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Tomb Raider: Catalyst vs Mafia III: Definitive Edition
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 24, 2028 | May 19, 2020 |
| Developer | |
| Crystal Dynamics | Hangar 13 |
| Publisher | |
| Amazon Game Studios | 2K Games |
| Genre(s) | |
| Action-Adventure / Open-World | Action-Adventure, Third-Person Shooter, Open World |
| Engine | |
| Unreal Engine 5 (UE 5.8) | Illusion Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | M (Mature 17+) |
| Avg. User Rating | |
| 4.8 / 5.0 | 3.8 / 5.0 |
| Current Price (USD) | |
| $69.99 | $29.99 |
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| trending_up Progression & Upgrades | |
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The character progression and skill systems in Catalyst beautifully reconcile the arcade-action roots of the franchise with modern survival mechanics. Players engage deeply with a localized crafting economy, harvesting exotic animal hides and salvaged cloth to construct vital gear upgrades such as the Adventurer's Quiver, Shotgun Shell Bandoliers, and Large Rifle Ammo Pouches. More importantly, the game introduces a comprehensive, highly demanded non-lethal combat methodology. Players can invest skill points into pacifist techniques, unlocking the use of tranquilizer darts, tasers, chloroform equivalents, and intricate non-lethal physical takedowns. Additionally, the game features a highly disruptive 'ally recruitment' system. Breaking from the franchise's strict tradition of solitary exploration, players can recruit specialized NPCs and even defecting members of the rival Society of Raiders. These allies assist in localized open-world combat encounters and strategic stronghold defense operations, requiring players to level up leadership and tactical command skills. |
Lincoln's skills improve through gameplay. As he takes over rackets and assigns them to his three underbosses (Vito, Cassandra, and Burke), he unlocks new perks and upgrades. These include increased health and stamina, improved weapon handling, and unique abilities like calling in enforcers, cutting phone lines to prevent police reinforcements, or having a car delivered on demand. |
| public World & Exploration | |
| World & Level Design | |
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Representing the most profound architectural paradigm shift in the series' history, Catalyst abandons the traditional 'wide-linear' or hub-and-spoke level design in favor of a massive, fully systemic open-world structure. The Northern Indian ecosystem serves as an incredibly diverse, vertically rich platforming playground. Players will seamlessly navigate across meticulously crafted biomes, ranging from towering, snow-capped mountain ranges and vast desert expanses to dense tropical jungles and complex, labyrinthine subterranean ruins. The game's inciting cataclysmic event justifies extreme topological anomalies throughout the landscape—violently fractured earth, suspended ancient structures, and distorted geology. These deliberate environmental deformities break up the natural terrain, facilitating complex, physics-based traversal puzzles and emergent gameplay loops that demand spatial awareness. This massive geographic footprint necessitates new modes of high-speed overworld navigation, ensuring that players remain constantly engaged without succumbing to traversal fatigue across the sprawling wilderness. |
The open world of New Bordeaux is comprised of nine unique districts, each with its own distinct culture, population, and criminal rackets. These range from the swampy Bayou Fantom and the industrial Tickfaw Harbor to the affluent Frisco Fields and the bustling French Ward. |
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| book Story & Characters | |
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| Multiplayer Details | |
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While Catalyst firmly retains its identity as a premier single-player narrative experience, it introduces sophisticated asynchronous multiplayer mechanics designed to organically extend player retention. Evolving from the 'Remnant Resistance' mode of past titles, players will engage in complex stronghold management and defense operations. Utilizing the game's expansive open world, players can construct custom defensive parameters around discovered ruins, positioning recruited NPCs and traps to secure the location against the Society of Raiders. Once established, these custom stronghold scenarios can be uploaded to a global server. Other players across all platforms can then download these asynchronous challenges, attempting to infiltrate and conquer the custom-built fortresses for rare crafting materials and leaderboard dominance. This system cleverly blends the systemic AI of the ally recruitment mechanic with user-generated content, providing endless, dynamic combat scenarios without the latency issues of live PvP. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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To maximize revenue across multiple consumer demographics, Tomb Raider: Catalyst will launch with three distinct retail and digital tiers. The Standard Edition ($69.99) includes the base game and access to standard cross-progression saves. The Deluxe Edition ($89.99) offers three days of early access, an exclusive Amazon Luna cosmetic pack featuring classic low-poly character models, and a digital copy of the orchestral soundtrack. Finally, the premium Collector's Edition ($249.99) is aimed strictly at franchise enthusiasts. This physical bundle includes a highly detailed, 12-inch resin statue of Lara Croft utilizing her grappling wrist strap, 1:1 scale die-cast replicas of the iconic dual pistols, an authentic canvas adventurer's map of the Northern Indian open world, and a beautifully bound hardcover artbook detailing the historical lore of Emperor Ashoka's ruined stupas and the architectural design of the game. |
The Definitive Edition is the all-in-one package. It includes the full base game, all three story DLCs ('Faster, Baby!', 'Stones Unturned', and 'Sign of the Times'), and all bonus weapon and vehicle packs that were previously sold separately. |
| Post-Launch Content / DLC | |
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The post-launch roadmap for Catalyst is designed to sustain long-term engagement far beyond the primary narrative campaign. Crystal Dynamics is reviving and expanding the highly successful 'Expedition Modes' originally seen in Rise of the Tomb Raider. This includes the implementation of digital challenge cards that dynamically modify gameplay parameters—such as enemy health multipliers, weather conditions, and starting weapon loadouts—creating highly replayable scenarios. The post-launch strategy also heavily leans into transmedia integration. Alongside digital DLC expansions featuring new subterranean tombs, the franchise is simultaneously launching intricate tabletop and board game adaptations. These physical expansions feature miniature representations of iconic enemies, ensuring the brand remains ubiquitous and highly monetized. Future digital updates are confirmed to expand the 'ally recruitment' system, adding new NPC defectors with unique AI behaviors to assist in high-level stronghold defense operations. |
All post-launch content is included in the Definitive Edition. The three story expansions are: 'Faster, Baby!' (a story focused on high-speed car chases and stunts in a new rural town), 'Stones Unturned' (a global spy-thriller adventure with CIA agent John Donovan), and 'Sign of the Times' (a dark, horror-themed investigation into a violent cult). |
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| Graphics & Visual Fidelity | |
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Tomb Raider: Catalyst stands as a definitive, uncompromising graphical benchmark for the interactive entertainment industry, built entirely upon the bleeding-edge architecture of Unreal Engine 5. The implementation of Nanite virtualized micropolygon geometry is a revelation for open-world design; it allows environmental artists to import film-quality source art comprising tens of millions of polygons directly into the dense tropical jungles and intricate temple carvings without any texture pop-in or traditional Level of Detail (LOD) degradation. This geometric density is perfectly paired with real-time Lumen global illumination, which dynamically calculates light bounce and indirect shadows without pre-baked lightmaps. Whether a player lights a flare in a pitch-black cavern or utilizes explosive environmental destruction, the entire lighting model instantly recalculates exposure and shadow casting. This visual fidelity is heavily supported by the integration of DLSS 5 and FSR 4 frame generation, ensuring smooth performance on high-end hardware. |
The game captures the look and feel of the 1960s American South with a distinct, often sun-drenched visual style. It features detailed environments, authentic period vehicles, and a cinematic presentation that enhances its narrative focus. |
| Audio & Soundtrack | |
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The auditory landscape of Catalyst is anchored by the commanding performance of British actress Alix Wilton Regan, who assumes the mantle of Lara Croft. With a rich classical background, Regan infuses the character with a heightened theatricality, wit, and aristocratic charm, while maintaining the vulnerable emotional depth established in the reboot era. Her full-body motion capture and vocal delivery perfectly encapsulate a seasoned protagonist at the absolute height of her career. The game's sound design is fundamentally tied to its mechanical gameplay loop; spatial audio and dynamic reverberation are critical for survival. Because Lumen lighting dynamically shifts shadows, the audio engine utilizes complex occlusion algorithms to simulate enemy footsteps and dialogue realistically across vast subterranean caverns. The orchestral score adapts dynamically, swelling with traditional Indian instrumentation during high-speed motorcycle traversal, and stripping down to isolated, tension-building strings during stealth infiltrations. |
The game is widely praised for its exceptional licensed soundtrack, featuring over 100 iconic songs from the 1960s, including tracks by Creedence Clearwater Revival, The Rolling Stones, and Johnny Cash. The music is delivered through multiple in-game radio stations. |
| User Interface (UI/UX) | |
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The User Interface in Tomb Raider: Catalyst has been aggressively streamlined to maximize immersion within the stunning Unreal Engine 5 environments. Traditional HUD elements, such as permanent health bars and ammo counters, dynamically fade away during traversal, allowing the environmental storytelling and lighting to take center stage. The most significant UI innovation is the 'Archaeological Scanner.' Functioning as a diegetic, augmented reality forensic analysis tool, the scanner fundamentally shifts puzzle-solving away from simple lever-pulling. By equipping the device, players can actively analyze structural weaknesses, trace ancient power conduits, and decode historical Ashokan lore seamlessly within the game world. This diagnostic view replaces the older, simplistic 'Survival Instincts' glow, demanding that players engage intellectually with the architecture rather than simply following a highlighted breadcrumb trail toward the next objective marker. |
Features a standard third-person shooter UI with a mini-map, health and armor indicators, and an ammo count. The world map is used for navigation and tracking racket objectives. The story is presented through a unique documentary format, framing the gameplay as a retrospective investigation. |
| Accessibility Options | |
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Recognizing the diverse needs of the modern gaming audience, Catalyst incorporates an industry-leading suite of accessibility options. The game's mechanical addition of a comprehensive non-lethal combat system fundamentally serves as an accessibility feature for players who experience moral apprehension or ludonarrative dissonance when forced into mass lethal combat. The game allows for extensive UI scaling, high-contrast visual modes to assist visually impaired players during dark subterranean exploration, and highly granular difficulty sliders that separate puzzle complexity, combat lethality, and platforming timing into distinct, adjustable metrics. Furthermore, by integrating the title directly into the Amazon Luna cloud infrastructure accessible via Prime Video, the publisher has effectively removed the extreme financial barrier of entry associated with high-end PC hardware, ensuring that casual and lower-income demographics can experience the flagship narrative via a standard television and controller setup. |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Preset, 30 FPS, DLSS/FSR set to Quality) CPU: Baseline 6-core processors required to handle fundamental physics calculations and AI state machines. CPU (Laptop): Older laptop CPUs will struggle with physics simulation but can achieve a locked 30 FPS. GPU: Entry-level cards capable of basic rendering; will rely entirely on the Irradiance Cache optimization. GPU (Laptop): A high-wattage 3060 is required to match desktop 2060 Super performance in UE5. RAM: Absolute minimum to prevent page file swapping during open-world traversal. Storage: SSD is non-negotiable for level streaming. | |
memoryCPU: Intel Core i5-8600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA RTX 3060 (115W+) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS) (Low Preset, 1080p resolution. This tier aims for a basic playable framerate.) CPU: Official minimum desktop CPU requirement. These are very old processors, making the game highly accessible. CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability. GPU: Official minimum desktop GPUs. These cards have very low VRAM, so texture settings will need to be kept low. GPU (Laptop): Estimated laptop GPUs for minimum settings. An RTX 3050 or better will provide a vastly superior experience. RAM: 6GB RAM is the official minimum requirement. Storage: An HDD is technically sufficient for the minimum spec, but an SSD is strongly recommended. | |
| — | memoryCPU: Intel Core i5-2500K or AMD FX-8120 developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD7870 (2GB) laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U or better. laptop_windowsGPU (L): NVIDIA GeForce MX350, RTX 3050 Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 6 GB saveStorage (Tier): 50 GB HDD |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, aiming for a consistent 60 FPS.) CPU: Official recommended desktop CPU for a solid 60 FPS experience. CPU (Laptop): A decent mobile CPU is needed to maintain a stable framerate in the open world. GPU: Official recommended desktop GPUs for a high-quality 1080p experience. GPU (Laptop): Good laptop GPUs for a solid 1080p experience. An RTX 3050 Ti or better will comfortably run the game at max settings. RAM: 8GB RAM is the official recommended amount, though 16GB is advised for a smoother experience with modern operating systems. Storage: An SSD is strongly recommended for this tier to ensure fast loading. | |
| — | memoryCPU: Intel Core i7-3770 or AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 780 / GTX 1060 (6GB) or AMD Radeon R9 290X laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2600 or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Laptop (4GB), RTX 3050 Ti Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - Recommended (High Preset, 60 FPS, DLSS/FSR set to Balanced with Frame Generation) CPU: Provides sufficient single-core performance to feed high frame rates to the GPU without bottlenecking the Nanite streaming pipeline. CPU (Laptop): Modern laptop CPUs with high core counts are required to handle advanced AI routing and physics. GPU: The sweet spot for Unreal Engine 5, providing enough VRAM and rasterization power for dense volumetric foliage and dynamic shadows. GPU (Laptop): Requires a flagship laptop GPU with maximum thermal headroom to maintain 60 FPS at 1440p. RAM: Highly recommended to store vast amounts of virtualized geometry in memory for seamless biome transitions. Storage: Gen 4 speeds ensure zero hitching when moving rapidly via motorcycle. | |
memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 5600X (or higher) developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop GPU (150W+) layersRAM: 32 GB saveStorage (Tier): 100 GB Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60+ FPS) (High Preset, 1440p resolution, aiming for a high and stable framerate.) CPU: A more modern CPU is recommended to prevent bottlenecks at 1440p. CPU (Laptop): A strong mobile CPU is beneficial for a consistent 1440p experience. GPU: Desktop GPUs capable of a strong 1440p/60FPS experience. A modern card like the RTX 3060 would be ideal. GPU (Laptop): A high-TGP RTX 3060 or any RTX 4060 Laptop is an excellent target for 1440p. A future RTX 5060 Laptop would offer an even smoother experience. RAM: 16GB RAM is highly recommended for smooth 1440p gaming. Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p. | |
| — | memoryCPU: Intel Core i5-9600K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB). (Future-proof: RTX 3060) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Epic Preset, 60 FPS, DLSS/FSR set to Performance with Frame Generation) CPU: Top-tier CPUs with massive L3 cache (like the X3D) drastically reduce 1% low stutters in UE5 open worlds. CPU (Laptop): Requires desktop-class silicon inside a massive laptop chassis. GPU: The only desktop cards capable of brute-forcing Unreal Engine 5's Lumen ray-tracing at native 4K resolutions before upscaling is applied. GPU (Laptop): The absolute peak of mobile rendering power, though it will still heavily rely on DLSS 5 Frame Generation for 4K60. RAM: High-speed DDR5 memory significantly improves frame pacing and asset decompression times. Storage: Maximum bandwidth required for instantaneous texture loading in 4K. | |
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): 100 GB Gen 4 or Gen 5 NVMe SSD | — |
| 2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High settings, ~60+ FPS) (High Preset, 2160p (4K) resolution, aiming for 60 FPS or higher.) CPU: A high-end desktop CPU is recommended to support 4K gaming and minimize any potential stutters. CPU (Laptop): High-end laptop CPUs are needed to pair with capable GPUs for a smooth 4K experience. GPU: High-end GPUs are recommended for a stable 4K/60FPS experience. A future RTX 5060 Ti would likely handle this with ease. GPU (Laptop): Flagship laptop GPUs are recommended for a playable 4K experience. A future RTX 5070 Laptop would be a prime target for 4K mobile gaming. RAM: 16GB RAM is sufficient, but 32GB provides more headroom for 4K textures and system processes. Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB). (Future-proof: RTX 4070 / RTX 5060 Ti) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB), RTX 4070 Laptop (8GB), RTX 4080 Laptop (12GB). (Future-proof: RTX 5070 Laptop) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| save Overall Storage | |
| Spec: 100+ GB Gen 4 NVMe SSD Note: Traditional HDDs and SATA SSDs do not possess the required bandwidth to stream Nanite micropolygon geometry. A Gen 4 NVMe SSD is strictly mandatory. Type: NVMe | Spec: 50 GB available space (SSD Recommended) Note: The game requires 50 GB of storage space. An SSD is strongly recommended to significantly reduce loading times and minimize texture pop-in while driving through the city. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64-bit Required) Explanation: The game requires modern OS architecture to support DirectX 12 Ultimate and advanced memory management for Unreal Engine 5's asset streaming. | Spec: Windows 7 / 8.1 / 10 / 11 (64-bit Required) Explanation: A 64-bit version of Windows 7 is the absolute minimum, but Windows 10 or 11 is strongly recommended for better performance and compatibility. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Mandatory for real-time hardware-accelerated ray tracing, mesh shaders, and sampler feedback essential for Lumen and Nanite functionality. | Spec: DirectX 11 Explanation: The official requirement is DirectX 11. The game's engine is built around this API. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Tomb Raider: Catalyst Specifically
For Mafia III: Definitive Edition Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.