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The Outlast Trials Gameplay Video
The Outlast Trials Key Specifications
| Specification | Detail |
|---|---|
| Engine | Unreal Engine 4 |
| Developer | Red Barrels |
| Publisher | Red Barrels |
| Release Date | March 5, 2024 |
| Platforms | PC (Steam, Epic), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S |
| Camera | First-Person |
The Outlast Trials System Requirements
1080p
tune Minimum – Low Preset, 1080p (30-60 FPS Target)
tune Recommended – High Preset, 1080p (60 FPS Target)
1440p
tune Enthusiast – Max Preset, 1440p (60+ FPS Target)
2160p
tune Ultra – Max Preset, 4K (60 FPS with DLSS/FSR)
Hardware Below These Requirements?
Play The Outlast Trials on Boosteroid Cloud Gaming in 1080p or 4K 60FPS on any PC, Mac, or phone with zero hardware upgrades.
The Outlast Trials Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 64-bit
A 64-bit operating system is officially required to handle modern memory allocation and the Unreal Engine 4 network code.
- memoryDirectX: Version 11 (Minimum) / Version 12 (Recommended)
DirectX 11 provides baseline compatibility, while DirectX 12 is supported and often provides better multi-threading performance on modern hardware.
- save_altStorage Note: 40 GB available space
An SSD is highly recommended to eliminate loading hitches when transitioning from the Sleep Room hub into the massive Trial maps.
settings_applications Optimization Notes:
Upscaling: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain perfectly fluid framerates during intense chase sequences.
Key Settings: Volumetric Fog, Shadow Quality, and Post-Processing (which controls the night-vision grain) have the highest impact on GPU performance.
The Outlast Trials: Map Size and Regions
The Outlast Trials: Post-Launch Content / DLC
The Outlast Trials: Skills & Upgrades Overview
The Outlast Trials: Game Editions
Rank #1
The game is available in a Standard Edition and a Deluxe Edition, which includes the base game and the 'Reagent Starter Pack' (featuring unique cosmetic player skins, cell decorations, and player icons). The game uses a live-service seasonal model, continuously adding new Trials, Prime Assets, and cosmetic battle passes (called Catalogs).
The Outlast Trials: Cross-Platform / Crossplay
The Outlast Trials: Top 5 Weapons (Subjective/Iconic)
Rank #1
'Stun Rig', an electronic throwable device that delivers a massive electrical shock, temporarily incapacitating enemies and giving the team time to complete an objective.
Rank #2
are 'Bottles and Bricks', scattered throughout the map, which can be thrown to distract enemies or smashed directly into a pursuer's face to stagger them.
Rank #3
'Blind Rig', a deployable landmine that erupts in a massive cloud of blinding smoke.
'Syringe', a crucial, single
use medical item used exclusively to revive a downed teammate.
'Antidote', a consumable required to cure drug
induced psychosis before the hallucinated 'Skinner Man' drains your health.
The Outlast Trials: Specific Game Elements
Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for The Outlast Trials:
The Outlast Trials Weapons
A deployable proximity mine that, when triggered by an enemy, erupts in a massive cloud of blinding smoke, allowing the entire team to slip away completely unnoticed.
An essential piece of Murkoff tech equipped before a trial. When thrown, it delivers a massive EMP and electrical shock, incapacitating any enemy caught in the blast radius for several seconds.
Scavenged from the environment, these can be thrown into dark corners to lure enemies away from objectives, or smashed directly into a pursuer's face to temporarily stagger them.
The Outlast Trials Vehicles
Not vehicles you drive, but heavy carts (like the Snitch's chair or the Root Canal boat) that players must physically group up to push along a track while exposed to enemies.
The mechanical tram that physically transports the terrified players from the safe hub of the Sleep Room directly into the hellish warehouse testing grounds.
The Outlast Trials Animals / Creatures
Role: A highly dangerous, tall enemy equipped with his own set of Night Vision Goggles. Unlike standard enemies, he can see players perfectly in the pitch black.
Role: Deranged, mutilated inmates who hide inside the exact spots players use to escape (lockers, barrels, trunks). Opening an occupied hiding spot results in a terrifying jump scare and severe damage.
Role: Not an animal, but a terrifying, ghostly entity that only spawns when a player's sanity is completely depleted (Psychosis). It will chase and damage the player until an antidote is consumed.
The Outlast Trials Characters
Prime Asset
A highly corrupt, sadomasochistic ex-police officer wielding a powerful stun baton. He enforces his own twisted version of the law inside the Police Station and Fun Park trials.
Prime Asset
A deeply psychotic, former children's television host whose face is permanently mangled. She wields a deadly drill hidden inside a duck hand-puppet named Dr. Futterman.
Player Avatars
Desperate, disposable human guinea pigs abducted by Murkoff. Players customize their faces, voices, and outfits to represent their own personal victim.
workspace_premium Top 3 Characters
Rank #1
'Mother Gooseberry' (Phyllis Futterman), a deeply psychotic former children's TV host who wields a lethal duck hand puppet equipped with a drill, acting as the terrifying apex predator of the Orphanage and Fun Park.
Rank #2
'Leland Coyle', a highly corrupt, sadistic former police officer armed with a brutal stun baton who gleefully tortures players in the Police Station.
'Franco Barbi', a depraved, mob
connected gangster armed with a sawed-off shotgun, unique for being the
Rank #4
Prime Asset capable of inflicting massive ranged damage.
The Outlast Trials Missions / Objectives
Objective: A deeply disturbing trial where players must win rigged carnival games to earn tickets, ultimately pushing a cart of mannequin 'children' into a massive meat grinder.
Objective: Break into a fortified precinct, start backup generators to open the garage, and violently push an informant strapped to a chair along a track to electrocute him.
Objective: Navigate a creepy religious school, tune specific radio frequencies, and administer hallucinogenic drugs to the water supply while dodging Mother Gooseberry.
workspace_premium Top 3 Missions/Objectives
Rank #1
'Kill the Snitch' (Police Station), the iconic
Rank #2
trial where players must break into a fortified precinct, start backup generators, and push a bound informant strapped to a chair through the halls to electrocute him.
Rank #3
'Grind the Bad Apples' (Fun Park), a disturbing trial where players must win rigged carnival games to earn tickets, ultimately resulting in pushing a cart of mannequin 'children' into a massive meat grinder.
Rank #4
'Cleanse the Orphans' (Orphanage), requiring players to tune radio frequencies and administer 'communion' (drugs) to the water supply while dodging Mother Gooseberry.
The Outlast Trials Companions / Summons
Ability: The game allows for 1-4 player co-op. Teammates are essential for distracting enemies, coordinating multi-step puzzles, and reviving you when incapacitated.
Ability: The friendly, cynical engineer located in the Sleep Room. He provides all the Rig upgrades and acts as a rare source of relatively normal conversation in the facility.
The Outlast Trials Collectibles
Location/Use: Posters, wallpapers, floor textures, and desk trinkets purchased with in-game currency, allowing players to extensively customize their personal cell in the Sleep Room.
Location/Use: Heavily redacted lore files hidden randomly in the dark corners of the trials, providing deep narrative context regarding the Murkoff Corporation and the MK-Ultra experiments.
Location/Use: Earned exclusively by completing trials with high grades. Collecting 10 tokens allows the player to enter the final, solo 'Rebirth' trial to prestige their character.
workspace_premium Top 3 Collectibles
Rank #1
are 'Evidence Documents', heavily redacted lore files hidden randomly in the dark corners of the trials that provide deep narrative context regarding the Murkoff Corporation, the creation of the Prime Assets, and the MK-Ultra experiments.
are 'Cosmetic Unlockables', not collected in
level, but earned via grading at the end of a trial, allowing players to customize their Reagent's clothing, face, and cell decor.
Rank #3
are 'Posters', hidden propaganda flyers within the maps that players can collect to unlock specific customization options.
The Outlast Trials Armor
The Outlast Trials Clothing / Appearance
Options: Highly elaborate, terrifying outfits (like bloody butcher aprons or damaged police uniforms) awarded strictly to players who successfully 'Rebirth' and escape the facility.
Options: Not optional clothing, but the surgically bolted-on goggles every player wears, featuring heavily in the game's iconic visual aesthetic.
Options: The default, degrading hospital gowns worn by fresh Reagents, cementing their status as nothing more than disposable lab rats.
The Outlast Trials: Other Features & Info
- labelMultiplayer ModesThe game is balanced for 1 to 4 players. While fully playable and highly terrifying as a solo experience, it shines in cooperative multiplayer.Co-op fundamentally changes the gameplay loop; players can distract enemies while a teammate picks a lock, use the Heal Rig to sustain the party, and physically kick enemies off pinned teammates.The game utilizes built-in proximity voice chat, meaning communication is natural, but shouting will alert nearby enemies, leading to terrifying moments where players must whisper to coordinate.
- labelUser InterfaceThe UI is deeply immersive and Diegetic. Health, sanity, and battery life are represented by minimalistic, color-coded bars in the corner of the screen.Night vision is indicated by a classic green tint and a draining battery icon.When players suffer from 'Psychosis' (sanity drain), the UI deliberately lies to them—spawning fake player nameplates over hallucinated enemies, distorting vision, and producing horrific auditory hallucinations until an antidote is consumed.
- labelSound and MusicSound design is the absolute pinnacle of The Outlast Trials. The game utilizes complex spatial audio; stepping on broken glass, triggering a sound trap, or sprinting makes distinct noises that AI enemies will investigate.The Prime Assets constantly taunt the players with deeply unsettling, brilliantly voice-acted dialogue that echoes through the warehouses.The music, composed by Tom Salta, is a horrific, pulsating mix of Cold War-era orchestral pieces and dark, industrial synths that escalate dramatically when a chase begins.
- labelGraphics and VisualsPowered by Unreal Engine 4, the game pushes the visual boundaries of the horror genre. The environments are hyper-detailed, grim, and dripping with gore, perfectly capturing the twisted 1950s aesthetic.The iconic Outlast 'Night Vision' returns, seamlessly integrated into the players' surgical goggles, casting the pitch-black environments in a terrifying, grainy green glow.The character models for the Ex-Pops and Prime Assets are grotesque and highly varied, showcasing the horrific surgical mutilations inflicted upon them by Murkoff.
- labelAccessibility FeaturesThe game includes robust accessibility options, particularly regarding visual and auditory feedback.It features fully customizable subtitles with speaker indicators, a colorblind mode, UI scaling, and toggleable settings for holding vs. pressing buttons during quick-time events (QTEs).The game also offers an 'arachnophobia' toggle and warnings for photosensitive players, given the heavy use of flashing lights and strobe effects during psychosis events.
- labelStory and SettingSet in 1959 during the height of the Cold War paranoia, the game acts as a prequel to the main Outlast series.The sinister Murkoff Corporation is searching for disposable human guinea pigs to test their new MK-Ultra style brainwashing and mind control methods.Targeting the desperate, the poor, and the discarded members of society, they abduct these individuals (the 'Reagents') and trap them in the Sinyala Facility.This massive underground complex contains giant warehouses fitted with elaborate, twisted movie-set-style recreations of everyday American environments—an Orphanage, a Fun Park, a Police Station.Reagents are forced to navigate these nightmarish sets, completing gruesome tasks (like grinding up mannequins or executing 'snitches') to break their moral compasses.The ultimate narrative goal is to survive enough trials to earn enough 'Reborn' tokens to be released back into society as a sleeper agent, only to discover the cycle never truly ends.
- labelTop 3 Mounts/CompanionsThere are no traditional mounts or friendly AI companions in the trials. Thematically, your 'companions' are: First, your 'Co-Op Teammates', whose communication and teamwork are the only things standing between you and a brutal death.looks_one Rank #1
Rank #1
'Cornelius Noakes', the friendly (but cynical) Murkoff engineer in the Sleep Room who upgrades your Rigs.
looks_two Rank #2Rank #2
'The Sleep Room Tram', the mechanical transport shuttle that physically moves the terrified players from the safe hub into the hellish warehouse testing grounds.