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Total War: SHOGUN 2 vs Game of Thrones: War for Westeros

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info General Information
Release Date
Oct 13, 2026 Mar 1, 2027
Developer
Creative Assembly & MATABOO PlaySide Studios
Publisher
SEGA Warner Bros. Interactive Entertainment / HBO
Genre(s)
Grand Strategy / Real-Time Tactics Real-Time Strategy (RTS)
Engine
Warscape (64-bit Upgraded Architecture) Proprietary Combat Engine
stars Ratings & Price
Content Rating
Mature 17+ / PEGI 18 Mature (Estimated)
Avg. User Rating
4.9 / 5.0 4.5 / 5.0
Current Price (USD)
$59.99 $59.99
tune Key Specs
Quick Highlights
N/A
  • Max Unit Count: Up to 700 simultaneous units
  • Multiplayer Support: 1v1, 2v2 Co-op, 4-Player FFA
  • Primary Resources: Gold and Influence
sports_esports Gameplay & Mechanics
Companions/Followers
  • Metsuke: Secret police who apprehend rival agents, bribe armies, and massively boost tax rates in high-income cities.
    Human
  • Ninja: Masters of sabotage who assassinate Daimyos, stall armies, and compromise castle gates prior to sieges.
    Human
  • Geisha: The ultimate assassin with a near-perfect success rate in eliminating high-value targets.
    Human
  • Shirabyoshi: Gempei War seductresses who boost urban growth and seduce enemy generals into defecting.
    Human
  • Dragon: Provides extreme aerial mobility and area-of-effect destruction.
    Magical Beast
  • Direwolf: Fights alongside specific Stark heroes, providing autonomous flanking damage.
    Beast
Key Collectibles
  • Tengagoken Sword: Random post-battle drop in Avatar Conquest multiplayer.
  • Dragonfly Cutting Spear: Random post-battle drop in Avatar Conquest multiplayer.
  • Regional Control Towers: Center of capturable map regions, acting as strategic nodes for expansion.
  • High-Yield Resource Nodes: Dynamically seeded at highly contested map chokepoints.
  • Neutral Camp Bounties: Found at localized encampments of wild beasts and raiders.
Key Themes
  • The central themes revolve around the pursuit of absolute power
  • the complexities of feudal Japanese honor
  • and the devastating impact of technological paradigm shifts. Throughout the Sengoku Jidai
  • players experience the treacherous nature of clan loyalty
  • diplomacy
  • and the constant threat of betrayal culminating in the Realm Divide. The narrative expands to explore religious fanaticism via the Ikko Ikki monks and the cultural friction introduced by European missionaries bringing matchlocks and Christianity. In Fall of the Samurai
  • the theme shifts heavily to the tragic and violent conflict between deeply entrenched traditional samurai culture and the cold
  • unfeeling efficiency of rapid western industrialization
  • mechanization
  • and global imperialism.
  • High Fantasy
  • Geopolitical War
  • Real-Time Strategy
  • Medieval Logistics
  • Asymmetric Factions
colorize Combat & Gear
Weapons Overview
  • Yari: Polearm / Spear
    The defensive backbone of Japanese warfare, capable of forming impenetrable spear walls to repel frontal cavalry charges.
  • No-Dachi: Greatsword
    A massive two-handed sword wielded by shock infantry to deliver devastating charge bonuses and shatter enemy morale.
  • Tanegashima Matchlock: Early Firearm
    Slow-loading but lethal European firearms that pierce heavy armor and inflict catastrophic morale damage.
  • Armstrong Artillery: Modern Cannon
    Introduced during the Boshin War, these advanced cannons unleash explosive devastation, destroying formations and wooden fortresses.
  • Tetsubo: War Club
    A massive, iron-studded club capable of physically crushing armored samurai, utilized by hero units like Tadakatsu's Warriors.
  • Wildfire: Area-Denial Explosive
    Utilized by Lannister pyromancers, coats terrain in emerald flames causing continuous damage to units within its radius.
  • Targaryen Dragonfire: Aerial Area-of-Effect
    Devastating localized fire projected by apex dragon units, capable of incinerating entire infantry lines.
  • Flaming Arrows: Ranged/Siege
    Physics-based projectiles that can dynamically set timber structures on fire and weaken enemy infrastructure.
  • Siege Engines: Heavy Mechanical
    Slow-moving assets necessary to dismantle fortified towers, requiring constant infantry protection.
Armor / Gear Sets
  • Kawari Kabuto Helm: +10 Melee Defense for the Avatar
  • Hideous Menpo Mask: Causes fear in immediate vicinity, inflicting a severe morale penalty on enemies.
  • Bulletproof Armor: Resists matchlock fire, uniquely worn by the Date clan's Bulletproof Samurai.
  • Northern Furs and Cold-Weather Armor: Heavy, resilient garbs utilized by House Stark infantry to endure brutal frontline engagements.
  • Polished Plate Mail: Opulent, highly durable armor equipped by Lannister mercenaries and cavalry.
Outfits/Customization
  • Multicoloured Laced Armor: Historical aesthetic unlocked in Avatar conquest, customizable via veteran unit color schemes.
  • Kacchu-Mochi Armor Set: Can be equipped piece by piece in multiplayer to unlock specific retainer set bonuses.
  • Stark Winter Garb: Thick fur capes and leathers representing the harsh realities of the North.
  • Lannister Mercenary Uniforms: Gold-trimmed armor showcasing the immense wealth of the faction.
trending_up Progression & Upgrades
Skills & Progression

Character and military progression in SHOGUN 2 is deeply intertwined with provincial infrastructure and technological research, represented by the Bushido and Chi tech trees. Upgrading facilities directly augments recruited forces; for instance, constructing a Master Bowmaker in a Craftwork province like Buzen grants newly trained Chosokabe archers a staggering +20 accuracy, turning them into lethal snipers. Furthermore, the persistent Avatar Conquest multiplayer mode features an exhaustive RPG-lite skill system. Players upgrade their customized General (Avatar) and their veteran army units by allocating points into specific combat proficiencies. They also collect and equip Retainers—such as the Inspiring Orator, Geisha Poisoner, or the legendary Hideous Menpo Mask—which provide passive buffs to friendly troops or inflict severe psychological and statistical debuffs on enemy formations.

Progression and upgrading in War for Westeros are deeply tied to a streamlined, aggressive macroeconomic system governed by two primary resource pillars: Gold and Influence. Gold functions as the foundational currency used for basic infrastructure, standard infantry recruitment, and low-level technological upgrades. Influence is a secondary, higher-tier strategic resource strictly required for advanced architectural structures, elite late-game units, and triggering massive faction-wide command abilities. For instance, the Lannisters possess a unique skill allowing them to go into strategic debt, instantly trading Gold for Influence to secure an early-game advantage. Additionally, individual Hero units feature their own specific RPG-lite upgrade paths. As heroes like Jon Snow or Arya Stark participate in active combat, they accumulate experience points, level up, and unlock increasingly devastating active and passive abilities. If a hero falls in combat, their skills are not permanently lost; they can be re-recruited at the primary stronghold, though with escalating resource costs and prolonged respawn timers.

public World & Exploration
World & Level Design

The campaign map is a sprawling, deeply strategic recreation of the Japanese archipelago, encompassing distinct provinces that are far more than generic landmasses. Each region dictates macroeconomic strategy through specialized resource nodes, such as the game-changing Gold Mines located in isolated provinces like Sado, Iwami, and Izu, which provide massive infusions of wealth capable of funding elite late-game armies. The Complete Edition significantly densifies this map by unlocking more than 50 newly playable minor factions scattered across the islands, including the Imagawa, Amago, Honma, and Ouchi clans. Players must meticulously manage their territorial expansion, carefully balancing provincial infrastructure like farming, maritime trade nodes, and military recruitment centers, all while securing critical choke points and coastal bombardment defense zones against rival Daimyos.

The strategic maps in War for Westeros are intricately designed to force constant, aggressive territorial conflict rather than passive defensive play. The macroscopic map of the Seven Kingdoms is systematically segmented into distinct, capturable regions. To expand their logistical network and economy, players must project military force outward from their localized 'seat of power' to isolate and capture a region's central control tower. Once secured, workers can construct resource-generating infrastructure within this newly claimed territory. Furthermore, the map generation algorithm dynamically seeds specific regions with highly contested, resource-rich strategic chokepoints that allow for advanced, high-yield production structures. Further complicating map control is the inclusion of neutral ecosystems; maps are populated with hostile mobs ranging from wild beasts to unaffiliated raiders. Engaging and defeating these neutral encampments rewards immediate localized gold bounties, forcing players to fight a multi-front war to secure these secondary economic lifelines while simultaneously holding regional control towers.

Playable Vehicles
  • Red Seal Ships: Naval Trade Vessel
    Superior trading vessels that significantly increase regional trade income tariffs, heavily utilized by the Ouchi clan.
  • Roanoke Class Ironclad: Armored Warship
    An apex predator of the Boshin War seas, impervious to traditional cannon fire and capable of devastating coastal bombardments.
  • Kaiten Class Corvette: Steam Warship
    A rapid wooden/copper steam-powered corvette used to establish naval superiority and protect vital trading ports before ironclads dominate.
  • Siege Engines: Mechanical Weaponry
    Slow, vulnerable mechanical units utilized heavily to bring down fortified enemy architecture and control towers.
Notable Fauna/Mounts
  • Warhorse: Equine
    Bred in specialized pastures like Awa province, they provide crucial charge bonuses and mobility for elite cavalry flanks.
  • Flawless Mount Okage: Legendary Equine
    A mythic drop in Avatar Conquest granting an immense +15 speed bonus to the multiplayer General.
  • Direwolf: Canine
    High-damage melee companion for Stark heroes that disrupts enemy formations.
  • Dragon: Reptilian/Magical
    Late-game aerial apex unit offering massive destructive power for House Targaryen.
  • Armored Warhorse: Equine
    Mounts for heavy shock cavalry used to execute flanking maneuvers.
  • Wild Beasts: Various
    Neutral hostile mobs that populate the map ecosystem and can be farmed for Gold bounties.
book Story & Characters
Main Characters
  • Hanzo: Ninja Master
    Commands 'Hanzo's Shadows', a permanently stealthed vanguard unit that utilizes explosive grenades and lethal melee strikes.
  • Saigo Takamori: Rebellion Leader
    The central historical figure of the Boshin War, leading traditionalist samurai against modern imperial forces in the Dragon War.
  • Benkei: Warrior Monk Hero
    Heavily armored and highly versatile, commanding elite Naginata troops that counter both cavalry and infantry efficiently.
  • Jon Snow: Hero (House Stark)
    Frontline commander with inspiring auras and a lethal sword strike that inflicts bleed damage.
  • Tywin Lannister: Hero (House Lannister)
    Mounted support commander projecting massive area-of-effect buffs to cavalry and cleansing debuffs.
  • Arya Stark: Hero (House Stark)
    Master assassin specialized in stealth infiltration and stealing enemy abilities via faces.
  • Jaime Lannister: Hero (House Lannister)
    Vanguard swordsman functioning as a disruption tank with a taunt ability to pull enemy aggression.
  • Gregor 'The Mountain' Clegane: Hero (House Lannister)
    Heavy tank relying on raw localized damage to physically shatter enemy formations.
Example Missions
  • Kyoto Conquest: Grand Campaign Objective
    Capture and hold the capital city of Kyoto while dominating a set number of provinces before the historical time limit expires.
  • Realm Divide Survival: Dynamic Campaign Event
    Defend your captured territories against a unified assault from all remaining clans in Japan after the Shogun declares you an enemy.
  • The Dragon War: Historical Scenario Series
    Command traditionalist forces through six consecutive, legendary battles depicting the campaign of Saigo Takamori during the Boshin War.
  • Destroy the Enemy Seat of Power: Primary Victory Condition
    Annihilate the opponent's primary home base stronghold to eliminate them from the match.
  • Capture Regional Towers: Strategic Expansion
    Expand military force outward to isolate and secure central towers, unlocking new building territories.
  • Farm Neutral Ecosystems: Economic Harassment
    Hunt and defeat neutral wild beasts and raiders to secure immediate Gold bounties.
people Multiplayer
Multiplayer Details

SHOGUN 2 arguably features the most ambitious and beloved multiplayer ecosystem in the history of the franchise: Avatar Conquest. Departing from standard peer-to-peer skirmishes, players create a custom General (the Avatar) and engage in a persistent, RPG-lite conquest across a stylized map of Japan. By winning online battles, players unlock new territories, specific unit types, and unique retainers. Surviving units become customizable 'Veterans,' gaining experience that can be spent on stat upgrades, allowing players to forge highly tailored, meta-defining army compositions. Additionally, the game supports cooperative and head-to-head Grand Campaigns, allowing two players to ally their clans to take the Shogunate together or sabotage one another's economies and assassinate their respective Daimyos in a bid for absolute supremacy.

To sustain a vibrant and long-term player base, PlaySide Studios has developed a robust competitive ecology that caters to both hardcore RTS veterans and casual cooperative players. The premier competitive mode is the 1v1 Skirmish, an intense duel where early-game economic harassment, build-order optimization, and the aggressive farming of neutral camps dictate the match's tempo. For players seeking a collaborative experience, the 2v2 Cooperative mode allows teams to face off against either human opponents or AI bots, functioning as a low-stress PvE environment perfect for experimenting with cross-faction synergies (like combining Stark defensive walls with Lannister Wildfire). The 4-Player Free-For-All (FFA) mode captures the true, treacherous geopolitical essence of Westeros, actively encouraging fleeting alliances and devastating betrayals to secure victory. Additionally, Custom Lobbies permit players to heavily configure specific game settings, resource generation rates, and specialized win conditions. While currently capped at four players to maintain engine performance, developers are actively exploring larger 3v3 or 4v4 conflicts post-launch.

extension Editions & DLC
Available Editions

The 2026 release consolidates over a decade of complex digital storefront history into a single, definitive package. Total War: SHOGUN 2 - Complete Edition includes the critically acclaimed base game alongside its two massive, era-shifting standalone expansions: Rise of the Samurai and Fall of the Samurai (previously rebranded as A Total War Saga). Beyond the major expansions, this edition seamlessly integrates all legacy Downloadable Content packs, including the Sengoku Jidai Unit Pack, the mythic-tier Saints and Heroes Unit Pack, the Dragon War Battle Pack, the Blood Pack for visceral combat effects, and all previously locked clan packs such as the Hattori, Ikko Ikki, and Otomo. Existing owners of the original 2011 release are rewarded with a time-limited 75% loyalty discount when upgrading.

As the title approaches its early 2027 release window on the Steam platform, Warner Bros. Interactive Entertainment and PlaySide Studios are expected to offer multiple purchasing tiers standard for premium PC strategy titles. The Standard Edition will include the base game, featuring the four core launch factions (Stark, Lannister, Targaryen, and White Walkers), the dynamic sandbox campaign, and access to all core multiplayer modes. Given the immense popularity of the intellectual property, a Digital Deluxe or Collector's Edition is highly probable, potentially offering exclusive cosmetic skins for iconic Hero units, a digital art book detailing the translation of HBO's visual assets into a proprietary RTS engine, and the official orchestral soundtrack. Currently, engaged consumers can register for an upcoming Closed Beta via the official website, which acts as a preliminary early-access tier for testing server infrastructure and faction balance. Post-launch DLC expansions are heavily speculated to introduce new factions like House Baratheon or Tyrell.

Post-Launch Content / DLC

Because this 2026 release is the 'Complete Edition,' it intrinsically contains all post-launch content ever released for the original game, meticulously integrated into the core experience. This includes highly specialized clan packs like the Otomo (masters of early European firearms) and the Hattori (specialists in vanguard ninja deployments). It features the Saints and Heroes unit pack, adding devastating single-entity squads like Hanzo's Shadows and Yoritomo's Yabusame Cavalry. However, Creative Assembly has hinted that the 64-bit infrastructure upgrade could pave the way for entirely new community-driven content. By expanding the playable faction roster by over 50 minor clans, the developers have essentially provided a massive influx of fresh strategic content without requiring additional paid DLC, cementing this as the ultimate definitive edition.

The post-launch roadmap and DLC pipeline for War for Westeros is highly anticipated, though PlaySide Studios has adopted a notoriously conservative public communications strategy regarding future expansions. During Gamescom 2026, Game Director Ryan McMahon explicitly stated that the development team's immediate priority is strictly balancing and polishing the four core launch factions (Stark, Lannister, Targaryen, and White Walkers). Consequently, official announcements regarding the inclusion of other major Westerosi powers—such as House Baratheon, House Tyrell, House Martell, or House Greyjoy—remain tightly embargoed. However, the game's modular faction architecture makes the integration of these Houses via paid DLC expansions a near certainty for the title's long-term monetization. Currently, the studio has managed to maintain exceptional data security, successfully avoiding the massive datamining leaks that plague the modern industry. This security will face its ultimate test when the encrypted Closed Beta client is distributed to the public, at which point dataminers will likely uncover the structural foundations of future DLC factions.

help_outline FAQ
Frequently Asked Questions
  • Q: What is the difference between the 2011 release and the 2026 Complete Edition?
    A: The Complete Edition upgrades the game to a 64-bit architecture to prevent memory crashes, unlocks 50+ minor clans, adds native 4K UI scaling, full Mod.io support, Japanese/Chinese localization, and bundles all historical expansions (Rise and Fall of the Samurai) and DLCs into one package.
  • Q: What is the 'Realm Divide' mechanic?
    A: It is a mid-to-late game event where the current Shogun recognizes your clan as a terminal threat. Once you conquer enough provinces or gain enough fame, almost every clan in Japan will simultaneously declare war on you, testing your diplomatic and military preparations.
  • Q: How do Gold Mines change the economic strategy?
    A: Unlike farms that scale by percentages, Gold Mines located in provinces like Sado or Izu provide massive flat infusions of wealth (+2400 at maximum tier), allowing a clan to instantly fund and maintain elite late-game armies, making them highly contested strategic targets.
  • Q: What is Avatar Conquest?
    A: It is a persistent multiplayer mode where players create a custom General, fight online battles to conquer a map of Japan, and upgrade surviving 'Veteran' units with custom names, colors, and stat boosts, alongside equipping powerful Retainers.
  • Q: How does naval combat work in the Fall of the Samurai expansion?
    A: Naval combat shifts from wooden ships to steam-powered Ironclads. Crucially, fleets can use Naval Bombardment to obliterate coastal infrastructure on the campaign map, or manually call in devastating offshore artillery strikes during land battles within their range.
  • Q: When is Game of Thrones: War for Westeros releasing?
    A: The game is scheduled for a global release on PC (Steam) in early 2027.
  • Q: Does the game follow the exact story of the HBO show?
    A: No, it features a non-linear sandbox campaign that allows players to strategically rewrite the canonical history of Westeros based on their military victories.
  • Q: What factions are available to play at launch?
    A: The core launch factions include House Stark, House Lannister, House Targaryen, and the White Walkers, each featuring highly asymmetric gameplay styles.
  • Q: Are the system requirements high for this game?
    A: Yes. The proprietary engine renders up to 700 simultaneous units with physics-based destruction, requiring modern multi-core processors, dedicated GPUs (like an RTX 3060), and 16GB of RAM.
  • Q: Does War for Westeros feature multiplayer?
    A: Yes, the game supports several multiplayer modes including 1v1 competitive Skirmish, 2v2 Cooperative (against players or AI), and a 4-Player Free-For-All mode.
  • Q: How do dragons function in combat?
    A: Dragons serve as massive, late-game apex units for House Targaryen. While they deal devastating aerial damage, they introduce a huge risk: if killed, their corpse explodes on the battlefield causing massive localized damage.
build Technical Details
Graphics & Visual Fidelity

By migrating the game to a 64-bit executable, Creative Assembly has shattered the memory limitations that previously restricted visual fidelity. The Complete Edition boasts significantly upgraded graphics, featuring enhanced shadow maps, modernized lighting techniques, and high-resolution environmental textures that breathe incredible new life into the battlefields. Cherry blossoms fall dynamically over meticulously detailed castle towns, and the terrifying scale of Fall of the Samurai naval bombardments is rendered with spectacular explosive particle effects. Blood and gore are fully integrated and optimized, depicting the grim reality of katana and artillery warfare. Furthermore, the upgrade enables vastly increased unit counts without engine stutter, allowing for truly epic, cinema-quality clashes between thousands of uniquely animated samurai, monks, and ashigaru.

Powered by a proprietary combat engine, the visual fidelity of War for Westeros represents a massive technical leap for the Real-Time Strategy genre. The engine is explicitly engineered to render massive scale, comfortably supporting between 600 and 700 individual, fully animated units on the battlefield simultaneously during late-game clashes. This scale permits the authentic visual representation of medieval tactics, from disciplined shield walls to devastating heavy cavalry pincer movements. The game features dynamic, physics-based structural destruction; timber buildings will catch fire and dynamically crumble under the sustained assault of flaming arrows and siege engines. The asymmetrical faction design is brilliantly reflected in the visual aesthetics: Stark forces wear heavy fur capes and cold-weather armor set against resilient grey stone, while Lannister armies boast opulent, polished plate mail. The engine excels in projecting complex volumetric particle effects, most notably the mesmerizing, emerald-green explosions of Wildfire and the persistent, ground-scorching dragon breath that fundamentally alters the battlefield's physical appearance.

Audio & Soundtrack

The soundscape of SHOGUN 2 is legendary, composed by Jeff van Dyck to perfectly capture the atmosphere of feudal Japan utilizing authentic traditional instruments like the taiko drum, shamisen, and shakuhachi flute. The Complete Edition takes audio immersion a massive step further by finally introducing full Japanese and Chinese native voice acting and text localization, resolving a long-standing paradox where a game centered on Japanese history lacked native language support for players in that region. During combat, the audio design is visceral and informative; the thunderous clash of a cavalry charge, the deafening roar of matchlock volleys, and the panicked screams of routing Ashigaru provide critical auditory cues to the commander, seamlessly blending breathtaking musical composition with brutal, realistic battlefield acoustics.

The auditory soundscape of Game of Thrones: War for Westeros is designed to be as sweeping, brutal, and emotionally resonant as the legendary HBO television series it adapts. While specific composers have not been detailed, the game fundamentally relies on the iconic, sweeping orchestral motifs that defined the franchise, utilizing thunderous strings, massive percussion, and haunting choral arrangements to underscore the gravity of geopolitical warfare. The sound design team is tasked with bringing the visceral brutality of medieval combat to life. The audio engine actively tracks the chaos of the battlefield, dynamically mixing the deafening roar of Targaryen dragons, the horrifying shattering of ice associated with White Walker magic, and the volatile, explosive hissing of Lannister Wildfire. Hero units are fully voice-acted, delivering localized barks and commanding shouts that rise above the din of combat to signal the activation of crucial abilities, ensuring that the soundscape acts as both an atmospheric enhancer and a vital gameplay telemetry tool.

User Interface (UI/UX)

A major technical flaw of playing the original 2011 release on modern hardware was the lack of UI scaling, rendering text and menus microscopic and largely illegible at 4K resolutions. The Complete Edition entirely rectifies this by introducing native 1440p and 4K user interface scaling, ensuring that the beautiful, traditional Japanese art-styled menus, unit cards, and encyclopedias remain crisp and perfectly readable on massive ultra-wide monitors. The tactical battle interface provides vital, real-time feedback on unit morale, fatigue, and ammunition counts, which are critical metrics for maintaining battle lines. The campaign UI streamlines the management of over 50 clans, trade routes, and province infrastructure, offering a clean, informative overlay that clearly displays the economic benefits of specialized nodes like gold mines and craftwork districts.

The User Interface (UI) of War for Westeros is currently undergoing critical revisions following extensive feedback gathered during the August 2026 Gamescom preview events. Technical analysts pointed out several areas where the UI failed to adequately communicate complex systemic information to the player. For instance, the on-screen tooltips were criticized as being far too sparse, particularly regarding the specific mathematical bonuses and resource yields gained when a worker unit is garrisoned inside a faction's production building. Furthermore, the visual UI indicators designed to show which direction a selected infantry squad is facing are currently too small and frequently obscured by the map's high-density foliage, dynamic shadows, and intricate terrain details. Most critically, previewers noted that the game's camera mechanics feature an artificially restrictive maximum zoom-out distance. In a title featuring massive multi-front engagements, this restrictive camera severely limits macro-level battlefield awareness, forcing players to constantly pan across the map instead of observing the holistic flow of tactical combat.

Accessibility Options

Recognizing the importance of modern gaming standards, the 2026 Complete Edition introduces a robust suite of accessibility options previously absent from the 2011 release. Players now have access to comprehensive colorblind filters, ensuring that faction borders, diplomatic overlays, and unit banners are distinctly visible for all users. Adjustable text sizes and high-contrast UI controls further aid legibility during complex macroeconomic management. For players who struggle with fast-twitch reactions during the occasionally utilized covert operative cinematics, the option to completely disable Quick Time Events (QTEs) has been added. These thoughtful additions ensure that the incredibly deep, historically dense grand strategy mechanics remain accessible, comfortable, and highly enjoyable for a much wider and more diverse global audience.

Recognizing the inherent complexity and high actions-per-minute (APM) demands of the Real-Time Strategy genre, PlaySide Studios is expected to integrate a comprehensive suite of accessibility features to ensure War for Westeros is approachable for a broad audience of franchise fans. To combat the visual clutter of 700-unit battles, the game will likely include robust color-blindness modes that clearly distinguish allied, enemy, and neutral health bars, as well as distinct UI borders for capturable map regions. For players with motor or cognitive fatigue, the game's extensive sandbox campaign is expected to feature highly customizable difficulty settings, allowing users to decrease AI aggression, slow down the pacing of enemy attacks, or boost their passive resource generation. Furthermore, full UI scaling and customizable hotkey mapping will allow players to completely remap complex keyboard commands to specialized adaptive controllers or multi-button mice, ensuring that the intricate micro-management of hero abilities and faction macro-economics remains physically accessible to all aspiring commanders of Westeros.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p / 60 FPS / High Settings) (High Preset, DLSS/FSR Quality)
CPU: High clock speeds and 8 cores ensure smooth frame pacing when the maximum 250 supply cap is reached per player.
CPU (Laptop): Provides the necessary multi-threading overhead to manage physics-based structural destruction calculations.
GPU: Easily handles the dense volumetric particle effects of Wildfire and Dragon's breath at a stable 60fps.
GPU (Laptop): A high-TGP 3060 is required to maintain clock speeds during heavy GPU utilization.
RAM: Standard operating requirement for modern strategy titles.
Storage: Faster loading times into massive 4-player FFA matches.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W+)
layersRAM: 16 GB
saveStorage (Tier): NVMe Gen 3 SSD
1080p (Full HD) - Recommended (High Preset)
CPU: Higher core counts significantly speed up end-turn calculation times when 50+ minor clans are active.
CPU (Laptop): Provides exceptional stability during massive 4-army reinforcement battles.
GPU: Allows for Ultra unit sizes, enhanced shadowing, and smooth zooming during combat.
GPU (Laptop): Excellent performance at 1080p High/Ultra, rendering complex projectile physics without stutter.
RAM: Ensures the system does not page file during massive late-game siege engagements.
Storage: Fastest loading speeds across the massive united map.
memoryCPU: AMD Ryzen 7 2700X Eight-Core / Intel Core i7-8700K
developer_boardGPU: NVIDIA GeForce RTX 2070 SUPER / AMD Radeon RX 5700 XT
laptop_macCPU (L): AMD Ryzen 7 4800H / Intel Core i7-10750H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W+)
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - Minimum (1080p / 30 FPS / Low Settings) (Low Preset, 30 FPS Lock)
CPU: A modern 6-core processor is the absolute minimum to handle the underlying pathfinding and AI logistics of the battlefield.
CPU (Laptop): Quad-core mobile CPUs will struggle heavily in the late game; 6-core variants are strongly advised.
GPU: Adequate for rendering the base level of environmental detail and smaller early-game skirmishes.
GPU (Laptop): Provides sufficient rasterization power for 1080p low-medium settings.
RAM: 16GB is mandatory to prevent system paging when the engine caches hundreds of distinct unit animations.
Storage: An SSD is required to ensure smooth scrolling and panning across the macroscopic map.
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): SATA SSD
1080p (Full HD) - Minimum (Low-Medium Preset)
CPU: Minimum required to calculate thousands of unit collision paths and campaign AI.
CPU (Laptop): Quad-core mobile processors are the absolute baseline for stable framerates.
GPU: Sufficient for basic textures and standard unit sizes without advanced shadows.
GPU (Laptop): Can handle 1080p medium settings provided the unit size is kept to 'Large' rather than 'Ultra'.
RAM: Crucial for loading the modernized textures and handling the 64-bit memory space.
Storage: Solid state drives drastically reduce loading times between the campaign map and real-time battles.
memoryCPU: Intel Core i3-8100 / AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W)
layersRAM: 8 GB
saveStorage (Tier): 70 GB SSD
1440p (QHD/2K) - High (1440p / 60 FPS / Epic Settings) (Epic Preset, DLSS/FSR Quality)
CPU: The massive L3 cache on X3D chips dramatically improves the 1% low framerates when massive armies collide.
CPU (Laptop): Top-tier mobile processors prevent bottlenecking when feeding draw calls to high-end mobile GPUs.
GPU: Provides massive VRAM and rasterization power to render high-fidelity armor textures on hundreds of units at 1440p.
GPU (Laptop): Desktop-class mobile GPU power required to maintain 60fps during maximum density combat.
RAM: Highly recommended to comfortably cache the immense scale of the dynamic environments and neutral ecosystems.
Storage: Maximum bandwidth for immediate map loading.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+)
layersRAM: 32 GB
saveStorage (Tier): NVMe Gen 4 SSD
1440p (QHD/2K) - Recommended (Ultra Preset)
CPU: Fast single-core performance pushes higher framerates to match the GPU.
CPU (Laptop): Sustains high engine ticks required for flawless 1440p gameplay.
GPU: Handles the increased pixel count alongside modern 4K UI scaling seamlessly.
GPU (Laptop): Easily pushes 60+ FPS at 1440p with maxed-out unit sizes and particle effects.
RAM: Standard memory allowance for modern gaming at higher resolutions.
Storage: Prevents texture streaming pop-in when zooming quickly across the campaign map.
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (150W)
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
2160p (UHD/4K) - Ultra (4K / 60 FPS / Max Settings) (Max Preset, DLSS/FSR Performance)
CPU: The pinnacle of desktop computing ensures zero CPU bottlenecks during the most chaotic 4-player late-game scenarios.
CPU (Laptop): Only extreme desktop-replacement laptops can handle this tier without thermal throttling.
GPU: Uncompromised 4K rendering demands massive computational power for shadows, physics, and volumetric lighting.
GPU (Laptop): The highest available mobile silicon is required to push a native 4K RTS experience.
RAM: High-bandwidth DDR5 significantly accelerates entity processing and engine overhead.
Storage: Essential for seamless texture streaming at 4K resolution.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): NVMe Gen 4 SSD
2160p (UHD/4K) - Enthusiast (Maximum Preset (Native 4K UI Scaling))
CPU: Maximum engine performance, heavily utilizing advanced L3 cache for strategy game calculations.
CPU (Laptop): Top-tier mobile processing to handle the immense simulation scale.
GPU: Power required to render ultra-high resolution textures and advanced lighting effects at 4K 60FPS.
GPU (Laptop): Provides desktop-class performance necessary for flawless 4K grand strategy on the go.
RAM: Provides absolute stability and overhead for heavily modded campaigns.
Storage: Instantaneous data streaming for the highest fidelity textures and audio.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-13700K
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): AMD Ryzen 9 6900HX / Intel Core i9-12900H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 70 GB Gen 4 NVMe SSD
save Overall Storage
Spec: 70 GB Available Space (SSD Required)
Note: The massive increase from the original 35GB is due to high-resolution texture packs, uncompressed audio, and the inclusion of all expansions and DLCs. An SSD is vital for reasonable loading times into tactical battles.
Type: SSD
Spec: 60 GB NVMe SSD
Note: Solid State Drives are crucial for rapidly loading large sandbox map regions and dense unit asset pools without severe stuttering.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 64-bit / Windows 11 64-bit
Explanation: The transition to a 64-bit executable completely drops support for legacy 32-bit operating systems, eliminating the fatal memory leaks of the 2011 release.
Spec: Windows 10 / 11 64-bit
Explanation: Required to support the heavy memory addressing capabilities necessary for massive RTS entity tracking.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Upgraded rendering API to support modern shadows, lighting, and environmental texture enhancements.
Spec: DirectX 12
Explanation: Mandatory for advanced volumetric lighting, particle effects, and multi-threaded CPU rendering.
info_outline Other Game Notes
  • The 2026 Complete Edition significantly raises the hardware floor compared to the 2011 original, demanding modern components to support its 64-bit architecture, massive unit counts, and 4K textures.
  • Laptop Performance Note: Laptops attempting to run massive 40-unit versus 40-unit late-game battles must have adequate thermal headroom to prevent CPU throttling, which will cause severe engine stutter regardless of GPU strength.
  • Laptop Consideration: G P U T G P: Ensure at least a 90W TGP for the RTX 3050/4050 mobile GPUs to maintain stable frame pacing during zoomed-in melee combat.
  • Laptop Consideration: Cooling Thermals: Thermal throttling on the CPU will explicitly cause unit animations to desync and frame rates to drop into the single digits. High-end cooling pads are highly recommended.
  • Laptop Consideration: C P U Power Limits: The Warscape engine is exceptionally CPU-bound in campaign map end-turn calculations; ensure your laptop CPU is allowed sustained high wattage via control center software.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch bypassing Optimus will yield up to a 15% frame rate increase during large real-time siege battles.
  • Optimization Detail: Upscaling Tech: Native support for standard resolutions. DLSS and FSR implementation may vary depending on final engine tweaks.
  • Optimization Detail: Key Settings Impact: Unit Size and Shadow Detail have the most extreme impact on CPU and GPU performance respectively.
  • Game Name: Total War: SHOGUN 2
  • The officially scraped legacy specifications (Core 2 Duo, 4GB RAM) are placeholder errors. War for Westeros utilizes a highly advanced proprietary engine to render up to 700 fully animated units, physics-based destruction, and volumetric particle effects. The specifications below are high-confidence modern estimates required for stable RTS performance.
  • Laptop Performance Note: RTS games are incredibly CPU-bound during late-game 700-unit clashes. Laptop users must ensure excellent thermal dissipation to prevent CPU thermal throttling, which will cause massive frame-rate drops during heavy cavalry charges and dragon deployments.
  • Laptop Consideration: G P U T G P: A minimum GPU TGP of 95W (RTX 3060 Mobile or higher) is recommended to handle the volumetric Wildfire and Dragonfire effects.
  • Laptop Consideration: Cooling Thermals: Sustained multi-core CPU usage will cause significant heat. Aggressive fan profiles or cooling pads are mandatory for prolonged campaign sessions.
  • Laptop Consideration: C P U Power Limits: Ensure the CPU can maintain high sustained clock speeds (45W+ PL1 limit) to calculate pathfinding for hundreds of simultaneous units.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to bypass the integrated GPU, reducing input latency when issuing high-APM micro-commands.
  • Optimization Detail: Upscaling Tech: DLSS 3, FSR 3
  • Optimization Detail: Key Settings Impact: Lowering 'Unit Shadow Quality' and 'Physics Detail' will massively improve performance during late-game 700-unit skirmishes.
  • Game Name: Game of Thrones: War for Westeros
build Optimization Details
  • Upscaling Tech: Native support for standard resolutions. DLSS and FSR implementation may vary depending on final engine tweaks.
  • Key Settings Impact: Unit Size and Shadow Detail have the most extreme impact on CPU and GPU performance respectively.
  • Upscaling Tech: DLSS 3, FSR 3
  • Key Settings Impact: Lowering 'Unit Shadow Quality' and 'Physics Detail' will massively improve performance during late-game 700-unit skirmishes.
laptop Laptop Considerations
  • G P U T G P: Ensure at least a 90W TGP for the RTX 3050/4050 mobile GPUs to maintain stable frame pacing during zoomed-in melee combat.
  • Cooling Thermals: Thermal throttling on the CPU will explicitly cause unit animations to desync and frame rates to drop into the single digits. High-end cooling pads are highly recommended.
  • C P U Power Limits: The Warscape engine is exceptionally CPU-bound in campaign map end-turn calculations; ensure your laptop CPU is allowed sustained high wattage via control center software.
  • M U X Switch Optimus: A MUX switch bypassing Optimus will yield up to a 15% frame rate increase during large real-time siege battles.
  • G P U T G P: A minimum GPU TGP of 95W (RTX 3060 Mobile or higher) is recommended to handle the volumetric Wildfire and Dragonfire effects.
  • Cooling Thermals: Sustained multi-core CPU usage will cause significant heat. Aggressive fan profiles or cooling pads are mandatory for prolonged campaign sessions.
  • C P U Power Limits: Ensure the CPU can maintain high sustained clock speeds (45W+ PL1 limit) to calculate pathfinding for hundreds of simultaneous units.
  • M U X Switch Optimus: A MUX Switch is highly recommended to bypass the integrated GPU, reducing input latency when issuing high-APM micro-commands.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (150W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (150W)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (150W)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (150W+)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (150W+)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (150W+)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (175W)
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Total War: SHOGUN 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER / AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER / AMD Radeon RX 5700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT

For Game of Thrones: War for Westeros Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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