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The Guild 1 Remake: Europa 1410 vs S.T.A.L.K.E.R. 2: Heart of Chornobyl
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 17, 2026 | Sep 5, 2024 |
| Developer | |
| Ashborne Games | GSC Game World |
| Publisher | |
| THQ Nordic | GSC Game World |
| Genre(s) | |
| Medieval Economic Simulation, Dynasty Management, RPG | First-Person Shooter, Survival Horror, Open World, Post-Apocalyptic, RPG-lite |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ (Expected) |
| Avg. User Rating | |
| 3.7 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Characters develop across primary RPG attributes including Rhetoric, Bargaining, Craftsmanship, Dexterity, and Constitution. Gaining experience through business operations and public offices unlocks Talent Trees that improve workshop efficiency, reduce raw material costs, enhance marital fertility, or increase court trial persuasion. Workshops themselves feature tiered upgrades, enabling players to expand employee capacity, install security guards against burglaries, and automate delivery routes. |
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| public World & Exploration | |
| World & Level Design | |
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The game features several sprawling, authentic historical cities across Central Europe, each distinct in architectural flavor and economic supply chains. Kuttenberg is renowned for silver mining and heavy metallurgy, Nuremberg thrives on continental merchant routes and craft workshops, while Prague serves as a majestic imperial capital with intense political intrigue. Each city map includes surrounding rural villages, logging camps, river trade ports, and bandit-infested highways connecting trade hubs. |
S.T.A.L.K.E.R. 2 will feature a seamless open world of approximately 64 sq km, one of the largest in gaming. It will encompass iconic locations from previous games (e.g., Pripyat, Chornobyl NPP, Red Forest, Cordon - TBD if all are present or reimagined) as well as new, unexplored territories within the Exclusion Zone. The world will be dynamic, with the A-Life 2.0 system simulating life for factions and mutants independently of the player. Expect diverse biomes from irradiated wastelands and dense forests to underground laboratories and abandoned urban areas. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The Guild 1 Remake: Europa 1410 supports both deep single-player sandbox campaigns and competitive online multiplayer for up to 16 players per match. In multiplayer, human players compete for the same finite market shares, intermarry dynasties, form political voting blocs on town councils, and wage shadow wars against rival businesses. |
A free multiplayer update is planned for release after the main game. Details are scarce, but it's expected to include PvP modes. Co-operative elements or a standalone mode like the once-planned S.T.A.L.K.E.R. Online (focused on raids) are speculative but possible. |
| extension Editions & DLC | |
| Available Editions | |
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The Guild 1 Remake: Europa 1410 launched into Steam Early Access on September 17, 2026, with a standard retail price of $29.99 USD (discounted by 34% to $19.79 USD during its introductory launch promotion). THQ Nordic also announced a Digital Deluxe Edition upgrade path planned for the 1.0 commercial launch, which will bundle an authentic medieval soundtrack, digital artbook, and exclusive dynasty heraldry packs. |
Multiple editions have been announced: Standard, Deluxe (digital artbook, soundtrack, extra side quests, costumes/weapon skins), Ultimate (Deluxe content + Season Pass with future DLCs, more costumes/weapon skins), and physical Collector's Edition (Ultimate content + SteelBook, artbook, stalker figurine, letter, map, patches, keychain, etc.). |
| Post-Launch Content / DLC | |
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The official Early Access roadmap outlines major updates leading to version 1.0. High-priority planned additions include the implementation of the Moneylender and Trader professions, expanded Hanseatic trade leagues, an expanded courtroom trial system, seasonal guild festivals, and modding tool integration via Steam Workshop. |
A Season Pass is confirmed for higher editions, indicating plans for multiple DLCs, likely including story expansions, new areas, weapons, and potentially game modes. A free multiplayer update is also planned after release. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 5, the game showcases lush European countryside environments, authentic Gothic and Romanesque half-timbered architecture, dynamic volumetric weather (including heavy snowfall and autumn rain), and realistic day/night lighting cycles that illuminate cobblestone streets with torchlight and lantern glow. |
Developed on Unreal Engine 5, S.T.A.L.K.E.R. 2 aims for cutting-edge photorealistic visuals. It will leverage UE5 features like Nanite (virtualized micropolygon geometry for extreme detail) and Lumen (fully dynamic global illumination and reflections). Expect highly detailed environments, realistic weather systems, advanced lighting, and detailed character/mutant models. Motion capture and photogrammetry are being used extensively. |
| Audio & Soundtrack | |
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Features a rich period-authentic medieval soundtrack performed with historical instruments such as lutes, hurdy-gurdies, shawms, and pipe organs. Ambient soundscapes dynamically reflect urban prosperity—ranging from the rhythmic clanging of smithy anvils and bustling market chatter to ominous tavern whispers and tavern fiddlers. |
Expected to feature an atmospheric and melancholic soundtrack, possibly by MoozE (composer for previous S.T.A.L.K.E.R. games) or similar artists, blending ambient electronic, industrial, and folk elements. Immersive sound design is a hallmark, with distinct anomaly sounds, mutant roars, weapon effects, and the oppressive ambience of the Zone (wind, Geiger counter clicks, distant gunfire). |
| User Interface (UI/UX) | |
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The UI pays homage to the original Europa 1400 parchment-and-wood aesthetic while incorporating modern quality-of-life improvements. Key interfaces include the Ledger Dashboard for tracking dynamic profit margins and logistics schedules, the Civic Office Tree showcasing council vacancies and voter allegiances, and detailed trade flow heatmaps highlighting resource deficits across city gates. |
Expected to be immersive and diegetic where possible, fitting the S.T.A.L.K.E.R. aesthetic. HUD will likely display health, stamina, radiation levels, ammo, equipped detectors, and time. PDA will be crucial for map, inventory, quests, and information. Dynamic indicators for hunger, thirst, sleep, and bleeding are staples of the series. |
| Accessibility Options | |
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Accessibility accommodations include customizable simulation speed controls (pause, 1x, 2x, 4x), automated production and transport delegation for players seeking a high-level strategic focus, scalable UI and font options, customizable keybindings, and color-coded market trend indicators for colorblind accessibility. |
To Be Determined (TBD). Modern AAA games typically include a range of accessibility options, so it's likely S.T.A.L.K.E.R. 2 will offer features like customizable controls, subtitle options, UI scaling, and potentially gameplay modifiers, though specifics are unconfirmed. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | N/A |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS)) CPU: High clock speeds and multi-core headroom ensure smooth framerates even at 4x simulation speeds. CPU (Laptop): Robust mobile gaming CPUs capable of managing complex background trade caravans. GPU: Easily achieves a fluid 60 FPS at High presets with detailed dynamic lighting. GPU (Laptop): Delivers flawless 1080p performance with excellent thermal headroom. RAM: Recommended for multi-generational campaigns with extensive market logging. Storage: Guarantees near-instantaneous interior-to-street view transitions. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): High-end laptop CPUs needed due to UE5 and A-Life 2.0. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance-focused laptop GPUs. 8GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (Low-to-Medium Preset, 1080p (30-45 FPS)) CPU: Provides 6 physical cores to handle basic agent scheduling and economic simulations. CPU (Laptop): Mainstream mobile processors capable of maintaining baseline stability at 1080p. GPU: Provides the required VRAM buffer to render medieval street scenes with modern shaders. GPU (Laptop): Ensures smooth 1080p playback with medium graphical settings. RAM: Mandatory baseline to prevent memory paging stutters as city populations expand. Storage: SATA SSD is the baseline requirement; NVMe is preferred. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB/80W+) / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU. A-Life 2.0 might push this higher. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB VRAM crucial. RAM: 8GB absolute minimum, but 16GB stated as highly recommended even for minimum. Storage: SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-7600K or AMD Ryzen 5 1600X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a more realistic minimum for a stable experience.** layersRAM: 8 GB saveStorage (Tier): 150 GB SSD |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (60+ FPS)) CPU: Large L3 cache eliminates simulation bottlenecks when rendering massive municipal assemblies. CPU (Laptop): Top-tier mobile gaming processors designed for high-resolution simulation games. GPU: Provides the required memory bandwidth for crisp 1440p textures and high-fidelity shadow maps. GPU (Laptop): Effortlessly drives 1440p high settings across bustling town centers. RAM: Ideal memory pool for large-scale economic simulations. Storage: Maximizes direct asset loading throughput. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 30 GB PCIe 4.0 NVMe SSD | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling likely needed) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) (Estimated) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HS/HX or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Ultra Preset, 4K (60 FPS)) CPU: Flagship processor performance ensuring maximum draw-call throughput at 4K. CPU (Laptop): Desktop-class mobile CPUs delivering peak computational performance. GPU: Raw rendering muscle needed to power native 4K medieval urban environments with maximum foliage and shadows. GPU (Laptop): The premier mobile GPU capable of driving 4K simulation settings. RAM: Ensures zero system paging when managing multi-city business empires. Storage: Fastest available storage for instantaneous save loading and asset caching. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 30 GB High-Speed Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute flagship laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits. Aggressive upscaling mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
| Spec: 30 GB available space (SSD required) Note: Solid-state storage is necessary to stream high-resolution textures and architectural models without hitching. Type: SSD | Spec: 150 GB available space (SSD Required). Note: An NVMe SSD is mandatory for the intended experience due to the seamless open world and UE5's asset streaming capabilities (Nanite). Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required for modern 64-bit process memory management and DirectX 12 compatibility. | Spec: Windows 10, Windows 11 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Mandatory to interface with Unreal Engine 5's modern rendering pipelines. | Spec: DirectX 12 Ultimate (Expected for full feature set) Explanation: DirectX 12 is listed, Ultimate likely needed for features like advanced ray tracing (if implemented beyond Lumen) or mesh shaders. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Guild 1 Remake: Europa 1410 Specifically
For S.T.A.L.K.E.R. 2: Heart of Chornobyl Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.