Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
The Blood of Dawnwalker vs The First Berserker: Khazan
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 3, 2026 | Mar 27, 2025 |
| Developer | |
| Rebel Wolves | Neople |
| Publisher | |
| Bandai Namco Entertainment | NEXON |
| Genre(s) | |
| Action Role-Playing Game (RPG) | Action Role-Playing (Action RPG), Soulslike, Hack and slash |
| Engine | |
| Unreal Engine 5 | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Mature (M) / PEGI 18 | M (Mature 17+) |
| Avg. User Rating | |
| 4.2 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Character progression caps at level 50 and is profoundly intertwined with the game's bimodal day/night cycle and 30-day temporal economy. Players invest in a foundational Shared Tree for baseline survival, then branch into Swordmastery, Witchcraft, and Vampirism. Swordmastery and Witchcraft govern daytime human combat, focusing on directional parries, stamina management, and occult hexes fueled by Coen's own health. Unlocking these abilities requires finding manuals in the world and sacrificing precious time segments to 'study' them. Conversely, the nighttime Vampirism tree completely shifts combat to hyper-aggressive, high-mobility claw attacks and shadow teleportation. Vampirism is not learned from books; it is governed by a Corruption system where players must consistently feed on human combatants or wildlife to manage Coen's Blood Hunger, fueling devastating ultimates like Rebound Death and Lethal Crescendo. |
Progression is a core RPG element. Players earn Lacrima (experience points) to level up Khazan's base stats. A deep skill tree system allows for extensive customization of abilities for each weapon type. New moves and passive bonuses can be unlocked. Equipment (weapons and armor) is dropped by enemies with rarity levels and random stats, allowing for various character builds. Weapons can be upgraded and imbued with different properties by the blacksmith in the hub area. |
| public World & Exploration | |
| World & Level Design | |
|
The geographic footprint of Vale Sangora spans approximately 10 square kilometers (measuring about 4 kilometers vertically by 3 kilometers horizontally). While mathematically smaller than sprawling modern open worlds, the space is meticulously dense, comparable to the highly acclaimed Blood and Wine expansion for The Witcher 3. The landmass is subdivided into ten distinct geographical biomes that deeply impact gameplay and economy. These include Laslea Glen (a dense rural starting zone), the treacherous Briar Sloughs wetlands concealing ancient ruins, the heavily forested Maragir Wealds, the mountainous Boar's Back requiring advanced traversal, the heavily patrolled Svartrau Outskirts, and the economic powerhouse of Svartrau City. Exploring the map relies entirely on foot travel and advanced vampiric parkour skills like Planeshift and Shadow Walk, with limited fast travel via Shrines, resulting in highly deliberate and intimate geographic navigation. |
The game is not an open world but is structured around mission-based, linear levels with intricate designs, shortcuts, and hidden paths that encourage exploration. Players will travel to various locations across the Pell Los Empire, including ruined villages, crumbling castles, and poison swamps. Between missions, players return to a central hub area known as 'The Crevice'. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
N/A |
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
There are absolutely no multiplayer modes in The Blood of Dawnwalker. Studio leadership, comprised heavily of veterans from CD Projekt Red, has maintained a rigid development philosophy focused entirely on crafting a premium, solitary narrative experience. They have aggressively counter-programmed against the modern gaming industry's obsession with live-service titles. Consequently, the game features zero co-op campaigns, no player-versus-player (PvP) arenas, no multiplayer hubs, no battle passes, and no in-game premium currency storefronts. Every piece of content, legendary weapon, and cosmetic armor set is unlocked purely through single-player exploration, narrative progression, and mastering the game's complex bimodal combat and temporal mechanics. |
The First Berserker: Khazan does not feature any multiplayer or co-operative modes. It includes an asynchronous online feature where players can summon a 'Spirit of Advocacy,' an AI-controlled phantom of another player, to assist in boss battles. |
| extension Editions & DLC | |
| Available Editions | |
|
Bandai Namco has structured the release into four comprehensive tiers. The Standard Edition, priced at $69.99 (Rs. 3,999 in India), includes the base game and a digital pre-order bonus—the Sangoran Wayfarer's Armor Set, providing early-game physical defense and balanced stamina regeneration. The Eclipse Edition ($79.99) is a digital upgrade bundling the base game, armor, a Digital World Compendium, Digital Comic Book, and the Digital Soundtrack. The Day 1 Edition mirrors the Standard tier but in physical format, including a Steelbook and a World Map. The ultimate Collector's Edition ($199.99) is a premium physical package that upgrades the map to a 33x40cm print, adds a 60-page hardcover Physical World Compendium, a Gold-Laminated Sticker Set, and features a centerpiece 23cm Purearts Coen Figurine housed in a custom Collector Box. |
The game was released with a Standard Edition ($59.99) and a Digital Deluxe Edition ($69.99). The Deluxe Edition includes the main game, a 'Hero's Weapon Set' and 'Hero's Armor Set' for cosmetic customization, a digital artbook, and 72-hour early access to the game before its global launch. |
| Post-Launch Content / DLC | |
|
Rebel Wolves has outlined a structured, player-friendly post-launch roadmap focused initially on smaller, free downloadable content (DLC) drops designed to sustain community engagement and player goodwill without nickel-and-diming the audience. The early phases concentrate on technical stability and complex gameplay balancing for the bimodal combat system. Subsequent free updates will inject minor content additions directly into the Vale Sangora sandbox, including new cosmetic outfits, historical weapon variations, localized world events, expanded companion dialogue, and a highly requested New Game Plus (NG+) mode to encourage replayability. Major, paid expansion packs remain a possibility, but studio leadership has confirmed they are directly contingent upon the game’s financial performance in the launch quarter. |
A 'Khazan (F)' DLC was released on June 26, 2025, allowing players to play as a female variant of Khazan. Further DLCs or expansions have not been announced but are possible given the rich lore of the Dungeon & Fighter universe. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Built on Epic Games' Unreal Engine 5, the visual architecture of The Blood of Dawnwalker is a massive leap over previous generation RPGs. The implementation of Nanite technology allows for incredibly dense medieval settlements, highly detailed Gothic architecture, and lush vegetation without crippling performance. Lumen global illumination is critical to the game's core day-night mechanics, offering dynamic, real-time lighting that starkly alters the atmosphere and visibility during Coen’s transition from human to Dawnwalker. On current-generation consoles (PS5, Xbox Series X), the game offers specific visual modes, prioritizing either high-resolution fidelity (Quality) or responsive 60 FPS gameplay (Performance Mode), which dynamically scales texture resolutions to maintain stability in dense regions like Svartrau City. |
The game utilizes a distinct, high-quality 3D cel-shaded art style that gives its characters an 'anime' appearance, while the environments remain grounded in a dark, gritty medieval fantasy aesthetic. This creates a unique visual blend that stands out in the Soulslike genre. |
| Audio & Soundtrack | |
|
The audio landscape of Vale Sangora is as critical to the immersion as its visual fidelity. The ambient sound design shifts violently between day and night; daytime exploration in regions like the Tantari Woods is filled with natural flora and fauna noises, while nighttime brings terrifying environmental cues from nocturnal predators and the supernatural horrors of the Vrakhiri. The original soundtrack deeply integrates traditional Eastern European and Balkan instrumentation, emphasizing the regional folklore that heavily inspired the game. Comprehensive audio customization is available in the menus, allowing players to meticulously balance dialogue, sound effects, and music. The Digital Soundtrack is officially included as part of the premium Eclipse and Collector's Edition packages. |
The game features a dark, orchestral score that emphasizes the grim, war-torn atmosphere of the world. Sound design is focused on combat, with impactful weapon sounds, enemy cries, and distinct audio cues for parry and dodge windows. |
| User Interface (UI/UX) | |
|
The game's UI is designed to be highly diegetic and informational, critically supporting the 'Narrative Sandbox'. The most vital element is the hourglass interface, which continually warns players of the time cost associated with interacting with major quest items, learning from skill manuals, or resting. This ensures players are always aware of how their actions deplete the overarching 30-day temporal economy. Additionally, the combat UI changes based on the time of day and the player's settings. By default, a directional indicator assists with the high-skill ceiling physics-based parrying system. However, for accessibility, an 'Omni Combat' toggle simplifies the UI and inputs into automated single button presses for attacking and blocking, allowing narrative-focused players to bypass the steepest mechanical learning curves. |
The UI is typical for the Soulslike genre, featuring health, stamina, and magic/spirit bars. A quick-select menu allows for easy access to consumable items. Weapon stances and equipped abilities are also clearly displayed. The overall design is clean to minimize obstruction during intense combat. |
| Accessibility Options | |
|
Recognizing the punishing nature of its 30-day temporal economy and complex physics-based directional combat, Rebel Wolves implemented robust accessibility features to ensure a wider audience can experience the narrative. The standout feature is the 'Omni Combat' toggle, which automates strike directions and blocking into single button presses, lowering the skill floor significantly (albeit at the cost of higher stamina consumption). The game features four distinct difficulty tiers that can be adjusted on the fly, allowing players to tailor the friction of combat encounters. Furthermore, the game includes immediate 'save anytime' functionality—rejecting strict checkpoint systems—and offers comprehensive audio and subtitle customization, ensuring maximum player comfort and accessibility throughout the intense 50-70 hour campaign. |
The game includes a range of difficulty options. While there is no dedicated 'story mode,' players can choose a difficulty that affects enemy scaling. The game also supports remappable controls, customizable subtitles, and upscaling technologies like DLSS and FSR to aid performance. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Preset, 30 FPS) CPU: Capable of handling the baseline physics and NPC scheduling algorithms without severe frametime spikes. CPU (Laptop): Sufficient for 30 FPS lock; ensure aggressive cooling profiles are enabled. GPU: The absolute baseline required to process Unreal Engine 5's basic lighting matrices. GPU (Laptop): Use FSR/DLSS on Balanced to maintain playable framerates during heavy combat. RAM: Mandatory minimum to accommodate heavy asset streaming in open-world environments. Storage: NVMe preferred to prevent stuttering while moving between major map regions. | |
memoryCPU: Intel Core i5-11400F / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (6GB) / Radeon RX 6500M layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | — |
| 1080p (Full HD) - Recommended (High Preset, 60 FPS) CPU: Provides optimal thread counts for managing complex crowd density in Svartrau City and calculating directional combat physics. CPU (Laptop): Ideal for maintaining 60 FPS with overhead for background processes. GPU: 8GB of VRAM allows for high-resolution textures and smooth performance utilizing DLSS Frame Generation or FSR 3. GPU (Laptop): Ensure maximum TGP is available via control center software. RAM: Sufficient overhead for memory-intensive UE5 features. Storage: Required for instantaneous loading during Planeshift and Shadowstep traversal mechanics. | |
memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5700X developer_boardGPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4060 (115W+) / Radeon RX 7600S layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, targeting 60 FPS as per official spec notes.) CPU: Official recommended desktop CPU for a good 1080p/60FPS experience. CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/60FPS performance. GPU: Official recommended desktop GPU for 1080p High settings. The inclusion of the RTX 2070 suggests strong performance on mid-range modern cards. GPU (Laptop): Good laptop GPUs for 1080p High at 60 FPS. The RTX 4050 Laptop with DLSS 3 would provide an excellent experience. RAM: 16GB RAM is officially recommended. Dual-channel configuration is advised for better performance. Storage: An SSD is officially required for the recommended experience. | |
| — | memoryCPU: Intel Core i7-6700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 or AMD Radeon RX 5700 XT or Intel Arc A750 laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop (4GB, High TGP), RTX 4050 Laptop (6GB). layersRAM: 16 GB saveStorage (Tier): 70 GB SSD |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS) (Low Preset, 1080p resolution, targeting 30 FPS as per official spec notes.) CPU: Official minimum desktop CPU for The First Berserker: Khazan. CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability. GPU: Official minimum desktop GPU. These cards from the mid-2010s set a relatively low bar for entry. GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance will vary with TGP. RAM: 12GB RAM is the official minimum requirement. Storage: An SSD is officially required for minimum playability. | |
| — | memoryCPU: Intel Core i3-6300 or AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 580 or Intel Arc A580 laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB), GTX 1650 Mobile (4GB). layersRAM: 12 GB saveStorage (Tier): 70 GB SSD |
| 1440p (QHD/2K) - Recommended / High (High-Ultra Preset, 60 FPS) CPU: Excellent single-core performance ensures the GPU is fully fed at 1440p resolutions. CPU (Laptop): Desktop-class laptop CPUs provide the necessary processing power for complex physics. GPU: 12GB VRAM is highly recommended to comfortably load high-fidelity Nanite meshes without pop-in at 1440p. GPU (Laptop): Necessary hardware tier to overcome laptop thermal limitations at this resolution. RAM: Highly recommended to eliminate micro-stutters during rapid nighttime traversal. Storage: Maximizes asset streaming speeds for completely seamless exploration. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 5 7600X developer_boardGPU: NVIDIA RTX 4070 / Radeon RX 7800 XT laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7845HX laptop_windowsGPU (L): NVIDIA RTX 4080 (150W+) / Radeon RX 7900M layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS.) CPU: A modern mid-range desktop CPU is advised for a smooth and consistent 60 FPS at 1440p. CPU (Laptop): High-performance laptop CPUs are beneficial for maintaining stable framerates at 1440p. GPU: A desktop GPU in this class should provide a solid 1440p/60FPS experience. The RTX 4060 with DLSS 3 is a particularly strong choice. GPU (Laptop): Strong laptop GPUs for 1440p/60 FPS. A high-TGP RTX 4060 Laptop is ideal. A hypothetical future RTX 5050 Ti Laptop would likely handle this tier with ease. RAM: 16GB RAM is recommended for smooth 1440p gaming. Storage: An NVMe SSD is recommended for the best loading times at 1440p. | |
| — | memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X or newer developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4060 Laptop (8GB). (Future-proof: RTX 5050 Ti Laptop) layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra / 4K (Ultra Preset, 60 FPS) CPU: Top-tier gaming processors required to guarantee absolute frame stability under maximum graphical loads. CPU (Laptop): Only the absolute highest end mobile processors will avoid bottlenecks at 4K Ultra. GPU: 16GB+ VRAM required for uncompromised 4K texture buffers and maximum Lumen ray-bounce configurations. GPU (Laptop): The only mobile GPU capable of driving this game at native 4K with acceptable framerates. RAM: Essential for handling 4K texture packages alongside underlying game logic. Storage: Critical to prevent engine stalls while loading massive high-res environmental blocks. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA RTX 4090 (175W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, High settings, ~60 FPS) (High Preset, 2160p (4K) resolution, aiming for 60 FPS, likely requiring upscaling technology.) CPU: A powerful desktop CPU to support 4K gaming without bottlenecks, ensuring the GPU can perform to its full potential. CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K. GPU: Desktop GPUs capable of running the game at 4K/60FPS, especially when using DLSS or FSR in Quality/Balanced mode. A future RTX 5070 would provide an exceptional native 4K experience. GPU (Laptop): High-end laptop GPUs are required for 4K. Performance will be heavily reliant on DLSS. A future RTX 5060 Laptop should make 4K gaming more accessible on notebooks. RAM: 16GB RAM is generally sufficient, but 32GB offers more headroom for 4K textures and system processes. Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience, minimizing any potential texture streaming issues. | |
| — | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 7700X or newer developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / RTX 3080 (10GB) or AMD Radeon RX 7800 XT (16GB). (Future-proof: RTX 5060 Ti / RTX 5070) laptop_macCPU (L): Intel Core i7-13650HX / AMD Ryzen 7 7840HS or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP) or RTX 3080 Ti Laptop (16GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe SSD |
| save Overall Storage | |
Spec: 60 GB SSD Note: Solid State Drive is absolutely mandatory. Installing on an HDD will result in severe texture streaming issues and infinite load times during fast travel via Shrines. Type: SSD | Spec: 70 GB available space (SSD Required) Note: An SSD is listed as a requirement in the official specifications for both minimum and recommended tiers. This ensures fast loading of textures and levels, which is critical for a seamless experience. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Mandatory for DirectX 12 Ultimate feature support, which is strictly required for Unreal Engine 5's advanced rendering pipelines. | Spec: Windows 10 (64-bit) for Minimum, Windows 11 (64-bit) for Recommended and above Explanation: A 64-bit version of Windows 10 is required. Windows 11 is recommended for optimal performance with the latest hardware and to take advantage of features like DirectStorage. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required to leverage asynchronous compute and hardware-accelerated ray tracing where applicable. | Spec: DirectX 12 Explanation: The official recommended spec lists DirectX 12. The game is built on Unreal Engine, which leverages DX12 for advanced features. Some reports suggest a DX11 option may be available, which could offer better stability on older systems. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Blood of Dawnwalker Specifically
For The First Berserker: Khazan Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.