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The Witcher 3: Wild Hunt — Remastered vs Assassin Creed Valhalla
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 29, 2026 | Nov 10, 2020 |
| Developer | |
| CD PROJEKT RED, Yigsoft, Fool's Theory | Ubisoft Montreal (Lead), Ubisoft Sofia, Ubisoft Singapore, Ubisoft Montpellier, Ubisoft Kyiv, Ubisoft Chengdu, Ubisoft Bordeaux, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Reflections, Sperasoft |
| Publisher | |
| CD PROJEKT RED | Ubisoft |
| Genre(s) | |
| Action-RPG | Action RPG, Open World, Historical Fiction, Stealth, Third-Person |
| Engine | |
| REDengine (Heavily Upgraded, Native DX12) | AnvilNext 2.0 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $49.99 | $59.99 |
| tune Key Specs | |
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The RPG progression systems have been fundamentally reconstructed from the ground up to reflect modern design paradigms. Players are introduced to a comprehensive Skill Tree Revamp that discards the older, linear progression paths in favor of deeply interlocking branches. This structural change offers unprecedented flexibility, fundamentally altering how players theorize, plan, and construct their late-game character builds. Complementing this is the integration of brand-new mutagens and Witcher Sign magic abilities specifically designed to synergize with the new Silver Chain weapon mechanics. Furthermore, the inclusion of a highly requested Transmogrification system allows players to separate their armor's statistical values from its cosmetic appearance, ensuring that Geralt can maintain optimized combat efficacy without sacrificing a cohesive visual style during cutscenes or exploration. |
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| public World & Exploration | |
| World & Level Design | |
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The Remastered edition retains the colossal scale of the original game's landmasses—including Velen, Novigrad, Skellige, and Toussaint—but heavily upgrades their navigational flow with completely revamped mount handling and pathfinding for Roach. The most significant addition arrives with the 2027 'Songs of the Past' expansion, which introduces the entirely new region of Letten. Located in Northern Redania, Letten is described as a lush, idyllic green valley hidden within a formidable mountain range. Its geographical footprint and content density are fully comparable to the massive Toussaint region from Blood and Wine. Letten features sprawling mahogany manors like the central Lettenhove estate, vibrant fields of wild violets, and the deeply corrupted Garden of Thorns, serving as a massive open-world playground offering approximately 30 hours of dense, narrative-driven exploration. |
The game features a vast open world encompassing large swathes of England (Mercia, East Anglia, Wessex, Northumbria, etc.) and parts of Norway. Additionally, players can visit mythical realms like Asgard and Jotunheim through vision quests. DLCs added Ireland ('Wrath of the Druids') and Francia ('The Siege of Paris'). The total landmass is significant, with diverse biomes including rolling hills, dense forests, marshlands, snowy mountains, and fortified cities like Lunden (London), Jorvik (York), and Wincestre (Winchester). Map size estimations for England alone are often cited as over 120-140 sq km, with other regions adding substantial area. |
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| book Story & Characters | |
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| Multiplayer Details | |
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The Witcher 3: Wild Hunt — Remastered remains a strictly single-player, narrative-driven action RPG. There are no cooperative or competitive multiplayer modes included. |
Assassin's Creed Valhalla is primarily a single-player experience. It does not feature traditional cooperative or competitive multiplayer modes. Some online elements exist, such as sharing photos, avenging fallen players (community Jomsvikings), and the River Raids mode which allows recruiting other players' Jomsvikings for your crew. |
| extension Editions & DLC | |
| Available Editions | |
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The Remastered upgrade is entirely free for existing owners of the game on Steam, GOG, Epic Games Store, PlayStation 5, and Xbox Series X|S. Furthermore, CD PROJEKT RED has made the unprecedented decision to gift the massive Hearts of Stone and Blood and Wine expansions for free to all base game owners, unifying the player base into a definitive 'Complete Edition.' For entirely new purchasers, the game retails at $49.99 USD. The upcoming 'Songs of the Past' expansion in 2027 will be sold separately as a premium paid DLC. |
Available in Standard, Gold (includes Season Pass), Ultimate (Gold content + Ultimate Pack with Berserker items, settlement pack, runes), and Collector's Edition (Ultimate content + Eivor statue, SteelBook, art prints, soundtrack, certificate). A Ragnarök Edition included the base game and the 'Dawn of Ragnarök' expansion. The Complete Edition bundles the base game and all major expansions. |
| Post-Launch Content / DLC | |
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The immediate post-launch roadmap focuses on the highly anticipated 'Songs of the Past' expansion set for 2027. It will add 30 hours of narrative content, the new region of Letten, 20 new Gwent cards, and the Silver Chain weapon mechanics. Beyond official expansions, the official REDkit modding tools guarantee years of user-generated quests, weapons, and total conversions. |
Valhalla received extensive post-launch support. This includes two major paid story expansions: 'Wrath of the Druids' (set in Ireland) and 'The Siege of Paris' (set in Francia). A third large expansion, 'Dawn of Ragnarök,' (mythological focus, playing as Odin/Havi) was also released. Numerous free updates added content like River Raids, Mastery Challenges, Tombs of the Fallen, seasonal festivals (Yule, Ostara, Sigrblot, Oskoreia), New Game+, transmog, and 'The Last Chapter' (a free story epilogue). |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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This version introduces a true technological paradigm shift by completely depreciating legacy DirectX 11 in favor of a native, highly parallelized DirectX 12 architecture. For high-end PC users, the game now features full Path Tracing, unifying shadows, reflections, and global illumination under a single physically accurate lighting simulation, stabilized by NVIDIA's DLSS 4.5 Ray Reconstruction. Ray-Traced Hair completely replaces the archaic HairWorks system, allowing for stunningly realistic character models. Even on lower-end setups and consoles, the baseline rasterized lighting has been completely overhauled with a new Shading Model, Ground Truth Ambient Occlusion (GTAO), and Subsurface Scattering for vastly more lifelike NPC skin textures. A newly implemented HDR tone mapper ensures that lighting transitions and sunsets viewed during the new real-time Immersive Meditation system look breathtakingly photorealistic without color banding. |
Powered by AnvilNext 2.0, Valhalla showcases detailed and expansive environments, from the fjords of Norway to the rolling hills and forests of England, and the mythical realms. It features impressive lighting, weather effects, and detailed character models. The game's art style captures the rugged beauty of the Viking Age and the distinct cultures of Norse and Anglo-Saxon societies. |
| Audio & Soundtrack | |
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The remaster preserves the iconic, multi-award-winning soundtrack composed by Marcin Przybyłowicz, Mikolai Stroinski, and Percival. 'Songs of the Past' will introduce brand new tracks leaning heavily into Nordic midsummer and Slavic choral traditions. Note: Generative AI voice cloning of official voice actors by modders is strictly prohibited by CDPR's Fan Content Guidelines. |
Original score composed by Jesper Kyd, Sarah Schachner, and Einar Selvik (of Wardruna). The music blends epic orchestral themes with authentic Norse folk instrumentation and vocals, creating a powerful and atmospheric soundscape. Features Viking chants, sea shanties sung by Eivor's crew, and ambient tracks reflecting the different regions. Sound design includes visceral combat sounds, distinct weapon effects, and immersive environmental audio. |
| User Interface (UI/UX) | |
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The UI has received a total decluttering pass to increase immersion. Quest tracking is drastically improved, and menus are much more responsive. A new 'Immersive Meditation' UI allows players to watch time pass in real-time within the world engine rather than staring at a static menu screen. |
Features a customizable HUD with health, adrenaline, stamina, and equipped abilities/tools. A compass with objective markers aids navigation. The world map is extensive with filters for activities and collectibles. Menus for inventory, skills, abilities, quests, and settlement management are accessible. Eagle Vision (Odin's Sight) highlights enemies, loot, and points of interest. |
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The game incorporates modern accessibility standards, including scalable UI text, colorblind modes, toggleable motion blur, reduced camera shake, simplified quick-time events, and customizable subtitle backgrounds for better readability during dense dialogue. |
Offers a wide range of accessibility options, including extensive control remapping, subtitle and caption customization (size, background, speaker names), options for QTEs (hold vs. tap), aim assist options, colorblind modes, options to reduce camera motion/screen effects, audio cues for important events, and adjustable text/icon sizes. |
| video_library Media Links | |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 1080p, 30-60 FPS) CPU: Required to handle the base level of concurrent rendering threads and updated AI routines. CPU (Laptop): Mobile equivalent needed to sustain the minimum required core counts without thermal throttling. GPU: Provides baseline rasterization for the new shading models without ray tracing. GPU (Laptop): High-TGP entry-level mobile GPUs are required to match desktop GTX 1660 performance. RAM: Required to handle increased asset sizes and the removal of HDD streaming buffers. Storage: Required for rapid loading of seamless open-world cells. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1660 / AMD RX 5500 XT / Intel Arc A580 (6GB VRAM) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+) layersRAM: 12 GB saveStorage (Tier): 70 GB NVMe or SATA SSD | — |
| 1080p (Full HD) - Performance (1080p ~60 FPS, High Preset) (High Preset) CPU: CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPU. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal. RAM: 16GB RAM recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 7 1700 @ 3.0 GHz developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.** layersRAM: 16 GB saveStorage (Tier): 50 GB SSD (Current total size larger) |
| 1080p (Full HD) - Recommended (1080p ~30 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/30FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/30FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended. RAM: 16GB RAM strongly recommended for a smoother experience. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 8 GB saveStorage (Tier): 50 GB SSD (Current total size larger) |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-4460 @ 3.2 GHz or AMD Ryzen 3 1200 @ 3.1 GHz developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 50 GB HDD (SSD Recommended for base game, current total size larger) |
| 1440p (QHD/2K) - Very High (1440p ~60 FPS, Very High Preset) (Very High Preset) CPU: CPU for 1440p/60FPS Very High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS Very High. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-8700K @ 3.7 GHz or AMD Ryzen 5 3600X @ 3.8 GHz developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.** layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD (Current total size larger) |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p, 60 FPS (Upscaled via DLSS/FSR)) CPU: Higher single-core clocks and robust multi-threading needed for dense crowds and stable 60 fps pacing. CPU (Laptop): Modern high-end mobile CPUs needed to match desktop i7-8700K throughput in sustained workloads. GPU: Baseline for enabling basic hardware ray tracing or high-fidelity rasterized rendering at 1440p. GPU (Laptop): Full wattage mid-range mobile GPUs are necessary to achieve 60 fps at 1440p with AI upscaling. RAM: Standard capacity to prevent memory paging during long play sessions. Storage: Faster asset throughput for instant loading during fast travel. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA RTX 2060 SUPER / AMD RX 6600 XT / Intel Arc B580 (8GB VRAM) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 3060 (130W) / RTX 4060 (100W+) layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe Gen 3 SSD | — |
| 2160p (UHD/4K) - Path Tracing Ultra (Ultra Settings, 4K (2160p), 60 FPS, Full Path Tracing (DLSS/FSR required)) CPU: Top-tier CPUs required to feed BVH data to the GPU for full scene path tracing without bottlenecking. CPU (Laptop): Flagship enthusiast mobile CPUs are strictly required to push Path Tracing without severe CPU binds. GPU: Massive computational throughput required to calculate physically accurate light bounces across the entire scene. GPU (Laptop): Only the absolute highest tier of mobile silicon can run full Path Tracing at 4K internal resolutions. RAM: Provides ample headroom for massive texture pools and background OS tasks. Storage: Maximum bandwidth required for instantaneous texture streaming in 4K environments. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 70 GB NVMe Gen 4 SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30 FPS, Ultra High Preset) (Ultra High Preset) CPU: CPU for attempting 4K/30FPS Ultra. CPU (Laptop): Top-tier laptop CPUs. GPU: Desktop GPU for 4K Ultra at 30FPS. GPU (Laptop): Flagship laptop GPUs. 10GB+ VRAM highly recommended. RAM: 16GB minimum, 32GB highly recommended for 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-9700K @ 3.6 GHz or AMD Ryzen 7 3700X @ 3.6 GHz developer_boardGPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.** layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD (Current total size larger) |
| save Overall Storage | |
| Spec: 70 GB SSD Note: Solid State Drives are strictly mandatory. Mechanical HDDs cannot stream the new high-fidelity assets fast enough, which would lead to game-breaking stutters. Type: SSD | Spec: Approx. 130 GB for base game + all DLCs (SSD Recommended). Base game around 70-80GB. Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 11 (64-bit) strict requirement Explanation: Microsoft's impending cessation of Windows 10 support and the game's heavy reliance on advanced DirectX 12 Ultimate threading necessitates Windows 11. | Spec: Windows 10 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 (Native) Explanation: DirectX 11 has been entirely removed to allow rendering parallelization across multiple CPU cores, drastically reducing CPU bottlenecks. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Witcher 3: Wild Hunt — Remastered Specifically
For Assassin Creed Valhalla Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.