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Teardown vs Hitman 3

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info General Information
Release Date
Apr 21, 2022 Jan 20, 2021
Developer
Tuxedo Labs IO Interactive
Publisher
Tuxedo Labs, Saber Interactive IO Interactive
Genre(s)
Sandbox, Physics, Destruction, Heist, Puzzle, Action Stealth, Action-Adventure, Third-Person Shooter, Sandbox, Puzzle
Engine
Custom Voxel Physics Engine Glacier Engine
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
4.7 / 5.0 4.7 / 5.0
Current Price (USD)
$29.99 $59.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), PlayStation 5, Xbox Series X|S
  • Release Date: 2022-04-21
  • Perspective: Third-Person (with first-person aiming option)
  • Multiplayer: None (Primary Game). Ghost Mode was a 1v1 competitive mode in Hitman 2, not carried over directly. Sniper Assassin had co-op. Freelancer is single-player.
  • Setting: Various Global Locations (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains + Hitman 1 & 2 locations)
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), Google Stadia (discontinued)
  • Unique Feature: World of Assassination Platform (integrates H1/H2), Deep Sandbox Levels, Mission Stories & Creative Kills, Disguise System, Location Mastery & Unlocks, Freelancer Roguelike Mode.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Spray Paint Can (Route Guide): Sprays fluorescent neon markers on walls and floors to create an unmistakable breadcrumb trail for the 60-second escape sprint.
    Marking Tool
  • Co-op Teammate (Multiplayer): Works in tandem to trigger alarms across opposite sides of the map, clear debris, and pilot getaway transport trucks.
    Human Player
  • Diana Burnwood (Via Comms / Narrative): Agent 47's primary handler. She provides mission briefings, intelligence on targets and locations, real-time updates during missions, and exfiltration guidance via radio communication. She is a crucial narrative and gameplay support figure but does not physically accompany 47 on missions.
    Human
  • Lucas Grey (Temporary AI / Narrative): During certain story missions in Hitman 2 and the beginning of Hitman 3, Lucas Grey fights alongside Agent 47 as an AI-controlled companion or coordinates actions with him. His presence is scripted for specific narrative sequences.
    Human (Fellow Clone)
  • Olivia Hall (Via Comms / Narrative): A skilled hacker allied with Lucas Grey and later 47. She provides technical support, hacking assistance, and intelligence via radio communication during certain missions.
    Human
  • No Persistent Gameplay Companions: Agent 47 is a lone operative by nature. The core gameplay loop focuses on his individual skills in stealth, disguise, and assassination. He does not have persistent AI companions that follow him or can be commanded during missions.
Key Collectibles
  • Hidden Valuables & Gold Bars: Concealed in locked safes, attics, hollow floorboards, and sunken boats; cash value directly funds permanent tool upgrades.
  • Secondary Heist Target Items: Optional extra computer servers, luxury cars, or corporate documents located across maps that reward bonus cash upon extraction.
  • Blueprint USB Memory Drives: Hidden in executive desks and security hubs; unlocks sandbox props, spawnable vehicles, and new demolition equipment.
  • Location Mastery Unlocks (Starting Locations, Agency Pickups, Gear, Suits): Earned by gaining XP and leveling up Mastery for each specific mission location (up to Level 20). Unlocks new starting points within the level, allows smuggling items via Agency Pickups, and grants new weapons, gadgets, and cosmetic suits for use in any mission.
  • Challenges (Assassination, Discovery, Feats, Targets): A vast list of specific tasks and objectives to complete within each mission, categorized by type. Completing challenges grants XP towards Location Mastery and sometimes unlocks specific items or achievements/trophies. Examples include eliminating a target in a specific way, finding all disguises, or completing a mission with a Silent Assassin rating.
  • Intel & Mission Stories: Clues, documents, overheard conversations, or environmental interactions that reveal 'Mission Stories' – guided opportunities for often elaborate, unique, and sometimes humorous ways to assassinate targets. Following these stories can lead to unique kills and easier access.
  • Disguises: Found by incapacitating NPCs. While not 'collected' in a persistent inventory (except for starting suit selection), discovering and utilizing all available disguises in a level is often a tracked challenge and key to unlocking all areas and opportunities.
  • Items & Weapons (Found in Level / Unlocked): Numerous melee weapons, firearms, tools, and environmental objects can be found and used within each mission. Unlocking weapons and gear through Mastery allows them to be selected for loadouts or smuggled in.
  • Shortcuts & Keys: Persistent shortcuts (e.g., permanently unlocked doors, ladders) can be opened within levels, making subsequent playthroughs or different approaches easier. Keys or keycards grant access to restricted areas.
  • Freelancer Mode - Merces & Gear Collection: In Freelancer mode, players earn Merces (currency) to purchase weapons, gear, and tools from suppliers for their campaigns. Successfully completing campaigns allows them to add collected high-tier weapons to their permanent Safehouse collection. Failure can result in losing non-Safehouse gear.
Key Themes
  • Voxel Destruction
  • Physics Sandbox
  • Tactical Heist
  • Demolition
  • Creative Engineering
  • Time-Attack Puzzle
  • Corporate Sabotage
  • Assassination & Espionage
  • Global Conspiracy
  • Shadow Organizations (Providence
  • ICA)
  • Moral Ambiguity
  • Identity & Purpose (Agent 47)
  • Precision & Professionalism
  • Disguise & Deception
  • Environmental Storytelling
  • Player Freedom & Creativity
colorize Combat & Gear
Weapons Overview
  • Heavy Sledgehammer: Manual Melee Demolition Tool
    The player's trusty starting implement, used to smash holes through wooden doors, plaster walls, and glass windows with infinite durability.
  • Wooden Planks Tool: Structural Engineering Tool
    Places sturdy wooden boards between surfaces, essential for erecting ramps, bridging rooftop gaps, and securing makeshift escape scaffolding.
  • Rocket Launcher (RPG): Heavy Explosive Ballistic Weapon
    Fires high-velocity explosive rockets that punch through reinforced concrete walls and sever distant alarm cables from long range.
  • Industrial Oxyacetylene Blowtorch: Thermal Cutting Implement
    Emits a focused high-temperature flame that melts through structural steel girders, metal fences, and vehicle body panels with surgical precision.
  • Pipe Bombs & Remote Explosives: Deployable Demolition Explosives
    Tossable and stickable explosives used to weaken load-bearing columns and trigger synchronized structural collapses.
  • Pistols (Silenced & Unsilenced - e.g., ICA19, Krugermeier, HWK21): Handgun (Ballistic)
    Agent 47's signature sidearms. Essential for stealthy takedowns (silenced variants) or as a backup combat weapon. Various models with different stats (accuracy, damage, suppression level, magazine size).
  • Submachine Guns (e.g., TAC-SMG, HX-10): Automatic Firearm (Close Quarters)
    Rapid-firing weapons effective at close range if stealth is broken. Can be found in levels or unlocked via mastery. Often available in silenced versions.
  • Assault Rifles (e.g., Fusil G2, Shashka A33): Automatic/Semi-Auto Firearm (Mid Range)
    Powerful automatic rifles, generally less suited for stealth but highly effective in open combat. Found on guards or in specific locations.
  • Shotguns (e.g., Bartoli 12G, Enram HV): Firearm (Close Quarters, High Damage)
    Devastating at close range, ideal for loud encounters or eliminating heavily armored targets quickly.
  • Sniper Rifles (e.g., Sieger 300 Ghost, Jaeger 7 Lancer, Druzhina 34 Arctic): Long Range Firearm (Precision Assassination)
    Used for eliminating targets from extreme distances. Many variants offer different levels of suppression, zoom, and special properties (e.g., subsonic, armor-piercing). Often require assembly from parts smuggled in a briefcase.
  • Fiber Wire: Melee (Silent Garrote)
    Agent 47's classic tool for silent, non-messy strangulation kills from behind. A starting item.
  • Lethal Melee Weapons (Knives, Cleavers, Axes, Screwdrivers, etc.): Close Quarters (Lethal)
    Various sharp or blunt objects found in the environment or unlocked that can be used for lethal melee attacks or thrown for a lethal impact.
  • Non-Lethal Melee Weapons (Hammers, Wrenches, Crowbars, Fish, Briefcase, etc.): Close Quarters (Non-Lethal Takedown)
    Numerous everyday objects that can be used to knock out NPCs silently from behind or in melee combat. Essential for non-lethal playthroughs and acquiring disguises.
  • Poisons (Lethal Vial/Syringe, Emetic Vial/Syringe, Sedative Vial/Syringe): Consumable (Covert Elimination/Incapacitation)
    Can be used to contaminate food or drink, or directly injected. Lethal poison kills targets discreetly. Emetic poison makes them sick and seek a bathroom. Sedative poison knocks them out.
  • Explosives (Remote/Proximity Mines, Breaching Charges, Explosive Devices - e.g., Rubber Duck, Golf Ball): Tactical/Area Denial/Distraction
    Various explosive devices for creating diversions, eliminating targets through 'accidents,' or breaching locked doors. Some are designed to be inconspicuous.
  • Distraction Items (Coins, Various Throwable Objects): Utility (Stealth)
    Coins are a staple for luring NPCs or making them investigate a sound. Many other small objects can be thrown for similar purposes.
  • Special Tools (Lockpick, Keycard Scrambler, Remote EMP Charge, Sieker 1 Emetic Dart Gun): Utility (Infiltration/Sabotage)
    Unlockable tools that aid in infiltration. Lockpicks open simple doors. Scramblers bypass electronic locks. EMP charges disable security devices. The Sieker 1 silently delivers emetic poison from a distance.
Armor / Gear Sets
  • High-Visibility Demolition Work Coveralls: Hazard Visibility 100%, Flashlight Integration; rugged reinforced workwear equipped with utility tool belts and reflective safety stripes.
  • Heavy-Duty Kevlar Blast Suit: Explosive Damage Reduction +50%, Fire Resistance +30%; protective gear worn to survive nearby propane tank and pipe bomb detonations.
  • Safety Hardhat & Protective Visor: Falling Debris Protection +40%; standard industrial helmet that cushions impacts from collapsing plaster and ceiling rubble.
  • No Equipable Armor System (Damage Mitigation): Agent 47 does not equip traditional armor pieces for direct damage reduction that can be swapped or upgraded. His survivability in combat relies on player skill in using cover, stealth, takedowns, and managing his health (which regenerates to a certain point, with full restoration often requiring finding specific items or being out of combat for a period). Some starting suits in Freelancer mode might offer a slight initial health advantage, but this is not a core armor system.
  • Disguises (Stealth 'Armor'): The primary form of 'protection' in Hitman is the disguise system. Wearing an appropriate disguise allows Agent 47 to blend in with different groups of NPCs and access restricted areas without arousing immediate suspicion. Different disguises grant varying levels of access and may be scrutinized by specific 'Enforcer' NPCs. This system is about social stealth rather than direct damage mitigation.
  • Cosmetic Suits: Players can unlock a vast array of cosmetic suits for Agent 47 to wear at the start of missions or change into. These are purely visual and do not provide any gameplay advantages or defensive stats. They are unlocked through Mastery, Challenges, Elusive Targets, or DLC.
Outfits/Customization
  • Reflective Neon Safety Vest: Bright orange safety vest with reflective silver stripes and multiple tool clip-ons.
  • Heavy-Duty Steel-Toed Work Boots: Rugged waterproof leather boots designed to traverse broken glass, rubble, and standing water safely.
  • Welding Mask & Heat-Resistant Gloves: Dark protective goggles and thick leather gauntlets worn during heavy blowtorch cutting sessions.
  • Agent 47's Signature Suit (Black Suit, White Shirt, Red Tie): Agent 47's iconic default attire. While this is his primary look, players can unlock and choose to start missions in a vast array of other cosmetic suits.
  • Unlockable Suits (Themed, Location-Specific, Challenge Rewards): A wide variety of cosmetic suits can be unlocked by completing challenges, achieving high Mastery Levels in locations, successfully eliminating Elusive Targets, or through DLC/Deluxe Editions. Examples include tactical gear, formal wear, casual outfits, humorous costumes, and suits inspired by previous Hitman games. These are purely visual.
  • Disguises (In-Mission): A core gameplay mechanic. Agent 47 can incapacitate NPCs and take their outfits to use as disguises. Each disguise grants access to different areas of a level and changes how other NPCs react to 47. There are hundreds of unique disguises across all locations, from guard uniforms and waiter outfits to more outlandish costumes like a flamingo mascot or a scarecrow.
  • Gloves (Often part of Suit Unlocks): Many unlockable suits come with specific glove designs, contributing to the overall aesthetic.
  • Freelancer Mode Safehouse Customization: In Freelancer mode, players can spend Merces (in-game currency) to customize various areas of Agent 47's safehouse, including the kitchen, garage, living areas, and exterior, with different furniture, decorations, and themes. This doesn't directly affect 47's wearable clothing but adds a layer of personalization.
trending_up Progression & Upgrades
Skills & Progression

Teardown emphasizes player ingenuity, spatial awareness, and gear upgrades over traditional character attribute stats. Completing missions and discovering hidden valuables scattered across levels rewards cash, which is spent in the hub garage to upgrade your toolkit. Key upgrade progressions include: increasing ammo capacity and blast radiuses for Pipe Bombs, Bombs, and the Rocket Launcher; lengthening the duration and burning heat of the Blowtorch; increasing the durability and count of Wooden Planks; and equipping the Rocket Booster and Cable/Ropes to slingshot heavy vehicles and tether structural pillars together.

N/A
public World & Exploration
World & Level Design

The game features numerous distinct, intricately detailed sandbox maps across Löckelle, each entirely composed of destructible voxels. Key locations include: Lee Chemicals (an expansive industrial logistics complex filled with chemical vats, warehouses, and overhead cranes), Marina Cavallo (a luxurious waterfront resort lined with yachts, villas, and wooden docks), West Point Marina (an upscale residential neighborhood with modern mansions, glass conservatories, and security laser grids), Hollowrock Island (a heavily fortified island fortress accessible only via tunnels and bridges), Frustrum (a picturesque coastal Mediterranean village with bell towers and brick townhouses), and Muratori Beach (a tropical resort featuring sand dunes, beachside hotels, and lighthouse towers).

N/A
Playable Vehicles
  • Heavy Tracked Hydraulic Excavator: Industrial Construction Vehicle
    A powerful tracked machine with a hydraulic bucket capable of smashing through brick walls, toppling trees, and clearing heavy debris.
  • V8 Muscle Getaway Car: High-Speed Transport Vehicle
    A fast, agile sports car positioned near the final objective to speed across the finish line before the 60-second alarm timer expires.
  • No Player-Controlled Vehicles (General Traversal)
    Agent 47 primarily traverses mission locations on foot, utilizing stealth, disguises, and environmental navigation (climbing pipes, ledges, using ladders). There are no player-drivable cars, motorcycles, boats, or aircraft for general exploration within the sandbox levels.
  • Contextual Vehicles (Used for Exits, Scripted Events, or as Environmental Elements): Various (Cars, Boats, Helicopters, Trains, etc.)
    Vehicles are present in many levels as environmental details, potential 'accident' kill opportunities (e.g., sabotaging a car), or as specific means of exfiltration once mission objectives are complete (e.g., escaping in a speedboat, helicopter, or car). Some mission stories might involve interacting with or briefly being inside a vehicle during a scripted sequence, but free-roam driving is not a feature.
  • Fast Travel (Via Starting Locations / Unlocked Shortcuts - Within Mission Replays): Mission Start / Level Navigation Mechanic
    When replaying missions, players can choose different unlocked starting locations (often requiring specific disguises) to begin closer to certain objectives. Within levels, discovering and unlocking persistent shortcuts (like doors from the other side or kickable ladders) allows for faster navigation on subsequent attempts or during different approaches.
Notable Fauna/Mounts
  • Security Attack Drone: Autonomous Robotic Sentry
    Hovering robotic patrols deployed in later campaign missions that scan areas with searchlights and fire tracking darts at intruders.
  • Löckelle Harbor Seagull: Coastal Avian
    Ambient wildlife soaring over marinas and beaches, scattering into the air when loud explosions or gunfire detonate.
  • Police Pursuit Helicopter: Airborne Surveillance Unit
    The relentless authority entity that swarms the map the moment the 60-second heist countdown reaches zero, resulting in mission failure if unescaped.
  • Warehouse Guard Dog (Props/Sounds): Canine Familiar
    Ambient barking audio hazards that alert players to restricted security zones across private estates.
N/A
book Story & Characters
Main Characters
  • The Protagonist: Owner, Löckelle Teardown Services
    The resourceful, silent player character whose demolition expertise and escape planning keep their struggling business afloat.
  • Lawrence Lee Junior: Corrupt Real Estate Mogul
    An arrogant local billionaire heir who hires Löckelle Services for illicit demolition jobs to undermine his business competitors.
  • Gordon Woo: Rival Corporate Executive
    A vindictive corporate rival who retaliates against Lee's schemes by hiring the player for covert industrial espionage and sabotage.
  • Tracy Woo: Gordon's Sister & Accomplice
    A savvy corporate operator involved in planning high-stakes luxury heists and reclaiming stolen family assets.
  • Agent 47: Protagonist / ICA Assassin (Later Independent)
    The genetically engineered, master assassin. Known for his professionalism, precision, and ability to blend in using disguises. In this trilogy, he confronts his past and the organization that created him, Providence, while questioning his own purpose.
  • Diana Burnwood: Ally / Handler (ICA, later Independent)
    Agent 47's long-time handler at the International Contract Agency (ICA). Provides mission briefings, intelligence, and moral guidance. Her relationship with 47 is central to the narrative, especially as they work against Providence.
  • Lucas Grey (The Shadow Client / Subject 6): Ally / Former Antagonist / Fellow Clone
    A childhood friend and fellow genetically engineered operative from Dr. Ort-Meyer's facility. Initially an antagonist in Hitman (2016) seeking to destroy Providence, he becomes 47's key ally and friend in Hitman 2 and 3.
  • Arthur Edwards (The Constant): Main Antagonist / Leader of Providence
    The enigmatic and highly intelligent leader of Providence, the secretive organization that secretly controls global affairs. He is the primary antagonist of the World of Assassination trilogy, manipulating events from the shadows.
  • The Partners (Carl Ingram, Marcus Stuyvesant, Alexa Carlisle - Hitman 3 Targets): Antagonists / Leaders of Providence
    The three current leaders (Partners) of Providence, who become primary targets for 47 and Grey in Hitman 3 as they dismantle the organization.
  • Olivia Hall: Ally / Hacker (Associate of Lucas Grey)
    A skilled hacker who works closely with Lucas Grey and later assists 47 and Diana in their fight against Providence.
  • Various Targets (Across all three games): Assassination Objectives
    A vast array of individuals targeted by 47 throughout the World of Assassination trilogy, each with their own backstories, routines, and connections to the larger conspiracy or criminal enterprises.
  • Freelancer Mode NPCs (Syndicate Leaders, Assassins, Lookouts, Suppliers): Procedurally Generated Targets & Support NPCs
    In Freelancer mode, targets and some support NPCs are procedurally generated with unique traits and appearances, creating diverse assassination challenges.
Example Missions
  • The Car Heist at Marina Cavallo: Vehicle Theft Heist
    Stage ramps and cranes to drive three luxury sports cars onto an escape barge within the 60-second alarm window.
  • Infiltrating Hollowrock Island: Fortified Vault Infiltration
    Bypass security laser grids, breach the fortified island vault, and extract heavy safes into the ocean before security helicopters swarm.
  • A Wet Demolition at Muratori: Precision Structural Demolition
    Detonate structural support columns using propane tanks to collapse towering coastal lighthouse towers into the sea.
  • Campaign Missions (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains - Hitman 3 Base Game)
    A series of story-driven assassination contracts set in diverse global locations. Each mission presents Agent 47 with one or more primary targets to eliminate, along with optional objectives (e.g., retrieving an item, specific assassination methods). Levels are large sandboxes offering multiple approaches and high replayability.
  • Hitman 1 & Hitman 2 Campaign Missions (Via World of Assassination Access Passes)
    If the player owns or purchases access to Hitman (2016) and Hitman 2 (2018) content, all their respective campaign missions (e.g., Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido from H1; Hawke's Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgàil from H2) become playable within the Hitman 3 (World of Assassination) platform, utilizing its updated engine and mechanics.
  • Escalation Contracts
    Multi-stage contracts with progressively increasing difficulty and often complex or restrictive conditions (e.g., specific disguises, kill methods, time limits, added complications). Each stage builds upon the last. Some are part of Deluxe content or themed DLCs (Seven Deadly Sins).
  • Elusive Targets (Time-Limited)
    Special, time-limited missions where players have only one chance to assassinate a unique target with a specific backstory. If the player fails or the target escapes, the contract is lost permanently for that run (though Elusive Targets often get reactivated in batches later). Successfully completing them unlocks unique suits.
  • Contracts Mode (User-Generated Content)
    Players can create their own assassination contracts within existing mission locations by marking NPCs as targets and setting specific kill conditions or disguise requirements. These contracts can then be shared online for other players to attempt, fostering a community of challenge creators.
  • Sniper Assassin Missions (Haven Island, Hantu Port, Siberia - from Hitman 2)
    Dedicated sniper missions where Agent 47 must eliminate multiple targets and their bodyguards from a fixed sniper perch within a time limit, often by creating chain reactions or 'accident' kills using his sniper rifle. Can be played solo or in online co-op (co-op functionality might vary in WoA).
  • Freelancer Mode Campaigns (Roguelike)
    A single-player roguelike mode where Agent 47 takes on campaigns against various criminal syndicates. Each campaign consists of several missions leading to a showdown with a syndicate leader. Players must manage resources (Merces), acquire gear from suppliers, and risk losing non-Safehouse items upon failure. Features a customizable Safehouse as a persistent hub.
  • Featured Contracts
    Curated selections of community-created contracts highlighted by IO Interactive, often with specific themes or challenging conditions.
people Multiplayer
Multiplayer Details

Teardown features a chaotic online multiplayer co-op sandbox mode supporting up to 12 players simultaneously. Players can team up to tackle complex multi-objective campaign heist missions together, split up across the map to trigger alarms in sync, or engage in unconstrained physics sandbox destruction, spawning heavy machinery, collapsing skyscrapers, and driving demolition derby races with friends.

N/A
extension Editions & DLC
Available Editions

Teardown is available on PC (Steam), PlayStation 5, and Xbox Series X|S at a base price of $29.99 USD. The Deluxe Edition ($39.99 USD) and Ultimate Edition ($49.99 USD) bundle the game's major expansions: 'Time Campers' (a Wild West time-travel expansion introducing black-powder explosives, steam trains, and six-shooters), 'Folkrace' (a chaotic demolition derby racing expansion with weaponized vehicles and off-road dirt tracks), and 'Art Vandals' (a free heist campaign expansion centered around stealing modern art masterpieces from an eccentric museum).

Available in Standard Edition and Deluxe Edition. Deluxe Edition included Deluxe Escalation Contracts, Deluxe suits and items, digital soundtrack, digital 'World of Hitman' book, and director commentary. Pre-orders often included the 'Trinity Pack' (suits and briefcases themed after Hitman 1, 2, & 3). Hitman 3 eventually became 'Hitman: World of Assassination,' bundling Hitman 1 GOTY Access Pass and Hitman 2 Standard Access Pass for all owners, effectively making it the definitive platform for the trilogy.

Post-Launch Content / DLC

Tuxedo Labs and Saber Interactive expanded Teardown extensively post-launch. Major updates introduced a full Sandbox Mode with unlimited ammunition and mod spawning, Photo Mode with free-camera depth-of-field controls, and 'Teardown Multiplayer' supporting up to 12 players in chaotic co-op destruction. Expansions include 'Art Vandals' (museum art heists), 'Time Campers' (Wild West locomotives and gunpowder), and 'Folkrace' (destructive rally racing tournaments).

Major post-launch content includes the 'Seven Deadly Sins' collection (seven themed DLC packs with unique Escalation Contracts, suits, and items). The 'Freelancer' mode was a significant free update, adding a roguelike campaign with persistent progression and customizable safehouse. Numerous free Elusive Targets, Escalation Contracts, and Featured Contracts have been added. The game also evolved into 'Hitman: World of Assassination,' integrating content from the previous two games for owners.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Teardown?
    A: Teardown is a fully destructible voxel-based sandbox heist game developed by Tuxedo Labs, where players use demolition tools and vehicles to complete high-stakes 60-second escape missions.
  • Q: How does the heist mechanic work in Teardown?
    A: Players have unlimited time to explore, demolish walls, build ramps, and position getaway vehicles. Once the first alarmed item is moved or disconnected, a 60-second countdown begins to grab all targets and reach the escape point before security arrives.
  • Q: What engine does Teardown use?
    A: Teardown runs on a custom, proprietary voxel physics engine created by Dennis Gustafsson, featuring real-time software ray tracing and physical material destruction.
  • Q: Does Teardown support multiplayer?
    A: Yes, Teardown includes an official multiplayer mode supporting up to 12 players in cooperative sandbox chaos and heist missions.
  • Q: Can I increase the 60-second timer?
    A: Yes, built-in accessibility settings allow players to adjust the alarm countdown timer, adding 10, 20, or unlimited seconds to the clock.
  • Q: What is Hitman: World of Assassination?
    A: Hitman: World of Assassination is the current branding for Hitman 3, which now serves as a platform to access the content from all three games in the trilogy (Hitman (2016), Hitman 2 (2018), and Hitman 3 (2021)) within a single, unified interface, provided the player owns the respective Access Passes or base games.
  • Q: How does the Disguise system work?
    A: Agent 47 can incapacitate NPCs and take their outfits. Wearing a disguise allows him to blend in with that group of NPCs and access areas restricted to that role (e.g., a guard disguise allows access to security rooms). However, certain 'Enforcer' NPCs (marked with a white dot) can see through specific disguises if 47 gets too close or stays in their line of sight.
  • Q: What are Mission Stories?
    A: Mission Stories are guided opportunities within each level that present unique and often elaborate ways to get close to and eliminate targets. They are discovered by finding intel or overhearing conversations and can lead to cinematic or 'accident' kills.
  • Q: What is the 'Silent Assassin' rating?
    A: Silent Assassin is the highest rating achievable on a mission. It requires eliminating only the target(s), no bodies found (unless it was an accident kill or they were hidden), not being caught on camera (or destroying the evidence), and not being spotted committing any illegal actions. Achieving this rating often unlocks specific challenges and rewards.
  • Q: What is Freelancer mode?
    A: Freelancer is a free, single-player roguelike mode added to Hitman: World of Assassination. Players take on campaigns against criminal syndicates, earning Merces (currency) to buy gear and upgrade a customizable safehouse. Failure on a mission can result in losing collected (non-Safehouse) gear for that campaign, adding high stakes.
  • Q: Are there different ways to kill targets?
    A: Yes, a hallmark of the Hitman series is the immense player freedom in how to eliminate targets. This can range from direct confrontation (though often difficult), to stealthy melee or silenced pistol kills, to elaborate 'accident' kills (e.g., dropping a chandelier, poisoning food, sabotaging equipment), using sniper rifles, or exploiting unique environmental opportunities.
build Technical Details
Graphics & Visual Fidelity

Visually unique in the gaming landscape, Teardown renders fully destructible environments composed entirely of tiny voxels using real-time path-traced software ray tracing. Sunlight scatters realistically through shattered window panes, glowing fire illuminates billowing volumetric smoke clouds, and neon taillights reflect accurately in dynamic puddle ripples. When buildings collapse, thousands of individual physics voxels crumble, bounce, and tumble realistically.

Powered by IO Interactive's Glacier Engine, Hitman 3 showcases highly detailed and atmospheric sandbox locations from around the world. It features impressive lighting, reflections (especially with ray tracing), dense crowds, and detailed character models. Each location has a distinct visual identity and ambiance. Ray tracing for reflections and shadows was added in a post-launch update on PC and current-gen consoles.

Audio & Soundtrack

The soundscape, composed by Douglas Holmquist, features chill, laid-back lo-fi acoustic and synth grooves during the peaceful reconnaissance phase that dramatically morph into heart-pounding, high-tempo electronic percussion, screeching alarms, and blaring sirens the instant the 60-second countdown begins. Environmental audio delivers visceral realism: the deafening crunch of crushing bricks, the roar of structural timber collapsing, realistic water splashing, and satisfying mechanical vehicle engine revs.

Original score composed by Niels Bye Nielsen, featuring tense, atmospheric, and cinematic orchestral pieces that adapt to gameplay situations (stealth, combat, discovery). Sound design is crucial for stealth, with distinct audio cues for footsteps, guard patrols, conversations (for intel), and environmental hazards. Weapon sounds are impactful.

User Interface (UI/UX)

The user interface is clean, utilitarian, and designed for high-stress planning. During the planning phase, a detailed top-down blueprints tablet shows objective locations, alarm wires, and vehicle placements. When an alarm is triggered, the screen shifts to high tension: a prominent, ticking red 60-second countdown timer anchors the top of the HUD, accompanied by dynamic yellow distance markers guiding the player along their pre-constructed escape corridor.

Features a clean and minimalistic HUD. Important information like objectives, suspect identification (Instinct mode), and interaction prompts are displayed contextually. The mini-map shows NPC locations and points of interest. Menus for inventory, mission planning, challenges, mastery, and contracts are accessible. Instinct mode highlights targets, interactable objects, and guard routes through walls.

Accessibility Options

Teardown features an extensive suite of accessibility and custom gameplay modifiers in settings: players can toggle 'Alarm Timer' extensions (adding 10, 20, or unlimited seconds to the 60-second timer), enable health invulnerability, activate infinite ammunition for all tools, customize camera field-of-view (FOV), adjust motion blur, and fully remap keyboard/mouse and controller layouts.

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, UI scaling, colorblind modes, options to reduce visual clutter or demanding effects, and various gameplay toggles for difficulty and interaction prompts.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset (100% Render Scale), 1080p (60-90 FPS Target))
CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large structural demolitions.
CPU (Laptop): High-efficiency 6/8-core mobile CPU sustaining locked 60 FPS across all Löckelle campaign maps.
GPU: Official recommended graphics cards delivering smooth 60-90 FPS at native 1080p on High visual presets.
GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays.
RAM: Official recommended memory ensuring zero hitching during complex multi-building collapses.
Storage: Delivers near-instantaneous mission restarts and quick mod loading.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+)
layersRAM: 8 GB
saveStorage (Tier): 12 GB NVMe / SATA SSD
—
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
—
memoryCPU: Intel Core i7-4790 @ 4GHz or AMD Ryzen 5 1600 / Ryzen 3 3300X
developer_boardGPU: NVIDIA GeForce GTX 1070 / RTX 2060 or AMD Radeon RX Vega 56 / RX 5700
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (Low/Medium Preset (75% Render Scale), 1080p (30-45 FPS Target))
CPU: Official baseline quad-core processors capable of handling baseline voxel physics simulation loops.
CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early sandbox missions.
GPU: Official minimum dedicated graphics card with at least 3GB-4GB VRAM required for voxel ray tracing shaders.
GPU (Laptop): Provides playable 35-45 FPS at 1080p with moderate render scaling.
RAM: Official minimum system memory required to store uncompressed voxel grid maps and collision data.
Storage: Adequate drive capacity for base campaign maps, sandbox tools, and save games.
memoryCPU: Quad Core CPU (Intel Core i5-6500 / AMD Ryzen 3 1200)
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+)
layersRAM: 8 GB
saveStorage (Tier): 12 GB available space (SATA SSD / HDD)
—
1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum.
RAM: 8GB minimum, but 16GB significantly improves performance.
Storage: HDD absolute minimum, SSD highly recommended.
—
memoryCPU: Intel Core i5-2500K @ 3.3GHz or AMD Phenom II X4 940 / AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 660 / GTX 1050 or AMD Radeon HD 7870 / RX 460
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a smoother experience.**
layersRAM: 8 GB
saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended)
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target))
CPU: High-cache processor preventing CPU frame delivery bottlenecks when thousands of debris chunks collide simultaneously.
CPU (Laptop): High-performance mobile CPU delivering fluid 85+ FPS on QHD laptop panels.
GPU: Powers crisp 1440p rendering with maximum voxel ray tracing resolution and dense smoke simulation.
GPU (Laptop): Maintains locked 80-100 FPS on native 1440p mobile displays.
RAM: Ample system memory preventing background caching micro-stutters during heavy mod usage.
Storage: Instantaneous map resets and rapid Steam Workshop content loading.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
layersRAM: 16 GB
saveStorage (Tier): 12 GB PCIe Gen4 NVMe M.2 SSD
—
2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS Target))
CPU: Class-leading gaming CPU driving native 4K voxel ray tracing and physics calculations with zero micro-stutter.
CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output.
GPU: Flagship 4K graphics rendering glistening voxel reflections, blinding explosions, and realistic water wakes in immaculate Ultra HD.
GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with maximum physics fidelity.
RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive custom sandbox destructions.
Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and map loads.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 12 GB PCIe Gen4/Gen5 NVMe SSD
—
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if available))
CPU: Flagship CPU for attempting 4K Ultra RT.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory.
RAM: 32GB RAM highly recommended for 4K Ultra RT.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
save Overall Storage
Spec: 12 GB available space (Solid State Drive Strongly Recommended)
Note: An SSD drastically reduces level load times and eliminates stutter when streaming large community voxel mods and workshop sandbox maps.
Type: SSD
Spec: Approx. 80 GB available space (SSD Recommended). This includes the base game and can increase with access to Hitman 1 & 2 locations within the World of Assassination platform.
Note: An SSD is highly recommended for faster loading times between missions and for smoother asset streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task distribution and large memory addressing.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX Version 11 / OpenGL / Vulkan Compute
Explanation: Utilizes low-level GPU compute pipelines for custom voxel ray tracing and dynamic light bounce calculations.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Powered by Tuxedo Labs' bespoke in-house engine combining real-time voxel physics simulations with software-based path-traced lighting and dynamic reflections. Due to heavy multi-body physics calculations when large structures collapse, performance is strongly tethered to CPU single-core IPC and GPU compute shader capabilities. Integrated graphics cards are strictly unsupported.
  • Laptop Performance Note: Simulating millions of individual falling voxel fragments, dynamic propagating fire grids, and fluid water displacement places heavy concurrent thermal loads on mobile hardware. Gaming laptops should maintain at least 70W to 95W GPU TGP and operate on a cooling pad or elevated surface to prevent thermal throttling during massive multi-story building demolitions.
  • Laptop Consideration: G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 70W-85W+ TGP to maintain stable 60+ FPS during dense smoke and fire propagation.
  • Laptop Consideration: Cooling Thermals: Explosion debris calculations keep both CPU cores and discrete GPU operating at elevated temperatures; keeping laptop fan intakes clear prevents thermal throttling.
  • Laptop Consideration: C P U Power Limits: Set Windows power plan to High Performance to ensure continuous high boost clocks for complex structural collapse and fracture calculations.
  • Laptop Consideration: M U X Switch Optimus: Activate discrete GPU mode via internal MUX switch or NVIDIA Advanced Optimus to eliminate display routing latency during precision 60-second heist runs.
  • Optimization Detail: Upscaling Tech: Supports internal render scaling (50% to 100%) and dynamic resolution scaling.
  • Optimization Detail: Key Settings Impact: Render Scale, Depth of Field, Screen Space Reflections, and Debris Life Time have the largest impact on framerates.
  • Game Name: Teardown
  • Official PC system requirements from IO Interactive. Performance can vary depending on specific hardware, settings, level complexity (especially large crowds or detailed interiors), and background applications. An SSD is strongly recommended for optimal loading times. Ray tracing features (added post-launch) are demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Hitman 3 can be demanding at higher settings, particularly with ray tracing enabled, due to its detailed environments and complex AI simulations.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance in dense sandbox levels.
  • Laptop Consideration: C P U Power Limits: A strong CPU is needed for managing numerous NPCs, AI routines, and physics-based 'accidents'.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
  • Optimization Detail: Key Settings Impact: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
  • Game Name: Hitman 3
build Optimization Details
  • Upscaling Tech: Supports internal render scaling (50% to 100%) and dynamic resolution scaling.
  • Key Settings Impact: Render Scale, Depth of Field, Screen Space Reflections, and Debris Life Time have the largest impact on framerates.
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
  • Key Settings Impact: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
laptop Laptop Considerations
  • G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 70W-85W+ TGP to maintain stable 60+ FPS during dense smoke and fire propagation.
  • Cooling Thermals: Explosion debris calculations keep both CPU cores and discrete GPU operating at elevated temperatures; keeping laptop fan intakes clear prevents thermal throttling.
  • C P U Power Limits: Set Windows power plan to High Performance to ensure continuous high boost clocks for complex structural collapse and fracture calculations.
  • M U X Switch Optimus: Activate discrete GPU mode via internal MUX switch or NVIDIA Advanced Optimus to eliminate display routing latency during precision 60-second heist runs.
  • G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance in dense sandbox levels.
  • C P U Power Limits: A strong CPU is needed for managing numerous NPCs, AI routines, and physics-based 'accidents'.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Teardown Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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