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Tides of Annihilation vs Far Cry 4
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 15, 2027 | Nov 18, 2014 |
| Developer | |
| Eclipse Glow Games | Ubisoft Montreal, Ubisoft Red Storm, Ubisoft Shanghai, Ubisoft Toronto, Ubisoft Kyiv |
| Publisher | |
| Tencent Games | Ubisoft |
| Genre(s) | |
| Character Action Game / Action-Adventure | Action-Adventure, Open World, First-Person Shooter |
| Engine | |
| Unreal Engine 5 | Dunia Engine 2 (Heavily modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.2 / 5.0 |
| Current Price (USD) | |
| $69.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Character progression relies on a deep, synergistic 'Badge' system. Players can equip up to four Badges simultaneously to alter game rules (e.g., enabling life steal at the cost of continuous health drain). Gwendolyn unlocks over a dozen spectral Knights, which are equipped in primary/secondary slots and seamlessly switched mid-combo. Beyond combat, these Knights grant environmental traversal skills—like Sir Bors creating ziplines or Sir Palamedes shattering walls—encouraging backtracking. Gwendolyn also equips swappable swords with unique attack properties and collects 'Regalia' for cosmetic outfit customization without compromising functional armor stats. |
Ajay Ghale's abilities are upgraded through two skill trees: 'The Tiger' (offensive skills, focusing on assault tactics, weapon handling, and takedowns) and 'The Elephant' (defensive/utility skills, focusing on health, crafting syringes, survival, and stealth). Skill points are earned by gaining XP from completing missions, liberating outposts, hunting, and other activities. Crafting is essential for upgrading gear capacity (weapon holsters, ammo pouches, loot bags, syringe kits, etc.) using animal skins hunted from Kyrat's diverse wildlife. A Karma system rewards or punishes Ajay for his actions towards Golden Path members and civilians, unlocking perks and affecting interactions. |
| public World & Exploration | |
| World & Level Design | |
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The game does not feature a traditional seamless open world; rather, it offers massive, interconnected zones heavily inspired by Metroidvania design. A prominent biome is the 'Great Russell Museum,' an expansive reworking of the British Museum where historical artifacts are warped into localized cultural hazards (e.g., Chinese, Japanese, and Egyptian exhibits). The architecture frequently transitions into 'Folded Realms'—bizarre, alternate dimensions layered over reality, such as the Inception-inspired 'Mirror Space' where gravity and logic distort. Furthermore, massive 'Colossal Knights' wander the world, serving as both environmental set pieces and interactive, climbable architectural labyrinths. |
Kyrat is a large and vertically diverse open world, divided into Southern Kyrat and Northern Kyrat (unlocked later in the story). Southern Kyrat features lush valleys, forests, and rivers, while Northern Kyrat is characterized by treacherous snow-capped mountains, high-altitude plateaus, and icy conditions. The map is rich with varied biomes, ancient temples, remote villages, and enemy strongholds. Additionally, players can access the mystical realm of Shangri-La through a series of side missions, offering a visually distinct and fantastical environment. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is an exclusively single-player experience. The proprietary 'Dual Frontline Battle System' utilizes AI-controlled spectral summons rather than cooperative human players. |
1. Co-op Campaign: A second player can join the host's world as Hurk Drubman Jr. Together, they can tackle outposts, fortresses, open-world activities, and some side content. Story progression is tied to the host. 2. Battles of Kyrat (PvP): An asymmetrical 5v5 mode where one team plays as the Rakshasa (Golden Path warriors using bows, animals, and stealth) and the other as the Elite Guard (Pagan Min's soldiers using guns and vehicles). Modes include Outpost, Propaganda, and Demon Mask. |
| extension Editions & DLC | |
| Available Editions | |
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While specific editions remain officially unannounced, the game is heavily positioned as a premium AAA, single-player 'buy-to-play' title, expected to retail at $69.99 USD. Given its high-profile status, standard and deluxe digital editions are anticipated, potentially offering exclusive early unlocks for certain Regalia cosmetics or soundtrack access. |
Far Cry 4 was released in several editions: Standard Edition, Limited Edition (included Hurk's Redemption missions & Impaler Harpoon Gun), Gold Edition (included the Season Pass), and Collector's Kyrat Edition (included a Pagan Min figurine, map, journal, poster, and the Limited Edition content + Season Pass). |
| Post-Launch Content / DLC | |
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Currently, there is no official roadmap for Downloadable Content or live-service monetization. Eclipse Glow Games is marketing the game as a complete, feature-rich package at launch. |
The Season Pass included several DLC packs: 'Valley of the Yetis' (a new open-world campaign where Ajay crashes in a Yeti-infested valley), 'Escape from Durgesh Prison' (a challenging permadeath mode with a time limit), 'The Hurk Deluxe Pack' (5 new missions starring Hurk and his harpoon gun), and 'Overrun' (a new PvP mode and map). Standalone weapon packs were also available. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, the game is a visual powerhouse aiming for photorealism stylized with an East Asian ink-wash aesthetic. The PC version is a flagship for NVIDIA, utilizing full Path Tracing and DLSS 4.5 Dynamic Multi Frame Generation. The developers recently optimized the global lighting system and updated skin rendering algorithms, leading to minor controversies over character model aesthetics that the studio clarified were purely technical enhancements, not ideological censorship. |
Powered by the Dunia Engine 2, Far Cry 4 delivers stunning visuals of the Himalayan landscapes, ranging from lush, dense forests and vibrant valleys to snow-covered peaks and ancient, detailed temples. The game features advanced lighting, realistic weather effects, and highly detailed character and animal models. NVIDIA Gameworks technologies like HBAO+, PCSS, TXAA, and enhanced God Rays were available on PC for improved visual fidelity. |
| Audio & Soundtrack | |
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The soundtrack features melancholic, 'withering' compositions that adapt dynamically to the cultural biome (e.g., shifting instrumentation within the museum exhibits). The voice cast is notable, with Angela Sant'Albano voicing Gwendolyn (replacing Jennifer English, who serves as VO director) and Aliona Baranova voicing the antagonist Mordred. The game features full audio dubbing in English and Simplified Chinese. |
The original score was composed by Cliff Martinez, blending orchestral elements with traditional South Asian instrumentation to reflect Kyrat's atmosphere. The game features in-world radio stations, most notably Radio Free Kyrat hosted by the charismatic and often hilarious Rabi Ray Rana, who provides commentary on Ajay's actions and the ongoing civil war. Sound design effectively captures the diverse wildlife, distinct weapon sounds, and environmental ambiance of the Himalayas. |
| User Interface (UI/UX) | |
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The UI is streamlined to focus on the high-speed action, prominently featuring Gwendolyn's health and ultimate meters, enemy stagger gauges, and the 'Knight System' cross-pad indicator for rapid switching between equipped spectral summons. |
Features a standard first-person HUD with a mini-map, health bar (regenerating), ammo count, and objective markers. A radial menu is used for weapon selection, syringe crafting/use, and throwing items. The world map is detailed, allowing for custom waypoints and tracking collectibles. Interaction prompts are clear and contextual. |
| Accessibility Options | |
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To accommodate the game's incredibly demanding, reflex-based Character Action combat, the developers have included a highly forgiving 'Story Mode' difficulty tier. This ensures the narrative and exploration are accessible to players unaccustomed to strict parry windows. |
Includes options for subtitle display (size, background), customizable controls (key remapping, sensitivity), aim assist, and adjustable difficulty levels. Game-specific features like tagging enemies and highlighting interactive objects aid gameplay visibility. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Medium Settings, 1080p, 60 FPS (Upscaled)) CPU: Baseline 6-core processor required to handle the physics of the combat system. CPU (Laptop): Mobile equivalent to sustain core counts without severe thermal drops. GPU: Required to maintain stable 60 FPS during chaotic combat, though Path Tracing will be disabled. GPU (Laptop): High-wattage entry/mid-tier mobile GPUs needed for stable framerates. RAM: Minimum threshold for modern UE5 titles. Storage: Mandatory for asset streaming. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT (8GB VRAM) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 4050 (100W+) / RTX 3060 (130W) layersRAM: 16 GB saveStorage (Tier): 90 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p at 60 FPS on high settings. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (though 16GB is standard for modern gaming). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-2400S @ 2.5 GHz or AMD FX-8350 @ 4.0 GHz or better developer_boardGPU: NVIDIA GeForce GTX 680 (2GB) or AMD Radeon R9 290X (2GB) or better laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 1200 (Desktop equivalent in laptop form factor) or better. **Modern laptop CPUs like Intel Core i5 10th gen+ / AMD Ryzen 5 3000 series+ will handle this effortlessly.** laptop_windowsGPU (L): NVIDIA GeForce GTX 770M (2GB) / GTX 870M (3GB) / AMD Radeon R9 M290X equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p Ultra. An RTX 3060 Mobile or RTX 4060 Mobile is massively overkill for 1080p but great for higher resolutions.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (Likely 720p/Low or 1080p/Low ~30 FPS) (Low Preset) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs will easily surpass this. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs are significantly more powerful. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core i5-750 @ 2.6 GHz or AMD Phenom II X4 955 @ 3.2 GHz developer_boardGPU: NVIDIA GeForce GTX 460 (1GB) or AMD Radeon HD5850 (1GB) laptop_macCPU (L): Intel Core i5-2410M / AMD A8-3500M equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GT 650M (1GB) / AMD Radeon HD 7770M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.** layersRAM: 4 GB saveStorage (Tier): 30 GB HDD |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p, 60 FPS (DLSS 4.5 / Frame Gen)) CPU: High single-core performance required to feed the GPU and maintain tight input latency during frame generation. CPU (Laptop): High-end mobile processors to match desktop throughput. GPU: Provides the raw power needed for high-fidelity 1440p rendering with some ray tracing features enabled. GPU (Laptop): Enthusiast mobile GPU required to run high settings at 1440p. RAM: Recommended to ensure seamless background streaming of large urban biomes. Storage: Required for instantaneous loading of Folded Realms. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7845HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 90 GB NVMe Gen 4 SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p. RAM: 16GB RAM recommended for smoother 1440p. Storage: SSD recommended. | |
| — | memoryCPU: Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better developer_boardGPU: NVIDIA GeForce GTX 780 (3GB) or AMD Radeon R9 290X (4GB) / R9 390 (8GB) laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 2600 (Desktop equivalent in laptop) or better. **Modern laptop CPUs like Intel Core i7 10th gen+ / AMD Ryzen 7 3000 series+ are more than sufficient.** laptop_windowsGPU (L): NVIDIA GeForce GTX 970M (3GB/6GB) / GTX 980M (4GB/8GB) or AMD equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.** layersRAM: 8 GB saveStorage (Tier): 30 GB SSD. |
| 2160p (UHD/4K) - Ultra/Path Tracing (Epic Settings, 4K, Full Path Tracing, 60 FPS (DLSS 4.5 Required)) CPU: Top-tier CPUs needed to eliminate bottlenecks when feeding path tracing BVH structures to the GPU. CPU (Laptop): Only flagship mobile silicon can support these extreme settings. GPU: Massive computational throughput required for real-time Path Tracing in dense, reflective environments. GPU (Laptop): The absolute highest tier of mobile graphics is required, with heavy reliance on DLSS. RAM: Maximum bandwidth required. Storage: Maximum read/write speeds. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 / RTX 5080 (Targeted Showcase Hardware) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 90 GB NVMe Gen 4 SSD | — |
| 2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset (May require adjustments for consistent 60 FPS on older top-tier cards)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor. GPU: Desktop GPU recommendation for 4K. For consistent 60 FPS at launch, SLI/Crossfire or a top single card with some setting tweaks was common. GPU (Laptop): Highest-end laptop GPUs (for the era) for 4K. Modern high-end laptop GPUs offer significantly better 4K performance for this title. RAM: 16GB RAM strongly recommended for 4K. Storage: SSD required for optimal 4K experience. | |
| — | memoryCPU: Intel Core i7-4790K @ 4.0 GHz or AMD Ryzen 7 1700 @ 3.0 GHz or better developer_boardGPU: NVIDIA GeForce GTX 980 (4GB) / GTX Titan X (Maxwell, 12GB) or AMD Radeon R9 Fury X (4GB) laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 7 2700U or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.** laptop_windowsGPU (L): NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.** layersRAM: 8 GB saveStorage (Tier): 30 GB SSD. |
| save Overall Storage | |
| Spec: 90 GB NVMe Gen 4 SSD Note: High-speed SSD is mandatory for seamless transitions into the 'Folded Realms' without loading screens. Type: NVMe | Spec: 30 GB available space (SSD Recommended). Note: SSD is recommended for faster load times and texture streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit) Explanation: Recommended for optimal DirectX 12 Ultimate scheduling and advanced rendering techniques. | Spec: Windows 7 SP1, Windows 8/8.1 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Strictly required for UE5 Nanite, Lumen, and Path Tracing integration. | Spec: DirectX 11 Explanation: DirectX 11 is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Tides of Annihilation Specifically
For Far Cry 4 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.