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The Guild 1 Remake: Europa 1410 vs Dead Island 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 17, 2026 | Apr 21, 2023 |
| Developer | |
| Ashborne Games | Dambuster Studios |
| Publisher | |
| THQ Nordic | Deep Silver |
| Genre(s) | |
| Medieval Economic Simulation, Dynasty Management, RPG | Action RPG, Survival Horror, First-Person Melee Combat, Zombie |
| Engine | |
| Unreal Engine 5 | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 3.7 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Characters develop across primary RPG attributes including Rhetoric, Bargaining, Craftsmanship, Dexterity, and Constitution. Gaining experience through business operations and public offices unlocks Talent Trees that improve workshop efficiency, reduce raw material costs, enhance marital fertility, or increase court trial persuasion. Workshops themselves feature tiered upgrades, enabling players to expand employee capacity, install security guards against burglaries, and automate delivery routes. |
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| public World & Exploration | |
| World & Level Design | |
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The game features several sprawling, authentic historical cities across Central Europe, each distinct in architectural flavor and economic supply chains. Kuttenberg is renowned for silver mining and heavy metallurgy, Nuremberg thrives on continental merchant routes and craft workshops, while Prague serves as a majestic imperial capital with intense political intrigue. Each city map includes surrounding rural villages, logging camps, river trade ports, and bandit-infested highways connecting trade hubs. |
Dead Island 2 features a semi-open world structure, divided into several distinct, large districts of Los Angeles rather than one single seamless map. These districts unlock progressively and are connected by loading screens. Iconic locations include Bel-Air, Beverly Hills, The Halperin Hotel, Monarch Studios, Venice Beach, Santa Monica Pier, Ocean Avenue, and Hollywood Boulevard. Each district is densely packed with detail, interiors to explore, and environmental storytelling. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The Guild 1 Remake: Europa 1410 supports both deep single-player sandbox campaigns and competitive online multiplayer for up to 16 players per match. In multiplayer, human players compete for the same finite market shares, intermarry dynasties, form political voting blocs on town councils, and wage shadow wars against rival businesses. |
Features a drop-in/drop-out online cooperative mode for up to 3 players. Players can team up to play through the main story campaign and side quests together. Loot and progression are handled on an individual basis for most items, while quest progression is tied to the host. There are no competitive multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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The Guild 1 Remake: Europa 1410 launched into Steam Early Access on September 17, 2026, with a standard retail price of $29.99 USD (discounted by 34% to $19.79 USD during its introductory launch promotion). THQ Nordic also announced a Digital Deluxe Edition upgrade path planned for the 1.0 commercial launch, which will bundle an authentic medieval soundtrack, digital artbook, and exclusive dynasty heraldry packs. |
Available in Standard Edition, Deluxe Edition (Golden Weapons Pack, Character Pack 1 & 2 - unique costumes/weapons), Gold Edition (Deluxe content + Expansion Pass for two major post-launch story expansions), and HELL-A Edition (physical collector's edition with Gold Edition content, SteelBook, Venice Beach travel map, character pins, patches, weapon pack). |
| Post-Launch Content / DLC | |
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The official Early Access roadmap outlines major updates leading to version 1.0. High-priority planned additions include the implementation of the Moneylender and Trader professions, expanded Hanseatic trade leagues, an expanded courtroom trial system, seasonal guild festivals, and modding tool integration via Steam Workshop. |
An Expansion Pass is available, promising two major post-launch story expansions: 'Haus' (released October 2023, set in a Malibu techno-death cult billionaire's villa) and 'SoLA' (released April 2024, set during a Californian music festival). Various cosmetic packs and weapon packs have also been released. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 5, the game showcases lush European countryside environments, authentic Gothic and Romanesque half-timbered architecture, dynamic volumetric weather (including heavy snowfall and autumn rain), and realistic day/night lighting cycles that illuminate cobblestone streets with torchlight and lantern glow. |
Developed on Unreal Engine 4, Dead Island 2 showcases a vibrant and gore-filled depiction of Los Angeles. It features detailed environments, realistic character models, and the proprietary 'FLESH' system, which allows for highly detailed and procedural dismemberment of zombies. The game balances sunny California aesthetics with gruesome horror elements. |
| Audio & Soundtrack | |
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Features a rich period-authentic medieval soundtrack performed with historical instruments such as lutes, hurdy-gurdies, shawms, and pipe organs. Ambient soundscapes dynamically reflect urban prosperity—ranging from the rhythmic clanging of smithy anvils and bustling market chatter to ominous tavern whispers and tavern fiddlers. |
Features a dynamic soundtrack that blends intense action cues with atmospheric horror themes, often with a pulpy, B-movie vibe. Licensed tracks sometimes feature. Sound design emphasizes visceral gore effects (FLESH system), distinct zombie vocalizations, impactful weapon sounds, and the ambient sounds of a ruined Los Angeles. |
| User Interface (UI/UX) | |
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The UI pays homage to the original Europa 1400 parchment-and-wood aesthetic while incorporating modern quality-of-life improvements. Key interfaces include the Ledger Dashboard for tracking dynamic profit margins and logistics schedules, the Civic Office Tree showcasing council vacancies and voter allegiances, and detailed trade flow heatmaps highlighting resource deficits across city gates. |
First-person HUD displaying health, stamina, Fury mode meter, equipped weapon/curveball, and objective markers. A compass aids navigation. Inventory, skill cards, crafting, and quest logs are accessed via menus. Weapon wheel for quick selection. Health and status effects are also indicated by screen effects. |
| Accessibility Options | |
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Accessibility accommodations include customizable simulation speed controls (pause, 1x, 2x, 4x), automated production and transport delegation for players seeking a high-level strategic focus, scalable UI and font options, customizable keybindings, and color-coded market trend indicators for colorblind accessibility. |
Offers a range of accessibility options, including customizable controls (PC), subtitle and caption customization (size, background, speaker names), options for aim assist, options to change QTEs to holds, colorblind modes, options to reduce camera motion/head bob, and various audio/visual cues. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS)) CPU: High clock speeds and multi-core headroom ensure smooth framerates even at 4x simulation speeds. CPU (Laptop): Robust mobile gaming CPUs capable of managing complex background trade caravans. GPU: Easily achieves a fluid 60 FPS at High presets with detailed dynamic lighting. GPU (Laptop): Delivers flawless 1080p performance with excellent thermal headroom. RAM: Recommended for multi-generational campaigns with extensive market logging. Storage: Guarantees near-instantaneous interior-to-street view transitions. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low-to-Medium Preset, 1080p (30-45 FPS)) CPU: Provides 6 physical cores to handle basic agent scheduling and economic simulations. CPU (Laptop): Mainstream mobile processors capable of maintaining baseline stability at 1080p. GPU: Provides the required VRAM buffer to render medieval street scenes with modern shaders. GPU (Laptop): Ensures smooth 1080p playback with medium graphical settings. RAM: Mandatory baseline to prevent memory paging stutters as city populations expand. Storage: SATA SSD is the baseline requirement; NVMe is preferred. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB/80W+) / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 70 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Stronger quad-core or hex-core recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB VRAM recommended even for minimum. RAM: Minimum RAM requirement (higher than typical for minimum). Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i7-7700HQ or AMD FX-9590 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2600H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a much better starting point for a smoother experience.** layersRAM: 10 GB saveStorage (Tier): 70 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (60+ FPS)) CPU: Large L3 cache eliminates simulation bottlenecks when rendering massive municipal assemblies. CPU (Laptop): Top-tier mobile gaming processors designed for high-resolution simulation games. GPU: Provides the required memory bandwidth for crisp 1440p textures and high-fidelity shadow maps. GPU (Laptop): Effortlessly drives 1440p high settings across bustling town centers. RAM: Ideal memory pool for large-scale economic simulations. Storage: Maximizes direct asset loading throughput. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 30 GB PCIe 4.0 NVMe SSD | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, Ultra Preset, Upscaling potentially needed) (Ultra Preset (FSR Quality/Balanced may be needed)) CPU: CPU for 1440p/60FPS Ultra. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS Ultra. Upscaling may be beneficial. GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM highly recommended. RAM: 16GB RAM essential, 32GB beneficial for smoother experience. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.** layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Ultra Preset, 4K (60 FPS)) CPU: Flagship processor performance ensuring maximum draw-call throughput at 4K. CPU (Laptop): Desktop-class mobile CPUs delivering peak computational performance. GPU: Raw rendering muscle needed to power native 4K medieval urban environments with maximum foliage and shadows. GPU (Laptop): The premier mobile GPU capable of driving 4K simulation settings. RAM: Ensures zero system paging when managing multi-city business empires. Storage: Fastest available storage for instantaneous save loading and asset caching. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 30 GB High-Speed Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Aggressive Upscaling Required) (Ultra Preset, Upscaling (FSR Performance/Ultra Performance)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on upscaling. GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits for 4K Ultra. Upscaling mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X developer_boardGPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe SSD |
| save Overall Storage | |
| Spec: 30 GB available space (SSD required) Note: Solid-state storage is necessary to stream high-resolution textures and architectural models without hitching. Type: SSD | Spec: 70 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times and smoother texture streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required for modern 64-bit process memory management and DirectX 12 compatibility. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Mandatory to interface with Unreal Engine 5's modern rendering pipelines. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Guild 1 Remake: Europa 1410 Specifically
For Dead Island 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.