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Teardown vs Resonance: A Plague Tale Legacy

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info General Information
Release Date
Apr 21, 2022 Aug 15, 2026
Developer
Tuxedo Labs Asobo Studio
Publisher
Tuxedo Labs, Saber Interactive Focus Entertainment
Genre(s)
Sandbox, Physics, Destruction, Heist, Puzzle, Action Action-Adventure / Puzzle
Engine
Custom Voxel Physics Engine Zouna Engine
stars Ratings & Price
Content Rating
Teen M
Avg. User Rating
4.7 / 5.0 4.5 / 5.0
Current Price (USD)
$29.99 $49.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), PlayStation 5, Xbox Series X|S
  • Release Date: 2022-04-21
  • Combat System: Push-forward melee, stance break, parry-driven
  • Puzzle Mechanics: Minoan Sphere optical light manipulation, Resonance Rifts
  • Skill Currency: Resonance Points (200 total, 165 for max mastery)
  • Timeline Structure: Dual-timeline (1334 CE and Ancient Minoan Era)
  • Traversal: High agility, 10-meter vertical grappling hook
sports_esports Gameplay & Mechanics
Companions/Followers
  • Spray Paint Can (Route Guide): Sprays fluorescent neon markers on walls and floors to create an unmistakable breadcrumb trail for the 60-second escape sprint.
    Marking Tool
  • Co-op Teammate (Multiplayer): Works in tandem to trigger alarms across opposite sides of the map, clear debris, and pilot getaway transport trucks.
    Human Player
  • Leni: Assists with environmental traversal and puzzle synchronization.
    Human
  • Echo of Theseus: Allows temporal manipulation of ancient mechanisms in the Labyrinth.
    Human (Vision)
Key Collectibles
  • Hidden Valuables & Gold Bars: Concealed in locked safes, attics, hollow floorboards, and sunken boats; cash value directly funds permanent tool upgrades.
  • Secondary Heist Target Items: Optional extra computer servers, luxury cars, or corporate documents located across maps that reward bonus cash upon extraction.
  • Blueprint USB Memory Drives: Hidden in executive desks and security hubs; unlocks sandbox props, spawnable vehicles, and new demolition equipment.
  • Resonance Points: Hidden across all 14 chapters, used exclusively for skill tree progression.
  • Theseus Echoes (Charms): Located in deep puzzle vaults, providing lore and passive survival buffs.
  • Blades: Found exclusively within ancient Hero Graves scattered throughout Crete.
Key Themes
  • Voxel Destruction
  • Physics Sandbox
  • Tactical Heist
  • Demolition
  • Creative Engineering
  • Time-Attack Puzzle
  • Corporate Sabotage
  • Historical Mythology
  • Biological Horror
  • Lineage and Legacy
  • Grief
  • Time-shifting
colorize Combat & Gear
Weapons Overview
  • Heavy Sledgehammer: Manual Melee Demolition Tool
    The player's trusty starting implement, used to smash holes through wooden doors, plaster walls, and glass windows with infinite durability.
  • Wooden Planks Tool: Structural Engineering Tool
    Places sturdy wooden boards between surfaces, essential for erecting ramps, bridging rooftop gaps, and securing makeshift escape scaffolding.
  • Rocket Launcher (RPG): Heavy Explosive Ballistic Weapon
    Fires high-velocity explosive rockets that punch through reinforced concrete walls and sever distant alarm cables from long range.
  • Industrial Oxyacetylene Blowtorch: Thermal Cutting Implement
    Emits a focused high-temperature flame that melts through structural steel girders, metal fences, and vehicle body panels with surgical precision.
  • Pipe Bombs & Remote Explosives: Deployable Demolition Explosives
    Tossable and stickable explosives used to weaken load-bearing columns and trigger synchronized structural collapses.
  • Aegean Broadsword: Blade
    One of the 8 unlockable swords offering balanced strike chains and high stun buildup.
  • Parry Dagger: Defensive Utility
    A secondary implement strictly used for deflections, critical strikes, and executions.
  • Hero's Blade: Blade
    A DLC-exclusive blade with ancient Minoan etchings and solid early-game stats.
  • Throwing Knives: Ranged Throwable
    Scavenged weapons that can pierce armor and interrupt attacks via the Fated Cast skill.
  • Environmental Jars: Throwable Explosive
    Heavy objects used for localized area-of-effect stun damage and crowd control.
Armor / Gear Sets
  • High-Visibility Demolition Work Coveralls: Hazard Visibility 100%, Flashlight Integration; rugged reinforced workwear equipped with utility tool belts and reflective safety stripes.
  • Heavy-Duty Kevlar Blast Suit: Explosive Damage Reduction +50%, Fire Resistance +30%; protective gear worn to survive nearby propane tank and pipe bomb detonations.
  • Safety Hardhat & Protective Visor: Falling Debris Protection +40%; standard industrial helmet that cushions impacts from collapsing plaster and ceiling rubble.
  • Smuggler's Tunic: Base evasion, highly mobile light armor suited for the Mediterranean heat.
  • Minoan Artifact Bracers: Provides slight deflection bonuses when executing last-frame parries.
Outfits/Customization
  • Reflective Neon Safety Vest: Bright orange safety vest with reflective silver stripes and multiple tool clip-ons.
  • Heavy-Duty Steel-Toed Work Boots: Rugged waterproof leather boots designed to traverse broken glass, rubble, and standing water safely.
  • Welding Mask & Heat-Resistant Gloves: Dark protective goggles and thick leather gauntlets worn during heavy blowtorch cutting sessions.
  • Alec's Pendant: Cosmetic necklace available via the Heritage Pack DLC.
  • Captain's Coat: Unlockable cosmetic representing Sophia's future as a sea captain.
trending_up Progression & Upgrades
Skills & Progression

Teardown emphasizes player ingenuity, spatial awareness, and gear upgrades over traditional character attribute stats. Completing missions and discovering hidden valuables scattered across levels rewards cash, which is spent in the hub garage to upgrade your toolkit. Key upgrade progressions include: increasing ammo capacity and blast radiuses for Pipe Bombs, Bombs, and the Rocket Launcher; lengthening the duration and burning heat of the Blowtorch; increasing the durability and count of Wooden Planks; and equipping the Rocket Booster and Cable/Ropes to slingshot heavy vehicles and tether structural pillars together.

Player progression is entirely reliant on gathering 'Resonance Points,' the game's sole skill currency, strictly tied to exploration. There are exactly 200 points hidden throughout the campaign, with 165 required to unlock the entire skill tree for the 'Like a warrior' trophy. Crucially, missed points cannot be obtained via chapter select; they must be gathered in a single linear playthrough, punishing deaths before checkpoints. The skill trees are divided into Offensive/Utility and Defensive/Survival mastery paths. Key abilities include 'Heroic Surge' for health management, 'Aegean Deflect' for punishing heavy attackers, and 'Fated Cast' which introduces vital crowd control by weaponizing throwable jars and knives. The economic cost of these upgrades scales aggressively from 15 to 40 points, forcing players to commit carefully to their preferred combat styles.

public World & Exploration
World & Level Design

The game features numerous distinct, intricately detailed sandbox maps across Löckelle, each entirely composed of destructible voxels. Key locations include: Lee Chemicals (an expansive industrial logistics complex filled with chemical vats, warehouses, and overhead cranes), Marina Cavallo (a luxurious waterfront resort lined with yachts, villas, and wooden docks), West Point Marina (an upscale residential neighborhood with modern mansions, glass conservatories, and security laser grids), Hollowrock Island (a heavily fortified island fortress accessible only via tunnels and bridges), Frustrum (a picturesque coastal Mediterranean village with bell towers and brick townhouses), and Muratori Beach (a tropical resort featuring sand dunes, beachside hotels, and lighthouse towers).

The geographical scope represents a stark contrast to previous franchise entries, offering a linear but expansive journey mapped across three primary, highly detailed hubs. Players begin in the urban environment of Venice, experiencing a high-octane ambush that serves as a tutorial for traversal and combat. The journey then transitions to the surface of Crete, characterized by lush Mediterranean flora, ancient Minoan ruins, and heavy Venetian military encampments that facilitate large, open combat arenas. The final and most complex region is The Minotaur's Island and its subterranean Labyrinth, an intricate zone designed by the mythical architect Daedalus. This core area introduces significant verticality with grappling hook mechanics and restricts progression via complex light-based environmental puzzles, emphasizing a controlled illusion of total freedom that funnels players to narrative bottlenecks.

Playable Vehicles
  • Heavy Tracked Hydraulic Excavator: Industrial Construction Vehicle
    A powerful tracked machine with a hydraulic bucket capable of smashing through brick walls, toppling trees, and clearing heavy debris.
  • V8 Muscle Getaway Car: High-Speed Transport Vehicle
    A fast, agile sports car positioned near the final objective to speed across the finish line before the 60-second alarm timer expires.
  • Smuggler's Vessel: Ship
    Sophia and Leni's primary means of transport across the Mediterranean to Crete.
Notable Fauna/Mounts
  • Security Attack Drone: Autonomous Robotic Sentry
    Hovering robotic patrols deployed in later campaign missions that scan areas with searchlights and fire tracking darts at intruders.
  • Löckelle Harbor Seagull: Coastal Avian
    Ambient wildlife soaring over marinas and beaches, scattering into the air when loud explosions or gunfire detonate.
  • Police Pursuit Helicopter: Airborne Surveillance Unit
    The relentless authority entity that swarms the map the moment the 60-second heist countdown reaches zero, resulting in mission failure if unescaped.
  • Warehouse Guard Dog (Props/Sounds): Canine Familiar
    Ambient barking audio hazards that alert players to restricted security zones across private estates.
  • The Macula Tendrils (The Creature)
    Replaces rat swarms; acts as a deadly, light-sensitive environmental predator.
book Story & Characters
Main Characters
  • The Protagonist: Owner, Löckelle Teardown Services
    The resourceful, silent player character whose demolition expertise and escape planning keep their struggling business afloat.
  • Lawrence Lee Junior: Corrupt Real Estate Mogul
    An arrogant local billionaire heir who hires Löckelle Services for illicit demolition jobs to undermine his business competitors.
  • Gordon Woo: Rival Corporate Executive
    A vindictive corporate rival who retaliates against Lee's schemes by hiring the player for covert industrial espionage and sabotage.
  • Tracy Woo: Gordon's Sister & Accomplice
    A savvy corporate operator involved in planning high-stakes luxury heists and reclaiming stolen family assets.
  • Sophia: Protagonist
    A pragmatic smuggler battling a dark family lineage linked to the Macula.
  • Leni: Ally
    Sophia's trusted companion and partner in uncovering the Labyrinth's secrets.
  • Faro: Antagonist/Rival
    A rival bandit leader whose greed leads to betrayal in Venice.
  • Asterion (The Minotaur): Boss/Lore Figure
    King Minos' son and early Macula carrier, imprisoned and weaponized.
  • Alec: Lore Figure
    Sophia's father and former bandit leader who perished trying to save her.
Example Missions
  • The Car Heist at Marina Cavallo: Vehicle Theft Heist
    Stage ramps and cranes to drive three luxury sports cars onto an escape barge within the 60-second alarm window.
  • Infiltrating Hollowrock Island: Fortified Vault Infiltration
    Bypass security laser grids, breach the fortified island vault, and extract heavy safes into the ocean before security helicopters swarm.
  • A Wet Demolition at Muratori: Precision Structural Demolition
    Detonate structural support columns using propane tanks to collapse towering coastal lighthouse towers into the sea.
  • Blood Ties (Chapter 1): Tutorial / Narrative Intro
    Escape the convent and survive the Venice Fighting Pit.
  • From Hell It Rose (Chapter 4): Exploration / Puzzle Focus
    Descend into the Abyss and master the Light Revelation ability.
  • As One (Chapter 13): Climax / Boss Encounter
    Defeat the Minotaur across two timelines and destroy the Zouna Engine.
people Multiplayer
Multiplayer Details

Teardown features a chaotic online multiplayer co-op sandbox mode supporting up to 12 players simultaneously. Players can team up to tackle complex multi-objective campaign heist missions together, split up across the map to trigger alarms in sync, or engage in unconstrained physics sandbox destruction, spawning heavy machinery, collapsing skyscrapers, and driving demolition derby races with friends.

In strict keeping with the creative identity established by its critically acclaimed predecessors, Resonance: A Plague Tale Legacy is an entirely single-player experience. Asobo Studio chose to dedicate their entire engineering and design bandwidth toward overhauling the core combat mechanics, developing the highly optimized Zouna engine, and crafting a cinematic, emotionally resonant dual-timeline narrative. There are no cooperative survival modes, competitive combat arenas, or asynchronous multiplayer elements like messaging systems or invader mechanics found in other action RPGs. The game's intricate environmental puzzles, specifically those involving the Minoan Sphere and the time-shifting Resonance Rifts, are designed explicitly for solo puzzle-solving. This resolute focus ensures that the pacing, emotional narrative beats, and solitary tension of navigating the Macula-corrupted ruins remain completely undiluted by multiplayer distractions.

extension Editions & DLC
Available Editions

Teardown is available on PC (Steam), PlayStation 5, and Xbox Series X|S at a base price of $29.99 USD. The Deluxe Edition ($39.99 USD) and Ultimate Edition ($49.99 USD) bundle the game's major expansions: 'Time Campers' (a Wild West time-travel expansion introducing black-powder explosives, steam trains, and six-shooters), 'Folkrace' (a chaotic demolition derby racing expansion with weaponized vehicles and off-road dirt tracks), and 'Art Vandals' (a free heist campaign expansion centered around stealing modern art masterpieces from an eccentric museum).

Focus Entertainment has deployed a multi-tiered distribution strategy for this highly anticipated prequel. The Standard Edition is priced at $49.99 (or equivalent regional pricing such as ₹2,699 on PC and upwards of ₹3,490 on consoles in India), offering the complete 14-chapter narrative campaign without any cut content. The title also benefits from a highly lucrative Day One launch on Xbox Game Pass for both PC and console subscribers, significantly lowering the barrier to entry for millions. Additionally, players can purchase the 'Heritage Pack' micro-DLC for $3.99, which provides exclusive in-game cosmetic and utility items, including the 'Hero's Blade,' 'Alec's Pendant' as a touching nod to Sophia's late father, and a comprehensive digital artbook detailing the striking visual design of the Minoan ruins and character concepts.

Post-Launch Content / DLC

Tuxedo Labs and Saber Interactive expanded Teardown extensively post-launch. Major updates introduced a full Sandbox Mode with unlimited ammunition and mod spawning, Photo Mode with free-camera depth-of-field controls, and 'Teardown Multiplayer' supporting up to 12 players in chaotic co-op destruction. Expansions include 'Art Vandals' (museum art heists), 'Time Campers' (Wild West locomotives and gunpowder), and 'Folkrace' (destructive rally racing tournaments).

Currently, Focus Entertainment and Asobo Studio have focused entirely on delivering a complete, standalone narrative experience right out of the box, pushing back against the industry standard of aggressive post-launch monetization and battle passes. The only available DLC at launch is the minor 'Heritage Pack,' which includes a few thematic cosmetic items like Alec's Pendant and the Hero's Blade, along with a digital artbook. Lead level designers have explicitly stated on community forums that there are no current plans for a mainline Plague Tale 3 or sweeping post-launch narrative expansions for Sophia's story. The definitive ending of Resonance is meticulously designed to bridge directly into the events of A Plague Tale: Requiem, rendering major post-launch story additions unnecessary, though minor optimization patches for the PS5 Pro frame-pacing are actively expected.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Teardown?
    A: Teardown is a fully destructible voxel-based sandbox heist game developed by Tuxedo Labs, where players use demolition tools and vehicles to complete high-stakes 60-second escape missions.
  • Q: How does the heist mechanic work in Teardown?
    A: Players have unlimited time to explore, demolish walls, build ramps, and position getaway vehicles. Once the first alarmed item is moved or disconnected, a 60-second countdown begins to grab all targets and reach the escape point before security arrives.
  • Q: What engine does Teardown use?
    A: Teardown runs on a custom, proprietary voxel physics engine created by Dennis Gustafsson, featuring real-time software ray tracing and physical material destruction.
  • Q: Does Teardown support multiplayer?
    A: Yes, Teardown includes an official multiplayer mode supporting up to 12 players in cooperative sandbox chaos and heist missions.
  • Q: Can I increase the 60-second timer?
    A: Yes, built-in accessibility settings allow players to adjust the alarm countdown timer, adding 10, 20, or unlimited seconds to the clock.
  • Q: Why did the game pivot from stealth to melee combat?
    A: Asobo Studio changed the combat to match Sophia's aggressive, pragmatic personality, resulting in a new push-forward, parry-driven system that demands direct engagement to restore health.
  • Q: Are there rat swarms in Resonance: A Plague Tale Legacy?
    A: No. The rat swarms have been replaced by 'The Creature'—massive, light-sensitive black plant-like tendrils that represent Asterion's unique manifestation of the Prima Macula.
  • Q: Can I use Chapter Select to farm missing Resonance Points?
    A: No. The game enforces a strict linear economy. Missed Resonance Points cannot be collected retrospectively via Chapter Select; they must be gathered in a single playthrough.
  • Q: Was the game developed on Unreal Engine 5?
    A: No. The developers explicitly rejected UE5 and Generative AI, instead building the game on their highly optimized, bespoke proprietary Zouna Engine.
  • Q: How does the dual-timeline mechanic work?
    A: Players seamlessly shift between Sophia in 1334 CE and the ancient Minoan warrior Theseus using 'Resonance Rifts,' solving puzzles in the past that alter the environment in the present day.
build Technical Details
Graphics & Visual Fidelity

Visually unique in the gaming landscape, Teardown renders fully destructible environments composed entirely of tiny voxels using real-time path-traced software ray tracing. Sunlight scatters realistically through shattered window panes, glowing fire illuminates billowing volumetric smoke clouds, and neon taillights reflect accurately in dynamic puddle ripples. When buildings collapse, thousands of individual physics voxels crumble, bounce, and tumble realistically.

Built entirely on Asobo Studio's bespoke proprietary 'Zouna' engine, the visual fidelity is an engineering marvel that consciously rejects Unreal Engine 5 and Generative AI to preserve handcrafted authenticity. The aesthetic captures the sun-drenched beauty of the Mediterranean and the claustrophobic terror of the subterranean Labyrinth with stunning clarity. Instead of hardware-taxing Ray Tracing, the game utilizes hyper-optimized rasterization techniques. High-end PC hardware can effortlessly push native 4K ultra settings at a locked 75 FPS, leveraging detailed alpha-blended particle effects for the horrific, light-sensitive black tendrils of the Macula. While base current-generation consoles utilize 1440p cleanly upscaled to 4K to maintain a smooth 60 FPS, the visual presentation remains undeniably striking, specifically in the seamless implementation of dynamic lighting essential for the ancient Minoan optical engineering puzzles.

Audio & Soundtrack

The soundscape, composed by Douglas Holmquist, features chill, laid-back lo-fi acoustic and synth grooves during the peaceful reconnaissance phase that dramatically morph into heart-pounding, high-tempo electronic percussion, screeching alarms, and blaring sirens the instant the 60-second countdown begins. Environmental audio delivers visceral realism: the deafening crunch of crushing bricks, the roar of structural timber collapsing, realistic water splashing, and satisfying mechanical vehicle engine revs.

The auditory landscape represents a radical, highly praised evolution crafted by returning BAFTA-nominated composer Olivier Deriviere. Abandoning the shrieking strings and melancholia of medieval France, the soundtrack authentically captures Minoan Crete by partnering with the Amalgamation Choir—an ensemble of 20 female Greek Cypriot vocalists. Tracks feature deeply emotional lyrics translated into the Cypriot Greek dialect and utilize unconventional historical instruments like the Yaylı tambur, traditional bouzouki, and ancient Celtic carnyx to build tension. Key thematic tracks such as 'The Land' and 'Patera' heavily emphasize themes of ancestral grief and geographic identity. The score was so emotionally potent that early tracks from Requiem were used during motion capture to help actors capture the necessary gravitas before the new Greek soundtrack was finalized, resulting in a haunting, culturally authentic 30-track masterpiece.

User Interface (UI/UX)

The user interface is clean, utilitarian, and designed for high-stress planning. During the planning phase, a detailed top-down blueprints tablet shows objective locations, alarm wires, and vehicle placements. When an alarm is triggered, the screen shifts to high tension: a prominent, ticking red 60-second countdown timer anchors the top of the HUD, accompanied by dynamic yellow distance markers guiding the player along their pre-constructed escape corridor.

The user interface has been meticulously designed to accommodate the frantic, high-stakes pace of the newly introduced push-forward combat system while remaining beautifully unobtrusive. Recognizing the difficulty of transitioning from stealth to melee, the UI includes brilliant telegraphing systems—yellow indicators for dodgeable attacks and red indicators for heavy unblockable strikes requiring specific mastery upgrades to deflect. Furthermore, the accessibility suite allows for profound UI customization. Players can adjust text scaling for readability, apply color-blind alternatives for vital HUD elements, and manipulate contrast controls for low-visibility subterranean environments. The centralized menu efficiently tracks the game's strict collectible economy, clearly displaying the 200 Resonance Points and 37 Artefacts gathered, though it strictly enforces the punishing rule that missed points cannot be recovered via a simple chapter select screen.

Accessibility Options

Teardown features an extensive suite of accessibility and custom gameplay modifiers in settings: players can toggle 'Alarm Timer' extensions (adding 10, 20, or unlimited seconds to the 60-second timer), enable health invulnerability, activate infinite ammunition for all tools, customize camera field-of-view (FOV), adjust motion blur, and fully remap keyboard/mouse and controller layouts.

Recognizing the risk of alienating their core fan base, Asobo Studio implemented a robust, centralized suite of accessibility options to ensure the challenging shift to parry-driven action remains approachable. The gameplay modifiers are highly modular, featuring adjustable granular difficulty settings and the critical ability to completely disable Quick Time Events (QTEs), removing frustrating reflex-based barriers. Visual accessibility is equally comprehensive, offering UI text scaling, specific color-blind modes for vital combat telegraphs, and contrast enhancement for the game's darkest ruins. For player comfort, the game features Field of View (FOV) sliders and camera comfort toggles to drastically reduce simulation sickness during the rapid grappling-hook traversal sequences. Furthermore, fully remappable controller layouts are supported, which the community heavily recommends for managing complex light puzzles in the intense heat of combat.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low/Medium Preset (75% Render Scale), 1080p (30-45 FPS Target))
CPU: Official baseline quad-core processors capable of handling baseline voxel physics simulation loops.
CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early sandbox missions.
GPU: Official minimum dedicated graphics card with at least 3GB-4GB VRAM required for voxel ray tracing shaders.
GPU (Laptop): Provides playable 35-45 FPS at 1080p with moderate render scaling.
RAM: Official minimum system memory required to store uncompressed voxel grid maps and collision data.
Storage: Adequate drive capacity for base campaign maps, sandbox tools, and save games.
memoryCPU: Quad Core CPU (Intel Core i5-6500 / AMD Ryzen 3 1200)
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+)
layersRAM: 8 GB
saveStorage (Tier): 12 GB available space (SATA SSD / HDD)
memoryCPU: AMD Ryzen 3 3100 / Intel Core i3-12100
developer_boardGPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
laptop_macCPU (L): Intel Core i5-11400H
laptop_windowsGPU (L): NVIDIA RTX 3050 (4GB / 75W)
layersRAM: 16 GB
saveStorage (Tier): 75 GB SSD
1080p (Full HD) - Recommended (High Preset (100% Render Scale), 1080p (60-90 FPS Target))
CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large structural demolitions.
CPU (Laptop): High-efficiency 6/8-core mobile CPU sustaining locked 60 FPS across all Löckelle campaign maps.
GPU: Official recommended graphics cards delivering smooth 60-90 FPS at native 1080p on High visual presets.
GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays.
RAM: Official recommended memory ensuring zero hitching during complex multi-building collapses.
Storage: Delivers near-instantaneous mission restarts and quick mod loading.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+)
layersRAM: 8 GB
saveStorage (Tier): 12 GB NVMe / SATA SSD
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F
developer_boardGPU: AMD Radeon RX 6700 XT / Nvidia GeForce RTX 3060 Ti (8 GB VRAM)
laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA RTX 4060 (100W+)
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
1440p (QHD/2K) - High Performance (Ultra Preset, 60 FPS)
CPU: Large L3 cache significantly improves 1% low frametimes in the open-world Crete segments.
CPU (Laptop): High clock speeds prevent CPU bottlenecking at this resolution.
GPU: 12GB+ VRAM ensures high-resolution textures stay loaded during rapid camera movements.
GPU (Laptop): Requires a high-wattage GPU to push raw pixels without heavy upscaling artifacts.
RAM: Highly recommended for keeping background apps open while gaming.
Storage: Faster asset streaming required for 1440p texture packs.
—
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i5-13600K
developer_boardGPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-13700HX
laptop_windowsGPU (L): NVIDIA RTX 4080 (150W)
layersRAM: 32 GB
saveStorage (Tier): 75 GB Gen 4 NVMe SSD
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target))
CPU: High-cache processor preventing CPU frame delivery bottlenecks when thousands of debris chunks collide simultaneously.
CPU (Laptop): High-performance mobile CPU delivering fluid 85+ FPS on QHD laptop panels.
GPU: Powers crisp 1440p rendering with maximum voxel ray tracing resolution and dense smoke simulation.
GPU (Laptop): Maintains locked 80-100 FPS on native 1440p mobile displays.
RAM: Ample system memory preventing background caching micro-stutters during heavy mod usage.
Storage: Instantaneous map resets and rapid Steam Workshop content loading.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
layersRAM: 16 GB
saveStorage (Tier): 12 GB PCIe Gen4 NVMe M.2 SSD
—
2160p (UHD/4K) - Enthusiast / 4K (Ultra Preset, 75+ FPS (DLAA) / 120 FPS (DLSS))
CPU: Absolute top-tier CPUs required to push 120 FPS physics calculations to the GPU.
CPU (Laptop): Maximum laptop performance required for enthusiast frame targets.
GPU: Unlocks the game's true potential, rendering the Minoan optical puzzles with perfect clarity.
GPU (Laptop): The only mobile chip capable of native 4K 60fps+ in this engine.
RAM: High bandwidth DDR5 aids in rapid world generation.
Storage: Absolute maximum read speeds to handle 4K uncompressed textures.
—
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K
developer_boardGPU: Nvidia GeForce RTX 5080 / RTX 4090
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 (175W)
layersRAM: 32 GB
saveStorage (Tier): 75 GB Gen 4/5 NVMe SSD
2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS Target))
CPU: Class-leading gaming CPU driving native 4K voxel ray tracing and physics calculations with zero micro-stutter.
CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output.
GPU: Flagship 4K graphics rendering glistening voxel reflections, blinding explosions, and realistic water wakes in immaculate Ultra HD.
GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with maximum physics fidelity.
RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive custom sandbox destructions.
Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and map loads.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 12 GB PCIe Gen4/Gen5 NVMe SSD
—
save Overall Storage
Spec: 12 GB available space (Solid State Drive Strongly Recommended)
Note: An SSD drastically reduces level load times and eliminates stutter when streaming large community voxel mods and workshop sandbox maps.
Type: SSD
Spec: 75 GB Solid State Drive
Note: An NVMe SSD is strictly required to facilitate the seamless loading between the 14th-century and Minoan-era timelines.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task distribution and large memory addressing.
Spec: Windows 10/11 64-bit
Explanation: Mandatory for DirectX 12 Ultimate API features utilized by the Zouna Engine.
gamepad DirectX Version
Spec: DirectX Version 11 / OpenGL / Vulkan Compute
Explanation: Utilizes low-level GPU compute pipelines for custom voxel ray tracing and dynamic light bounce calculations.
Spec: Version 12 (Shader Model 6.6 required)
Explanation: Required for hardware-accelerated texture streaming and advanced shadow mapping.
info_outline Other Game Notes
  • Powered by Tuxedo Labs' bespoke in-house engine combining real-time voxel physics simulations with software-based path-traced lighting and dynamic reflections. Due to heavy multi-body physics calculations when large structures collapse, performance is strongly tethered to CPU single-core IPC and GPU compute shader capabilities. Integrated graphics cards are strictly unsupported.
  • Laptop Performance Note: Simulating millions of individual falling voxel fragments, dynamic propagating fire grids, and fluid water displacement places heavy concurrent thermal loads on mobile hardware. Gaming laptops should maintain at least 70W to 95W GPU TGP and operate on a cooling pad or elevated surface to prevent thermal throttling during massive multi-story building demolitions.
  • Laptop Consideration: G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 70W-85W+ TGP to maintain stable 60+ FPS during dense smoke and fire propagation.
  • Laptop Consideration: Cooling Thermals: Explosion debris calculations keep both CPU cores and discrete GPU operating at elevated temperatures; keeping laptop fan intakes clear prevents thermal throttling.
  • Laptop Consideration: C P U Power Limits: Set Windows power plan to High Performance to ensure continuous high boost clocks for complex structural collapse and fracture calculations.
  • Laptop Consideration: M U X Switch Optimus: Activate discrete GPU mode via internal MUX switch or NVIDIA Advanced Optimus to eliminate display routing latency during precision 60-second heist runs.
  • Optimization Detail: Upscaling Tech: Supports internal render scaling (50% to 100%) and dynamic resolution scaling.
  • Optimization Detail: Key Settings Impact: Render Scale, Depth of Field, Screen Space Reflections, and Debris Life Time have the largest impact on framerates.
  • Game Name: Teardown
  • The Zouna Engine relies on bespoke rasterization, deliberately omitting Ray Tracing for supreme optimization.
  • Laptop Performance Note: Laptop users will experience excellent scaling, but memory bandwidth may become a bottleneck in high-particle areas involving the Macula tendrils.
  • Laptop Consideration: G P U T G P: Requires a minimum 75W TGP GPU to sustain 60fps at 1080p due to intense dynamic lighting calculations.
  • Laptop Consideration: Cooling Thermals: CPU-heavy during dual-timeline transitions; sustained cooling pads are recommended to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 is set to at least 45W for consistent frametimes during the massive Crete overworld encounters.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is highly recommended to bypass Optimus and minimize input latency for the game's parry-driven combat.
  • Optimization Detail: Upscaling Tech: AMD FSR 3.0 (with Frame Generation) and NVIDIA DLSS 3/4 supported.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Lighting and Shadow Resolution provides the largest FPS boost in subterranean areas.
  • Game Name: Resonance: A Plague Tale Legacy
build Optimization Details
  • Upscaling Tech: Supports internal render scaling (50% to 100%) and dynamic resolution scaling.
  • Key Settings Impact: Render Scale, Depth of Field, Screen Space Reflections, and Debris Life Time have the largest impact on framerates.
  • Upscaling Tech: AMD FSR 3.0 (with Frame Generation) and NVIDIA DLSS 3/4 supported.
  • Key Settings Impact: Lowering Volumetric Lighting and Shadow Resolution provides the largest FPS boost in subterranean areas.
laptop Laptop Considerations
  • G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 70W-85W+ TGP to maintain stable 60+ FPS during dense smoke and fire propagation.
  • Cooling Thermals: Explosion debris calculations keep both CPU cores and discrete GPU operating at elevated temperatures; keeping laptop fan intakes clear prevents thermal throttling.
  • C P U Power Limits: Set Windows power plan to High Performance to ensure continuous high boost clocks for complex structural collapse and fracture calculations.
  • M U X Switch Optimus: Activate discrete GPU mode via internal MUX switch or NVIDIA Advanced Optimus to eliminate display routing latency during precision 60-second heist runs.
  • G P U T G P: Requires a minimum 75W TGP GPU to sustain 60fps at 1080p due to intense dynamic lighting calculations.
  • Cooling Thermals: CPU-heavy during dual-timeline transitions; sustained cooling pads are recommended to prevent thermal throttling.
  • C P U Power Limits: Ensure PL1 is set to at least 45W for consistent frametimes during the massive Crete overworld encounters.
  • M U X Switch Optimus: A MUX switch is highly recommended to bypass Optimus and minimize input latency for the game's parry-driven combat.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) / NVIDIA RTX 3050 (4GB / 75W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) / NVIDIA RTX 3050 (4GB / 75W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) / NVIDIA RTX 3050 (4GB / 75W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4080 (150W)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 (150W)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 (150W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Teardown Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

For Resonance: A Plague Tale Legacy Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
ASUS ROG Strix G16 (RTX 5060 & i7 14th Gen)
ASUS ROG Strix G16 (RTX 5060 & i7 14th Gen)
  • memory Intel Core i7 Processor 14650HX
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT / Nvidia GeForce RTX 3060 Ti (8 GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT / Nvidia GeForce RTX 3060 Ti (8 GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT / Nvidia GeForce RTX 3060 Ti (8 GB VRAM)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: AMD Radeon RX 6700 XT / Nvidia GeForce RTX 3060 Ti (8 GB VRAM)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT / Nvidia GeForce RTX 3060 Ti (8 GB VRAM)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT / Nvidia GeForce RTX 3060 Ti (8 GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 5080 / RTX 4090
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 5080 / RTX 4090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: Nvidia GeForce RTX 5080 / RTX 4090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: Nvidia GeForce RTX 5080 / RTX 4090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 5080 / RTX 4090
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 5080 / RTX 4090
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 5080 / RTX 4090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 5080 / RTX 4090
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: Nvidia GeForce RTX 5080 / RTX 4090
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: Nvidia GeForce RTX 5080 / RTX 4090

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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