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Tomb Raider: Catalyst vs Red Dead Redemption 2

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info General Information
Release Date
Oct 24, 2028 Oct 26, 2018
Developer
Crystal Dynamics Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India)
Publisher
Amazon Game Studios Rockstar Games
Genre(s)
Action-Adventure / Open-World Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter
Engine
Unreal Engine 5 (UE 5.8) RAGE (Rockstar Advanced Game Engine)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.8 / 5.0 4.8 / 5.0
Current Price (USD)
$69.99 $59.99
tune Key Specs
Quick Highlights
  • Distribution: Digital Storefronts & Amazon Luna Cloud Streaming
  • Protagonist Voice Actor: Alix Wilton Regan
  • Target Framerate (Next-Gen): 60 FPS (Performance Mode)
  • Perspective: Third-Person (Default), First-Person (Optional)
  • Multiplayer: Red Dead Online (Persistent Open World, Co-op Missions, PvP Modes, Roles)
  • Setting: Fictionalized American West, 1899 (Ambarino, New Hanover, Lemoyne, West Elizabeth, New Austin)
  • Platforms: PC, PlayStation 4, Xbox One, Google Stadia
  • Unique Feature: Incredible World Detail & Immersion, Deep Character Interactions, Honor System, Realistic Survival Mechanics, Dynamic Wildlife Ecosystem, Dead Eye Targeting System.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Defecting Raider Mercenary: Provides covering fire and assists in complex stronghold defense operations utilizing advanced AI pathfinding.
    Human
  • Van der Linde Gang Members (Contextual AI): While not directly commandable like 'Guns for Hire' in Far Cry, various members of the Van der Linde gang will accompany Arthur on specific story missions, providing combat support, dialogue, and unique interactions. Their presence and abilities are scripted based on the mission. Key members like Charles, Sadie, John, Lenny, Bill, and Javier frequently ride with Arthur.
    Human
  • Your Horse (Primary Mount): Arthur's primary means of transport and a crucial companion. Bonding with a horse (by feeding, patting, brushing) increases its Health and Stamina, unlocks special maneuvers (drifting, piaffe), and makes it less likely to buck Arthur off when scared. Horses can carry pelts, carcasses, and an extra outfit. Different breeds have varying base stats (speed, acceleration, health, stamina).
    Equus caballus (Various Breeds)
  • Temporary Dog Companions: In certain situations or with specific camp dogs (like Cain), Arthur can interact with them, and they might follow him for a short period or alert him to nearby points of interest or danger. They are not combat companions in the traditional sense.
    Canis familiaris
Key Collectibles
  • Relics of the Buddha: Hidden deep within the 84,000 decentralized stupas scattered across the open world.
  • Society Intel Dossiers: Looted from high-ranking mercenary officers in heavily guarded outpost strongholds.
  • Dinosaur Bones: 30 fossilized dinosaur bones hidden across the map. Players find them and mail their coordinates to the paleontologist Deborah MacGuiness to complete a side quest chain and receive unique rewards, including a Jawbone Knife and a Jawbone Trinket.
  • Cigarette Cards: 144 collectible cards (12 sets of 12 cards each) found in cigarette packs throughout the world or as individual finds. Collecting full sets and mailing them to Phileas T. Ramsbottom yields monetary rewards and unique items.
  • Dreamcatchers: 20 dreamcatchers hanging from trees in specific locations. Finding all of them reveals a depiction of a buffalo on a cave wall and unlocks the Ancient Arrowhead perk, which doubles stamina while using the bow.
  • Rock Carvings: 10 intricate carvings on rock faces, part of the 'Geology for Beginners' stranger mission. Mailing their coordinates to Francis Sinclair leads to a mysterious encounter and rewards.
  • Legendary Fish: 13 unique, massive fish that can be caught in specific bodies of water using special lures, part of Jeremy Gill's 'A Fisher of Fish' stranger mission. Mailing them back rewards money and unique fishing gear.
  • Graves: 9 graves of fallen companions can be found and interacted with after certain points in the story, contributing to 100% completion and offering moments of reflection.
  • Points of Interest (Sketches): 50 unique locations, animals, or events that Arthur can observe and sketch in his journal, adding to its detail and contributing to completion.
  • Exotic Items (for Algernon Wasp): Various rare bird plumes, orchids, and alligator eggs requested by the eccentric Algernon Wasp in Saint Denis for his 'Duchesses and other Animals' stranger mission series, rewarding unique items like the Exotic Hat.
  • Treasure Maps & Hidden Treasures: Series of maps leading to hidden stashes of gold bars or valuable items. Some are part of stranger missions, others are found through exploration.
Key Themes
  • Archaeological Exploration
  • Mythological Integration
  • Colonial Implications
  • Survival
  • Ideological Reflection
  • The End of the Wild West
  • Loyalty vs. Morality
  • Redemption
  • Betrayal
  • Outlaw Life
  • Civilization vs. Wilderness
  • Honor
  • Family (Found & Blood)
  • Consequences of Actions
  • Nature & Survival
  • Industrialization
colorize Combat & Gear
Weapons Overview
  • Dual Pistols: Handgun
    Lara's iconic twin sidearms, a posthumous gift from Conrad Roth, providing rapid fire and infinite base ammunition.
  • Compound Bow: Archery
    A highly customizable survival tool utilizing crafted explosive, poison, and fire arrows for silent takedowns.
  • Tranquilizer Rifle: Sniper/Non-Lethal
    Fires highly potent darts to silently incapacitate human enemies from a distance without lethal force.
  • High-Impact Shotgun: Shotgun
    Devastating in close quarters; essential for crowd control against aggressive subterranean wildlife and armored mercenaries.
  • Taser Baton: Melee
    A localized melee tool for quick, silent takedowns, triggering contextual non-lethal stealth animations.
  • Revolvers: Sidearm (Single/Double Action)
    Iconic Western sidearms like the Cattleman Revolver, Schofield Revolver, Double-Action Revolver. Customizable with grips, barrel lengths, metals, and engravings. Can be dual-wielded.
  • Pistols: Sidearm (Semi-Automatic)
    Early semi-automatic pistols such as the Mauser Pistol, Semi-Automatic Pistol, Volcanic Pistol. Offer faster fire rates than revolvers. Customizable and dual-wieldable.
  • Repeaters: Rifle (Lever/Bolt Action, Medium Range)
    Versatile rifles like the Lancaster Repeater, Litchfield Repeater, Carbine Repeater. Good balance of damage, range, and fire rate. Mainstays for combat.
  • Rifles: Rifle (Bolt/Single Shot, Long Range)
    Includes the Bolt Action Rifle, Springfield Rifle, Rolling Block Rifle (Sniper). Powerful and accurate for long-range engagements and big game hunting.
  • Shotguns: Close Quarters (High Damage)
    Pump-Action Shotgun, Semi-Auto Shotgun, Double-Barreled Shotgun, Sawed-Off Shotgun. Devastating at close range, with different ammo types (slugs, incendiary).
  • Sniper Rifles: Very Long Range (Scoped)
    Specialized long-range rifles like the Carcano Rifle and Rolling Block Rifle (when scoped). Used for precision kills from extreme distances.
  • Bows: Silent Ranged
    A versatile weapon for silent hunting and stealth combat. Can use standard, improved, small game, poison, fire, and dynamite arrows.
  • Melee Weapons: Close Quarters (Silent/Brutal)
    Includes various knives (Hunting Knife, Jawbone Knife), hatchets, cleavers, and the Machete. Used for stealth takedowns and brutal close combat.
  • Throwables: Tactical/Explosive
    Dynamite (standard, volatile), Fire Bottles (Molotovs), Tomahawks (standard, homing, improved), Throwing Knives (standard, improved, poison).
  • Lasso: Utility/Non-Lethal
    Used to hogtie enemies or animals, drag people, or pull objects. Essential for bounty hunting.
Armor / Gear Sets
  • Adventurer's Quiver: Increases maximum arrow carrying capacity by 50%.
  • Shotgun Shell Bandoliers: Increases shotgun ammunition retention and reload speed by 15%.
  • Clothing Outfits & Individual Pieces: Arthur Morgan can wear a vast array of clothing items (hats, coats, shirts, vests, pants, boots, gloves, neckwear, suspenders, chaps, spurs). While primarily cosmetic and for role-playing, some outfits or pieces provide minor benefits like temperature resistance (e.g., warmer clothes for cold weather). There isn't a traditional 'armor' system for damage reduction through clothing. Players can save custom outfits.
  • Reinforced Equipment (Crafted by Pearson): Using perfect animal pelts and other materials, Pearson at the gang camp can craft reinforced equipment: Bandoliers (increase ammo capacity), Satchels (increase carrying capacity for provisions, tonics, ingredients, materials, valuables, kits), Gun Belts, and Holsters (cosmetic and potentially minor stat boosts like weapon degradation speed). These are crucial for practical upgrades.
  • Talismans & Trinkets (Crafted by Fence): Crafted at a Fence using parts from Legendary Animals and unique collectible items. These provide permanent passive buffs to Arthur's core stats (Health, Stamina, Dead Eye), experience gain, weapon degradation, money earned, or other gameplay aspects. They are equipped and offer significant, though often subtle, advantages.
  • Tonics (Consumable Buffs): Various craftable or purchasable tonics provide temporary boosts or full restoration to Health, Stamina, and Dead Eye cores and bars. Potent versions offer stronger effects or fortification (slowing core drain). These act as temporary 'armor' or performance enhancers.
Outfits/Customization
  • Classic Teal Tank Top: Unlocked via Deluxe Edition; features classic colorways from the 1996 original.
  • Tactical Stealth Suit: Craftable outfit that reduces visual detection radius against human enemies by 20%.
  • Full Outfits: Players can purchase or unlock numerous pre-designed outfits (e.g., 'The Gunslinger', 'The Valentine', 'The Saint Denis'). Arthur also starts with several outfits. Outfits can be stored on his horse.
  • Individual Clothing Pieces: Extensive customization is possible by mixing and matching individual items: Hats, Coats (various lengths and materials), Shirts, Vests, Pants, Boots, Gloves, Neckwear (bandanas, ties, neckerchiefs), Suspenders, Chaps, Spurs. Items have different styles, colors, and can be purchased from general stores or tailors, or crafted by the Trapper from Legendary Animal pelts.
  • Weapon Equipment: Gun Belts, Off-Hand Holsters, and Bandoliers can be equipped and upgraded. While some offer stat benefits (ammo capacity from bandoliers), many are also cosmetic choices.
  • Grooming: Arthur's hair and beard grow dynamically over time. Players can visit barbers to get haircuts, shaves, or style their hair and beard in various ways. Pomade can be applied for a slicked look.
  • Temperature System: Clothing choices impact Arthur's resistance to cold and hot weather. Wearing appropriate attire (e.g., heavy coats in snowy mountains, lighter shirts in hot swamps) prevents negative effects on Health Core drain. Outfits can be saved with specific temperature ratings.
trending_up Progression & Upgrades
Skills & Progression

The character progression and skill systems in Catalyst beautifully reconcile the arcade-action roots of the franchise with modern survival mechanics. Players engage deeply with a localized crafting economy, harvesting exotic animal hides and salvaged cloth to construct vital gear upgrades such as the Adventurer's Quiver, Shotgun Shell Bandoliers, and Large Rifle Ammo Pouches. More importantly, the game introduces a comprehensive, highly demanded non-lethal combat methodology. Players can invest skill points into pacifist techniques, unlocking the use of tranquilizer darts, tasers, chloroform equivalents, and intricate non-lethal physical takedowns. Additionally, the game features a highly disruptive 'ally recruitment' system. Breaking from the franchise's strict tradition of solitary exploration, players can recruit specialized NPCs and even defecting members of the rival Society of Raiders. These allies assist in localized open-world combat encounters and strategic stronghold defense operations, requiring players to level up leadership and tactical command skills.

Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel.

public World & Exploration
World & Level Design

Representing the most profound architectural paradigm shift in the series' history, Catalyst abandons the traditional 'wide-linear' or hub-and-spoke level design in favor of a massive, fully systemic open-world structure. The Northern Indian ecosystem serves as an incredibly diverse, vertically rich platforming playground. Players will seamlessly navigate across meticulously crafted biomes, ranging from towering, snow-capped mountain ranges and vast desert expanses to dense tropical jungles and complex, labyrinthine subterranean ruins. The game's inciting cataclysmic event justifies extreme topological anomalies throughout the landscape—violently fractured earth, suspended ancient structures, and distorted geology. These deliberate environmental deformities break up the natural terrain, facilitating complex, physics-based traversal puzzles and emergent gameplay loops that demand spatial awareness. This massive geographic footprint necessitates new modes of high-speed overworld navigation, ensuring that players remain constantly engaged without succumbing to traversal fatigue across the sprawling wilderness.

The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest.

Playable Vehicles
  • Heavy Touring Motorcycle: Land Vehicle
    A rugged motorcycle used for high-speed navigation across the vast, fractured terrain of Northern India.
  • Tactical Glider: Airborne Traversal
    Deployable glider allowing for massive gap crossing and vertical descents from high-altitude ruins.
  • Horses (Various Breeds): Primary Mount / Living Vehicle
    The main mode of transportation. Over 19 breeds available, each with different stats (Health, Stamina, Speed, Acceleration) and handling. Can be bought, stolen, or tamed from the wild. Bonding with a horse improves its stats and unlocks maneuvers. Horses can carry pelts and carcasses.
  • Wagons & Coaches: Horse-Drawn Vehicle
    Various types of wagons (small carts, supply wagons, oil tankers) and passenger coaches (stagecoaches, buggies). Can be driven by the player, stolen, or used in missions. Some are armored or have specific functions.
  • Trains: Rail Vehicle
    Fully operational steam trains run on a schedule across the map. Players can ride trains as passengers (a form of fast travel), rob them, or even drive them for a short period if hijacked.
  • Boats (Canoes, Rowboats, Small Steamboats): Watercraft
    Used for navigating rivers, lakes, and swamps. Includes simple canoes and rowboats for personal transport or fishing, and occasionally small, armed steamboats in specific missions or locations.
  • Handcar: Manual Rail Vehicle
    A manually operated rail vehicle found on certain railway lines, can be used for short-distance travel along tracks.
Notable Fauna/Mounts
  • Bengal Tiger: Panthera tigris tigris
    Apex predator lurking in the dense tropical jungles of Northern India, providing exotic hides for crafting.
  • Rhesus Macaque: Macaca mulatta
    Ambient wildlife that reacts to the player's presence, occasionally triggering environmental traps or alerting enemies.
  • Deer (Whitetail Deer, Mule Deer, Buck): Cervidae
    Prey, Hunting Resource (Meat, Pelts, Antlers)
  • Bison (American Bison): Bovinae
    Large Herbivore, Herd Animal, Hunting Resource (Meat, Pelts, Horns)
  • Bears (Grizzly Bear, Black Bear): Ursidae
    Hostile Apex Predator, Dangerous, Hunting Resource (Meat, Pelts, Claws)
  • Wolves (Gray Wolf, Timber Wolf): Canidae
    Hostile Pack Predator, Hunting Resource (Meat, Pelts)
  • Cougars & Panthers (Florida Panther): Felidae
    Hostile Apex Predator (Stealthy), Dangerous, Hunting Resource (Meat, Pelts)
  • Alligators (American Alligator): Alligatoridae
    Hostile Ambush Predator (Waterways/Swamps), Hunting Resource (Meat, Skin, Tooth)
  • Snakes (Various species like Rattlesnakes, Water Snakes, Copperheads): Serpentes
    Hostile (Venomous), Hunting Resource (Skin, Meat for poison crafting)
  • Birds (Eagles, Hawks, Owls, Vultures, Ducks, Geese, Songbirds, etc.): Aves (Numerous)
    Ambient Wildlife, Hunting Resource (Feathers, Meat, Carcasses for crafting/selling)
  • Fish (Numerous species like Largemouth Bass, Sockeye Salmon, Northern Pike, Catfish): Pisces (Numerous)
    Aquatic Wildlife, Fishing Resource (Meat for cooking/selling)
  • Horses (Various Breeds: Arabian, Thoroughbred, Mustang, Morgan, etc.): Equus caballus
    Primary Mount, Companion, Wild (can be tamed), Purchasable
  • Legendary Animals (Legendary Grizzly Bear, Legendary Buck, Legendary Coyote, etc.): Unique Rare Variants
    Challenging Hunts, Provide unique pelts/parts for crafting special outfits and talismans/trinkets (which grant passive buffs).
  • Other common wildlife (Rabbits, Squirrels, Foxes, Coyotes, Badgers, Raccoons, Opossums, Boars, Elk, Moose, Pronghorn, Bighorn Sheep, Goats, Muskrats, Beavers, Armadillos, Gila Monsters, Iguanas, Turtles, Frogs, Bats, etc.): Various Mammals, Reptiles, Amphibians
    Ambient Wildlife, Hunting Resource (Pelts, Meat, other parts for crafting, provisions, or sale)
book Story & Characters
Main Characters
  • Lara Croft: Protagonist
    A seasoned, highly confident archaeologist operating at the apex of her physical and intellectual abilities.
  • Emperor Ashoka: Historical Figure / Lore Entity
    Ancient Maurya Dynasty ruler whose hidden stupas hold volatile, world-altering power.
  • Society Commander: Primary Antagonist
    A charismatic, rogue mercenary leading the Society of Raiders, acting as Lara's dark ideological reflection.
  • Arthur Morgan: Protagonist / Van der Linde Gang Enforcer
    The player-controlled character. A loyal, highly capable senior member of the Van der Linde gang since he was a boy. He is Dutch's right-hand man and enforcer, but begins to question Dutch's leadership and his own morality as the gang's situation becomes more desperate. Known for his rugged pragmatism and internal conflict.
  • Dutch van der Linde: Antagonist / Leader of the Van der Linde Gang
    The charismatic, intelligent, and idealistic leader of the gang. He preaches a philosophy of freedom and anti-establishment, but his methods become increasingly violent and his judgment erratic as pressures mount, leading to his descent into paranoia and tyranny.
  • John Marston: Supporting Character / Van der Linde Gang Member (Protagonist of RDR1)
    A fellow gang member, younger than Arthur, with a wife (Abigail) and son (Jack). His desire to leave the outlaw life for his family creates tension within the gang. His story in RDR2 serves as a prequel to his role in the original Red Dead Redemption.
  • Sadie Adler: Supporting Character / Van der Linde Gang Member (Later Bounty Hunter)
    A widow whose ranch is attacked by the O'Driscoll Boys. She is rescued by the Van der Linde gang and evolves from a grieving victim into a fierce, independent gunslinger and bounty hunter, becoming one of Arthur's most trusted allies.
  • Micah Bell: Antagonist / Van der Linde Gang Member
    A volatile, violent, and self-serving newer member of the gang. He encourages Dutch's worst impulses and is a source of internal conflict and distrust, ultimately playing a major antagonistic role.
  • Hosea Matthews: Supporting Character / Van der Linde Gang Consigliere
    Dutch's oldest friend, co-founder of the gang, and its seasoned con artist and strategist. He often serves as a voice of reason and moderation, trying to temper Dutch's recklessness.
  • Charles Smith: Supporting Character / Van der Linde Gang Member
    A quiet, highly skilled hunter and fighter of mixed African American and Native American heritage. He is honorable, principled, and one of Arthur's most dependable allies.
  • Lenny Summers: Supporting Character / Van der Linde Gang Member
    A young, educated, and relatively idealistic member of the gang. Provides some lighter moments and represents a younger generation of outlaws.
  • Abigail Roberts (Marston): Supporting Character / Van der Linde Gang Member
    John Marston's wife and mother of Jack. A strong-willed woman who desires a normal life for her family away from the gang.
  • Bill Williamson, Javier Escuella, Uncle, Leopold Strauss, Susan Grimshaw, Molly O'Shea, Karen Jones, Mary-Beth Gaskill, Tilly Jackson, Simon Pearson, Josiah Trelawny, Kieran Duffy, Reverend Swanson, Sean MacGuire: Supporting Characters / Van der Linde Gang Members & Associates
    The diverse ensemble cast making up the rest of the Van der Linde gang, each with their own personalities, backstories, and roles within the camp and story.
  • Agent Andrew Milton & Agent Edgar Ross: Antagonists / Pinkerton Detectives
    Senior Pinkerton National Detective Agency agents relentlessly pursuing the Van der Linde gang. Milton is the primary pursuer in RDR2, with Ross (antagonist of RDR1) playing a supporting role.
  • Colm O'Driscoll: Antagonist / Leader of the O'Driscoll Boys Gang
    The leader of a rival gang and a long-standing nemesis of Dutch van der Linde.
Example Missions
  • Infiltrate the Ashoka Stupa: Main Quest / Tomb
    Utilize the Archaeological Scanner to bypass structural traps and recover the ancient blueprint.
  • Dismantle the Society Stronghold: Side Quest / Outpost
    Recruit defecting allies and systematically take down a heavily guarded mercenary encampment using stealth.
  • Main Story Chapters (I-VI & Epilogue I-II)
    A series of interconnected story missions that form the main narrative arc, chronicling the Van der Linde gang's struggles, heists, internal conflicts, and Arthur Morgan's personal journey. Each chapter is typically set in a new region or marks a significant shift in the gang's circumstances.
  • Stranger Missions (Side Storylines)
    Optional multi-part questlines initiated by unique 'Stranger' characters encountered throughout the world. These often feature distinct stories, memorable characters, and unique rewards (e.g., missions for Hamish Sinclair, Charlotte Balfour, Albert Mason, Francis Sinclair).
  • Bounty Hunting Missions
    Pick up bounty posters from sheriff's offices in various towns. Track down and capture (alive for a higher reward) or kill wanted criminals. Some bounties involve unique encounters or storylines.
  • Chance Encounters (Random Events)
    Dynamic, unscripted events that occur as Arthur explores the world. These can include ambushes, people needing help (e.g., snake bite victims, stranded travelers), animal attacks, duels, or interactions with other outlaws. Choices made in these encounters can affect Honor.
  • Companion Activities & Camp Requests
    Engage in optional activities with gang members at camp, such as playing poker or five finger fillet, going fishing or hunting with them, or fulfilling their item requests (e.g., finding a specific book or herb). These build camaraderie and provide small rewards or insights into characters.
  • Debt Collection (Leopold Strauss Missions)
    Missions given by the gang's moneylender, Leopold Strauss, where Arthur must collect outstanding debts from vulnerable individuals, often through intimidation or force. These missions highlight the darker aspects of the gang's activities and impact Arthur's Honor.
  • Legendary Animal & Fish Hunts
    Track and hunt unique Legendary Animals or catch Legendary Fish. These are challenging encounters requiring specific approaches. Their pelts/parts are used to craft unique outfits, gear, talismans, and trinkets at the Trapper or Fence.
  • Home Robberies, Stagecoach Robberies, Train Robberies (Incidental & Mission-based)
    Opportunities to rob homesteads, stagecoaches, or trains for money and valuables. Some are specific missions, while others can be initiated by the player in the open world. These actions typically result in a bounty and decreased Honor.
people Multiplayer
Multiplayer Details

While Catalyst firmly retains its identity as a premier single-player narrative experience, it introduces sophisticated asynchronous multiplayer mechanics designed to organically extend player retention. Evolving from the 'Remnant Resistance' mode of past titles, players will engage in complex stronghold management and defense operations. Utilizing the game's expansive open world, players can construct custom defensive parameters around discovered ruins, positioning recruited NPCs and traps to secure the location against the Society of Raiders. Once established, these custom stronghold scenarios can be uploaded to a global server. Other players across all platforms can then download these asynchronous challenges, attempting to infiltrate and conquer the custom-built fortresses for rare crafting materials and leaderboard dominance. This system cleverly blends the systemic AI of the ally recruitment mechanic with user-generated content, providing endless, dynamic combat scenarios without the latency issues of live PvP.

N/A
extension Editions & DLC
Available Editions

To maximize revenue across multiple consumer demographics, Tomb Raider: Catalyst will launch with three distinct retail and digital tiers. The Standard Edition ($69.99) includes the base game and access to standard cross-progression saves. The Deluxe Edition ($89.99) offers three days of early access, an exclusive Amazon Luna cosmetic pack featuring classic low-poly character models, and a digital copy of the orchestral soundtrack. Finally, the premium Collector's Edition ($249.99) is aimed strictly at franchise enthusiasts. This physical bundle includes a highly detailed, 12-inch resin statue of Lara Croft utilizing her grappling wrist strap, 1:1 scale die-cast replicas of the iconic dual pistols, an authentic canvas adventurer's map of the Northern Indian open world, and a beautifully bound hardcover artbook detailing the historical lore of Emperor Ashoka's ruined stupas and the architectural design of the game.

Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles.

Post-Launch Content / DLC

The post-launch roadmap for Catalyst is designed to sustain long-term engagement far beyond the primary narrative campaign. Crystal Dynamics is reviving and expanding the highly successful 'Expedition Modes' originally seen in Rise of the Tomb Raider. This includes the implementation of digital challenge cards that dynamically modify gameplay parameters—such as enemy health multipliers, weather conditions, and starting weapon loadouts—creating highly replayable scenarios. The post-launch strategy also heavily leans into transmedia integration. Alongside digital DLC expansions featuring new subterranean tombs, the franchise is simultaneously launching intricate tabletop and board game adaptations. These physical expansions feature miniature representations of iconic enemies, ensuring the brand remains ubiquitous and highly monetized. Future digital updates are confirmed to expand the 'ally recruitment' system, adding new NPC defectors with unique AI behaviors to assist in high-level stronghold defense operations.

The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Tomb Raider: Catalyst a reboot of the franchise?
    A: No. Catalyst is a timeline unification project. It serves as a direct chronological sequel to 2008's Tomb Raider: Underworld, retroactively treating the 2013-2018 Survivor trilogy as Lara Croft's definitive origin story.
  • Q: Will I have to kill human enemies to progress in the game?
    A: For the first time in the franchise's modern history, no. Catalyst features a comprehensive non-lethal combat system, including tranquilizer darts, tasers, and non-lethal takedowns, allowing for a strictly pacifist approach to human encounters.
  • Q: Who is the voice actor for Lara Croft in Catalyst?
    A: British actress Alix Wilton Regan provides both the vocal performance and full-body motion capture for Lara Croft in this iteration, bringing a matured, theatrical charm to the seasoned character.
  • Q: Do I need a high-end PC to play Tomb Raider: Catalyst?
    A: Native PC rendering requires heavy hardware due to Unreal Engine 5's Nanite and Lumen technology. However, Amazon Game Studios is publishing the title with deep Amazon Luna integration, allowing you to stream the game via the Prime Video app on standard Fire TV devices without expensive hardware.
  • Q: Is the game completely open world?
    A: Yes. Breaking away from the 'wide-linear' design of past games, Catalyst features a fully systemic open world set in Northern India, requiring vehicles like motorcycles and gliders for efficient traversal across its vast biomes.
  • Q: Is Red Dead Redemption 2 a prequel or sequel to Red Dead Redemption?
    A: Red Dead Redemption 2 is a prequel to the original Red Dead Redemption. It tells the story of the Van der Linde gang, including a younger John Marston (protagonist of RDR1), before the events of the first game.
  • Q: Can I play as John Marston in Red Dead Redemption 2?
    A: You primarily play as Arthur Morgan for most of the main story. However, John Marston becomes playable during the game's extensive epilogue chapters, which bridge the gap to the original Red Dead Redemption.
  • Q: How long is Red Dead Redemption 2's story?
    A: The main story campaign is exceptionally long, typically taking players 50-60 hours to complete. Exploring all side content, collectibles, and aiming for 100% completion can easily extend playtime to 150-200+ hours.
  • Q: What is the Honor System?
    A: The Honor system tracks Arthur's moral choices and actions throughout the game. Positive actions (helping strangers, sparing enemies) increase honor, while negative actions (killing innocents, robbing) decrease it. Honor level affects dialogue, store discounts, outfit unlocks, how NPCs react to Arthur, and has minor impacts on the story's ending.
  • Q: Is Red Dead Online still active?
    A: Yes, Red Dead Online is still active and receives periodic updates, though major content additions have slowed compared to its initial years. It offers a persistent multiplayer world with various activities, roles, and missions.
  • Q: Can you play RDR2 in first-person?
    A: Yes, Red Dead Redemption 2 offers a fully implemented first-person mode, allowing players to experience the entire game from Arthur's perspective. This can be toggled on and off at any time.
build Technical Details
Graphics & Visual Fidelity

Tomb Raider: Catalyst stands as a definitive, uncompromising graphical benchmark for the interactive entertainment industry, built entirely upon the bleeding-edge architecture of Unreal Engine 5. The implementation of Nanite virtualized micropolygon geometry is a revelation for open-world design; it allows environmental artists to import film-quality source art comprising tens of millions of polygons directly into the dense tropical jungles and intricate temple carvings without any texture pop-in or traditional Level of Detail (LOD) degradation. This geometric density is perfectly paired with real-time Lumen global illumination, which dynamically calculates light bounce and indirect shadows without pre-baked lightmaps. Whether a player lights a flare in a pitch-black cavern or utilizes explosive environmental destruction, the entire lighting model instantly recalculates exposure and shadow casting. This visual fidelity is heavily supported by the integration of DLSS 5 and FSR 4 frame generation, ensuring smooth performance on high-end hardware.

Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high.

Audio & Soundtrack

The auditory landscape of Catalyst is anchored by the commanding performance of British actress Alix Wilton Regan, who assumes the mantle of Lara Croft. With a rich classical background, Regan infuses the character with a heightened theatricality, wit, and aristocratic charm, while maintaining the vulnerable emotional depth established in the reboot era. Her full-body motion capture and vocal delivery perfectly encapsulate a seasoned protagonist at the absolute height of her career. The game's sound design is fundamentally tied to its mechanical gameplay loop; spatial audio and dynamic reverberation are critical for survival. Because Lumen lighting dynamically shifts shadows, the audio engine utilizes complex occlusion algorithms to simulate enemy footsteps and dialogue realistically across vast subterranean caverns. The orchestral score adapts dynamically, swelling with traditional Indian instrumentation during high-speed motorcycle traversal, and stripping down to isolated, tension-building strings during stealth infiltrations.

Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects.

User Interface (UI/UX)

The User Interface in Tomb Raider: Catalyst has been aggressively streamlined to maximize immersion within the stunning Unreal Engine 5 environments. Traditional HUD elements, such as permanent health bars and ammo counters, dynamically fade away during traversal, allowing the environmental storytelling and lighting to take center stage. The most significant UI innovation is the 'Archaeological Scanner.' Functioning as a diegetic, augmented reality forensic analysis tool, the scanner fundamentally shifts puzzle-solving away from simple lever-pulling. By equipping the device, players can actively analyze structural weaknesses, trace ancient power conduits, and decode historical Ashokan lore seamlessly within the game world. This diagnostic view replaces the older, simplistic 'Survival Instincts' glow, demanding that players engage intellectually with the architecture rather than simply following a highlighted breadcrumb trail toward the next objective marker.

Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective.

Accessibility Options

Recognizing the diverse needs of the modern gaming audience, Catalyst incorporates an industry-leading suite of accessibility options. The game's mechanical addition of a comprehensive non-lethal combat system fundamentally serves as an accessibility feature for players who experience moral apprehension or ludonarrative dissonance when forced into mass lethal combat. The game allows for extensive UI scaling, high-contrast visual modes to assist visually impaired players during dark subterranean exploration, and highly granular difficulty sliders that separate puzzle complexity, combat lethality, and platforming timing into distinct, adjustable metrics. Furthermore, by integrating the title directly into the Amazon Luna cloud infrastructure accessible via Prime Video, the publisher has effectively removed the extreme financial barrier of entry associated with high-end PC hardware, ensuring that casual and lower-income demographics can experience the flagship narrative via a standard television and controller setup.

Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Preset, 30 FPS, DLSS/FSR set to Quality)
CPU: Baseline 6-core processors required to handle fundamental physics calculations and AI state machines.
CPU (Laptop): Older laptop CPUs will struggle with physics simulation but can achieve a locked 30 FPS.
GPU: Entry-level cards capable of basic rendering; will rely entirely on the Irradiance Cache optimization.
GPU (Laptop): A high-wattage 3060 is required to match desktop 2060 Super performance in UE5.
RAM: Absolute minimum to prevent page file swapping during open-world traversal.
Storage: SSD is non-negotiable for level streaming.
memoryCPU: Intel Core i5-8600 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3060 (115W+)
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p at 60 FPS on High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM is crucial.
RAM: 12GB minimum, 16GB strongly recommended for smoother performance.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 2700U or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-11800H, Ryzen 7 5800H) strongly recommended.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
layersRAM: 12 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
memoryCPU: Intel Core i5-2500K or AMD FX-6300
developer_boardGPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
layersRAM: 8 GB
saveStorage (Tier): 150 GB HDD
1440p (QHD/2K) - Recommended (High Preset, 60 FPS, DLSS/FSR set to Balanced with Frame Generation)
CPU: Provides sufficient single-core performance to feed high frame rates to the GPU without bottlenecking the Nanite streaming pipeline.
CPU (Laptop): Modern laptop CPUs with high core counts are required to handle advanced AI routing and physics.
GPU: The sweet spot for Unreal Engine 5, providing enough VRAM and rasterization power for dense volumetric foliage and dynamic shadows.
GPU (Laptop): Requires a flagship laptop GPU with maximum thermal headroom to maintain 60 FPS at 1440p.
RAM: Highly recommended to store vast amounts of virtualized geometry in memory for seamless biome transitions.
Storage: Gen 4 speeds ensure zero hitching when moving rapidly via motorcycle.
memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 5600X (or higher)
developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop GPU (150W+)
layersRAM: 32 GB
saveStorage (Tier): 100 GB Gen 4 NVMe SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with DLSS/Optimized Settings) (High/Ultra Preset (Optimized, DLSS Quality/Balanced potentially needed))
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated high-performance laptop GPUs. 8GB+ VRAM essential, 10GB+ preferable.
RAM: 16GB RAM required, 32GB recommended for smoother experience.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X/5600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series recommended.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultra (Epic Preset, 60 FPS, DLSS/FSR set to Performance with Frame Generation)
CPU: Top-tier CPUs with massive L3 cache (like the X3D) drastically reduce 1% low stutters in UE5 open worlds.
CPU (Laptop): Requires desktop-class silicon inside a massive laptop chassis.
GPU: The only desktop cards capable of brute-forcing Unreal Engine 5's Lumen ray-tracing at native 4K resolutions before upscaling is applied.
GPU (Laptop): The absolute peak of mobile rendering power, though it will still heavily rely on DLSS 5 Frame Generation for 4K60.
RAM: High-speed DDR5 memory significantly improves frame pacing and asset decompression times.
Storage: Maximum bandwidth required for instantaneous texture loading in 4K.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB Gen 4 or Gen 5 NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Performance/Balanced) (Medium/High Preset, DLSS Performance/Balanced (Native 4K Ultra 60FPS is extremely demanding))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Top-tier laptop CPUs required.
GPU: Desktop GPU recommendation for a playable 4K experience, often requiring DLSS.
GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical.
RAM: 32GB RAM very strongly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D / Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 13980HX, 7945HX) required.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
save Overall Storage
Spec: 100+ GB Gen 4 NVMe SSD
Note: Traditional HDDs and SATA SSDs do not possess the required bandwidth to stream Nanite micropolygon geometry. A Gen 4 NVMe SSD is strictly mandatory.
Type: NVMe
Spec: 150 GB available space (SSD Strongly Recommended).
Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets.
Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 (64-bit Required)
Explanation: The game requires modern OS architecture to support DirectX 12 Ultimate and advanced memory management for Unreal Engine 5's asset streaming.
Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer)
Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory for real-time hardware-accelerated ray tracing, mesh shaders, and sampler feedback essential for Lumen and Nanite functionality.
Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs)
Explanation: DirectX 12 or Vulkan API. Players can often choose between them.
info_outline Other Game Notes
  • System requirements are highly demanding due to Unreal Engine 5's Nanite and Lumen implementations. NVMe SSD storage is strictly mandatory to prevent catastrophic asset streaming stuttering during open-world traversal.
  • Laptop Performance Note: Laptop variants of GPUs will experience significant performance deltas compared to their desktop counterparts. High-TGP models (130W+) are strongly recommended for maintaining stable frame rates during complex physics simulations.
  • Laptop Consideration: G P U T G P: Ensure the laptop GPU operates at a maximum Total Graphics Power (TGP) of 130W or higher to prevent aggressive thermal throttling during Lumen ray-tracing calculations.
  • Laptop Consideration: Cooling Thermals: The dense jungle biomes and subterranean lighting recalculations will stress thermal dissipation; cooling pads or aggressive fan profiles are advised.
  • Laptop Consideration: C P U Power Limits: UE5 is highly CPU-bound. Laptops with shared power limits (Dynamic Boost) may throttle the CPU to feed the GPU, causing traversal stutter.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch is absolutely essential. Routing frames through the integrated GPU via Advanced Optimus will introduce unacceptable latency for precision platforming.
  • Optimization Detail: Upscaling Tech: DLSS 5 / FSR 4 Frame Generation
  • Optimization Detail: Key Settings Impact: The 'Lumen Irradiance Cache' setting from UE 5.8 can be toggled to double rendering speeds on mid-range hardware by simplifying real-time light bounces.
  • Game Name: Tomb Raider: Catalyst
  • Official system requirements from Rockstar Games (PC version). Performance can vary depending on specific hardware, settings, and background applications. An SSD is strongly recommended for optimal performance due to the game's massive world and detailed textures.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical for this demanding title. **This is one of the most graphically intensive games available, and high-end laptop hardware is required for enjoyable experiences at higher settings.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM significantly benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require mods depending on game version/updates.
  • Optimization Detail: Key Settings Impact: Texture Quality, MSAA (very demanding), Reflection Quality, Water Quality, Volumetric Quality, Shadow Quality, TAA Sharpening, and advanced graphics settings like Tree Tessellation and Grass Shadows heavily impact performance. Finding a balance is key.
  • Game Name: Red Dead Redemption 2
build Optimization Details
  • Upscaling Tech: DLSS 5 / FSR 4 Frame Generation
  • Key Settings Impact: The 'Lumen Irradiance Cache' setting from UE 5.8 can be toggled to double rendering speeds on mid-range hardware by simplifying real-time light bounces.
  • Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require mods depending on game version/updates.
  • Key Settings Impact: Texture Quality, MSAA (very demanding), Reflection Quality, Water Quality, Volumetric Quality, Shadow Quality, TAA Sharpening, and advanced graphics settings like Tree Tessellation and Grass Shadows heavily impact performance. Finding a balance is key.
laptop Laptop Considerations
  • G P U T G P: Ensure the laptop GPU operates at a maximum Total Graphics Power (TGP) of 130W or higher to prevent aggressive thermal throttling during Lumen ray-tracing calculations.
  • Cooling Thermals: The dense jungle biomes and subterranean lighting recalculations will stress thermal dissipation; cooling pads or aggressive fan profiles are advised.
  • C P U Power Limits: UE5 is highly CPU-bound. Laptops with shared power limits (Dynamic Boost) may throttle the CPU to feed the GPU, causing traversal stutter.
  • M U X Switch Optimus: A dedicated MUX switch is absolutely essential. Routing frames through the integrated GPU via Advanced Optimus will introduce unacceptable latency for precision platforming.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM significantly benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (115W+)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (115W+)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 (115W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (150W+)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (150W+)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (150W+)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**

For Tomb Raider: Catalyst Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX

For Red Dead Redemption 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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