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The Outlast Trials vs The Last of Us Part I
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 5, 2024 | Sep 2, 2022 |
| Developer | |
| Red Barrels | Naughty Dog |
| Publisher | |
| Red Barrels | Sony Interactive Entertainment |
| Genre(s) | |
| Survival Horror, Co-Op Multiplayer, Psychological Horror, Stealth, Action | Action-Adventure, Survival Horror, Third-Person Shooter |
| Engine | |
| Unreal Engine 4 | Naughty Dog Engine (Proprietary, updated for PS5/PC) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $39.99 | $59.99 |
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| trending_up Progression & Upgrades | |
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Unlike previous Outlast games where you were entirely defenseless, The Outlast Trials offers a robust progression system. Players visit various Murkoff staff in the Sleep Room to purchase upgrades. 'Rigs' are active, cooldown-based abilities equipped before a trial (Stun Rig, Blind Rig, Heal Rig, X-Ray Rig, and Barricade Rig). 'Amps' are passive perks that radically alter gameplay (e.g., taking no damage from broken glass, starting trials with a lockpick, or regenerating health over time). Finally, 'Prescriptions' are permanent, tiered physical upgrades that increase the player's stamina, inventory slots, and sliding speed, ensuring that even a failed trial yields progress. |
Joel can upgrade his abilities (health, weapon sway, crafting speed, etc.) by finding training manuals and consuming supplements. Weapons can be upgraded at workbenches using scavenged parts and tools, improving attributes like fire rate, reload speed, and capacity. Crafting allows creation of health kits, melee weapon upgrades, and throwable items. |
| public World & Exploration | |
| World & Level Design | |
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The game features several sprawling, multi-objective Trial maps, each constructed as a horrifying, artificial facade built inside a massive warehouse (complete with visible scaffolding and camera rails on the ceilings). Key regions include the 'Police Station', a gritty urban environment focused on hunting down snitches; the 'Fun Park', a twisted carnival filled with deadly games and rollercoasters; the 'Orphanage', a deeply unsettling religious school; and the 'Toy Factory', a sprawling industrial maze. Each map is modular, allowing Murkoff (the developers) to block off certain doors or change objective locations during subsequent 'MK-Challenges' (shorter, harder variants of the main maps). |
The game features a linear series of meticulously detailed environments rather than a traditional open world. Players traverse various locations across the U.S., including Boston, Lincoln, Pittsburgh, Jackson, Salt Lake City, and rural areas, each presenting unique environmental challenges and encounters. |
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| book Story & Characters | |
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The game is balanced for 1 to 4 players. While fully playable and highly terrifying as a solo experience, it shines in cooperative multiplayer. Co-op fundamentally changes the gameplay loop; players can distract enemies while a teammate picks a lock, use the Heal Rig to sustain the party, and physically kick enemies off pinned teammates. The game utilizes built-in proximity voice chat, meaning communication is natural, but shouting will alert nearby enemies, leading to terrifying moments where players must whisper to coordinate. |
The Last of Us Part I (remake) does **not** include the 'Factions' multiplayer mode that was present in the original 2013 release and The Last of Us Remastered (PS4). It is a single-player only experience. A standalone multiplayer project set in The Last of Us universe was in development but has since been cancelled. |
| extension Editions & DLC | |
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The Outlast Trials launched in Early Access on PC in May 2023, before achieving its 1.0 full release across PC, PS4, PS5, Xbox One, and Xbox Series X/S on March 5, 2024. The game is available in a Standard Edition and a Deluxe Edition, which includes the base game and the 'Reagent Starter Pack' (featuring unique cosmetic player skins, cell decorations, and player icons). The game uses a live-service seasonal model, continuously adding new Trials, Prime Assets, and cosmetic battle passes (called Catalogs). |
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| Post-Launch Content / DLC | |
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Red Barrels treats the game as an ongoing live-service horror experience. Since launch, they have released massive seasonal updates, such as 'Project Lupara', which introduced a brand-new map (The Docks) and a terrifying new Prime Asset (Franco 'Il Bambino' Barbi, a mobster armed with a sawed-off shotgun). These updates also bring limited-time events, new MK-Challenges, escalations, and completely free gameplay modifiers to keep the trials unpredictable. Cosmetic catalogs (battle passes) are added regularly, allowing players to unlock new outfits and room decorations. |
The Last of Us Part I (remake) includes the **Left Behind** prequel story DLC, which was originally standalone DLC for the 2013 game. No new story DLC has been announced for Part I remake itself. The PC version received numerous patches addressing performance and stability issues post-launch. |
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Powered by Unreal Engine 4, the game pushes the visual boundaries of the horror genre. The environments are hyper-detailed, grim, and dripping with gore, perfectly capturing the twisted 1950s aesthetic. The iconic Outlast 'Night Vision' returns, seamlessly integrated into the players' surgical goggles, casting the pitch-black environments in a terrifying, grainy green glow. The character models for the Ex-Pops and Prime Assets are grotesque and highly varied, showcasing the horrific surgical mutilations inflicted upon them by Murkoff. |
Rebuilt using Naughty Dog's latest PS5 engine technology, The Last of Us Part I features significantly improved graphics over the original and remastered versions. This includes more detailed character models, enhanced lighting and shadow effects, denser environments, improved animations, and more realistic physics. The PC version supports higher resolutions, uncapped framerates, and ultrawide monitors. |
| Audio & Soundtrack | |
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Sound design is the absolute pinnacle of The Outlast Trials. The game utilizes complex spatial audio; stepping on broken glass, triggering a sound trap, or sprinting makes distinct noises that AI enemies will investigate. The Prime Assets constantly taunt the players with deeply unsettling, brilliantly voice-acted dialogue that echoes through the warehouses. The music, composed by Tom Salta, is a horrific, pulsating mix of Cold War-era orchestral pieces and dark, industrial synths that escalate dramatically when a chase begins. |
Iconic and BAFTA award-winning score by Gustavo Santaolalla, featuring haunting acoustic guitar melodies. Sound design is critical for gameplay, providing cues for enemy locations (Infected clicks, human dialogue) and environmental awareness. The remake features enhanced 3D audio capabilities. |
| User Interface (UI/UX) | |
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The UI is deeply immersive and Diegetic. Health, sanity, and battery life are represented by minimalistic, color-coded bars in the corner of the screen. Night vision is indicated by a classic green tint and a draining battery icon. When players suffer from 'Psychosis' (sanity drain), the UI deliberately lies to them—spawning fake player nameplates over hallucinated enemies, distorting vision, and producing horrific auditory hallucinations until an antidote is consumed. |
Features a relatively minimalist HUD focusing on immersion, with contextual prompts for interactions and resource management. Crafting and upgrade menus are accessible via Joel's backpack. The PC version includes extensive graphics and control customization options. |
| Accessibility Options | |
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The game includes robust accessibility options, particularly regarding visual and auditory feedback. It features fully customizable subtitles with speaker indicators, a colorblind mode, UI scaling, and toggleable settings for holding vs. pressing buttons during quick-time events (QTEs). The game also offers an 'arachnophobia' toggle and warnings for photosensitive players, given the heavy use of flashing lights and strobe effects during psychosis events. |
Naughty Dog is renowned for extensive accessibility options. Part I includes features for vision (e.g., screen reader, high contrast modes, audio cues for traversal/combat), hearing (e.g., subtitle customization, visual prompts), and motor skills (e.g., control remapping, aim assist, auto-pickup, navigation assistance). |
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| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p @ 30 FPS - Official) (Low Preset, 720p Resolution, FSR/DLSS Performance (if applicable)) CPU: Official Naughty Dog minimum desktop CPU. Older quad-core CPUs. CPU (Laptop): Period-appropriate laptop equivalent for PC release (2023): These CPUs would be the absolute floor. The game is CPU heavy. GPU: Official Naughty Dog minimum desktop GPU. GPU (Laptop): Period-appropriate laptop equivalent: Entry-level dedicated mobile GPUs. Expect to rely heavily on FSR/DLSS at 720p for 30 FPS. RAM: 16GB is the official minimum RAM requirement. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2500U (H-series i7 preferred for consistency) laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / AMD Radeon RX 560X (4GB) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: The official recommended processors that provide enough threads to ensure perfect frame pacing during intense, chaotic co-op chases. CPU (Laptop): Provides excellent overhead for a flawless, console-quality 60 FPS experience. GPU: The official recommended GPUs provide the necessary VRAM and rasterization power to run the game at 1080p 60FPS on High settings with full volumetric effects. GPU (Laptop): A modern 3060 Mobile will absolutely crush the game at 1080p, maintaining 100+ FPS. RAM: The official recommended memory configuration to ensure completely seamless texture streaming. Storage: NVMe SSD highly recommended for fast lobby loading. | |
memoryCPU: Intel Core i5-9600 or AMD Ryzen 5 3600XT developer_boardGPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | — |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30-60 FPS Target)) CPU: The official minimum processors. Older quad-core/octa-thread CPUs provide enough baseline logic to handle the AI without bottlenecking the render thread. CPU (Laptop): Entry-level mobile processors easily run the game, but expect occasional frame drops during massive explosions or when multiple gas mines detonate. GPU: The official minimum GPUs. Players will need to keep visual settings low to avoid exceeding the 2GB VRAM limits. GPU (Laptop): Capable of providing a highly playable 1080p experience at 60 FPS on Medium settings. RAM: The official minimum system memory required to prevent page-filing crashes. Storage: Standard SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel Core i7-3770 or AMD Ryzen 5 1400 developer_boardGPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 40 GB available space | — |
| 1080p (Full HD) - Recommended (1080p @ 60 FPS - Official) (High Preset, 1080p Resolution, FSR/DLSS Quality Recommended) CPU: Official Naughty Dog recommended desktop CPU for 1080p/60FPS. CPU (Laptop): Period-appropriate laptop equivalent: Strong hex-core or octa-core mobile CPUs released around 2020-2021. GPU: Official Naughty Dog recommended desktop GPU. RTX 3060 / RX 6600 XT are good targets. GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2019-2020. Modern Baseline: An RTX 3060 Mobile or RX 6600M is a good target for 1080p High at 60FPS, often with DLSS/FSR Quality. RAM: Recommended RAM for a smooth experience at these settings. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB) / AMD Radeon RX 5700M (8GB). Modern Baseline: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / AMD Radeon RX 6600M (8GB). layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target)) CPU: Modern mid-tier CPUs easily handle the game's background logic, letting the GPU push high resolutions. CPU (Laptop): Easily powers the game logic while driving QHD laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the horrific monster designs without dropping below 60 FPS. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Standard for high-end gaming, ensuring background tasks do not interfere. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | — |
| 1440p (QHD/2K) - Performance (1440p @ 60 FPS - Official) (High Preset, 1440p Resolution, FSR/DLSS Quality/Balanced Recommended) CPU: Official Naughty Dog CPU spec for 1440p/60FPS High. CPU (Laptop): Period-appropriate laptop equivalent: High-performance mobile CPUs released around 2021. GPU: Official Naughty Dog desktop GPU for 1440p High 60FPS. GPU (Laptop): Period-appropriate/Modern Baseline: An RTX 3070 Mobile or RX 6800M is a strong target for 1440p High, utilizing DLSS/FSR. RAM: Official Naughty Dog recommended RAM for 1440p High. Game can be VRAM and RAM hungry. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB). Modern Baseline: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Required to maintain a stable 60 FPS at true 4K, ensuring the blood, gore, and night vision static look pristine. GPU (Laptop): Required to power a flawless 4K survival horror experience on a high-end laptop. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 40 GB available space | — |
| 2160p (UHD/4K) - Ultra (4K @ 60 FPS - Official) (Ultra Preset, 2160p (4K) Resolution, FSR/DLSS Balanced/Performance Required) CPU: Official Naughty Dog CPU spec for 4K/60FPS Ultra. CPU (Laptop): Period-appropriate laptop equivalent: High-end mobile CPUs from 2022. GPU: Official Naughty Dog desktop GPU for 4K Ultra 60FPS. Very demanding. GPU (Laptop): Period-appropriate/Modern Baseline: Only top-tier mobile GPUs like RTX 3080M (16GB) or RTX 4080M can approach this target, heavily relying on DLSS/FSR Performance. RAM: Official Naughty Dog recommended RAM for 4K Ultra. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-12600K / AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-12700H or i9-12900H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP) / AMD Radeon RX 6850M XT (12GB). Modern Baseline: NVIDIA GeForce RTX 4080 Mobile (12GB). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 40 GB available space Note: An SSD is highly recommended to eliminate loading hitches when transitioning from the Sleep Room hub into the massive Trial maps. Type: Unknown | Spec: 100 GB NVMe SSD (Mandatory) Note: An NVMe SSD is officially required for optimal performance, asset streaming, and to minimize shader compilation times. HDDs are not supported. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit Explanation: A 64-bit operating system is officially required to handle modern memory allocation and the Unreal Engine 4 network code. | Spec: Windows 10 Version 1909 or newer (64-bit) / Windows 11 (64-bit) Explanation: Only 64-bit operating systems with specified versions or newer are supported. DirectX 12 is required. |
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Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 11 provides baseline compatibility, while DirectX 12 is supported and often provides better multi-threading performance on modern hardware. | Spec: DirectX 12 Feature Level 12_0 Explanation: The game utilizes DirectX 12 for its rendering pipeline. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Outlast Trials Specifically
For The Last of Us Part I Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.