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Subnautica 2 vs Horizon Zero Dawn
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 14, 2026 | Feb 28, 2017 |
| Developer | |
| Unknown Worlds Entertainment | Guerrilla Games |
| Publisher | |
| Krafton | Sony Interactive Entertainment (PlayStation), PlayStation Publishing LLC (PC) |
| Genre(s) | |
| Survival, Action-Adventure, Open World | Action Role-Playing (Action RPG), Open World, Adventure |
| Engine | |
| Unreal Engine 5 | Decima |
| stars Ratings & Price | |
| Content Rating | |
| Teen | T (Teen) - ESRB Descriptors: Blood, Drug Reference |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.3 / 5.0 |
| Current Price (USD) | |
| $29.99 | $49.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Subnautica 2 is driven by a deep, rewarding crafting and upgrade system rather than traditional character leveling. You begin with a basic fabricator and a survival knife, scrounging for titanium and organic materials to craft essential life-support gear. As you scan fragments of destroyed Alterra technology scattered across the ocean floor, you unlock blueprints for advanced equipment. Key upgrades include high-capacity O2 tanks, thermal-resistant diving suits, and reinforced depth modules for your vehicles. The base-building aspect has been massively expanded; players can now construct intricate underwater habitats complete with functional dive elevators, multi-tier moonpools, and automated resource gatherers. Co-op integration means that upgrades can be shared or specialized, allowing one player to focus on base engineering while another upgrades their combat and exploration tools. Mastery of the tech tree is the only way to conquer the abyssal depths. |
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| public World & Exploration | |
| World & Level Design | |
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Subnautica 2 introduces a map significantly larger and denser than its predecessors, fully leveraging the power of Unreal Engine 5. The underwater topography is designed with extreme verticality in mind, featuring sprawling shallow coral reefs that serve as safe havens, giving way to plunging, lightless trenches where the true horrors lie. Biomes are incredibly diverse, featuring dense kelp-like forests, volcanic thermal vents, and bioluminescent crystalline caves that provide essential resources. The transition between these zones is seamless, requiring players to constantly upgrade their pressure suits and submersibles to survive the crushing depths. New environmental hazards, such as shifting underwater currents, toxic brine pools, and sudden temperature drops, make map traversal a puzzle in itself. The map also includes intricate cavern systems and alien facilities hidden deep beneath the sea floor, encouraging meticulous exploration while instilling a constant sense of claustrophobia and thalassophobia. |
Horizon Zero Dawn features a large open world divided into distinct ecological regions: the mountainous Sacred Lands of the Nora, the desert canyons and mesas of the Carja Sundom (including the capital Meridian and Sunfall), dense jungles, and the snowy, harsh northern territories of the Banuk (expanded in 'The Frozen Wilds' DLC with 'The Cut'). The map is traversed on foot or by overriding and riding certain machines. Tallnecks must be overridden to reveal sections of the map. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Subnautica 2 completely revolutionizes the franchise by introducing fully integrated, but entirely optional, 4-player cooperative multiplayer. Built from the ground up for multiplayer functionality, the game utilizes a drop-in/drop-out system where friends can join your hosted world at any time. There are no multiplayer-exclusive features; the entire narrative campaign and all base-building mechanics are accessible whether you are solo or grouped. Co-op gameplay allows for synergistic survival: players can operate multi-station submersibles together, coordinate complex resource-gathering expeditions, and utilize new mechanics like the expanded dive elevators. The developers have brilliantly blended first-person and third-person animations, ensuring that watching your friends swim, build, and panic feels natural and immersive. However, for purists who prefer the crushing isolation of the original game, the solo experience remains perfectly intact and highly recommended. |
Horizon Zero Dawn is a strictly single-player experience and does not feature any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Subnautica 2 launches initially into Early Access on May 14, 2026, across PC (Steam and Epic Games Store) and Xbox Series X/S. The Early Access edition is priced very competitively at $29.99, providing players with the core survival experience, initial biomes, and fully functional 4-player co-op from day one. Unknown Worlds Entertainment has been explicitly clear regarding their monetization strategy: despite confusing reports from publisher Krafton, the game is absolutely not a 'Games-as-a-Service' title. There are zero battle passes, no seasonal subscriptions, and no microtransaction stores for crucial gameplay elements. Instead, the developers are adopting the same highly praised model used in previous games: a flat entry fee followed by years of continuous, massive free updates that expand the story, add new leviathans, and refine mechanics based heavily on community feedback during the Early Access phase. |
Originally released with a Standard Edition. The 'Complete Edition' (for PS4 and PC) includes the base game, 'The Frozen Wilds' expansion, a digital art book, a PS4 dynamic theme, and several in-game item packs (Carja Storm Ranger Outfit and Mighty Bow, Carja Trader Pack, Banuk Trailblazer Outfit and Culling Bow, Banuk Traveller Pack, Nora Keeper Pack). A 'Remastered Edition' for PS5 and PC was released on October 31, 2024, featuring graphical enhancements and new features. |
| Post-Launch Content / DLC | |
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The Early Access period for Subnautica 2, projected to last between two to three years, acts as a continuous stream of post-launch content. Unknown Worlds has laid out a comprehensive roadmap detailing major biome additions, vehicle introductions, and narrative expansions. The very first major post-launch update will introduce 'The Collector,' a massive, terrifying squid leviathan, and open up its abyssal lair for players brave enough to explore it. Future updates will progressively unlock the mysteries of the rogue CICADA AI and introduce new tiers of base-building components. The developer has firmly rejected the 'live service' moniker; all of these massive content drops will be entirely free for anyone who owns the base game. Paid DLC expansions, similar to 'Below Zero,' will only be considered years after the 1.0 release is fully polished and delivered. |
The major post-launch content is 'The Frozen Wilds,' a significant story expansion that adds a new northern region ('The Cut'), new characters, new machines (e.g., Frostclaws, Fireclaws), new weapons, new skills ('Traveler' skill tree), and a compelling storyline. This expansion is included in the Complete Edition and Remastered Edition. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Subnautica 2 abandons the Unity engine of its predecessors in favor of a full leap to Unreal Engine 5, resulting in a staggering generational jump in graphical fidelity. The implementation of UE5's Lumen global illumination completely transforms underwater lighting; sunlight realistically diffuses and scatters through the water column, creating authentic depth and darkness in the abyssal zones. Bioluminescent flora and fauna cast dynamic, terrifying shadows across the ocean floor. The Nanite geometry system allows for incredibly dense coral reefs and intricate alien ruins without suffering from texture pop-in. Fluid dynamics have been entirely rewritten, meaning water displacement, bubble physics, and vehicle wakes look remarkably realistic. The volumetric fog effectively simulates the terrifying murkiness of the deep ocean, ensuring that you never truly know what is lurking just beyond your field of vision. |
Powered by the Decima engine, Horizon Zero Dawn is renowned for its breathtaking visuals, featuring lush and diverse environments, highly detailed machine designs, realistic weather effects, and a dynamic day/night cycle. The PC port and PS5 Remastered Edition offer enhanced graphical options, including higher resolutions, framerates, improved draw distances, and ultrawide support (PC). |
| Audio & Soundtrack | |
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Audio is the most critical element of terror and immersion in Subnautica 2. The soundscape is meticulously crafted to exploit the human fear of the unseen deep. Ambient audio shifts dynamically based on depth and biome; the comforting sounds of shallow water splashing give way to oppressive, low-frequency hums and the groaning of metal under immense pressure as you descend. The roar of a distant leviathan is directionally mapped using advanced spatial audio, creating a sense of dread long before the creature appears on screen. The soundtrack seamlessly blends atmospheric synth-wave with tense, pulsating orchestral scores that react to player actions, such as entering a new biome or triggering an aggressive predator. The voice acting for the rogue CICADA AI adds a chilling, psychological layer to the isolation, making the auditory experience an absolute masterpiece. |
The acclaimed original score, composed by Joris de Man, The Flight, Niels van der Leest, and Jonathan Williams, features a blend of orchestral, tribal, and electronic elements that perfectly capture the game's atmosphere. Sound design for machines is distinctive and crucial for identifying threats. |
| User Interface (UI/UX) | |
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The User Interface in Subnautica 2 remains highly diegetic, utilizing the player's PDA (Personal Digital Assistant) as the central hub for inventory management, blueprints, and lore databanks. The HUD is designed to be as minimalist as possible, ensuring the breathtaking underwater vistas of Unreal Engine 5 are never obscured. Health, oxygen, hunger, and thirst meters sit discreetly in the corner, with dynamic visual and audio warnings triggering as levels deplete. The quick-slot system has been refined to allow for faster, more intuitive tool swapping, which is crucial during sudden leviathan attacks. Base building menus have received a massive overhaul, featuring a holographic projection system that allows players to visualize and snap together complex habitat modules before committing resources. Accessibility options also allow for extensive UI scaling and colorblind modes to accommodate all players. |
Features a clean and immersive UI with a compass, quest log, health/medicine indicators, weapon/ammo selection wheel, and contextual prompts. The Focus scan provides detailed information overlay about machines and the environment. A world map is used for navigation and tracking objectives. |
| Accessibility Options | |
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Unknown Worlds has made significant strides in ensuring Subnautica 2 is accessible to a wide audience without compromising its survival mechanics. The game features highly customizable difficulty settings; players can toggle hunger and thirst requirements independently of oxygen constraints, or utilize a full Creative Mode to focus purely on base building without fear of death. Subtitles are robust, offering speaker identification, size scaling, and background opacity adjustments. For players with thalassophobia, there are options to adjust the water's clarity and reduce the intensity of sudden predator jump-scares, though the developers note this fundamentally alters the intended experience. Comprehensive colorblind filters adjust the UI and important resource nodes to ensure visibility, and full control remapping is available on both keyboards and controllers to accommodate various physical mobility needs. |
Includes options for subtitle customization (size, background), remappable controls (PC), adjustable difficulty levels, aim assist, options to reduce camera shake, and audio cues. The Remastered version may include further enhancements. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (Remastered - Target: 720p, 30 FPS, Very Low Preset) (Very Low Preset. Upscaling may be needed.) CPU: Minimum desktop CPU for Remastered. CPU (Laptop): Estimated laptop CPU. Performance varies greatly by laptop thermals and power limits. GPU: Minimum desktop GPU for Remastered. GPU (Laptop): Targets ~30 FPS at 720p Very Low. **4GB VRAM is an absolute minimum for laptops and will likely require texture compromises and aggressive upscaling.** TGP and cooling are critical. RAM: Minimum RAM for Remastered (original PC port listed 8GB min, 16GB rec). | |
| — | memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500 XT (4GB) laptop_macCPU (L): Intel Core i5-8250U (with good cooling) / AMD Ryzen 3 2200U or newer entry-level quad-core mobile CPUs. An Intel Core i3 H-series (10th gen+) or Ryzen 3 H-series (4000 series+) would be better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB), NVIDIA GeForce MX350/MX450 (GDDR6, 2GB - very low settings); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) is a more realistic minimum for laptops. layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| 1080p (Full HD) - Recommended (High Settings, 60 FPS) CPU: Higher single-core speed provides better frame pacing. CPU (Laptop): Solid 8-core mobile CPU for stable physics. GPU: Sufficient for 1080p 60fps with moderate volumetric settings. GPU (Laptop): Comfortably handles 1080p high with DLSS Quality. RAM: Ideal for smooth texture streaming and base building. Storage: Fast loading and seamless biome transitions. | |
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (Remastered - Target: 1080p, 60 FPS, Medium Preset) (Medium Preset. Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') recommended.) CPU: Recommended desktop CPU for Remastered. CPU (Laptop): Recommended laptop CPU for a good 1080p/60FPS experience at medium settings. GPU: Recommended desktop GPU for Remastered 1080p/60 Medium. GPU (Laptop): Targets ~60 FPS at 1080p Medium. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM is a good target, 8GB better. Upscaling technologies will significantly aid performance and visual quality. RAM: 16GB RAM in dual-channel. | |
| — | memoryCPU: Intel Core i5-8600 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H or newer mid-range performance mobile CPUs (e.g., Intel Core i5 H-series 11th gen+, AMD Ryzen 5 H-series 5000+). laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3050 Ti Laptop (4GB/6GB, High TGP - 6GB preferred), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP), RTX 4050 Laptop (6GB); OR AMD Radeon RX 6600M (8GB). layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| 1080p (Full HD) - Minimum (Low Settings, 30 FPS) CPU: Requires 6 cores to handle basic AI and physics calculations. CPU (Laptop): Entry-level mobile processors can handle the game at 30 FPS. GPU: Minimum 6GB VRAM needed for lower texture pools. GPU (Laptop): Will require DLSS to maintain smooth framerates. RAM: Absolute minimum to run the OS and game; expect some stuttering. Storage: HDD not supported due to high streaming demands. | |
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (60W+) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD | — |
| 1440p (QHD/2K) - Recommended (High Settings, 60 FPS) CPU: Modern architecture reduces bottlenecks. CPU (Laptop): Provides excellent multi-core performance. GPU: Needed to push 1440p resolution alongside UE5 features. GPU (Laptop): Can sustain 1440p using upscaling technologies. RAM: Standard requirement for modern gaming. Storage: Crucial for asset streaming at higher resolutions. | |
memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Epic Settings, 60 FPS) CPU: Top-tier CPUs needed to eliminate any stuttering. CPU (Laptop): Desktop-class mobile replacement processor. GPU: Mandatory for 4K rendering with Lumen enabled. GPU (Laptop): The only mobile GPU capable of native 4K Ultra in UE5. RAM: Ensures no memory swapping occurs during massive base loads. Storage: Maximum bandwidth for instant texture loads. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - Very High (Remastered - Target: 4K @ 60 FPS, Very High Preset) (Very High Preset, Upscaling (DLSS/FSR/XeSS 'Performance' or 'Balanced') essential.) CPU: High-end desktop CPU for 4K/60 Very High. CPU (Laptop): Flagship laptop CPUs required for this demanding target. GPU: Top-tier desktop GPU for 4K/60 Very High. GPU (Laptop): Only the absolute top-tier laptop GPUs with maximum TGP and exceptional cooling can attempt 4K/60 at high/very high settings. **Heavily reliant on aggressive upscaling (DLSS/FSR 'Performance').** Native 4K at these settings is generally beyond current laptop capabilities for such visuals. RAM: 32GB RAM strongly recommended for 4K gaming at high settings. | |
| — | memoryCPU: Intel Core i7-11700 or AMD Ryzen 7 5700X developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer flagship mobile CPUs (e.g., Intel HX series, AMD HX series). laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP), NVIDIA GeForce RTX 4090 Laptop (16GB, Max TGP). layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| 2160p (UHD/4K) - High (Remastered - Target: 1440p @ 60 FPS / 4K @ 30 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR/XeSS 'Quality' for 1440p, 'Balanced' for 4K) recommended.) CPU: Desktop CPU for 1440p/4K High. CPU (Laptop): High-performance laptop CPU to avoid bottlenecks at higher resolutions. GPU: Desktop GPU for 1440p60/4K30 High. GPU (Laptop): Targets ~60 FPS at 1440p High or ~30 FPS at 4K High. **Max TGP versions and excellent cooling are crucial.** 8GB VRAM is minimum, 10GB+ ideal. Upscaling will be very important. RAM: 16GB RAM dual-channel. | |
| — | memoryCPU: Intel Core i7-9700 or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer high-performance mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP); OR AMD Radeon RX 6700M (10GB), RX 6800M (12GB). layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| save Overall Storage | |
| Spec: 50 GB Available Space Note: An NVMe SSD is strongly recommended to eliminate texture streaming hitches when loading new biomes. Type: Unknown | Spec: 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) Note: An SSD is highly recommended for faster load times, reduced texture pop-in, and a smoother overall experience. The original PC port required ~100GB. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required to handle modern DirectX 12 Ultimate APIs and memory allocation for UE5. | Spec: Windows 10 64-bit (version 1909 or higher for Remastered) Explanation: A 64-bit version of Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Essential for Unreal Engine 5 features like Lumen and Nanite. | N/A |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Subnautica 2 Specifically
For Horizon Zero Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.