Select Games to Compare
Subnautica 2 vs Atomfall
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 14, 2026 | Mar 27, 2025 |
| Developer | |
| Unknown Worlds Entertainment | Rebellion Developments |
| Publisher | |
| Krafton | Rebellion Developments |
| Genre(s) | |
| Survival, Action-Adventure, Open World | Action-Adventure, Survival Horror, Open World, RPG |
| Engine | |
| Unreal Engine 5 | Asura Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
|
|
|
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Progression in Subnautica 2 is driven by a deep, rewarding crafting and upgrade system rather than traditional character leveling. You begin with a basic fabricator and a survival knife, scrounging for titanium and organic materials to craft essential life-support gear. As you scan fragments of destroyed Alterra technology scattered across the ocean floor, you unlock blueprints for advanced equipment. Key upgrades include high-capacity O2 tanks, thermal-resistant diving suits, and reinforced depth modules for your vehicles. The base-building aspect has been massively expanded; players can now construct intricate underwater habitats complete with functional dive elevators, multi-tier moonpools, and automated resource gatherers. Co-op integration means that upgrades can be shared or specialized, allowing one player to focus on base engineering while another upgrades their combat and exploration tools. Mastery of the tech tree is the only way to conquer the abyssal depths. |
The game features light RPG mechanics. Players can level up and invest points into skills that suit their playstyle, whether it be stealth, combat, or survival. A key part of progression is scavenging for materials to craft and upgrade weapons and equipment at workbenches found throughout the world. Players must also manage resources like ammo and healing items carefully. |
| public World & Exploration | |
| World & Level Design | |
|
Subnautica 2 introduces a map significantly larger and denser than its predecessors, fully leveraging the power of Unreal Engine 5. The underwater topography is designed with extreme verticality in mind, featuring sprawling shallow coral reefs that serve as safe havens, giving way to plunging, lightless trenches where the true horrors lie. Biomes are incredibly diverse, featuring dense kelp-like forests, volcanic thermal vents, and bioluminescent crystalline caves that provide essential resources. The transition between these zones is seamless, requiring players to constantly upgrade their pressure suits and submersibles to survive the crushing depths. New environmental hazards, such as shifting underwater currents, toxic brine pools, and sudden temperature drops, make map traversal a puzzle in itself. The map also includes intricate cavern systems and alien facilities hidden deep beneath the sea floor, encouraging meticulous exploration while instilling a constant sense of claustrophobia and thalassophobia. |
Atomfall features a detailed open world representing the Cumbrian quarantine zone. The map includes idyllic countryside, quaint villages with pubs and red telephone boxes, and oppressive, brutalist concrete structures built by the government after the disaster. The world is designed to contrast the mundane with the surreal and horrific. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
N/A |
|
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
Subnautica 2 completely revolutionizes the franchise by introducing fully integrated, but entirely optional, 4-player cooperative multiplayer. Built from the ground up for multiplayer functionality, the game utilizes a drop-in/drop-out system where friends can join your hosted world at any time. There are no multiplayer-exclusive features; the entire narrative campaign and all base-building mechanics are accessible whether you are solo or grouped. Co-op gameplay allows for synergistic survival: players can operate multi-station submersibles together, coordinate complex resource-gathering expeditions, and utilize new mechanics like the expanded dive elevators. The developers have brilliantly blended first-person and third-person animations, ensuring that watching your friends swim, build, and panic feels natural and immersive. However, for purists who prefer the crushing isolation of the original game, the solo experience remains perfectly intact and highly recommended. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
|
Subnautica 2 launches initially into Early Access on May 14, 2026, across PC (Steam and Epic Games Store) and Xbox Series X/S. The Early Access edition is priced very competitively at $29.99, providing players with the core survival experience, initial biomes, and fully functional 4-player co-op from day one. Unknown Worlds Entertainment has been explicitly clear regarding their monetization strategy: despite confusing reports from publisher Krafton, the game is absolutely not a 'Games-as-a-Service' title. There are zero battle passes, no seasonal subscriptions, and no microtransaction stores for crucial gameplay elements. Instead, the developers are adopting the same highly praised model used in previous games: a flat entry fee followed by years of continuous, massive free updates that expand the story, add new leviathans, and refine mechanics based heavily on community feedback during the Early Access phase. |
The game was released with a Standard Edition and a 'Quarantine Zone' Deluxe Edition. The Deluxe Edition includes the base game, a digital artbook and soundtrack, and the 'Folk Horror' cosmetic pack, which adds unique outfits and weapon skins inspired by classic British horror. |
| Post-Launch Content / DLC | |
|
The Early Access period for Subnautica 2, projected to last between two to three years, acts as a continuous stream of post-launch content. Unknown Worlds has laid out a comprehensive roadmap detailing major biome additions, vehicle introductions, and narrative expansions. The very first major post-launch update will introduce 'The Collector,' a massive, terrifying squid leviathan, and open up its abyssal lair for players brave enough to explore it. Future updates will progressively unlock the mysteries of the rogue CICADA AI and introduce new tiers of base-building components. The developer has firmly rejected the 'live service' moniker; all of these massive content drops will be entirely free for anyone who owns the base game. Paid DLC expansions, similar to 'Below Zero,' will only be considered years after the 1.0 release is fully polished and delivered. |
N/A |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Subnautica 2 abandons the Unity engine of its predecessors in favor of a full leap to Unreal Engine 5, resulting in a staggering generational jump in graphical fidelity. The implementation of UE5's Lumen global illumination completely transforms underwater lighting; sunlight realistically diffuses and scatters through the water column, creating authentic depth and darkness in the abyssal zones. Bioluminescent flora and fauna cast dynamic, terrifying shadows across the ocean floor. The Nanite geometry system allows for incredibly dense coral reefs and intricate alien ruins without suffering from texture pop-in. Fluid dynamics have been entirely rewritten, meaning water displacement, bubble physics, and vehicle wakes look remarkably realistic. The volumetric fog effectively simulates the terrifying murkiness of the deep ocean, ensuring that you never truly know what is lurking just beyond your field of vision. |
N/A |
| Audio & Soundtrack | |
|
Audio is the most critical element of terror and immersion in Subnautica 2. The soundscape is meticulously crafted to exploit the human fear of the unseen deep. Ambient audio shifts dynamically based on depth and biome; the comforting sounds of shallow water splashing give way to oppressive, low-frequency hums and the groaning of metal under immense pressure as you descend. The roar of a distant leviathan is directionally mapped using advanced spatial audio, creating a sense of dread long before the creature appears on screen. The soundtrack seamlessly blends atmospheric synth-wave with tense, pulsating orchestral scores that react to player actions, such as entering a new biome or triggering an aggressive predator. The voice acting for the rogue CICADA AI adds a chilling, psychological layer to the isolation, making the auditory experience an absolute masterpiece. |
N/A |
| User Interface (UI/UX) | |
|
The User Interface in Subnautica 2 remains highly diegetic, utilizing the player's PDA (Personal Digital Assistant) as the central hub for inventory management, blueprints, and lore databanks. The HUD is designed to be as minimalist as possible, ensuring the breathtaking underwater vistas of Unreal Engine 5 are never obscured. Health, oxygen, hunger, and thirst meters sit discreetly in the corner, with dynamic visual and audio warnings triggering as levels deplete. The quick-slot system has been refined to allow for faster, more intuitive tool swapping, which is crucial during sudden leviathan attacks. Base building menus have received a massive overhaul, featuring a holographic projection system that allows players to visualize and snap together complex habitat modules before committing resources. Accessibility options also allow for extensive UI scaling and colorblind modes to accommodate all players. |
The UI is designed to be immersive, with a focus on exploration and survival. It features a minimalist HUD with health and stamina indicators, a compass, and a quest log presented in a period-appropriate style, like a government-issue file or a personal diary. |
| Accessibility Options | |
|
Unknown Worlds has made significant strides in ensuring Subnautica 2 is accessible to a wide audience without compromising its survival mechanics. The game features highly customizable difficulty settings; players can toggle hunger and thirst requirements independently of oxygen constraints, or utilize a full Creative Mode to focus purely on base building without fear of death. Subtitles are robust, offering speaker identification, size scaling, and background opacity adjustments. For players with thalassophobia, there are options to adjust the water's clarity and reduce the intensity of sudden predator jump-scares, though the developers note this fundamentally alters the intended experience. Comprehensive colorblind filters adjust the UI and important resource nodes to ensure visibility, and full control remapping is available on both keyboards and controllers to accommodate various physical mobility needs. |
N/A |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Settings, 60 FPS) CPU: Higher single-core speed provides better frame pacing. CPU (Laptop): Solid 8-core mobile CPU for stable physics. GPU: Sufficient for 1080p 60fps with moderate volumetric settings. GPU (Laptop): Comfortably handles 1080p high with DLSS Quality. RAM: Ideal for smooth texture streaming and base building. Storage: Fast loading and seamless biome transitions. | |
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High settings at 1080p resolution, aiming for a consistent 60 FPS. (Note: No official recommended spec has been released as of July 2025, this is an extrapolation).) CPU: Extrapolated desktop CPU for a smooth 1080p/60FPS experience. CPU (Laptop): Mid-range to high-end laptop CPUs that should deliver a solid 60 FPS at 1080p. GPU: Extrapolated desktop GPUs for high settings at 1080p, based on performance benchmarks of other modern titles. GPU (Laptop): Capable laptop GPUs for a high-quality 1080p/60 FPS experience. The RTX 4060 Laptop is a strong modern choice. RAM: 16GB of RAM is recommended, and running it in dual-channel mode will improve performance. Storage: An SSD is strongly recommended for this tier to ensure fast loading and asset streaming. | |
| — | memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600 developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4060 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) (Low to Medium settings at 1080p resolution.) CPU: This is the official minimum desktop CPU required to play the game. CPU (Laptop): Estimated mid-range laptop CPUs for a playable experience at lower settings. GPU: The official minimum desktop GPU. A card with at least 6GB of VRAM is specified. GPU (Laptop): Estimated laptop GPUs for a minimum playable experience. The RTX 2060 Mobile should offer comparable performance to its desktop counterpart. RAM: 16GB of RAM is the official minimum requirement, which is higher than the typical 8GB minimum for many other titles. Storage: An SSD is highly recommended for better loading times. | |
| — | memoryCPU: Intel Core i5-9400F or AMD equivalent developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD equivalent laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop (4GB). layersRAM: 16 GB saveStorage (Tier): 60 GB HDD/SSD (SSD Recommended) |
| 1080p (Full HD) - Minimum (Low Settings, 30 FPS) CPU: Requires 6 cores to handle basic AI and physics calculations. CPU (Laptop): Entry-level mobile processors can handle the game at 30 FPS. GPU: Minimum 6GB VRAM needed for lower texture pools. GPU (Laptop): Will require DLSS to maintain smooth framerates. RAM: Absolute minimum to run the OS and game; expect some stuttering. Storage: HDD not supported due to high streaming demands. | |
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (60W+) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High settings at 1440p resolution with a target of 60 FPS.) CPU: A strong modern desktop CPU is recommended to maintain a smooth 60 FPS at 1440p. CPU (Laptop): High-performance laptop CPUs are recommended for a consistent 1440p experience. GPU: Desktop GPUs capable of delivering a solid 1440p/60FPS experience. A hypothetical future RTX 5060 Ti would be ideal for this tier. GPU (Laptop): A powerful laptop GPU is needed for a smooth 1440p experience. A future RTX 5060 Laptop would likely excel at this resolution. RAM: 16GB RAM should be sufficient, but 32GB is recommended for the smoothest 1440p gaming. Storage: An NVMe SSD is recommended for the best loading times at 1440p. | |
| — | memoryCPU: Intel Core i5-13600K / AMD Ryzen 5 7600X or newer developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB). (Future-proof: RTX 5060 Ti) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1440p (QHD/2K) - Recommended (High Settings, 60 FPS) CPU: Modern architecture reduces bottlenecks. CPU (Laptop): Provides excellent multi-core performance. GPU: Needed to push 1440p resolution alongside UE5 features. GPU (Laptop): Can sustain 1440p using upscaling technologies. RAM: Standard requirement for modern gaming. Storage: Crucial for asset streaming at higher resolutions. | |
memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Epic Settings, 60 FPS) CPU: Top-tier CPUs needed to eliminate any stuttering. CPU (Laptop): Desktop-class mobile replacement processor. GPU: Mandatory for 4K rendering with Lumen enabled. GPU (Laptop): The only mobile GPU capable of native 4K Ultra in UE5. RAM: Ensures no memory swapping occurs during massive base loads. Storage: Maximum bandwidth for instant texture loads. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, High settings, ~60 FPS) (High settings at 2160p (4K) resolution, aiming for 60 FPS.) CPU: A high-end desktop CPU is recommended to avoid bottlenecks when gaming at 4K. CPU (Laptop): Top-tier laptop CPUs are necessary to pair with a powerful GPU for 4K gaming. GPU: High-end desktop GPUs are required to run the game at 4K with high settings and a stable 60 FPS. A future RTX 5080 would provide a more comfortable experience. GPU (Laptop): The most powerful laptop GPUs are needed for a 4K gaming experience. Performance will be heavily dependent on the laptop's power and thermal limits. RAM: 32GB of RAM is recommended for a stable and fluid 4K experience. Storage: A fast NVMe SSD is highly recommended to minimize loading times at 4K. | |
| — | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D or newer developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB). (Future-proof: RTX 5080) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
| Spec: 50 GB Available Space Note: An NVMe SSD is strongly recommended to eliminate texture streaming hitches when loading new biomes. Type: Unknown | Spec: 60 GB available space (SSD Recommended) Note: While not listed as strictly mandatory in all sources, an SSD is highly recommended for faster loading times and to minimize asset streaming stutter while traversing the open world. At least 60 GB of free space is required. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required to handle modern DirectX 12 Ultimate APIs and memory allocation for UE5. | Spec: Windows 10 (64-bit) or later Explanation: A 64-bit version of Windows 10 is required. Windows 11 is fully supported and recommended for newer hardware. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Essential for Unreal Engine 5 features like Lumen and Nanite. | Spec: DirectX 12 Explanation: The official requirement is DirectX 12, which the game's Asura Engine utilizes for rendering. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Subnautica 2 Specifically
For Atomfall Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.