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The Legend of Khiimori vs Subnautica 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 3, 2026 | May 14, 2026 |
| Developer | |
| Aesir Interactive / NightinGames | Unknown Worlds Entertainment |
| Publisher | |
| Mindscape | Krafton |
| Genre(s) | |
| Open-World Action-Adventure, Survival Simulation | Survival, Action-Adventure, Open World |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen | Teen |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
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| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tied to 'Prestige' and horse training. Horses have five core stats: Strength, Agility, Endurance, Balance, and Spirit. These are improved by performing specific tasks, such as riding through deep snow to increase Endurance or jumping obstacles to boost Spirit. Naraa can also unlock perks like 'Taming Expert' and 'Master Trader' using Skill Points earned from successful courier contracts. |
Progression in Subnautica 2 is driven by a deep, rewarding crafting and upgrade system rather than traditional character leveling. You begin with a basic fabricator and a survival knife, scrounging for titanium and organic materials to craft essential life-support gear. As you scan fragments of destroyed Alterra technology scattered across the ocean floor, you unlock blueprints for advanced equipment. Key upgrades include high-capacity O2 tanks, thermal-resistant diving suits, and reinforced depth modules for your vehicles. The base-building aspect has been massively expanded; players can now construct intricate underwater habitats complete with functional dive elevators, multi-tier moonpools, and automated resource gatherers. Co-op integration means that upgrades can be shared or specialized, allowing one player to focus on base engineering while another upgrades their combat and exploration tools. Mastery of the tech tree is the only way to conquer the abyssal depths. |
| public World & Exploration | |
| World & Level Design | |
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The world is a massive, seamless open-world divided into distinct biomes: Open Grassland Steppes, Snowy Highland Mountains, Dense Forests, and Scorching Deserts. Navigation is physical; players use a literal piece of parchment paper and landmarks rather than a digital HUD. The terrain is dynamic, with physics-based mud and snow that directly impacts travel speed and horse safety. |
Subnautica 2 introduces a map significantly larger and denser than its predecessors, fully leveraging the power of Unreal Engine 5. The underwater topography is designed with extreme verticality in mind, featuring sprawling shallow coral reefs that serve as safe havens, giving way to plunging, lightless trenches where the true horrors lie. Biomes are incredibly diverse, featuring dense kelp-like forests, volcanic thermal vents, and bioluminescent crystalline caves that provide essential resources. The transition between these zones is seamless, requiring players to constantly upgrade their pressure suits and submersibles to survive the crushing depths. New environmental hazards, such as shifting underwater currents, toxic brine pools, and sudden temperature drops, make map traversal a puzzle in itself. The map also includes intricate cavern systems and alien facilities hidden deep beneath the sea floor, encouraging meticulous exploration while instilling a constant sense of claustrophobia and thalassophobia. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Currently a single-player focused experience. Community requests for co-op 'Caravan' modes are being monitored by developers, but not currently in the EA build. |
Subnautica 2 completely revolutionizes the franchise by introducing fully integrated, but entirely optional, 4-player cooperative multiplayer. Built from the ground up for multiplayer functionality, the game utilizes a drop-in/drop-out system where friends can join your hosted world at any time. There are no multiplayer-exclusive features; the entire narrative campaign and all base-building mechanics are accessible whether you are solo or grouped. Co-op gameplay allows for synergistic survival: players can operate multi-station submersibles together, coordinate complex resource-gathering expeditions, and utilize new mechanics like the expanded dive elevators. The developers have brilliantly blended first-person and third-person animations, ensuring that watching your friends swim, build, and panic feels natural and immersive. However, for purists who prefer the crushing isolation of the original game, the solo experience remains perfectly intact and highly recommended. |
| extension Editions & DLC | |
| Available Editions | |
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Currently in Steam Early Access ($29.99). The Kickstarter successfully funded various tiers, including digital artbooks and soundtrack access. Full 1.0 release is planned for PS5, Xbox Series X/S, and Nintendo Switch 2. |
Subnautica 2 launches initially into Early Access on May 14, 2026, across PC (Steam and Epic Games Store) and Xbox Series X/S. The Early Access edition is priced very competitively at $29.99, providing players with the core survival experience, initial biomes, and fully functional 4-player co-op from day one. Unknown Worlds Entertainment has been explicitly clear regarding their monetization strategy: despite confusing reports from publisher Krafton, the game is absolutely not a 'Games-as-a-Service' title. There are zero battle passes, no seasonal subscriptions, and no microtransaction stores for crucial gameplay elements. Instead, the developers are adopting the same highly praised model used in previous games: a flat entry fee followed by years of continuous, massive free updates that expand the story, add new leviathans, and refine mechanics based heavily on community feedback during the Early Access phase. |
| Post-Launch Content / DLC | |
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The Early Access roadmap includes Falconry, wild horse taming, traditional Mongolian Horse Racing, a Peaceful Mode, and additional biomes. Major patches like 0.5.3 have already expanded stable capacity and fixed game-breaking bugs. |
The Early Access period for Subnautica 2, projected to last between two to three years, acts as a continuous stream of post-launch content. Unknown Worlds has laid out a comprehensive roadmap detailing major biome additions, vehicle introductions, and narrative expansions. The very first major post-launch update will introduce 'The Collector,' a massive, terrifying squid leviathan, and open up its abyssal lair for players brave enough to explore it. Future updates will progressively unlock the mysteries of the rogue CICADA AI and introduce new tiers of base-building components. The developer has firmly rejected the 'live service' moniker; all of these massive content drops will be entirely free for anyone who owns the base game. Paid DLC expansions, similar to 'Below Zero,' will only be considered years after the 1.0 release is fully polished and delivered. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 5 using Lumen and Nanite. Features realistic horse coat rendering, dynamic terrain deformation (mud/snow), and breathtaking volumetric weather systems. |
Subnautica 2 abandons the Unity engine of its predecessors in favor of a full leap to Unreal Engine 5, resulting in a staggering generational jump in graphical fidelity. The implementation of UE5's Lumen global illumination completely transforms underwater lighting; sunlight realistically diffuses and scatters through the water column, creating authentic depth and darkness in the abyssal zones. Bioluminescent flora and fauna cast dynamic, terrifying shadows across the ocean floor. The Nanite geometry system allows for incredibly dense coral reefs and intricate alien ruins without suffering from texture pop-in. Fluid dynamics have been entirely rewritten, meaning water displacement, bubble physics, and vehicle wakes look remarkably realistic. The volumetric fog effectively simulates the terrifying murkiness of the deep ocean, ensuring that you never truly know what is lurking just beyond your field of vision. |
| Audio & Soundtrack | |
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The soundtrack features traditional Mongolian instruments like the Morin Khuur (horsehead fiddle) and Shagai (sheep knuckle bones). Collaborations with the band Khukh Mongol and master Zolzaya Boldbaatar provide a dynamic, atmospheric score. |
Audio is the most critical element of terror and immersion in Subnautica 2. The soundscape is meticulously crafted to exploit the human fear of the unseen deep. Ambient audio shifts dynamically based on depth and biome; the comforting sounds of shallow water splashing give way to oppressive, low-frequency hums and the groaning of metal under immense pressure as you descend. The roar of a distant leviathan is directionally mapped using advanced spatial audio, creating a sense of dread long before the creature appears on screen. The soundtrack seamlessly blends atmospheric synth-wave with tense, pulsating orchestral scores that react to player actions, such as entering a new biome or triggering an aggressive predator. The voice acting for the rogue CICADA AI adds a chilling, psychological layer to the isolation, making the auditory experience an absolute masterpiece. |
| User Interface (UI/UX) | |
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Minimalist HUD to focus on immersion. Includes a physical map object, horse wellbeing meters (6 bars), and cargo balance indicators. Quality of Life toggles allow players to disable slow-motion collection effects. |
The User Interface in Subnautica 2 remains highly diegetic, utilizing the player's PDA (Personal Digital Assistant) as the central hub for inventory management, blueprints, and lore databanks. The HUD is designed to be as minimalist as possible, ensuring the breathtaking underwater vistas of Unreal Engine 5 are never obscured. Health, oxygen, hunger, and thirst meters sit discreetly in the corner, with dynamic visual and audio warnings triggering as levels deplete. The quick-slot system has been refined to allow for faster, more intuitive tool swapping, which is crucial during sudden leviathan attacks. Base building menus have received a massive overhaul, featuring a holographic projection system that allows players to visualize and snap together complex habitat modules before committing resources. Accessibility options also allow for extensive UI scaling and colorblind modes to accommodate all players. |
| Accessibility Options | |
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Includes dual-language audio (English/Mongolian), rebindable keys, gamepad haptic feedback adjustment, and a 'virtual cursor' for easier menu navigation on controllers. |
Unknown Worlds has made significant strides in ensuring Subnautica 2 is accessible to a wide audience without compromising its survival mechanics. The game features highly customizable difficulty settings; players can toggle hunger and thirst requirements independently of oxygen constraints, or utilize a full Creative Mode to focus purely on base building without fear of death. Subtitles are robust, offering speaker identification, size scaling, and background opacity adjustments. For players with thalassophobia, there are options to adjust the water's clarity and reduce the intensity of sudden predator jump-scares, though the developers note this fundamentally alters the intended experience. Comprehensive colorblind filters adjust the UI and important resource nodes to ensure visibility, and full control remapping is available on both keyboards and controllers to accommodate various physical mobility needs. |
| video_library Media Links | |
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| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High / 60 FPS) CPU: Stable performance during intensive weather effects and spirit combat. CPU (Laptop): High core count manages background breeding and simulation systems. GPU: Allows for high-fidelity horse coat textures and volumetric fog. GPU (Laptop): Frame generation helps significantly in dense forest biomes. RAM: Sufficient for current EA build. Storage: Recommended for fast fast-travel and map loading. | |
memoryCPU: Intel i7-10700K / AMD Ryzen 7 3800X developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT laptop_macCPU (L): Intel i7-12700H / Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4060 Laptop (100W+) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low-Medium / 30 FPS) CPU: Base requirement to handle the system-driven world and animal AI. CPU (Laptop): Ensures the complex physics-based movement doesn't lag. GPU: Entry level for UE5 at 1080p with moderate settings. GPU (Laptop): VRAM is the primary bottleneck; 6GB is the absolute floor. RAM: Standard for modern open-world titles. Storage: Mandatory. | |
memoryCPU: Intel i7-8700K / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GTX 1660 (6GB) / AMD RX 5600 XT laptop_macCPU (L): Intel i5-11400H / Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop (6GB) layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (60W+) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - High Performance (Ultra / 60 FPS) CPU: DDR5 support recommended for 1440p asset streaming. CPU (Laptop): Peak mobile performance for UE5. GPU: Handles Ultra textures and Lumen lighting smoothly. GPU (Laptop): Ideal for high-refresh 1440p gaming. RAM: Reduces hitching in Corrupted Zones. Storage: Optimal for UE5 streaming. | |
memoryCPU: Intel i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7800 XT laptop_macCPU (L): Intel i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe Gen4 | — |
| 1440p (QHD/2K) - Recommended (High Settings, 60 FPS) CPU: Modern architecture reduces bottlenecks. CPU (Laptop): Provides excellent multi-core performance. GPU: Needed to push 1440p resolution alongside UE5 features. GPU (Laptop): Can sustain 1440p using upscaling technologies. RAM: Standard requirement for modern gaming. Storage: Crucial for asset streaming at higher resolutions. | |
| — | memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Epic Settings, 60 FPS) CPU: Top-tier CPUs needed to eliminate any stuttering. CPU (Laptop): Desktop-class mobile replacement processor. GPU: Mandatory for 4K rendering with Lumen enabled. GPU (Laptop): The only mobile GPU capable of native 4K Ultra in UE5. RAM: Ensures no memory swapping occurs during massive base loads. Storage: Maximum bandwidth for instant texture loads. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen 4 NVMe SSD |
| 2160p (UHD/4K) - 4K Cinematic (Ultra / 60 FPS (DLSS Balanced)) CPU: X3D V-Cache helps with the massive open-world draw calls. CPU (Laptop): The strongest available mobile CPU. GPU: Native 4K is extremely taxing; DLSS/FSR is still recommended for 60FPS. GPU (Laptop): The only mobile GPU for 4K Ultra. RAM: Necessary for 4K asset buffers. Storage: Fastest available storage. | |
memoryCPU: Intel i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe Gen4 | — |
| save Overall Storage | |
| Spec: 60 GB SSD Space Note: HDD usage will lead to severe asset pop-in and horse animation stuttering. Type: SSD | Spec: 50 GB Available Space Note: An NVMe SSD is strongly recommended to eliminate texture streaming hitches when loading new biomes. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64-bit) Explanation: Windows 11 is recommended for better thread scheduling on modern hybrid CPUs. | Spec: Windows 10/11 64-bit Explanation: Required to handle modern DirectX 12 Ultimate APIs and memory allocation for UE5. |
| gamepad DirectX Version | |
| Spec: DirectX 12 (Shader Model 6.6) Explanation: Required for the advanced rendering techniques used in the Mongolian steppes. | Spec: DirectX 12 Explanation: Essential for Unreal Engine 5 features like Lumen and Nanite. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Legend of Khiimori Specifically
For Subnautica 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.