Select Games to Compare
The Occultist vs Resident Evil Village
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 8, 2026 | May 7, 2021 |
| Developer | |
| DALOAR | Capcom |
| Publisher | |
| Daedalic Entertainment | Capcom |
| Genre(s) | |
| First-Person Psychological Horror, Investigative Thriller | Survival Horror, First-Person Shooter, Action |
| Engine | |
| Unreal Engine 5 | RE Engine |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $39.99 |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tied to Alan's mystical pendulum and his paranormal talents[cite: 151, 154]. As players delve deeper into Godstone's secrets, they unlock new ways to interact with spirits and solve complex riddles[cite: 18, 151]. The game features multiple investigation outcomes based on player choices during these supernatural encounters. |
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| public World & Exploration | |
| World & Level Design | |
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The game focuses on a semi-open structure of Godstone Island[cite: 151, 154]. Key regions include the dilapidated town center, the foggy coastline, and various maddening interior locations used by the cult for experiments and rituals[cite: 154]. The map emphasizes verticality and interconnected paths revealed through occult investigation. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The Occultist is strictly a single-player psychological horror experience[cite: 151]. The focus is entirely on Alan's personal journey and the isolation of Godstone Island[cite: 151, 154, 252]. |
The base game of Resident Evil Village is single-player only. 'The Mercenaries' is an arcade-style, single-player score attack mode. The multiplayer game 'Resident Evil RE:Verse' was intended to launch alongside Village as a free pack-in but was delayed and released later as a separate entity. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition (€29.99/$29.99): Includes the base game, digital artbook, and original soundtrack[cite: 18]. Deluxe Edition (€39.99/$35.99): Includes a 200-page digital artbook, the complete soundtrack, and potentially additional cosmetic or early access benefits depending on the platform[cite: 18]. |
Available in Standard Edition, Deluxe Edition (Trauma Pack with 'Samurai Edge' weapon, Mr. Everywhere weapon charm, found footage filter, save room music, additional difficulty mode 'Village of Shadows'), Collector's Edition (Deluxe content + Chris Redfield statue, SteelBook, artbook, cloth map, Trauma Pack). A 'Gold Edition' was released later, bundling the base game with the 'Winters' Expansion' (Shadows of Rose DLC, Third-Person Mode for main campaign, The Mercenaries Additional Orders). |
| Post-Launch Content / DLC | |
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The Digital Artbook and Original Soundtrack are considered digital DLC included in the Deluxe and Standard pre-order packages[cite: 18]. Future narrative expansions are rumored but not yet officially detailed by DALOAR or Daedalic[cite: 253]. |
The 'Winters' Expansion' was the major post-launch DLC. It includes: 'Shadows of Rose' (a new story chapter playing as a teenage Rose Winters with unique powers), Third-Person Mode for the main campaign, and 'The Mercenaries Additional Orders' (new characters like Chris, Heisenberg, Lady Dimitrescu, and stages for the arcade mode). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unreal Engine 5, the game utilizes volumetric fog systems and dynamic lighting to recreate the haunting atmosphere of Godstone[cite: 151]. Period-accurate architecture and real-time environmental deformation contribute to the immersive 1950s horror aesthetic. |
Powered by Capcom's RE Engine, Resident Evil Village boasts stunning visuals with highly detailed environments, lifelike character models (especially the Four Lords), and advanced lighting and shadow effects. The game features distinct visual styles for each lord's domain, from the gothic opulence of Castle Dimitrescu to the grotesque organic horror of Moreau's Reservoir. Ray tracing options (Global Illumination, Reflections) are available on PC and current-gen consoles, significantly enhancing visual fidelity. |
| Audio & Soundtrack | |
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Sound design is a critical gameplay pillar, using atmosphere, distant sounds, and carefully timed silence to build fear instead of relying on gore[cite: 251]. Atmospheric sound propagation and a melancholic original soundtrack emphasize the isolation of the setting. |
Original score composed by Shusaku Uchiyama, Nao Sato, and Marcin Przybyłowicz, featuring a blend of orchestral horror themes, tense ambient tracks, and folk-inspired melodies reflecting the Eastern European setting. Sound design is crucial for horror atmosfére, with distinct enemy vocalizations (Lycans' howls, Dimitrescu's pursuit), environmental creaks, and impactful weapon sounds. The game uses binaural audio for enhanced spatial awareness. |
| User Interface (UI/UX) | |
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The UI features diegetic elements where Alan's tools, such as the pendulum and journal, appear in-game to provide information[cite: 151]. The 'Spirit Manifestation' effects and occult ritual visualizations serve as visual cues for player progress and environmental state. |
Features a first-person HUD displaying health (electrocardiogram style), ammo count, and equipped item. Inventory management is grid-based, similar to Resident Evil 4, accessible in real-time (though the game often pauses when accessing the full inventory screen). A map helps with navigation, marking key items, save points (typewriters), and locked doors. Crafting is done via a dedicated menu. |
| Accessibility Options | |
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Includes remappable controls and Steam Input support[cite: 1]. The developers emphasize player imagination and sustained tension, offering puzzles of varying difficulty to accommodate different playstyles[cite: 18, 251]. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, display adjustments for brightness and contrast, options to reduce camera wobble, and various audio settings. A third-person mode was added in the Winters' Expansion, which can also be an accessibility aid for some players. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium, 30 FPS) CPU: Baseline for handling the game's physics and AI systems[cite: 1]. CPU (Laptop): Entry-level mobile processors for steady performance[cite: 1]. GPU: Provides enough VRAM for standard texture quality[cite: 1]. GPU (Laptop): Ensures playable framerates with DLSS/FSR[cite: 1]. RAM: Necessary for managing complex island assets[cite: 1]. Storage: Standard installation[cite: 1]. | |
memoryCPU: Intel Core i5-11600K | AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) | AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i5-11400H | AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (95W) | AMD RX 6600S layersRAM: 16 GB saveStorage (Tier): 50 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, Prioritize Graphics/High Preset, No Ray Tracing) (Prioritize Graphics Preset / High Settings, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB VRAM) or AMD Radeon RX 5700 (8GB VRAM) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High/Max 60FPS.** layersRAM: 16 GB saveStorage (Tier): 35 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~45-60 FPS, Prioritize Performance Preset, No Ray Tracing) (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-7500 or AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB VRAM) or AMD Radeon RX 560 (4GB VRAM) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be significantly better for consistent framerates and higher settings.** layersRAM: 8 GB saveStorage (Tier): 35 GB HDD (SSD Recommended) |
| 1440p (QHD/2K) - Recommended (High, 60 FPS) CPU: Strong single-core performance for AI and sound propagation[cite: 1]. CPU (Laptop): Top-tier mobile chips for stutter-free investigation[cite: 1]. GPU: Handles ray-tracing and high-resolution textures[cite: 1, 151]. GPU (Laptop): High TGP variants suggested for uncompromised fidelity[cite: 1]. RAM: Optimal for multitasking and high-fidelity rendering[cite: 1]. Storage: Faster loading for complex scenes[cite: 1]. | |
memoryCPU: Intel Core i7-12700K | AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3080 | AMD RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H | AMD Ryzen 9 6900HS laptop_windowsGPU (L): NVIDIA RTX 3080 Laptop GPU | AMD RX 6800M layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra 4K (Max, 60 FPS) CPU: Maximum performance for the most detailed visuals[cite: 1]. CPU (Laptop): Desktop-replacement performance required[cite: 1]. GPU: Native 4K rendering with high-quality Lumen enabled[cite: 1]. GPU (Laptop): Flagship GPU needed for true 4K horror[cite: 1]. RAM: Standard for 4K asset buffering[cite: 1]. Storage: Ensures instant asset streaming[cite: 1]. | |
memoryCPU: Intel Core i9-13900K | AMD Ryzen 9 7950X developer_boardGPU: NVIDIA RTX 4080 | AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| save Overall Storage | |
| Spec: 50 GB SSD Note: High-speed storage is required for seamless environmental transitions and real-time deformation[cite: 1]. Type: SSD | Spec: Approx. 35 GB available space (SSD Recommended). Size may increase with DLC. Note: An SSD is highly recommended for faster loading times and smoother transitions between areas. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64-bit) Explanation: Required for DirectX 12 Agility SDK and advanced engine features[cite: 1]. | Spec: Windows 10 (64-bit required) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Enables ray-traced reflections and global illumination[cite: 1, 151]. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Occultist Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.