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Tides of Tomorrow vs Marvel's Guardians of the Galaxy
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 22, 2026 | Oct 26, 2021 |
| Developer | |
| DigixArt | Eidos-Montréal |
| Publisher | |
| THQ Nordic | Square Enix |
| Genre(s) | |
| Narrative Adventure, Survival | Action-Adventure, Third-Person Shooter, Narrative-Driven |
| Engine | |
| Unreal Engine 5 | Dawn Engine (Modified Glacier Engine from Hitman series / IO Interactive) |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen (Blood, Language, Violence) | Teen |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
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| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The primary 'ability' is the Tides of Time, which allows players to manifest 'echoes' of previous Tidewalkers to solve puzzles and navigate hazards. Players can upgrade their boats (speed, durability) and their resistance to Plastemia. Narrative progression is tied to the 'Trait System,' which tracks worldviews (Humanity vs. Nature, Survival vs. Community) and unlocks specific dialogue paths and faction alliances based on the player's moral evolution. |
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| public World & Exploration | |
| World & Level Design | |
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Elynd is a vast oceanic expanse featuring diverse hubs such as the chaotic 'Marketland,' the entertainment-focused 'Pleasureland,' and the mysterious 'Maelstrom'—a spiritual and physical center for the Mystics. Travel is conducted via customizable boats, with the world state dynamically shifting (ruined vs. thriving settlements) based on the specific 'Story-Link' seed a player is currently following. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features a 'Asynchronous Multiplayer' framework called Online Story-Link. This is not a real-time co-op mode but a shared narrative experience. Players can compete against 'ghost' data in boat races, leave resource caches for others, and influence the global death rate from Plastemia based on whether they choose to hoard or share medicine. |
Marvel's Guardians of the Galaxy is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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The Standard Edition is priced at $29.99/€29,99 and is available in both digital and physical retail formats. A pre-order bonus known as the 'Delta Agent DLC' includes a high-performance tactical outfit (Delta Agent Suit) and a high-speed vessel (Delta Agent Boat) equipped with advanced tech. While no massive 'Collector’s Edition' is currently confirmed, limited print runs are available through official publisher channels for physical media enthusiasts. |
Available in Standard Edition and Cosmic Deluxe Edition. The Cosmic Deluxe Edition included the Sun-Lord Outfit for Star-Lord, City-Lord Outfit for Star-Lord, digital artbook, and digital original game soundtrack. Pre-order bonuses often included throwback Guardian outfits. |
| Post-Launch Content / DLC | |
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Initial post-launch support is focused on maintaining the Story-Link servers and community events. The 'Delta Agent Pack' is the first major cosmetic/utility DLC. DigixArt has hinted at future 'Expansions' that may introduce new oceanic biomes and faction storylines depending on community engagement levels following the April 22 launch. |
No major story DLC or expansions were released for Marvel's Guardians of the Galaxy. Post-launch support primarily consisted of patches for bug fixes, performance improvements, and adding features like ray tracing on supported platforms. Some cosmetic outfits were available through deluxe editions or pre-orders. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Developed in Unreal Engine 5, the game uses a unique 'plasticpunk' aesthetic inspired by the impressionistic comic art of Thomas von Kummant. It features vibrant, high-contrast colors (oil-slick iridescence) to represent pollution and Story-Link connections, standing in stark contrast to the typical grit of post-apocalyptic games. On PS5 and Series X, it targets 4K at 60fps with DualSense haptic support on PlayStation. |
Developed on Eidos-Montréal's Dawn Engine (a modified version of IO Interactive's Glacier Engine), the game showcases stunning visuals with highly detailed character models (especially facial animations), vibrant and diverse alien worlds, and spectacular cosmic environments. It features advanced lighting, particle effects for abilities and explosions, and impressive cinematic presentation. Ray-traced reflections and transparent reflections are available on PC and current-gen consoles. |
| Audio & Soundtrack | |
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The soundtrack features a 'deeply melancholy' yet 'dramatically beautiful' score that evolves based on the player’s surroundings and moral traits. The soundscape utilizes shimmering, ethereal cues for the Tides of Time ability. Voice acting is provided in English, with full interface and subtitle support for 11 global languages. |
Original score composed by Richard Jacques, featuring epic orchestral themes and character motifs fitting a cosmic adventure. A significant feature is the licensed 80s pop and rock soundtrack (e.g., Starship, KISS, Wham!, Blondie, Mötley Crüe), which Star-Lord plays on his Walkman and is integrated into gameplay via the 'Huddle Up' mechanic. Sound design includes distinct blaster effects, alien creature sounds, and ship ambience. The game is also lauded for its excellent voice acting and witty team banter. |
| User Interface (UI/UX) | |
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The UI is designed to be diegetic and minimal, emphasizing the impressionistic art style. The 'Trait Menu' provides a high-level overview of the player's moral axis and its impact on the current world state. HUD elements for boat navigation and Plastemia infection levels are integrated into the Tidewalker's suit and vessel dashboard. |
Features a third-person HUD displaying Star-Lord's health, shield, elemental blaster charge, and Guardian ability cooldowns. Enemy health bars and stagger meters are shown. A compass and objective markers guide players. The Guardian command wheel is a key UI element for directing teammates in combat. Dialogue choices are presented clearly. Star-Lord's visor can be used to scan the environment for points of interest, collectibles, and enemy weaknesses. |
| Accessibility Options | |
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The game includes robust subtitle customization, colorblind modes specifically designed for the high-contrast 'plasticpunk' palette, remappable controls, and an 'Onboarding' system refined during the beta to assist players in understanding the complex Story-Link mechanics. Navigational echoes act as a built-in guide for players who struggle with spatial puzzles. |
Offers a good range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization (size, background, speaker names), options to change QTEs to holds or auto-complete, aim assist options, adjustable difficulty levels (including a story mode), colorblind modes, and options to reduce camera motion/head bob. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High / 60 FPS) CPU: Solid hex-core performance for smooth 'Tides of Time' transitions. CPU (Laptop): Modern high-performance mobile chips. GPU: Enables stable performance with moderate ray-traced reflections. GPU (Laptop): Mid-range mobile GPU for consistent 60fps. RAM: Standard for modern high-fidelity narrative titles. Storage: Fastest retrieval for communal consequence data. | |
memoryCPU: Intel i5 8600K / AMD Ryzen 5 3600XT developer_boardGPU: NVIDIA RTX 2060 Super / RX 5700XT laptop_macCPU (L): Intel i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): RTX 4060 Laptop (100W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium / 30 FPS) CPU: Entry-level quad-core for basic logic processing. CPU (Laptop): Base H-series mobile processors. GPU: Capable of handling the stylized aesthetic at lower resolutions. GPU (Laptop): Standard entry-level mobile GPU. RAM: Mandatory 'floor' to handle the Story-Link database overhead. Storage: Ensures zero-latency asset streaming. | |
memoryCPU: Intel i5 4460 / AMD Ryzen 3 2300U developer_boardGPU: NVIDIA GTX 1060 / AMD RX 5700 laptop_macCPU (L): Intel i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): RTX 3050 Laptop (60W) layersRAM: 16 GB saveStorage (Tier): 50 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum, 6GB preferred. RAM: 8GB minimum, but 16GB strongly recommended for a smoother experience. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-4460 or AMD Ryzen 5 1400 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - High Fidelity (Ultra / 60 FPS) CPU: Handles dense NPC populations in Marketland hubs. CPU (Laptop): Desktop-class mobile processors. GPU: Required for 1440p native with high-quality global illumination. GPU (Laptop): High-end mobile workstation performance. RAM: Recommended for creators and multi-taskers. Storage: Optimal for rapid fast travel across Elynd. | |
memoryCPU: Intel i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT laptop_macCPU (L): Intel i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): RTX 4080 Laptop (150W) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen4 NVMe | — |
| 1440p (QHD/2K) - High Performance (1440p ~60 FPS High No RT / 1080p ~60 FPS High RT On, DLSS Quality) (High Preset, Ray Tracing OFF (for 1440p) or ON (for 1080p with DLSS Quality)) CPU: CPU for 1440p High No RT / 1080p High RT. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for these targets. DLSS essential for RT. GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial. RAM: 16GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide better consistency.** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 2160p (UHD/4K) - Fidelity-Plus (Epic / 60 FPS+) CPU: Top-tier CPUs to eliminate bottlenecks in the Story-Link synchronization. CPU (Laptop): The current peak of mobile processing. GPU: Absolute requirement for native 4K at high frame rates. GPU (Laptop): Maximum mobile graphics power available. RAM: Ensures no overhead bottlenecks. Storage: Premium storage for the best experience. | |
memoryCPU: Intel i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4080/4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel i9-14900HX laptop_windowsGPU (L): RTX 4090 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen4 NVMe | — |
| 2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if game/drivers support)) CPU: Flagship CPU for attempting 4K Ultra RT. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory. RAM: 32GB RAM highly recommended for 4K Ultra RT. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| save Overall Storage | |
| Spec: SSD Required Note: Mechanical drives will cause significant hitching when loading 'echo' recordings of other players. Type: SSD | Spec: Approx. 80 GB available space (SSD Recommended). Some sources state up to 150GB due to initial install footprint and patches. Note: An SSD is highly recommended for faster loading times between chapters and for smoother asset streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64-bit) Explanation: Required for DirectX 12 Agility SDK features and advanced cloud data synchronization. | Spec: Windows 10 64-bit (Build 1803 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Critical for rendering the 'plasticpunk' iridescent lighting and fluid simulation. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Tides of Tomorrow Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.