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Teardown vs ARK: Survival Ascended
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 21, 2022 | Oct 25, 2023 |
| Developer | |
| Tuxedo Labs | Studio Wildcard |
| Publisher | |
| Tuxedo Labs, Saber Interactive | Snail Games USA |
| Genre(s) | |
| Sandbox, Physics, Destruction, Heist, Puzzle, Action | Action-Adventure, Sandbox Survival, Massively Multiplayer Online (MMO), RPG |
| Engine | |
| Custom Voxel Physics Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen |
| Avg. User Rating | |
| 4.7 / 5.0 | 3.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $44.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Teardown emphasizes player ingenuity, spatial awareness, and gear upgrades over traditional character attribute stats. Completing missions and discovering hidden valuables scattered across levels rewards cash, which is spent in the hub garage to upgrade your toolkit. Key upgrade progressions include: increasing ammo capacity and blast radiuses for Pipe Bombs, Bombs, and the Rocket Launcher; lengthening the duration and burning heat of the Blowtorch; increasing the durability and count of Wooden Planks; and equipping the Rocket Booster and Cable/Ropes to slingshot heavy vehicles and tether structural pillars together. |
Progression in ARK relies on an RPG leveling system where survivors earn experience over time and through actions like crafting, hunting, and harvesting. Leveling up grants Engram Points, which are used to unlock crafting recipes ranging from primitive stone tools to advanced sci-fi Tek armor and laser rifles. Players can invest points into core stats such as Health, Stamina, Oxygen, Weight Capacity, Melee Damage, and Movement Speed. Tamed creatures also level up and possess unique skill trees, allowing players to breed generations of dinosaurs with mutated, super-powered stats for specialized roles like tanking, resource gathering, or aerial combat. |
| public World & Exploration | |
| World & Level Design | |
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The game features numerous distinct, intricately detailed sandbox maps across Löckelle, each entirely composed of destructible voxels. Key locations include: Lee Chemicals (an expansive industrial logistics complex filled with chemical vats, warehouses, and overhead cranes), Marina Cavallo (a luxurious waterfront resort lined with yachts, villas, and wooden docks), West Point Marina (an upscale residential neighborhood with modern mansions, glass conservatories, and security laser grids), Hollowrock Island (a heavily fortified island fortress accessible only via tunnels and bridges), Frustrum (a picturesque coastal Mediterranean village with bell towers and brick townhouses), and Muratori Beach (a tropical resort featuring sand dunes, beachside hotels, and lighthouse towers). |
The iconic base map, 'The Island,' features approximately 48 square kilometers of traversable terrain, meticulously remastered in Unreal Engine 5. It features distinct biomes ranging from dense tropical jungles, redwood forests with massive climbable trees, deadly irradiated swamplands, and freezing, snow-capped mountains. The map also includes complex underwater ecosystems and deep, hazardous cave systems filled with rare artifacts, leading to massive instanced boss arenas. Future DLC maps scale even larger, offering distinct environmental hazards like volcanic eruptions and aberrant radiation. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Teardown features a chaotic online multiplayer co-op sandbox mode supporting up to 12 players simultaneously. Players can team up to tackle complex multi-objective campaign heist missions together, split up across the map to trigger alarms in sync, or engage in unconstrained physics sandbox destruction, spawning heavy machinery, collapsing skyscrapers, and driving demolition derby races with friends. |
The core experience is defined by Massively Multiplayer Online (MMO) servers holding up to 70-100 players. These servers are split strictly into Player vs. Environment (PvE), where tribes cooperate to build and defeat bosses without fear of raiding, and ruthless Player vs. Player (PvP), where massive wars are fought over territory, resources, and alpha status. Players can also host private dedicated servers, run non-dedicated co-op sessions with friends, or play entirely offline in single-player mode. |
| extension Editions & DLC | |
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Teardown is available on PC (Steam), PlayStation 5, and Xbox Series X|S at a base price of $29.99 USD. The Deluxe Edition ($39.99 USD) and Ultimate Edition ($49.99 USD) bundle the game's major expansions: 'Time Campers' (a Wild West time-travel expansion introducing black-powder explosives, steam trains, and six-shooters), 'Folkrace' (a chaotic demolition derby racing expansion with weaponized vehicles and off-road dirt tracks), and 'Art Vandals' (a free heist campaign expansion centered around stealing modern art masterpieces from an eccentric museum). |
ARK: Survival Ascended launched into Early Access in late 2023 on PC, PS5, and Xbox Series X/S. The base purchase serves as a complete package that entitles players to all previously released DLC content (such as Scorched Earth, Aberration, Extinction, and Genesis) as they are visually overhauled and released into the UE5 ecosystem over time. Additional optional paid content exists in the form of 'Bob's Tall Tales' and specific 'Fantastic Tames' creature packs which introduce new story-driven missions, structures, and mythical beasts. |
| Post-Launch Content / DLC | |
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Tuxedo Labs and Saber Interactive expanded Teardown extensively post-launch. Major updates introduced a full Sandbox Mode with unlimited ammunition and mod spawning, Photo Mode with free-camera depth-of-field controls, and 'Teardown Multiplayer' supporting up to 12 players in chaotic co-op destruction. Expansions include 'Art Vandals' (museum art heists), 'Time Campers' (Wild West locomotives and gunpowder), and 'Folkrace' (destructive rally racing tournaments). |
The game follows a massive content roadmap, systematically recreating and releasing all expansion maps from the original game (Scorched Earth, Aberration, Extinction, Genesis 1 & 2, plus community maps like Ragnarok and The Center) for free to owners of Ascended. Alongside these massive map drops, the developers introduce entirely new DLCs such as 'Bob's Tall Tales', providing narrative-driven missions voiced by Karl Urban, and premium creature packs that add unique fantasy and utility tames into the wild. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Visually unique in the gaming landscape, Teardown renders fully destructible environments composed entirely of tiny voxels using real-time path-traced software ray tracing. Sunlight scatters realistically through shattered window panes, glowing fire illuminates billowing volumetric smoke clouds, and neon taillights reflect accurately in dynamic puddle ripples. When buildings collapse, thousands of individual physics voxels crumble, bounce, and tumble realistically. |
Visually, ARK: Survival Ascended is a generational leap. Powered by Unreal Engine 5, it utilizes Nanite to render millions of polygons for incredibly detailed rocks, trees, and dinosaur scales without traditional LOD pop-in. Lumen global illumination provides realistic lighting that dynamically bounces off water and reacts to the changing day/night cycle. Water simulation physics realistically deform as massive creatures wade through rivers, and dense, interactive foliage parts realistically as players run through the brush. |
| Audio & Soundtrack | |
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The soundscape, composed by Douglas Holmquist, features chill, laid-back lo-fi acoustic and synth grooves during the peaceful reconnaissance phase that dramatically morph into heart-pounding, high-tempo electronic percussion, screeching alarms, and blaring sirens the instant the 60-second countdown begins. Environmental audio delivers visceral realism: the deafening crunch of crushing bricks, the roar of structural timber collapsing, realistic water splashing, and satisfying mechanical vehicle engine revs. |
The soundscape is a major component of survival. The audio engine has been overhauled to provide realistic directional audio, meaning players can hear the terrifying, heavy footsteps of an approaching Tyrannosaurus Rex echoing through the jungle canopy before they see it. The game features an iconic, soaring orchestral soundtrack composed by Gareth Coker, which dynamically swells during intense combat encounters or when sunrise breaks over the prehistoric horizon. |
| User Interface (UI/UX) | |
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The user interface is clean, utilitarian, and designed for high-stress planning. During the planning phase, a detailed top-down blueprints tablet shows objective locations, alarm wires, and vehicle placements. When an alarm is triggered, the screen shifts to high tension: a prominent, ticking red 60-second countdown timer anchors the top of the HUD, accompanied by dynamic yellow distance markers guiding the player along their pre-constructed escape corridor. |
The UI received a significant modernization in Ascended, moving away from the clunky menus of the original game to a sleek, transparent, and highly customizable HUD. It features a hotbar for quick item access, dynamic crosshairs, and cleaner inventory management systems that make sorting thousands of resources significantly easier. The tracking menu for tamed dinosaurs has been vastly improved, allowing players to set waypoints, track lost tames via a map UI, and easily manage massive breeding operations. |
| Accessibility Options | |
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Teardown features an extensive suite of accessibility and custom gameplay modifiers in settings: players can toggle 'Alarm Timer' extensions (adding 10, 20, or unlimited seconds to the 60-second timer), enable health invulnerability, activate infinite ammunition for all tools, customize camera field-of-view (FOV), adjust motion blur, and fully remap keyboard/mouse and controller layouts. |
The game includes various accessibility options such as scalable UI elements, fully customizable keybinds and controller layouts, adjustable field of view (FOV), and toggles for head bobbing and camera shake to prevent motion sickness. Additionally, players can heavily modify server settings in single-player or private servers, allowing them to drastically increase taming speeds, harvest rates, or decrease difficulty, tailoring the gruelling survival experience to their personal preferences. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset (100% Render Scale), 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large structural demolitions. CPU (Laptop): High-efficiency 6/8-core mobile CPU sustaining locked 60 FPS across all Löckelle campaign maps. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at native 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Official recommended memory ensuring zero hitching during complex multi-building collapses. Storage: Delivers near-instantaneous mission restarts and quick mod loading. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+) layersRAM: 8 GB saveStorage (Tier): 12 GB NVMe / SATA SSD | memoryCPU: AMD Ryzen 5 3600X / Intel Core i5-10600K developer_boardGPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 32 GB saveStorage (Tier): 70 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset (75% Render Scale), 1080p (30-45 FPS Target)) CPU: Official baseline quad-core processors capable of handling baseline voxel physics simulation loops. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early sandbox missions. GPU: Official minimum dedicated graphics card with at least 3GB-4GB VRAM required for voxel ray tracing shaders. GPU (Laptop): Provides playable 35-45 FPS at 1080p with moderate render scaling. RAM: Official minimum system memory required to store uncompressed voxel grid maps and collision data. Storage: Adequate drive capacity for base campaign maps, sandbox tools, and save games. | |
memoryCPU: Quad Core CPU (Intel Core i5-6500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 12 GB available space (SATA SSD / HDD) | memoryCPU: AMD Ryzen 5 2600X / Intel Core i7-6800K developer_boardGPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080 laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 70 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: High-cache processor preventing CPU frame delivery bottlenecks when thousands of debris chunks collide simultaneously. CPU (Laptop): High-performance mobile CPU delivering fluid 85+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum voxel ray tracing resolution and dense smoke simulation. GPU (Laptop): Maintains locked 80-100 FPS on native 1440p mobile displays. RAM: Ample system memory preventing background caching micro-stutters during heavy mod usage. Storage: Instantaneous map resets and rapid Steam Workshop content loading. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 12 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i5-13600K developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 70 GB PCIe Gen4 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS Target)) CPU: Class-leading gaming CPU driving native 4K voxel ray tracing and physics calculations with zero micro-stutter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output. GPU: Flagship 4K graphics rendering glistening voxel reflections, blinding explosions, and realistic water wakes in immaculate Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with maximum physics fidelity. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive custom sandbox destructions. Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and map loads. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 12 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 70 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
Spec: 12 GB available space (Solid State Drive Strongly Recommended) Note: An SSD drastically reduces level load times and eliminates stutter when streaming large community voxel mods and workshop sandbox maps. Type: SSD | Spec: 70 GB available space (Solid State Drive Required) Note: An NVMe SSD is strictly required to stream high-resolution textures, complex base structures, and seamless map loading without devastating hitches or crashes. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task distribution and large memory addressing. | Spec: Windows 10 / Windows 11 (64-bit) with latest updates Explanation: Requires a 64-bit OS for modern memory management and DirectX 12 API support, which is the backbone for UE5's advanced rendering features. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 / OpenGL / Vulkan Compute Explanation: Utilizes low-level GPU compute pipelines for custom voxel ray tracing and dynamic light bounce calculations. | Spec: DirectX 12 Explanation: Mandatory for Unreal Engine 5 features such as Lumen and Nanite, enabling highly detailed meshes and dynamic lighting. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Teardown Specifically
For ARK: Survival Ascended Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.