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Teardown vs Zeverland

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info General Information
Release Date
Apr 21, 2022 May 15, 2026
Developer
Tuxedo Labs Quantum Quirks
Publisher
Tuxedo Labs, Saber Interactive Quantum Quirks
Genre(s)
Sandbox, Physics, Destruction, Heist, Puzzle, Action MMO, Survival, Sandbox, Action-Adventure, Crafting
Engine
Custom Voxel Physics Engine Unreal Engine 5
stars Ratings & Price
Content Rating
Teen M (Mature 17+)
Avg. User Rating
4.7 / 5.0 0.0 / 5.0
Current Price (USD)
$29.99 $39.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), PlayStation 5, Xbox Series X|S
  • Release Date: 2022-04-21
  • Perspective: First-Person
  • Multiplayer: Massively Multiplayer Online (PvPvE)
  • Setting: Immediate Post-Apocalypse (Meteor Spores)
  • Platforms: PC, iOS, Android
  • Early Access Release: 2025-10-24
  • Unique Feature: A persistent online survival sandbox where players can fully customize vehicles into mobile bases, and optionally choose to play as a powerful, leveling zombie.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Spray Paint Can (Route Guide): Sprays fluorescent neon markers on walls and floors to create an unmistakable breadcrumb trail for the 60-second escape sprint.
    Marking Tool
  • Co-op Teammate (Multiplayer): Works in tandem to trigger alarms across opposite sides of the map, clear debris, and pilot getaway transport trucks.
    Human Player
  • Teammates: Players form teams via the Shelter & Team menu. Teammates can see each other's live positions and mission progress, and share a home shelter.
    Human (Player)
Key Collectibles
  • Hidden Valuables & Gold Bars: Concealed in locked safes, attics, hollow floorboards, and sunken boats; cash value directly funds permanent tool upgrades.
  • Secondary Heist Target Items: Optional extra computer servers, luxury cars, or corporate documents located across maps that reward bonus cash upon extraction.
  • Blueprint USB Memory Drives: Hidden in executive desks and security hubs; unlocks sandbox props, spawnable vehicles, and new demolition equipment.
  • Perk Points: Earned by leveling skills. Used to purchase bonuses like extra carry capacity or reduced injury chance.
  • Seeds: Acquired for farming potatoes, corn, and peppers in custom garden plots.
Key Themes
  • Voxel Destruction
  • Physics Sandbox
  • Tactical Heist
  • Demolition
  • Creative Engineering
  • Time-Attack Puzzle
  • Corporate Sabotage
  • Zombies
  • Survival
  • MMO
  • Post-Apocalyptic
  • Base Building
  • Crafting
  • Emergent Gameplay
colorize Combat & Gear
Weapons Overview
  • Heavy Sledgehammer: Manual Melee Demolition Tool
    The player's trusty starting implement, used to smash holes through wooden doors, plaster walls, and glass windows with infinite durability.
  • Wooden Planks Tool: Structural Engineering Tool
    Places sturdy wooden boards between surfaces, essential for erecting ramps, bridging rooftop gaps, and securing makeshift escape scaffolding.
  • Rocket Launcher (RPG): Heavy Explosive Ballistic Weapon
    Fires high-velocity explosive rockets that punch through reinforced concrete walls and sever distant alarm cables from long range.
  • Industrial Oxyacetylene Blowtorch: Thermal Cutting Implement
    Emits a focused high-temperature flame that melts through structural steel girders, metal fences, and vehicle body panels with surgical precision.
  • Pipe Bombs & Remote Explosives: Deployable Demolition Explosives
    Tossable and stickable explosives used to weaken load-bearing columns and trigger synchronized structural collapses.
  • Improvised Melee Weapons: Varies (Knives, Bats, Axes)
    Melee weapons are crafted from scavenged materials like deer bones, wood, and nails. Examples include the spiked baseball bat and the GPU-mounted toilet brush battleaxe.
  • Improvised Ranged Weapons: Ranged
    Weapons crafted from everyday objects, such as a pen and stick combined to make a knockout arrow (with soroform/chloroform), or a javelin.
  • Vehicle Weapons: Mounted
    Weapons and armor can be mounted onto vehicles, transforming them into mobile, defensive fortresses.
Armor / Gear Sets
  • High-Visibility Demolition Work Coveralls: Hazard Visibility 100%, Flashlight Integration; rugged reinforced workwear equipped with utility tool belts and reflective safety stripes.
  • Heavy-Duty Kevlar Blast Suit: Explosive Damage Reduction +50%, Fire Resistance +30%; protective gear worn to survive nearby propane tank and pipe bomb detonations.
  • Safety Hardhat & Protective Visor: Falling Debris Protection +40%; standard industrial helmet that cushions impacts from collapsing plaster and ceiling rubble.
  • Reinforced Structure: Armor in VEIN is structural, not wearable. Players reinforce existing houses and buildings with wooden walls, fences, and metal scrap. Barricaded windows prevent cuts and zombie entry.
Outfits/Customization
  • Reflective Neon Safety Vest: Bright orange safety vest with reflective silver stripes and multiple tool clip-ons.
  • Heavy-Duty Steel-Toed Work Boots: Rugged waterproof leather boots designed to traverse broken glass, rubble, and standing water safely.
  • Welding Mask & Heat-Resistant Gloves: Dark protective goggles and thick leather gauntlets worn during heavy blowtorch cutting sessions.
  • Functional Clothing: Clothing is functional for temperature and hygiene management. Players must manage body temperature to avoid hypothermia and ensure hygiene to avoid attracting Zeds.
trending_up Progression & Upgrades
Skills & Progression

Teardown emphasizes player ingenuity, spatial awareness, and gear upgrades over traditional character attribute stats. Completing missions and discovering hidden valuables scattered across levels rewards cash, which is spent in the hub garage to upgrade your toolkit. Key upgrade progressions include: increasing ammo capacity and blast radiuses for Pipe Bombs, Bombs, and the Rocket Launcher; lengthening the duration and burning heat of the Blowtorch; increasing the durability and count of Wooden Planks; and equipping the Rocket Booster and Cable/Ropes to slingshot heavy vehicles and tether structural pillars together.

Progression is based on a full RPG stats and leveling system. Players earn perk points for bonuses like extra carry capacity or reduced injury chance. The system is designed around core skills (e.g., Agility, Construction, Cooking, Lockpicking) that improve through repeated use ('practice makes perfect').

public World & Exploration
World & Level Design

The game features numerous distinct, intricately detailed sandbox maps across Löckelle, each entirely composed of destructible voxels. Key locations include: Lee Chemicals (an expansive industrial logistics complex filled with chemical vats, warehouses, and overhead cranes), Marina Cavallo (a luxurious waterfront resort lined with yachts, villas, and wooden docks), West Point Marina (an upscale residential neighborhood with modern mansions, glass conservatories, and security laser grids), Hollowrock Island (a heavily fortified island fortress accessible only via tunnels and bridges), Frustrum (a picturesque coastal Mediterranean village with bell towers and brick townhouses), and Muratori Beach (a tropical resort featuring sand dunes, beachside hotels, and lighthouse towers).

The game features a massive, 600+ square kilometer procedurally generated sandbox map (up to 24x24 km) with diverse environments, including towns, villages, coasts, and mountains. The world is persistent and shared by hundreds, possibly thousands, of players.

Playable Vehicles
  • Heavy Tracked Hydraulic Excavator: Industrial Construction Vehicle
    A powerful tracked machine with a hydraulic bucket capable of smashing through brick walls, toppling trees, and clearing heavy debris.
  • V8 Muscle Getaway Car: High-Speed Transport Vehicle
    A fast, agile sports car positioned near the final objective to speed across the finish line before the 60-second alarm timer expires.
  • The Doomsday Fleet (Customized Vehicles): Varies (Box Trucks, Fire Engines, Taxis, RVs)
    Vehicles are fully modifiable and essential for travel and defense. They can be armored, weaponized, and fitted with functional utility features like solar panels, TVs, and hydroponics to serve as 'mobile fortresses'.
Notable Fauna/Mounts
  • Security Attack Drone: Autonomous Robotic Sentry
    Hovering robotic patrols deployed in later campaign missions that scan areas with searchlights and fire tracking darts at intruders.
  • Löckelle Harbor Seagull: Coastal Avian
    Ambient wildlife soaring over marinas and beaches, scattering into the air when loud explosions or gunfire detonate.
  • Police Pursuit Helicopter: Airborne Surveillance Unit
    The relentless authority entity that swarms the map the moment the 60-second heist countdown reaches zero, resulting in mission failure if unescaped.
  • Warehouse Guard Dog (Props/Sounds): Canine Familiar
    Ambient barking audio hazards that alert players to restricted security zones across private estates.
N/A
book Story & Characters
Main Characters
  • The Protagonist: Owner, Löckelle Teardown Services
    The resourceful, silent player character whose demolition expertise and escape planning keep their struggling business afloat.
  • Lawrence Lee Junior: Corrupt Real Estate Mogul
    An arrogant local billionaire heir who hires Löckelle Services for illicit demolition jobs to undermine his business competitors.
  • Gordon Woo: Rival Corporate Executive
    A vindictive corporate rival who retaliates against Lee's schemes by hiring the player for covert industrial espionage and sabotage.
  • Tracy Woo: Gordon's Sister & Accomplice
    A savvy corporate operator involved in planning high-stakes luxury heists and reclaiming stolen family assets.
  • The Survivor: Playable Protagonist
    The customizable protagonist. Their base stats and starting gear are determined by their chosen occupation (e.g., Doctor, Thief, Firefighter).
  • The Zed: Playable Antagonist
    Players can choose to embrace the infection and continue playing as a powerful, leveling zombie, capable of consuming other Zeds and acquiring new limbs from corpses.
Example Missions
  • The Car Heist at Marina Cavallo: Vehicle Theft Heist
    Stage ramps and cranes to drive three luxury sports cars onto an escape barge within the 60-second alarm window.
  • Infiltrating Hollowrock Island: Fortified Vault Infiltration
    Bypass security laser grids, breach the fortified island vault, and extract heavy safes into the ocean before security helicopters swarm.
  • A Wet Demolition at Muratori: Precision Structural Demolition
    Detonate structural support columns using propane tanks to collapse towering coastal lighthouse towers into the sea.
  • Rebuild Civilization Arcs
    The main end-game objective, requiring large-scale cooperation to achieve monumental feats like finding a vaccine, building an escape rocket, or erecting an unclimable tower to restart civilization.
  • Survival Loop
    The core objective of the game: to survive the day-to-day by managing complex status effects, fortifying a shelter, and sustainably farming resources.
people Multiplayer
Multiplayer Details

Teardown features a chaotic online multiplayer co-op sandbox mode supporting up to 12 players simultaneously. Players can team up to tackle complex multi-objective campaign heist missions together, split up across the map to trigger alarms in sync, or engage in unconstrained physics sandbox destruction, spawning heavy machinery, collapsing skyscrapers, and driving demolition derby races with friends.

The game is a persistent online MMO Sandbox where hundreds of players share a single world. It features both Online PvP (allowed but not explicitly encouraged) and PvE against massive Zed hordes. The core social structure relies on players forming teams and sharing shelters.

extension Editions & DLC
Available Editions

Teardown is available on PC (Steam), PlayStation 5, and Xbox Series X|S at a base price of $29.99 USD. The Deluxe Edition ($39.99 USD) and Ultimate Edition ($49.99 USD) bundle the game's major expansions: 'Time Campers' (a Wild West time-travel expansion introducing black-powder explosives, steam trains, and six-shooters), 'Folkrace' (a chaotic demolition derby racing expansion with weaponized vehicles and off-road dirt tracks), and 'Art Vandals' (a free heist campaign expansion centered around stealing modern art masterpieces from an eccentric museum).

The game launched into Early Access with a Standard Edition at $19.99 USD. The price is planned to increase as content is added. No special editions were announced.

Post-Launch Content / DLC

Tuxedo Labs and Saber Interactive expanded Teardown extensively post-launch. Major updates introduced a full Sandbox Mode with unlimited ammunition and mod spawning, Photo Mode with free-camera depth-of-field controls, and 'Teardown Multiplayer' supporting up to 12 players in chaotic co-op destruction. Expansions include 'Art Vandals' (museum art heists), 'Time Campers' (Wild West locomotives and gunpowder), and 'Folkrace' (destructive rally racing tournaments).

The game has an ambitious five-year Early Access roadmap. The developers plan to continuously release new content, including NPCs, raiders, settlements, lore, and quests. Future plans include adding helicopters, planes, and boats.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Teardown?
    A: Teardown is a fully destructible voxel-based sandbox heist game developed by Tuxedo Labs, where players use demolition tools and vehicles to complete high-stakes 60-second escape missions.
  • Q: How does the heist mechanic work in Teardown?
    A: Players have unlimited time to explore, demolish walls, build ramps, and position getaway vehicles. Once the first alarmed item is moved or disconnected, a 60-second countdown begins to grab all targets and reach the escape point before security arrives.
  • Q: What engine does Teardown use?
    A: Teardown runs on a custom, proprietary voxel physics engine created by Dennis Gustafsson, featuring real-time software ray tracing and physical material destruction.
  • Q: Does Teardown support multiplayer?
    A: Yes, Teardown includes an official multiplayer mode supporting up to 12 players in cooperative sandbox chaos and heist missions.
  • Q: Can I increase the 60-second timer?
    A: Yes, built-in accessibility settings allow players to adjust the alarm countdown timer, adding 10, 20, or unlimited seconds to the clock.
  • Q: What is Zeverland?
    A: Zeverland is an upcoming MMO survival crafting game set at the start of a zombie apocalypse. It is known for its highly creative crafting system and the unique option to play as a leveling zombie.
  • Q: Is it a single-player or multiplayer game?
    A: It is a Massively Multiplayer Online (MMO) game where hundreds of players share a persistent world. Conflict is PvPvE, meaning players fight each other and the hordes of Zeds.
  • Q: What is the 'Embrace the Infection' mechanic?
    A: It's an innovative twist where if a player dies, they can choose to respawn as a powerful, leveling zombie. As a Zed, they no longer have human needs but hunt other players and Zeds, and can enhance their power by acquiring new limbs from corpses.
  • Q: Is the world always the same?
    A: No. The world features a 600+ km² procedural map with dynamic weather and a 30-day phase structure that reshapes the world between long playthroughs, ensuring variety.
build Technical Details
Graphics & Visual Fidelity

Visually unique in the gaming landscape, Teardown renders fully destructible environments composed entirely of tiny voxels using real-time path-traced software ray tracing. Sunlight scatters realistically through shattered window panes, glowing fire illuminates billowing volumetric smoke clouds, and neon taillights reflect accurately in dynamic puddle ripples. When buildings collapse, thousands of individual physics voxels crumble, bounce, and tumble realistically.

N/A
Audio & Soundtrack

The soundscape, composed by Douglas Holmquist, features chill, laid-back lo-fi acoustic and synth grooves during the peaceful reconnaissance phase that dramatically morph into heart-pounding, high-tempo electronic percussion, screeching alarms, and blaring sirens the instant the 60-second countdown begins. Environmental audio delivers visceral realism: the deafening crunch of crushing bricks, the roar of structural timber collapsing, realistic water splashing, and satisfying mechanical vehicle engine revs.

N/A
User Interface (UI/UX)

The user interface is clean, utilitarian, and designed for high-stress planning. During the planning phase, a detailed top-down blueprints tablet shows objective locations, alarm wires, and vehicle placements. When an alarm is triggered, the screen shifts to high tension: a prominent, ticking red 60-second countdown timer anchors the top of the HUD, accompanied by dynamic yellow distance markers guiding the player along their pre-constructed escape corridor.

N/A
Accessibility Options

Teardown features an extensive suite of accessibility and custom gameplay modifiers in settings: players can toggle 'Alarm Timer' extensions (adding 10, 20, or unlimited seconds to the 60-second timer), enable health invulnerability, activate infinite ammunition for all tools, customize camera field-of-view (FOV), adjust motion blur, and fully remap keyboard/mouse and controller layouts.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Alpha Test Specs) (Low Preset, 1080p resolution.)
CPU: The official minimum CPU required for the technically demanding Pre-Alpha build.
CPU (Laptop): A modern high-performance laptop CPU is needed for minimum settings.
GPU: Official minimum desktop GPU, indicating a high baseline requirement.
GPU (Laptop): A mid-range gaming laptop GPU is needed.
RAM: 16GB RAM is the official minimum requirement.
Storage: An SSD is highly recommended.
—
memoryCPU: Intel Core i7-9700K or AMD Ryzen 5 5600G
developer_boardGPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 40 GB SSD
1080p (Full HD) - Recommended (High Preset (100% Render Scale), 1080p (60-90 FPS Target))
CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large structural demolitions.
CPU (Laptop): High-efficiency 6/8-core mobile CPU sustaining locked 60 FPS across all Löckelle campaign maps.
GPU: Official recommended graphics cards delivering smooth 60-90 FPS at native 1080p on High visual presets.
GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays.
RAM: Official recommended memory ensuring zero hitching during complex multi-building collapses.
Storage: Delivers near-instantaneous mission restarts and quick mod loading.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+)
layersRAM: 8 GB
saveStorage (Tier): 12 GB NVMe / SATA SSD
—
1080p (Full HD) - Minimum (Low/Medium Preset (75% Render Scale), 1080p (30-45 FPS Target))
CPU: Official baseline quad-core processors capable of handling baseline voxel physics simulation loops.
CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early sandbox missions.
GPU: Official minimum dedicated graphics card with at least 3GB-4GB VRAM required for voxel ray tracing shaders.
GPU (Laptop): Provides playable 35-45 FPS at 1080p with moderate render scaling.
RAM: Official minimum system memory required to store uncompressed voxel grid maps and collision data.
Storage: Adequate drive capacity for base campaign maps, sandbox tools, and save games.
memoryCPU: Quad Core CPU (Intel Core i5-6500 / AMD Ryzen 3 1200)
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+)
layersRAM: 8 GB
saveStorage (Tier): 12 GB available space (SATA SSD / HDD)
—
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target))
CPU: High-cache processor preventing CPU frame delivery bottlenecks when thousands of debris chunks collide simultaneously.
CPU (Laptop): High-performance mobile CPU delivering fluid 85+ FPS on QHD laptop panels.
GPU: Powers crisp 1440p rendering with maximum voxel ray tracing resolution and dense smoke simulation.
GPU (Laptop): Maintains locked 80-100 FPS on native 1440p mobile displays.
RAM: Ample system memory preventing background caching micro-stutters during heavy mod usage.
Storage: Instantaneous map resets and rapid Steam Workshop content loading.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
layersRAM: 16 GB
saveStorage (Tier): 12 GB PCIe Gen4 NVMe M.2 SSD
—
2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS Target))
CPU: Class-leading gaming CPU driving native 4K voxel ray tracing and physics calculations with zero micro-stutter.
CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output.
GPU: Flagship 4K graphics rendering glistening voxel reflections, blinding explosions, and realistic water wakes in immaculate Ultra HD.
GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with maximum physics fidelity.
RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive custom sandbox destructions.
Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and map loads.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 12 GB PCIe Gen4/Gen5 NVMe SSD
—
save Overall Storage
Spec: 12 GB available space (Solid State Drive Strongly Recommended)
Note: An SSD drastically reduces level load times and eliminates stutter when streaming large community voxel mods and workshop sandbox maps.
Type: SSD
Spec: 40 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times in the vast world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task distribution and large memory addressing.
Spec: Windows 10 64-bit or later
Explanation: A 64-bit operating system is required.
gamepad DirectX Version
Spec: DirectX Version 11 / OpenGL / Vulkan Compute
Explanation: Utilizes low-level GPU compute pipelines for custom voxel ray tracing and dynamic light bounce calculations.
Spec: Version 12
Explanation: DirectX 12 is recommended.
info_outline Other Game Notes
  • Powered by Tuxedo Labs' bespoke in-house engine combining real-time voxel physics simulations with software-based path-traced lighting and dynamic reflections. Due to heavy multi-body physics calculations when large structures collapse, performance is strongly tethered to CPU single-core IPC and GPU compute shader capabilities. Integrated graphics cards are strictly unsupported.
  • Laptop Performance Note: Simulating millions of individual falling voxel fragments, dynamic propagating fire grids, and fluid water displacement places heavy concurrent thermal loads on mobile hardware. Gaming laptops should maintain at least 70W to 95W GPU TGP and operate on a cooling pad or elevated surface to prevent thermal throttling during massive multi-story building demolitions.
  • Laptop Consideration: G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 70W-85W+ TGP to maintain stable 60+ FPS during dense smoke and fire propagation.
  • Laptop Consideration: Cooling Thermals: Explosion debris calculations keep both CPU cores and discrete GPU operating at elevated temperatures; keeping laptop fan intakes clear prevents thermal throttling.
  • Laptop Consideration: C P U Power Limits: Set Windows power plan to High Performance to ensure continuous high boost clocks for complex structural collapse and fracture calculations.
  • Laptop Consideration: M U X Switch Optimus: Activate discrete GPU mode via internal MUX switch or NVIDIA Advanced Optimus to eliminate display routing latency during precision 60-second heist runs.
  • Optimization Detail: Upscaling Tech: Supports internal render scaling (50% to 100%) and dynamic resolution scaling.
  • Optimization Detail: Key Settings Impact: Render Scale, Depth of Field, Screen Space Reflections, and Debris Life Time have the largest impact on framerates.
  • Game Name: Teardown
  • OFFICIAL PC SYSTEM REQUIREMENTS for the Pre-Alpha stage. The final requirements may be higher, though the developers aim for optimization.
  • Laptop Performance Note: Laptop performance will be heavily reliant on cooling and TGP. The large, persistent, and highly interactive world demands a robust CPU and high RAM.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the massive 600+ km² map and dynamic environment.
  • Laptop Consideration: Cooling Thermals: The game's complex simulation, high entity count, and procedural map generation will require a laptop with a cutting-edge cooling solution.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the procedural world and large number of AI zombies without bottlenecks.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.
  • Game Name: Zeverland
build Optimization Details
  • Upscaling Tech: Supports internal render scaling (50% to 100%) and dynamic resolution scaling.
  • Key Settings Impact: Render Scale, Depth of Field, Screen Space Reflections, and Debris Life Time have the largest impact on framerates.
N/A
laptop Laptop Considerations
  • G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 70W-85W+ TGP to maintain stable 60+ FPS during dense smoke and fire propagation.
  • Cooling Thermals: Explosion debris calculations keep both CPU cores and discrete GPU operating at elevated temperatures; keeping laptop fan intakes clear prevents thermal throttling.
  • C P U Power Limits: Set Windows power plan to High Performance to ensure continuous high boost clocks for complex structural collapse and fracture calculations.
  • M U X Switch Optimus: Activate discrete GPU mode via internal MUX switch or NVIDIA Advanced Optimus to eliminate display routing latency during precision 60-second heist runs.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the massive 600+ km² map and dynamic environment.
  • Cooling Thermals: The game's complex simulation, high entity count, and procedural map generation will require a laptop with a cutting-edge cooling solution.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the procedural world and large number of AI zombies without bottlenecks.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Teardown Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

For Zeverland Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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