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The Mound: Omen of Cthulhu vs Atomfall
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 15, 2026 | Mar 27, 2025 |
| Developer | |
| ACE Team | Rebellion Developments |
| Publisher | |
| Nacon | Rebellion Developments |
| Genre(s) | |
| Co-op Horror Adventure | Action-Adventure, Survival Horror, Open World, RPG |
| Engine | |
| Unreal Engine 5 | Asura Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $39.99 | $59.99 |
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| trending_up Progression & Upgrades | |
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In The Mound: Omen of Cthulhu, survival relies heavily on resource management and cooperative synergy rather than sprawling skill trees. Players start each expedition by receiving base equipment from the ship's Captain, which must be carefully split among the team. A key mechanic is the sanity system; as tension rises in the deep jungle, sanity begins to slip, affecting your atmospheric perception and physical senses. Managing this mental deterioration is crucial. You also must manage limited gunpowder, which acts as a powerful but dangerous resource. Upgrades likely involve better expedition gear, enhanced resistance to madness, and improved carrying capacity for the treasures you find. Success dictates that personal survival often outweighs combat, meaning your best skill is knowing when to run for your life to make it back to the Galleon. |
The game features light RPG mechanics. Players can level up and invest points into skills that suit their playstyle, whether it be stealth, combat, or survival. A key part of progression is scavenging for materials to craft and upgrade weapons and equipment at workbenches found throughout the world. Players must also manage resources like ammo and healing items carefully. |
| public World & Exploration | |
| World & Level Design | |
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The game world offers a terrifying progression from the deceptive safety of your anchored Galleon to the heart of the cursed jungle. You begin your expeditions on the shore, moving inward through dense, wet, and claustrophobic Valdivian-inspired rainforests. The environment is designed to be highly unpredictable, acting as a living entity that existed long before the players arrived. There are distinct biomes, including the dense overgrowth of the surface jungle, hidden ancient ruins holding strange wonders, and a subterranean underworld dominated by the K'nyanian influence. The map's layout encourages strategic splitting up to cover ground for loot, but forces players back together as reality alters and monstrous threats emerge. This constant shift in the environment ensures that no two expeditions feel exactly the same, keeping players perpetually on edge. |
Atomfall features a detailed open world representing the Cumbrian quarantine zone. The map includes idyllic countryside, quaint villages with pubs and red telephone boxes, and oppressive, brutalist concrete structures built by the government after the disaster. The world is designed to contrast the mundane with the surreal and horrific. |
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| book Story & Characters | |
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| Multiplayer Details | |
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The core of The Mound: Omen of Cthulhu is its purely cooperative multiplayer mode, supporting up to four players online. Unlike many modern games that feature competitive or PvP elements, this title focuses entirely on PvE survival and exploration. Teamwork is not just encouraged; it is absolutely mandatory. Players must strategically divide their starting equipment, manage limited resources like gunpowder, and decide when to split up to search for treasure versus sticking together for safety. The game dynamically adjusts its tension; making too much noise with firearms can wake the hostile jungle, punishing reckless groups. For those unable to form a full squad of human players, the developers have addressed community requests by ensuring that solo or partial squads can be supplemented by AI bots, keeping the cooperative spirit intact even when playing alone. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
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The Mound: Omen of Cthulhu is poised to launch globally on July 15, 2026, across PlayStation 5, Xbox Series X/S, and PC platforms. Nacon is expected to release a Standard Edition containing the base game and cooperative modes. Given the game's focus on deep, immersive environments and a richly crafted Lovecraftian lore, a Deluxe or Explorer's Edition is highly probable, offering digital artbooks, a haunting original soundtrack, and exclusive in-game cosmetic gear for your Conquistador explorers. Pre-order bonuses typically include early access to specific weapon skins or starting resources like extra gunpowder stashes to give your initial expeditions a slight edge. Regardless of the edition, all players will have access to the complete cooperative campaign and the terrifying descent into the K'nyanian underworld right from day one. |
The game was released with a Standard Edition and a 'Quarantine Zone' Deluxe Edition. The Deluxe Edition includes the base game, a digital artbook and soundtrack, and the 'Folk Horror' cosmetic pack, which adds unique outfits and weapon skins inspired by classic British horror. |
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ACE Team and Nacon have a strong track record of supporting their unique titles post-launch, and a cooperative game like this practically demands continuous updates. After the initial release on July 15, 2026, players can anticipate a roadmap filled with new horrors. Post-launch content will likely include entirely new regions of the Valdivian-inspired rainforest to explore, deeper and more twisted K'nyanian underground ruins, and fresh, terrifying Lovecraftian entities that will further test your sanity. Additionally, the developers might introduce new playable character archetypes, expanding the Conquistador roster with unique starting traits or specialized gear. Free updates could also bring highly requested quality-of-life features, new weather dynamic systems that alter the jungle's hostility, and seasonal events that introduce limited-time cosmic horror phenomena, ensuring the cooperative expeditions remain fresh and terrifying for years. |
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| Graphics & Visual Fidelity | |
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Leveraging modern rendering technologies, The Mound: Omen of Cthulhu presents a visually stunning and deeply unsettling world. The game beautifully captures the dense, wet, and ancient aesthetic of the South American Valdivian rainforest. High-fidelity textures bring the rotting wood, slick mud, and creeping vines to life, creating an intensely claustrophobic environment where danger could be lurking behind any tree. The lighting system is particularly crucial; players must rely on the warm, flickering glow of primitive torches and lanterns to push back the oppressive, volumetric darkness. As the Lovecraftian elements take hold, the visuals begin to distort, reflecting the K'nyanians' ability to biologically modify life and alter reality. The creature designs are a grotesque fusion of natural flora and cosmic horror, guaranteeing that the visual experience is both breathtakingly beautiful and fundamentally repulsive. |
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| Audio & Soundtrack | |
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Audio design plays a monumental role in cultivating the cosmic horror of The Mound: Omen of Cthulhu. The developers have masterfully recreated the oppressive soundscape of the Valdivian temperate rainforest. Every rustling leaf, snapping twig, and distant animal call is designed to keep players perpetually paranoid. Sound is also a crucial gameplay mechanic; the jungle is highly reactive to noise. The deafening blast of a musket not only shatters the eerie silence but serves as a beacon, waking unpredictable, monstrous threats. The musical score leans heavily into Lovecraftian dread, utilizing atonal strings, deep percussive thrums, and unsettling ambient drones that swell as your character's sanity begins to slip. This dynamic audio system ensures that the fear is as much auditory as it is visual, making the unseen horrors just as terrifying as the visible ones. |
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| User Interface (UI/UX) | |
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The user interface in this Lovecraftian adventure is meticulously designed to immerse players in the dread of the Conquistador era while providing essential survival data. To maintain the claustrophobic and terrifying atmosphere, the HUD is kept minimal. Instead of intrusive minimaps or glowing objective markers, players must rely on environmental cues and their own spatial awareness to navigate the ever-changing jungle. Key UI elements include a subtle sanity meter that visualizes the mental toll the cursed jungle and K'nyanian horrors are taking on your character. An ammunition counter highlights the extreme scarcity of your gunpowder, emphasizing that every shot must count. Inventory management screens are designed to facilitate the rapid sharing of resources between cooperative partners, ensuring that crucial healing items or torches can be distributed seamlessly during moments of high panic. |
The UI is designed to be immersive, with a focus on exploration and survival. It features a minimalist HUD with health and stamina indicators, a compass, and a quest log presented in a period-appropriate style, like a government-issue file or a personal diary. |
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While survival horror games are traditionally punishing, modern development standards dictate a robust suite of accessibility options to ensure all players can enjoy the cosmic dread. ACE Team is expected to include comprehensive subtitle settings, allowing players to adjust font size, color, and background opacity for all dialogue and crucial environmental sound cues. Visual accessibility features will likely encompass various colorblind modes to help distinguish important loot, aggressive enemies, and cooperative teammates against the lush green and dark brown backdrops of the jungle. Motor accessibility can be supported through fully remappable controls on both keyboards and gamepads, as well as toggle options for actions that typically require holding a button, such as aiming heavy muskets or sprinting. These features ensure that the terrifying challenge comes from the gameplay, not the interface. |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High settings at 1080p resolution, aiming for a consistent 60 FPS. (Note: No official recommended spec has been released as of July 2025, this is an extrapolation).) CPU: Extrapolated desktop CPU for a smooth 1080p/60FPS experience. CPU (Laptop): Mid-range to high-end laptop CPUs that should deliver a solid 60 FPS at 1080p. GPU: Extrapolated desktop GPUs for high settings at 1080p, based on performance benchmarks of other modern titles. GPU (Laptop): Capable laptop GPUs for a high-quality 1080p/60 FPS experience. The RTX 4060 Laptop is a strong modern choice. RAM: 16GB of RAM is recommended, and running it in dual-channel mode will improve performance. Storage: An SSD is strongly recommended for this tier to ensure fast loading and asset streaming. | |
| — | memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600 developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4060 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Recommended (High Settings, 60 FPS) CPU: Higher single-core speeds provide better frame pacing when multiple players are firing muskets simultaneously. CPU (Laptop): Solid 8-core mobile CPU for stable networking and physics. GPU: Sufficient rasterization muscle for 1080p 60fps with high volumetric settings. GPU (Laptop): Comfortably handles 1080p High with upscaling technologies. RAM: Ideal for smooth background asset streaming and hosting local co-op sessions. Storage: Fast loading times when returning to the Galleon after a failed expedition. | |
memoryCPU: Intel Core i7-9700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600 XT laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 4050 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) (Low to Medium settings at 1080p resolution.) CPU: This is the official minimum desktop CPU required to play the game. CPU (Laptop): Estimated mid-range laptop CPUs for a playable experience at lower settings. GPU: The official minimum desktop GPU. A card with at least 6GB of VRAM is specified. GPU (Laptop): Estimated laptop GPUs for a minimum playable experience. The RTX 2060 Mobile should offer comparable performance to its desktop counterpart. RAM: 16GB of RAM is the official minimum requirement, which is higher than the typical 8GB minimum for many other titles. Storage: An SSD is highly recommended for better loading times. | |
| — | memoryCPU: Intel Core i5-9400F or AMD equivalent developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD equivalent laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop (4GB). layersRAM: 16 GB saveStorage (Tier): 60 GB HDD/SSD (SSD Recommended) |
| 1080p (Full HD) - Minimum (Low Settings, 30 FPS) CPU: Provides enough processing power to handle the basic cooperative networking and AI pathfinding. CPU (Laptop): Entry-level mobile processor capable of 30 FPS if thermal limits are respected. GPU: 6GB of VRAM is the minimum to load the dense texture pools of the Valdivian rainforest. GPU (Laptop): Will require DLSS set to 'Performance' to maintain smooth framerates in heavy combat. RAM: Absolute minimum to run the OS and game; expect minor stuttering. Storage: HDD not supported due to high streaming demands of the environment. | |
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 580 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (60W+) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High settings at 1440p resolution with a target of 60 FPS.) CPU: A strong modern desktop CPU is recommended to maintain a smooth 60 FPS at 1440p. CPU (Laptop): High-performance laptop CPUs are recommended for a consistent 1440p experience. GPU: Desktop GPUs capable of delivering a solid 1440p/60FPS experience. A hypothetical future RTX 5060 Ti would be ideal for this tier. GPU (Laptop): A powerful laptop GPU is needed for a smooth 1440p experience. A future RTX 5060 Laptop would likely excel at this resolution. RAM: 16GB RAM should be sufficient, but 32GB is recommended for the smoothest 1440p gaming. Storage: An NVMe SSD is recommended for the best loading times at 1440p. | |
| — | memoryCPU: Intel Core i5-13600K / AMD Ryzen 5 7600X or newer developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB). (Future-proof: RTX 5060 Ti) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1440p (QHD/2K) - Recommended (High Settings, 60 FPS) CPU: Modern architecture reduces bottlenecks, keeping GPU utilization high. CPU (Laptop): Excellent multi-core performance for managing co-op synchronization at higher resolutions. GPU: Needed to push 1440p resolution alongside the game's intensive atmospheric rendering. GPU (Laptop): Can sustain 1440p at 60 FPS using DLSS Quality. RAM: Standard requirement for modern gaming. Storage: Crucial for high-resolution asset streaming. | |
memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT laptop_macCPU (L): AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Epic Settings, 60 FPS) CPU: Top-tier CPUs needed to eliminate any stuttering during massive reality-warping events. CPU (Laptop): Desktop-class mobile replacement processor. GPU: Mandatory for native 4K rendering with all post-processing horror effects maxed out. GPU (Laptop): The highest tier mobile GPU is required to sustain 4K Epic settings. RAM: Ensures no memory swapping occurs during massive particle and foliage rendering. Storage: Maximum bandwidth for instant texture loads in the jungle. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, High settings, ~60 FPS) (High settings at 2160p (4K) resolution, aiming for 60 FPS.) CPU: A high-end desktop CPU is recommended to avoid bottlenecks when gaming at 4K. CPU (Laptop): Top-tier laptop CPUs are necessary to pair with a powerful GPU for 4K gaming. GPU: High-end desktop GPUs are required to run the game at 4K with high settings and a stable 60 FPS. A future RTX 5080 would provide a more comfortable experience. GPU (Laptop): The most powerful laptop GPUs are needed for a 4K gaming experience. Performance will be heavily dependent on the laptop's power and thermal limits. RAM: 32GB of RAM is recommended for a stable and fluid 4K experience. Storage: A fast NVMe SSD is highly recommended to minimize loading times at 4K. | |
| — | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D or newer developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB). (Future-proof: RTX 5080) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
| Spec: 50 GB Available Space Note: An NVMe SSD is strongly recommended to eliminate streaming hitches when reality seamlessly shifts around the players. Type: Unknown | Spec: 60 GB available space (SSD Recommended) Note: While not listed as strictly mandatory in all sources, an SSD is highly recommended for faster loading times and to minimize asset streaming stutter while traversing the open world. At least 60 GB of free space is required. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 64-bit Explanation: Required for DirectX 12 compatibility and advanced memory management. | Spec: Windows 10 (64-bit) or later Explanation: A 64-bit version of Windows 10 is required. Windows 11 is fully supported and recommended for newer hardware. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Necessary for optimal performance, utilizing modern rendering features for the dense foliage and lighting. | Spec: DirectX 12 Explanation: The official requirement is DirectX 12, which the game's Asura Engine utilizes for rendering. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Mound: Omen of Cthulhu Specifically
For Atomfall Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.