails globally for $19.99 (or regional equivalents like ₹1,897.22 in India), offering full access to the base game. The Deluxe Edition is positioned at $29.99 (also available as a $10 upgrade modularly). This premium tier includes purely cosmetic items—specifically the Ceremonial Armor Set and the Axe of the Gods weapon skin—and crucially, grants entitlement to the game's first major post-launch narrative expansion. PlayStation 5 purchasers (of either edition) exclusively receive the Sonai Magistrate Armor Set at launch. |
| Post-Launch Content / DLC | |
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Ubisoft Nadeo maintains a relentless live-service cadence: four official 25-track campaigns per year, a new community Track of the Day (TOTD) every single day at 7:00 PM CET, and massive free content updates. Most notably, the 20th-anniversary expansion series introduced reimagined legacy vehicles and gameplay physics from the franchise's history: the Snow Car, the Rally Car, and the Desert Car, complete with hundreds of new modular building blocks and dedicated campaigns. |
While specific details are tightly guarded by ProbablyMonsters (evidenced by a total lack of datamined leaks), a comprehensive post-launch roadmap is confirmed via the Deluxe Edition, which includes an expansion pass for the game's first major content drop. This DLC is expected to significantly expand the Wards of Gildenarch, introduce new Dead Gods, and potentially implement highly requested features like dual-wielding or dedicated ranged weaponry, which are unsupported in the 1.0 release. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Nadeo's proprietary engine, the visual presentation combines clean, vibrant stadium environments with realistic PBR lighting, screen-space reflections on wet roads, dynamic shadows, and colorful stadium neon. The visual clarity is specifically engineered to ensure zero visual clutter, maintaining instantaneous sightlines on upcoming jumps, obstacles, and apex markers. |
Crimson Moon utilizes Unreal Engine 5.6 to achieve stunning AAA-equivalent visual fidelity. The art direction relies heavily on Lumen for real-time, path-traced global illumination, creating striking contrasts between divine angelic radiance and the gritty, Hellgrowth-infested urban decay of Gildenarch. The engine simulates dense volumetric fog and GPU-driven cloth physics for the Nephilim's armor. The 'Angel Mode' transformation is the visual centerpiece, generating golden, winged manifestations mid-combat. The uncompromising graphics require aggressive upscaling (DLSS 5 / FSR 4) to maintain the rigid 60 FPS necessary for soulslike combat. |
| Audio & Soundtrack | |
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Features dynamic interactive audio where the upbeat electronic synth-wave soundtrack intensifies and adapts based on vehicle velocity, air-time, and checkpoint pace. The engine audio delivers distinct acoustic signatures for each vehicle type, from the high-RPM whine of the Stadium F1 engine to the aggressive roar of the Rally car and the nostalgic buzzy motor of the Snow car. |
The audio design heavily complements the game's dark fantasy, heavy metal aesthetic. Combat is punctuated by the visceral, meaty impacts of heavy weapons shattering armor, and distinct, high-pitched audio cues that signal the tight frame windows for perfect parries. The musical score oscillates between solemn, choral chants within the safety of the Sanctus Clypeus hub, and aggressive, driving heavy metal instrumentation that kicks in dynamically during intense mob encounters and the massive 'Dead Gods' boss fights. |
| User Interface (UI/UX) | |
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The HUD is designed for absolute clarity during high-speed racing: displaying digital speed (km/h), gear indicator, session timer, checkpoint split deltas, and real-time comparison ghosts. On PC, the game is supported by the Openplanet third-party scripting framework, allowing players to install popular community telemetry overlays, speedometers, custom leaderboards, and twitch chat integrations. |
The User Interface at launch received severe, unified criticism from the PC player base. Criticisms highlighted off-center text, unscaled HUD elements that made health bars difficult to read during chaotic combat, and a lack of auto-pickup for basic consumables. More critically, the 1.0 PC release lacked manual keybinding (forcing players into rigid presets where dodge and sprint shared a button) and featured a third-person lock-on camera that snapped violently or clipped through geometry when tracking highly mobile elite enemies. Team Metal has promised immediate hotfixes to rectify these severe UX friction points. |
| Accessibility Options | |
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Includes full rebinding for keyboards, gamepads, and racing wheels. A key feature for keyboard players is 'Action Keys' (1-9 on the number row), which limits maximum steering angle (e.g., 80% or 60%), allowing digital keyboard taps to mirror the smooth analog inputs required for high-speed drifting and ice-sliding. Ghost opacity and visibility toggles allow players to hide crowded online fields to maintain clear vision. |
Crimson Moon is inherently hostile to traditional accessibility standards by design, prioritizing extreme difficulty, punishing permanent-loss mechanics, and frame-perfect reaction times. However, the game does offer cooperative multiplayer as a means of mitigating difficulty, allowing a highly skilled player to 'carry' or support a less skilled partner (though the shared life pool makes this risky). The initial PC launch was notably poor for accessibility, entirely lacking custom keybindings, though this is actively being patched by the development team. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 60 FPS Target (DLSS/FSR Quality Mode)) CPU: Provides necessary headroom to process complex environmental physics and elite mob interactions without stuttering. CPU (Laptop): Strong single-core performance is needed to keep the GPU fed during intensive, multi-enemy boss encounters. GPU: Ensures smooth rendering of high-quality textures and stable performance when utilizing demanding Weapon Arts. GPU (Laptop): Offers solid 1080p 60FPS performance thanks to advanced architecture and frame generation capabilities. RAM: Strongly recommended to ensure no memory bottlenecks occur during extended co-op sessions. Storage: Required to maintain instant load times when deploying from the Sanctus Clypeus hub to the Wards. | |
| — | memoryCPU: Intel Core i7-10700K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP) layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low Settings, 1080p at locked 60fps) CPU: Legacy quad-core processor capable of maintaining the 100Hz physics calculation rate. CPU (Laptop): Entry-level mobile quad-core processor. GPU: Basic dedicated graphics card capable of driving 1080p at 60fps on low-medium settings. GPU (Laptop): Sufficient to hit 60fps on optimized low presets. RAM: Adequate for loading single-map campaigns and standard assets. Storage: Standard storage space requirement. | |
memoryCPU: Intel Core i5-2500K or AMD FX-6100 developer_boardGPU: NVIDIA GeForce GTX 660 2GB / AMD Radeon R9 270X 2GB laptop_macCPU (L): Intel Core i5-8250U or AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 1050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB HDD or SSD | memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700 laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 3750H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop GPU layersRAM: 16 GB saveStorage (Tier): 50 GB (SSD Recommended) |
| 1440p (QHD/2K) - High (High/Max Preset, 60 FPS Target (DLSS/FSR Balanced)) CPU: Ensures the system never bottlenecks the GPU when rendering complex lighting and shadows at higher resolutions. CPU (Laptop): Top-tier mobile processors necessary to calculate UE5 physics without causing frame pacing drops. GPU: Delivers the rasterization overhead to manage path-traced lighting while keeping framerates strictly locked for parry timing. GPU (Laptop): Required to maintain high frame rates at 1440p on laptops without drastically reducing visual fidelity. RAM: Highly recommended for absolutely smooth gameplay. Storage: Crucial for asset streaming at higher resolutions. | |
| — | memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7845HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP) layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe SSD |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p at 144fps+) CPU: Provides excellent single-thread clock speeds for uninterrupted high-refresh rate pacing. CPU (Laptop): Mobile 6-core processor delivering consistent 144Hz performance. GPU: Easily achieves over 100fps at 1440p on full high settings. GPU (Laptop): Maintains a rock-solid 144fps+ target on high settings. RAM: Prevents micro-stutters during massive online tournaments with custom skins. Storage: Ensures near-instantaneous map transitions in Cup of the Day qualifiers. | |
memoryCPU: Intel Core i7-4790K or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB laptop_macCPU (L): Intel Core i7-10750H or AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile / RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB SSD | — |
| 2160p (UHD/4K) - Ultra / Enthusiast (Max Preset, 60 FPS Target (DLSS/FSR Quality or Native)) CPU: Eliminates all system bottlenecks, ensuring that every gothic environment is rendered flawlessly with maximum simulation complexity. CPU (Laptop): The pinnacle of mobile processing power required to drive ultra-high-resolution UE5 calculations. GPU: Massive rasterization and VRAM capacity required to render 4K textures and handle the intense volumetric fog and particle systems natively. GPU (Laptop): Essential for attempting 4K gaming on a mobile platform, relying heavily on DLSS upscaling to maintain fluid motion. RAM: Ensures the system never bottlenecks during maximum memory saturation events. Storage: Provides instantaneous asset loading; estimated size requirement for full 4K texture pack installation. | |
| — | memoryCPU: Intel Core Ultra 7 / AMD Ryzen 7 9700X developer_boardGPU: NVIDIA GeForce RTX 5070 Ti / AMD Radeon RX 9070 XT laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP) layersRAM: 32 GB saveStorage (Tier): 135 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, 4K at 144Hz - 240Hz) CPU: Delivers the absolute highest frame rates for ultra-competitive 240Hz/360Hz esports monitors. CPU (Laptop): High-end mobile chip for unconstrained 4K esports output. GPU: Drives native 4K at 144fps+ with maximum anti-aliasing and ambient occlusion. GPU (Laptop): Powers external 4K high-refresh displays with ease. RAM: High memory bandwidth ensures zero dropped frames during competitive runs. Storage: Instant map loading and replay retrieval. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 10GB / AMD Radeon RX 6800 XT 16GB laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe M.2 SSD | — |
| save Overall Storage | |
| Spec: 10 GB available space (SSD Recommended) Note: Small install footprint, but an SSD is recommended for rapid track asset caching during online server rotations. Type: SSD | Spec: 50 GB NVMe SSD Note: While the footprint is relatively small for a UE5 title, an NVMe SSD is highly recommended to stream complex geometry and textures seamlessly during rapid traversal. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Mandatory for modern DirectX 11 runtime and low-overhead audio pipelines. | Spec: Windows 10 / 11 (64-bit) Explanation: Requires a modern 64-bit architecture to manage the memory overhead required for UE5's rendering pipeline and dynamic environmental generation. |
| gamepad DirectX Version | |
| Spec: DirectX 11 Explanation: Employs high-performance DirectX 11 rendering for broad compatibility and maximum driver stability. | Spec: DirectX 12 Ultimate Explanation: Strictly required to leverage hardware-accelerated ray tracing features associated with Lumen lighting and advanced shading techniques. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Trackmania Specifically
For Crimson Moon Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.