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The Blood of Dawnwalker vs Path of Exile

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info General Information
Release Date
Sep 3, 2026 Oct 23, 2013
Developer
Rebel Wolves Grinding Gear Games
Publisher
Bandai Namco Entertainment Grinding Gear Games
Genre(s)
Action Role-Playing Game (RPG) Action Role-Playing (Action RPG), Hack and Slash, Loot-based
Engine
Unreal Engine 5 Proprietary Engine (DirectX 11/12/Vulkan)
stars Ratings & Price
Content Rating
Mature (M) / PEGI 18 M (Mature 17+)
Avg. User Rating
4.2 / 5.0 4.5 / 5.0
Current Price (USD)
$69.99 Free
tune Key Specs
Quick Highlights
  • Combat System: Bimodal (Directional / Omni Combat Toggle)
  • Max Level Cap: Level 50
  • Number of Endings: 7 Distinct Verified Endings
  • Time Limit Mechanic: 30 In-Game Days (Action-based economy)
  • Total Map Size: 10 Square Kilometers
  • Perspective: Isometric (Top-Down)
  • Multiplayer: Online Co-op (up to 6 players)
  • Platforms: PC, PlayStation 4, Xbox One, macOS
  • Core Loop: 3-Month Seasonal Leagues
  • Model: Free-to-Play
  • Unique Feature: Unprecedented character customization through a massive passive skill tree and a modular skill gem system, all within a free-to-play model.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Ravenous Flock: Summoned via the Witchcraft tree to inflict compounding area-of-effect damage on grouped enemies.
    Spectral Summon
  • Underground Resistance: Unlocked through high Infamy; provides unique dialogue options, intimidation tactics, and specialized vendor perks rather than direct combat assistance.
    Human
  • Minions: Players (typically Witches or Templars) can use skill gems to summon an army of minions, such as zombies, skeletons, or even the reanimated corpses of powerful monsters, to fight for them.
    Undead, Golems, Spectres
  • Cosmetic Pets: Non-combat pets that can be purchased as microtransactions. They follow the player around but do not participate in combat or affect gameplay in any way.
    Various
Key Collectibles
  • Skill Manuals: Scattered across vendor inventories and hidden ruins; required to unlock daytime Swordmastery and Witchcraft nodes.
  • Digital World Compendium Entries: Found across all 10 biomes, uncovering the deep sociopolitical lore of the Carpathian mountains and Vrakhiri clans.
  • Brencis's Banners: Located in heavily guarded Svartrau Outskirts and City; destroying them raises Infamy and weakens his regional grip.
  • Unique Items: Dropped by monsters throughout the game. There are over 1,000 unique items, each with fixed names, art, and special properties that can enable entire character builds. Some are extremely rare and valuable.
  • Divination Cards: A type of item that drops in specific areas of the game. Collecting a full set of a particular card allows the player to trade it to an NPC for a predetermined item reward, allowing for targeted farming of valuable items.
Key Themes
  • Dark Fantasy
  • Medieval
  • Vampiric Curse
  • Plagues
  • Factional Politics
  • Moral Ambiguity
  • Dark Fantasy
  • Survival
  • Exile
  • Eldritch Horror
  • Deep Character Customization
  • Loot Hunting
  • Complex Economy
  • Action RPG
colorize Combat & Gear
Weapons Overview
  • Adamant Wicked Falchion: Curved Blade (Epic)
    A curved blade favored by high-level bandits, outputting 54 max damage.
  • Ancient Champion's Sword: Sword (Epic)
    A relic from the pre-vampire era of Vale Sangora, outputting 58 max damage.
  • Artisan's Red Longsword: Longsword (Master)
    A large sword of top-quality steel with stylistic flair, outputting 52 max damage.
  • Bandit's Grim Gutter: Falchion (Epic)
    A falchion featuring a black sheath reminiscent of an executioner's cowl, outputting 51 max damage.
  • Bandit's Zweihander: Two-Handed Sword (Superior)
    An impressively sized, highly destructive two-handed weapon outputting 46 max damage.
  • Billhook: Polearm (Master)
    An unorthodox polearm-style blade outputting 44 max damage.
  • Blood Guard's Sword: Sword (Master)
    A weapon utilized by Brencis's elite vampiric thralls, outputting 47 max damage.
  • Board: Improvised Blunt (Common)
    A literal wooden board, demonstrating the game's commitment to environmental, desperate combat. 33 max damage.
  • Burnished Battlesword: Sword (Epic)
    An incredibly powerful blade dropped by the Bloodletter mini-boss, outputting 64 max damage.
  • Dreaded Battle Cleaver: Cleaver (Epic)
    A high-damage instrument of absolute death outputting 63 max damage.
  • Exquisite Greatsword: Greatsword (Legendary)
    Found near Laslea Glen; requires the daytime Astral Communion ability to trigger an undead encounter. Ideal for heavy counter-attack builds.
  • Durandal: Sword (Legendary)
    A relic of Lord Skender located in The Cursed Chasm. Can be acquired via stealth to bypass guarding bosses.
  • The Kingslayer: Sword (Legendary)
    Dropped by an elite guard at the Kobold Nest outpost during the Forge it Anew: Executive Order questline.
  • Imbued Sword of St. Mihai: Silver Sword (Legendary)
    Ultimate reward for completing the Forge It Anew questline, possessing superior silver properties against vampires.
  • The Purge: Sword (Legendary)
    A legendary blade that can be purchased directly from the Silver Trader in Svartrau City.
  • One-Handed Weapons: Claws, Daggers, Wands, Swords, Axes, Maces
    A wide variety of weapons that can be dual-wielded or used with a shield. Each weapon type has its own implicit properties and benefits from different parts of the passive skill tree.
  • Two-Handed Weapons: Bows, Staves, Swords, Axes, Maces
    Weapons that require both hands, generally offering higher base damage or more linked sockets at the cost of being unable to use a shield.
  • Shields: Armour, Evasion, Energy Shield, or Hybrid
    Off-hand items that provide defensive stats and a chance to block attacks. They can also have powerful explicit mods, making them a key piece of gear for many builds.
Armor / Gear Sets
  • Sangoran Wayfarer's Armor Set: Provides vital early-game physical defense and balanced stamina regeneration.
  • Ambrus's Cuirass: Legendary chestpiece that heavily boosts nighttime claw damage and bloodlust retention.
  • Isbrand's Plate & Greaves: High-tier physical defense gear costing one day segment to unlock via the Kobold Nest chest.
  • Coat of Darkened Scales: Mid-game protective gear acquired during the Tiny Dancer quest in Sanzhana.
  • Arbiter's Set: Comprehensive armor set (Shin Guards, Boots, Bracers) rewarded systematically through the 'A Bulwark Against Darkness' quest.
  • Body Armour, Helmets, Gloves, Boots: The four primary slots for defensive gear. Armor pieces provide a base defense type (Armour for physical reduction, Evasion for dodging, Energy Shield as a magical health pool) and are a primary source of sockets for skill gems.
  • Accessories: Amulets, Rings, and Belts. These items do not provide base defenses but are crucial for obtaining offensive and defensive stats, such as resistances, life, damage, and critical strike chance.
Outfits/Customization
  • Mindbrace Amulet: Acquired from Xanthe's Excavations; provides massive resistance to occult crowd control hexes.
  • Relic of St. Dasius: Amulet hidden in Xanthe's manor requiring a lantern puzzle solution; offers unique daylight health regeneration properties.
  • Fear of the Wild: Amulet found in the Burrow Sorrows quest; boosts damage against monstrous fauna.
  • Vicho's Cross: Amulet acquired after confronting Vicho in The Good Samaritan; enhances silver weapon efficiency.
  • Ring of Focus: Looted in Parlita; reduces the Activation Charge cost for Swordmastery Ultimates.
  • Astrologer's Ring: Found on a corpse in Aurelius's Tower; buffs Witchcraft damage-over-time effects.
  • Ring of the Night: Reward from Xanthe's Transports: Past Glory; drastically slows the decay of Blood Hunger during nighttime combat.
  • Ring of Quick Strikes: Located in a locked room during The Highland Grave; buffs attack speed for one-handed weapons.
  • Cosmetic Microtransactions: The primary form of character customization. Players can purchase a vast array of cosmetic armor sets, weapon effects, character effects, footprints, portals, and hideout decorations to completely change their character's appearance without affecting gameplay stats.
trending_up Progression & Upgrades
Skills & Progression

Character progression caps at level 50 and is profoundly intertwined with the game's bimodal day/night cycle and 30-day temporal economy. Players invest in a foundational Shared Tree for baseline survival, then branch into Swordmastery, Witchcraft, and Vampirism. Swordmastery and Witchcraft govern daytime human combat, focusing on directional parries, stamina management, and occult hexes fueled by Coen's own health. Unlocking these abilities requires finding manuals in the world and sacrificing precious time segments to 'study' them. Conversely, the nighttime Vampirism tree completely shifts combat to hyper-aggressive, high-mobility claw attacks and shadow teleportation. Vampirism is not learned from books; it is governed by a Corruption system where players must consistently feed on human combatants or wildlife to manage Coen's Blood Hunger, fueling devastating ultimates like Rebound Death and Lethal Crescendo.

N/A
public World & Exploration
World & Level Design

The geographic footprint of Vale Sangora spans approximately 10 square kilometers (measuring about 4 kilometers vertically by 3 kilometers horizontally). While mathematically smaller than sprawling modern open worlds, the space is meticulously dense, comparable to the highly acclaimed Blood and Wine expansion for The Witcher 3. The landmass is subdivided into ten distinct geographical biomes that deeply impact gameplay and economy. These include Laslea Glen (a dense rural starting zone), the treacherous Briar Sloughs wetlands concealing ancient ruins, the heavily forested Maragir Wealds, the mountainous Boar's Back requiring advanced traversal, the heavily patrolled Svartrau Outskirts, and the economic powerhouse of Svartrau City. Exploring the map relies entirely on foot travel and advanced vampiric parkour skills like Planeshift and Shadow Walk, with limited fast travel via Shrines, resulting in highly deliberate and intimate geographic navigation.

N/A
Playable Vehicles
  • Vrakhiri Transports: Carriage / Fast Travel Node
    Stationary carriages used by the vampiric elite to traffic humans; repurposed by the player for limited fast travel between major economic hubs.
  • None
    The game is played on foot. Traversal speed is a highly sought-after stat on gear and skills. Players primarily use Waypoints for fast travel between zones.
Notable Fauna/Mounts
  • Vidmo
    High-level bosses guarding legendary loot like Durandal in The Cursed Chasm.
  • Uriash
    Mythical horrors and heavy bruisers that emerged alongside the ancient vampires.
  • Boar
    Aggressive local fauna found in mountainous regions; heavily tied to early game crafting materials.
  • Wolf
    Standard predators in the Tantari Woods, and the physical form Coen adopts via his Vampirism travel ability.
  • Kobold
    Lesser creatures nesting in outposts, holding valuable loot chests like Isbrand's Plate & Greaves.
N/A
book Story & Characters
Main Characters
  • Coen: Protagonist
    A former silver miner turned Dawnwalker, cursed with vampirism but retaining humanity in the daylight.
  • Lunka: Protagonist's Sister
    Coen's younger sister whose infection with the Black Death catalyzed the events of the Blood Mass.
  • Brencis: Primary Antagonist
    Originally Caeso Burrienus Laurentius, a former Roman politician from 131 AD, now the calculating Lord of the Vrakhiri seeking legitimate feudal rule.
  • Ambrus (The Young Bull): Vrakhiri Lieutenant
    An impulsive, scarred vampire who controls the region's blood supply and human trafficking operations.
  • Bakir (The Warmonger): Vrakhiri Lieutenant
    A centuries-old former Hun warrior who views the vampiric takeover as a return to glorious, fear-inducing warfare.
  • Xanthe (The Elder): Vrakhiri Lieutenant
    An ancient Greek priestess with deeply necrotic flesh, serving as the mystic and spiritual anchor for the vampiric court.
  • Skender Dragosti: Former Feudal Lord
    The brutal human lord who initiated indiscriminate purges during the Black Death before being slaughtered by Brencis.
  • Anca: Vendor / NPC
    An herbalist operating in the rural settlements of Laslea Glen, vital for early-game alchemy supplies.
  • Marauder (Strength): Playable Class
    Starts at the strength-aligned portion of the skill tree. Excels at melee combat and physical damage. Ascendancies: Juggernaut, Berserker, Chieftain.
  • Ranger (Dexterity): Playable Class
    Starts at the dexterity-aligned portion of the skill tree. Specializes in bow attacks and evasion. Ascendancies: Deadeye, Raider, Pathfinder.
  • Witch (Intelligence): Playable Class
    Starts at the intelligence-aligned portion of the skill tree. A master of elemental magic, chaos spells, and minion summoning. Ascendancies: Necromancer, Elementalist, Occultist.
  • Duelist (Strength/Dexterity): Playable Class
    A hybrid class that starts between Strength and Dexterity. Focuses on fast melee attacks and blocking. Ascendancies: Slayer, Gladiator, Champion.
  • Templar (Strength/Intelligence): Playable Class
    A hybrid class that starts between Strength and Intelligence. A staff-wielding holy warrior. Ascendancies: Inquisitor, Hierophant, Guardian.
  • Shadow (Dexterity/Intelligence): Playable Class
    A hybrid class that starts between Dexterity and Intelligence. A specialist in traps, mines, and critical strikes. Ascendancies: Assassin, Saboteur, Trickster.
  • Scion (All Attributes): Playable Class
    Starts in the center of the skill tree. An advanced class unlocked later that can borrow abilities from other Ascendancy classes, offering unique build possibilities. Ascendancy: Ascendant.
Example Missions
  • Bad Blood: Main Quest
    Survive the prologue encounter with Lord Brencis; skilled players can trigger a secret sequence to defeat him early.
  • The Lunar Game: Main Quest
    Navigate early factional politics and unlock basic traversal mechanics across Laslea Glen.
  • The Gilded Gauntlet: Main Quest
    Assault the stronghold of Ambrus, The Young Bull, to dismantle his blood supply operations.
  • The Cycle of Love: Main Quest
    Infiltrate Xanthe's manor and solve intricate lantern puzzles to disrupt her spiritual anchor on the region.
  • Live Bait: Side Quest
    Act as a decoy to lure out elite Vrakhiri hunters.
  • Forge it Anew: Side Quest
    Assault the Kobold Nest and gather rare materials to forge the legendary Imbued Sword of St. Mihai.
  • Hive and Seek: Side Quest
    Locate a hidden stash at the Kobold Nest, sacrificing a day segment to acquire Isbrand's Plate & Greaves.
  • The Main Campaign
    A ten-act storyline that serves as the introduction to the game's world and mechanics. The player must progress through Wraeclast, defeat various bosses and gods, and ultimately complete the campaign to unlock the endgame Atlas of Worlds.
  • Mapping (Atlas of Worlds)
    The primary endgame activity. Players use map items to open portals to randomized, high-level areas with their own bosses. The goal is to complete hundreds of different maps to unlock passive points for the Atlas itself, which allows players to customize their endgame content.
  • League Mechanics
    Each three-month league introduces a new optional mechanic and set of objectives. Engaging with the league mechanic is key to earning the best rewards and completing the league's challenges for cosmetic prizes.
people Multiplayer
Multiplayer Details

There are absolutely no multiplayer modes in The Blood of Dawnwalker. Studio leadership, comprised heavily of veterans from CD Projekt Red, has maintained a rigid development philosophy focused entirely on crafting a premium, solitary narrative experience. They have aggressively counter-programmed against the modern gaming industry's obsession with live-service titles. Consequently, the game features zero co-op campaigns, no player-versus-player (PvP) arenas, no multiplayer hubs, no battle passes, and no in-game premium currency storefronts. Every piece of content, legendary weapon, and cosmetic armor set is unlocked purely through single-player exploration, narrative progression, and mastering the game's complex bimodal combat and temporal mechanics.

N/A
extension Editions & DLC
Available Editions

Bandai Namco has structured the release into four comprehensive tiers. The Standard Edition, priced at $69.99 (Rs. 3,999 in India), includes the base game and a digital pre-order bonus—the Sangoran Wayfarer's Armor Set, providing early-game physical defense and balanced stamina regeneration. The Eclipse Edition ($79.99) is a digital upgrade bundling the base game, armor, a Digital World Compendium, Digital Comic Book, and the Digital Soundtrack. The Day 1 Edition mirrors the Standard tier but in physical format, including a Steelbook and a World Map. The ultimate Collector's Edition ($199.99) is a premium physical package that upgrades the map to a 33x40cm print, adds a 60-page hardcover Physical World Compendium, a Gold-Laminated Sticker Set, and features a centerpiece 23cm Purearts Coen Figurine housed in a custom Collector Box.

N/A
Post-Launch Content / DLC

Rebel Wolves has outlined a structured, player-friendly post-launch roadmap focused initially on smaller, free downloadable content (DLC) drops designed to sustain community engagement and player goodwill without nickel-and-diming the audience. The early phases concentrate on technical stability and complex gameplay balancing for the bimodal combat system. Subsequent free updates will inject minor content additions directly into the Vale Sangora sandbox, including new cosmetic outfits, historical weapon variations, localized world events, expanded companion dialogue, and a highly requested New Game Plus (NG+) mode to encourage replayability. Major, paid expansion packs remain a possibility, but studio leadership has confirmed they are directly contingent upon the game’s financial performance in the launch quarter.

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help_outline FAQ
Frequently Asked Questions
  • Q: Is there a real-time ticking clock or time limit in The Blood of Dawnwalker?
    A: No, there is no real-time ticking clock designed to induce artificial panic. The game utilizes a highly deliberate 30-day temporal economy, but the passage of time is strictly transactional. Time only advances when you perform major actions, such as initiating main storyline quests, utilizing skill manuals to permanently learn new abilities, or resting to recover from severe injuries. Exploring the map, foraging, and fighting random encounters do not consume time segments, allowing players to explore at their own pace while carefully choosing which major quests to commit to.
  • Q: How does the bimodal day-and-night combat system work?
    A: Combat fundamentally changes based on the time of day. During the day, Coen's vampiric powers are dormant. Players must rely on the Swordmastery and Witchcraft skill trees, engaging in methodical, physics-based 'Directional Combat' where parrying and stamina management are crucial. When night falls, Witchcraft is disabled, and the Vampirism tree activates. Combat shifts to hyper-aggressive, high-mobility claw attacks, health-stealing bites, and instantaneous teleportation (Shadowstep). You must adapt your playstyle and equipment constantly as the sun rises and sets.
  • Q: Does the game have multiplayer, co-op, or microtransactions?
    A: No. Developer Rebel Wolves and publisher Bandai Namco have explicitly confirmed the absolute absence of any live-service elements. The Blood of Dawnwalker is a strictly single-player, offline-enabled narrative experience. There are no multiplayer modes, no co-op campaigns, no battle passes, and no in-game premium currency storefronts. All armors, legendary weapons, and cosmetic items are earned entirely through gameplay exploration and narrative progression.
  • Q: How does character progression and leveling up work?
    A: Character leveling caps at 50, but acquiring skills is unique. Daytime skills (Swordmastery and Witchcraft) require you to find or purchase training manuals in the open world, and then expend a valuable time segment to 'study' and unlock the node. Nighttime skills (Vampirism) operate differently; they are tied to a Corruption system. You progress this tree by consistently draining blood from enemies and wildlife, managing Coen's 'Blood Hunger' meter to unlock devastating vampiric abilities.
  • Q: Are there mounts available for fast travel across the map?
    A: No, there are intentionally no rideable mounts in the game. The developers designed the 10-square-kilometer map of Vale Sangora with extreme verticality and density in mind. Navigating the world requires utilizing on-foot parkour and specialized movement skills unlocked in the skill trees, such as the Vampiric 'Planeshift' to run up castle walls, or transforming into a lupine beast via the 'Shapeshift' ability for rapid land travel. Limited traditional fast travel is available only through a network of Shrines.
  • Q: Is Path of Exile truly free to play?
    A: Yes. The entire game, from the story campaign to the deepest endgame content, is available for free. The developers are funded by cosmetic microtransactions and quality-of-life stash tabs, which are not required to play or succeed.
  • Q: Is Path of Exile pay-to-win?
    A: No. The developers have a strict policy against selling player power. Microtransactions are for cosmetic effects or convenience items like stash tabs, none of which provide a direct competitive advantage in gameplay.
  • Q: How complex is the game for a new player?
    A: Path of Exile is famously complex and has a very steep learning curve. While the campaign is approachable, the sheer number of systems (crafting, endgame atlas, boss mechanics) can be overwhelming. New players are often advised to follow a build guide for their first character.
  • Q: Should I play Path of Exile 1 or wait for Path of Exile 2?
    A: Grinding Gear Games will be supporting both games concurrently. Path of Exile 1 will continue to receive new leagues and updates even after PoE2 is released. It is a great time to start playing PoE1 to learn the core concepts, as many will carry over to the sequel.
build Technical Details
Graphics & Visual Fidelity

Built on Epic Games' Unreal Engine 5, the visual architecture of The Blood of Dawnwalker is a massive leap over previous generation RPGs. The implementation of Nanite technology allows for incredibly dense medieval settlements, highly detailed Gothic architecture, and lush vegetation without crippling performance. Lumen global illumination is critical to the game's core day-night mechanics, offering dynamic, real-time lighting that starkly alters the atmosphere and visibility during Coen’s transition from human to Dawnwalker. On current-generation consoles (PS5, Xbox Series X), the game offers specific visual modes, prioritizing either high-resolution fidelity (Quality) or responsive 60 FPS gameplay (Performance Mode), which dynamically scales texture resolutions to maintain stability in dense regions like Svartrau City.

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Audio & Soundtrack

The audio landscape of Vale Sangora is as critical to the immersion as its visual fidelity. The ambient sound design shifts violently between day and night; daytime exploration in regions like the Tantari Woods is filled with natural flora and fauna noises, while nighttime brings terrifying environmental cues from nocturnal predators and the supernatural horrors of the Vrakhiri. The original soundtrack deeply integrates traditional Eastern European and Balkan instrumentation, emphasizing the regional folklore that heavily inspired the game. Comprehensive audio customization is available in the menus, allowing players to meticulously balance dialogue, sound effects, and music. The Digital Soundtrack is officially included as part of the premium Eclipse and Collector's Edition packages.

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User Interface (UI/UX)

The game's UI is designed to be highly diegetic and informational, critically supporting the 'Narrative Sandbox'. The most vital element is the hourglass interface, which continually warns players of the time cost associated with interacting with major quest items, learning from skill manuals, or resting. This ensures players are always aware of how their actions deplete the overarching 30-day temporal economy. Additionally, the combat UI changes based on the time of day and the player's settings. By default, a directional indicator assists with the high-skill ceiling physics-based parrying system. However, for accessibility, an 'Omni Combat' toggle simplifies the UI and inputs into automated single button presses for attacking and blocking, allowing narrative-focused players to bypass the steepest mechanical learning curves.

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Accessibility Options

Recognizing the punishing nature of its 30-day temporal economy and complex physics-based directional combat, Rebel Wolves implemented robust accessibility features to ensure a wider audience can experience the narrative. The standout feature is the 'Omni Combat' toggle, which automates strike directions and blocking into single button presses, lowering the skill floor significantly (albeit at the cost of higher stamina consumption). The game features four distinct difficulty tiers that can be adjusted on the fly, allowing players to tailor the friction of combat encounters. Furthermore, the game includes immediate 'save anytime' functionality—rejecting strict checkpoint systems—and offers comprehensive audio and subtitle customization, ensuring maximum player comfort and accessibility throughout the intense 50-70 hour campaign.

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Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Preset, 30 FPS)
CPU: Capable of handling the baseline physics and NPC scheduling algorithms without severe frametime spikes.
CPU (Laptop): Sufficient for 30 FPS lock; ensure aggressive cooling profiles are enabled.
GPU: The absolute baseline required to process Unreal Engine 5's basic lighting matrices.
GPU (Laptop): Use FSR/DLSS on Balanced to maintain playable framerates during heavy combat.
RAM: Mandatory minimum to accommodate heavy asset streaming in open-world environments.
Storage: NVMe preferred to prevent stuttering while moving between major map regions.
memoryCPU: Intel Core i5-11400F / AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (6GB) / Radeon RX 6500M
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Recommended (High Preset, 60 FPS)
CPU: Provides optimal thread counts for managing complex crowd density in Svartrau City and calculating directional combat physics.
CPU (Laptop): Ideal for maintaining 60 FPS with overhead for background processes.
GPU: 8GB of VRAM allows for high-resolution textures and smooth performance utilizing DLSS Frame Generation or FSR 3.
GPU (Laptop): Ensure maximum TGP is available via control center software.
RAM: Sufficient overhead for memory-intensive UE5 features.
Storage: Required for instantaneous loading during Planeshift and Shadowstep traversal mechanics.
memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5700X
developer_boardGPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4060 (115W+) / Radeon RX 7600S
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, aiming for 60 FPS in typical gameplay, though drops are expected in intense endgame content.)
CPU: Official recommended desktop CPU. Strong single-core performance is key.
CPU (Laptop): A strong mobile CPU is needed to handle the game's processing demands and maintain a stable framerate.
GPU: Official recommended desktop GPUs. While these can run the game, a more powerful modern card is suggested for a smoother experience.
GPU (Laptop): Good laptop GPUs for a solid 1080p experience. The RTX 3050 offers access to driver-level features that may be beneficial.
RAM: 16GB RAM is officially recommended and is highly advised for smoother gameplay, especially when multitasking.
Storage: An SSD is officially recommended for this tier to ensure fast loading and reduce stutter.
memoryCPU: 3.2 GHz Quad Core
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Laptop (4GB) / RTX 3050 Laptop (4GB).
layersRAM: 16 GB
saveStorage (Tier): 40 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30-60 FPS) (Low Preset, 1080p resolution. Framerate can be highly variable.)
CPU: Official minimum desktop CPU requirement. A modern quad-core processor is the baseline.
CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU from the developer. These are very old cards, and a more modern entry-level card is highly advisable.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Expect dynamic resolution to be active frequently.
RAM: 8GB RAM is the official minimum requirement.
Storage: An HDD is technically sufficient for the minimum spec, but an SSD is strongly recommended.
memoryCPU: 2.6 GHz Quad Core
developer_boardGPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U or better.
laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 1050 Mobile (2GB).
layersRAM: 8 GB
saveStorage (Tier): 40 GB HDD
1440p (QHD/2K) - Recommended / High (High-Ultra Preset, 60 FPS)
CPU: Excellent single-core performance ensures the GPU is fully fed at 1440p resolutions.
CPU (Laptop): Desktop-class laptop CPUs provide the necessary processing power for complex physics.
GPU: 12GB VRAM is highly recommended to comfortably load high-fidelity Nanite meshes without pop-in at 1440p.
GPU (Laptop): Necessary hardware tier to overcome laptop thermal limitations at this resolution.
RAM: Highly recommended to eliminate micro-stutters during rapid nighttime traversal.
Storage: Maximizes asset streaming speeds for completely seamless exploration.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 5 7600X
developer_boardGPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7845HX
laptop_windowsGPU (L): NVIDIA RTX 4080 (150W+) / Radeon RX 7900M
layersRAM: 32 GB
saveStorage (Tier): 60 GB PCIe Gen 4 NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS.)
CPU: A powerful modern CPU with high single-thread performance is crucial to avoid bottlenecks at 1440p.
CPU (Laptop): High-performance laptop CPUs are essential for a consistent 1440p experience in a CPU-bound game like PoE.
GPU: Desktop GPUs capable of a strong 1440p/60FPS experience. A modern card like the RTX 4060 Ti would provide a more consistent framerate.
GPU (Laptop): A high-TGP RTX 4060 or RTX 3070 Laptop is the ideal target for 1440p. A future RTX 5060 Laptop would offer an even smoother experience.
RAM: 16GB RAM is the minimum for smooth 1440p gaming; 32GB can help reduce stutters in extremely demanding situations.
Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p.
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
layersRAM: 16 GB
saveStorage (Tier): 40 GB NVMe SSD
2160p (UHD/4K) - Ultra / 4K (Ultra Preset, 60 FPS)
CPU: Top-tier gaming processors required to guarantee absolute frame stability under maximum graphical loads.
CPU (Laptop): Only the absolute highest end mobile processors will avoid bottlenecks at 4K Ultra.
GPU: 16GB+ VRAM required for uncompromised 4K texture buffers and maximum Lumen ray-bounce configurations.
GPU (Laptop): The only mobile GPU capable of driving this game at native 4K with acceptable framerates.
RAM: Essential for handling 4K texture packages alongside underlying game logic.
Storage: Critical to prevent engine stalls while loading massive high-res environmental blocks.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA RTX 4090 (175W)
layersRAM: 32 GB
saveStorage (Tier): 60 GB PCIe Gen 4 NVMe SSD
2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High settings, ~60 FPS) (High Preset, 2160p (4K) resolution, aiming for 60 FPS.)
CPU: A top-tier desktop CPU with the best possible single-core speed is recommended to minimize CPU bottlenecks at 4K.
CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for the most stable 4K experience possible.
GPU: High-end 40-series desktop GPUs are needed for a chance at a stable 4K/60FPS experience, though performance will still vary wildly depending on in-game action. A future RTX 5080 would be a much better target.
GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, but users should still expect frame drops in the most demanding endgame scenarios.
RAM: 32GB of fast RAM is highly recommended to provide sufficient headroom and minimize stuttering at 4K.
Storage: A fast NVMe SSD is essential for the best possible experience at 4K.
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).
layersRAM: 32 GB
saveStorage (Tier): 40 GB NVMe SSD
save Overall Storage
Spec: 60 GB SSD
Note: Solid State Drive is absolutely mandatory. Installing on an HDD will result in severe texture streaming issues and infinite load times during fast travel via Shrines.
Type: SSD
Spec: 40 GB available space (SSD Strongly Recommended)
Note: While the game will run on an HDD, an SSD is strongly recommended by the developers to significantly reduce loading times, which are frequent, and to prevent in-game stuttering caused by slow asset loading.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Mandatory for DirectX 12 Ultimate feature support, which is strictly required for Unreal Engine 5's advanced rendering pipelines.
Spec: Windows 10 / Windows 11 (64-bit Required)
Explanation: A 64-bit version of Windows 10 is the current standard requirement. Windows 11 is fully supported.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required to leverage asynchronous compute and hardware-accelerated ray tracing where applicable.
Spec: DirectX 11 / DirectX 12 / Vulkan
Explanation: The game officially supports DirectX 11 as the default renderer. Beta versions of DirectX 12 and Vulkan are also available in the graphics options, which can offer better performance on some hardware configurations, though stability may vary.
info_outline Other Game Notes
  • The game heavily leverages Unreal Engine 5's Nanite technology to reduce performance compromises associated with high-density environments, keeping the storage footprint to an optimized 60 GB.
  • Laptop Performance Note: Due to dynamic global illumination (Lumen) heavily utilized in the day-night transitions, laptops must maintain robust thermal headroom. Undervolting the CPU is recommended to prioritize GPU power allocation.
  • Laptop Consideration: G P U T G P: Requires a minimum of 95W TGP for RTX 4060 laptops to maintain a stable 60 FPS in dense areas like Svartrau City.
  • Laptop Consideration: Cooling Thermals: Dual-fan configurations with liquid metal cooling are highly recommended to prevent thermal throttling during intense Vampirism traversal sequences.
  • Laptop Consideration: C P U Power Limits: Set PL1 to at least 45W and PL2 to 80W to prevent bottlenecking during heavy NPC factional battles.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch or Advanced Optimus is critical; routing the display through the iGPU will introduce severe latency in the Directional Combat system.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS natively.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Lighting and Shadow Resolution yields the highest performance gains during the nighttime (Vampire) segments without sacrificing core aesthetic fidelity.
  • Game Name: The Blood of Dawnwalker
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Path of Exile (Live Game). This information is based on the official PC specifications from developer Grinding Gear Games and the game's Steam page, adapted to the requested JSON structure. These requirements are for the current game and are distinct from the higher requirements of the upcoming 'Path of Exile 2'. Laptop and higher-tier GPU listings are extrapolated based on performance data for this notoriously demanding ARPG.
  • Laptop Performance Note: Laptop versions of the listed desktop GPUs require comparable performance, which is highly dependent on the laptop's TGP (Total Graphics Power) and thermal design. Path of Exile can be very CPU and GPU intensive during endgame mapping with many on-screen effects, so a laptop with strong single-core CPU performance and good cooling is crucial for a smooth experience.
  • Laptop Consideration: G P U T G P: A sufficient TGP is important to prevent the GPU from throttling during intense moments with dense monster packs and numerous particle effects.
  • Laptop Consideration: Cooling Thermals: Path of Exile is known for pushing systems hard. A robust cooling solution is essential to maintain stable framerates and prevent performance degradation from heat during long gaming sessions.
  • Laptop Consideration: C P U Power Limits: Strong single-thread CPU performance is critical for Path of Exile, as the game engine relies heavily on it to process the vast number of calculations happening in combat. Adequate power to the CPU is key.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended to reduce system latency, which can be beneficial for reacting to dangerous in-game mechanics.
  • Optimization Detail: Upscaling Tech: The game does not have official integrated support for upscaling technologies like NVIDIA DLSS or AMD FSR. Performance is based on native resolution rendering. Players must rely on driver-level solutions or third-party tools if they wish to use these features.
  • Optimization Detail: Key Settings Impact: Performance is heavily impacted by the number of effects on screen. Key settings to adjust include Shadow Quality, Texture Quality, and Antialiasing. The game is notoriously CPU-bound in endgame scenarios, meaning lowering graphical settings may not always increase framerates if the CPU is the bottleneck.
  • Game Name: Path of Exile
build Optimization Details
  • Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS natively.
  • Key Settings Impact: Lowering Volumetric Lighting and Shadow Resolution yields the highest performance gains during the nighttime (Vampire) segments without sacrificing core aesthetic fidelity.
  • Upscaling Tech: The game does not have official integrated support for upscaling technologies like NVIDIA DLSS or AMD FSR. Performance is based on native resolution rendering. Players must rely on driver-level solutions or third-party tools if they wish to use these features.
  • Key Settings Impact: Performance is heavily impacted by the number of effects on screen. Key settings to adjust include Shadow Quality, Texture Quality, and Antialiasing. The game is notoriously CPU-bound in endgame scenarios, meaning lowering graphical settings may not always increase framerates if the CPU is the bottleneck.
laptop Laptop Considerations
  • G P U T G P: Requires a minimum of 95W TGP for RTX 4060 laptops to maintain a stable 60 FPS in dense areas like Svartrau City.
  • Cooling Thermals: Dual-fan configurations with liquid metal cooling are highly recommended to prevent thermal throttling during intense Vampirism traversal sequences.
  • C P U Power Limits: Set PL1 to at least 45W and PL2 to 80W to prevent bottlenecking during heavy NPC factional battles.
  • M U X Switch Optimus: A MUX Switch or Advanced Optimus is critical; routing the display through the iGPU will introduce severe latency in the Directional Combat system.
  • G P U T G P: A sufficient TGP is important to prevent the GPU from throttling during intense moments with dense monster packs and numerous particle effects.
  • Cooling Thermals: Path of Exile is known for pushing systems hard. A robust cooling solution is essential to maintain stable framerates and prevent performance degradation from heat during long gaming sessions.
  • C P U Power Limits: Strong single-thread CPU performance is critical for Path of Exile, as the game engine relies heavily on it to process the vast number of calculations happening in combat. Adequate power to the CPU is key.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended to reduce system latency, which can be beneficial for reacting to dangerous in-game mechanics.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (6GB) / Radeon RX 6500M
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (6GB) / Radeon RX 6500M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (6GB) / Radeon RX 6500M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4060 (115W+) / Radeon RX 7600S
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4060 (115W+) / Radeon RX 7600S
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4060 (115W+) / Radeon RX 7600S
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 / GTX 1050 Mobile (2GB).
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Laptop (4GB) / RTX 3050 Laptop (4GB).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Laptop (4GB) / RTX 3050 Laptop (4GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4080 (150W+) / Radeon RX 7900M
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 (150W+) / Radeon RX 7900M
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 (150W+) / Radeon RX 7900M
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 (175W)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).

For The Blood of Dawnwalker Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
ASUS ROG Strix G16 (RTX 5060 & i7 14th Gen)
ASUS ROG Strix G16 (RTX 5060 & i7 14th Gen)
  • memory Intel Core i7 Processor 14650HX
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX

For Path of Exile Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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