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Stranded Deep 2 vs Tainted Grail: The Fall of Avalon

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info General Information
Release Date
Jun 15, 2027 May 23, 2025
Developer
North Beach Games Prague Questline
Publisher
North Beach Games Awaken Realms
Genre(s)
Survival Sandbox Action Role-Playing (Action RPG), Open World, Survival, Dark Fantasy
Engine
Proprietary Engine Unity 6
stars Ratings & Price
Content Rating
T M (Mature 17+)
Avg. User Rating
4.5 / 5.0 4.1 / 5.0
Current Price (USD)
$29.99 $39.99
tune Key Specs
Quick Highlights
  • Multiplayer: First-Class Cooperative Play
  • Core Mechanic: Mobile Floating Base Building (Building 2.0)
  • File Size: 4 GB SSD Requirement
  • Map Type: Procedurally Generated Endless River with Handcrafted Voxel Chunks
  • Perspective: First-Person (with optional Third-Person mode)
  • Multiplayer: Single-Player Only
  • Setting: Dark Fantasy, Twisted Arthurian Legend
  • Platforms: PC (Steam, GOG), PlayStation 5, Xbox Series X|S
  • Full Release Date: 2025-05-23
  • Unique Feature: A classless, skill-based RPG system where 'you are what you do,' set in a grim, open world based on a popular board game IP.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-op Partner: Assists with base building, river navigation, and defensive combat against apex predators.
    Human
  • Summoned Creatures: The magic system allows players to summon creatures, such as ghosts or reanimated skeletons, to fight alongside them for a limited time. These are combat pets rather than narrative companions.
    Magical/Undead
Key Collectibles
  • Proto-Culture Artifacts: Hidden within ancient ruins and abandoned outposts.
  • Lore Notes and Books: Found scattered throughout the world in ruins, camps, and settlements. These items provide written accounts of the island's history, the fall of Arthur, the nature of the Wyrdness, and personal stories of the inhabitants.
  • Ancient Coins: Rare currency from the time of Arthur, hidden in ancient chests and tombs. Can be traded with specific collectors for valuable rewards.
Key Themes
  • Nomadic Survival
  • Desert River Navigation
  • Component Crafting
  • Cooperative Ecosystem
  • Dark Fantasy
  • Arthurian Legend (Twisted)
  • Survival
  • Post-Apocalyptic
  • Open World Exploration
  • Eldritch Horror
  • Moral Ambiguity
  • Body Horror
  • Classless RPG
colorize Combat & Gear
Weapons Overview
  • Component Survival Spear: Melee/Thrown
    A highly customizable weapon crafted from dynamic biome materials like river reeds or canyon hardwood.
  • Primitive Bow and Arrow: Ranged
    Essential for silent hunting and maintaining distance from deadly terrestrial predators.
  • Custom Stone Axe: Tool/Melee
    A versatile tool whose efficiency is directly determined by the quality of binding components chosen by the player.
  • One-Handed Weapons: Swords, Axes, Maces
    Versatile weapons that can be used with a shield for a defensive playstyle or dual-wielded for rapid attacks. Their effectiveness is governed by the 'One-Handed' skill.
  • Two-Handed Weapons: Greatswords, Battleaxes, Mauls
    Slow but powerful weapons that deal high damage and can break through enemy blocks. Governed by the 'Two-Handed' skill.
  • Bows: Shortbows, Longbows
    Ranged weapons for stealthy attacks and engaging enemies from a distance. Require arrows, which can be crafted. Governed by the 'Archery' skill.
  • Magic Spells: Pyromancy, Cryomancy, Electromancy
    A full magic system allows players to cast a variety of spells, from fireballs to lightning strikes. Spells have light and heavy casting options for tactical flexibility and are governed by their respective magic skills.
Armor / Gear Sets
  • Crafted Hide Garments: Provides baseline protection against the elements and minor damage mitigation.
  • Light Armor: Consists of leather and cloth sets. Offers minimal protection but allows for greater mobility and less stamina consumption when dodging. Governed by the 'Light Armor' skill.
  • Heavy Armor: Consists of chainmail and plate sets. Provides the best physical protection at the cost of increased weight and stamina usage. Governed by the 'Heavy Armor' skill.
  • Shields: Used in the off-hand for blocking attacks. Blocking consumes stamina. Different shield types offer varying levels of protection and stability. Governed by the 'Block' skill.
Outfits/Customization
  • Customizable Survivor Gear: Players strongly desire robust character customization to change physical appearance and clothing for cooperative role-playing.
  • Functional Armor Sets: Customization is primarily functional. Players mix and match different armor pieces (helmets, cuirasses, gauntlets, greaves) made from various materials (leather, iron, steel) to optimize their defensive stats. There is no cosmetic overlay/transmog system.
  • Enemy-Themed Armors: Special armor sets can be unlocked by completing quests for blacksmiths, with designs themed after specific powerful enemies found in the world.
trending_up Progression & Upgrades
Skills & Progression

Stranded Deep 2 reimagines survival crafting with a robust component-based matrix that replaces traditional, rigid crafting recipes. Players utilize three core engineering components—framing materials, fill materials, and binding materials—to construct their tools and bases. The physical properties of the exact materials chosen, such as using lightweight river reeds versus dense canyon hardwood for a spear shaft, directly influence the durability and efficiency of the crafted item. This system demands meticulous resource management and physical inventory spacing, as resources scale realistically (e.g., one tree yields exactly four logs). Progression is tied to technological ascent, moving from primitive stone tools and flimsy kayaks to massive, heavily defended mobile floating fortresses equipped with advanced modules.

The game features a classless progression system. Instead of picking a class, your character's abilities are defined by the skills you use. Using a one-handed sword levels up your One-Handed skill, casting fire magic improves Pyromancy, etc. Players spend points on a constellation-like skill tree to unlock new active and passive abilities related to combat, survival, and crafting.

public World & Exploration
World & Level Design

The map completely abandons the static oceanic archipelago in favor of an infinitely generating river network utilizing voxel-based topography. The world is procedurally generated as the player travels downstream but is seamlessly interspersed with handcrafted modular chunks, ruins, and resource nodes to prevent environmental fatigue. Players can dynamically alter this map using advanced voxel terrain deformation tools to dig irrigation channels or redirect water currents. Because of the directional flow of the endless river, the landscape constantly pushes the player into new, escalating biomes, including deep river bends, shallow banks, arid prairies, and towering canyon networks, all without requiring massive storage space on the player's hard drive.

The game features a large open world divided into three main zones, including the starting island, the swampy region of the Forlorn Swords, and the lands surrounding the capital city of Cuanacht. The world is filled with distinct biomes, ruins, and settlements to discover.

Playable Vehicles
  • Survival Kayak: Watercraft
    A fast, highly maneuverable craft ideal for rapids, but highly vulnerable to attacks.
  • Modular Raft: Floating Base
    A customizable, expandable platform that serves as a moving fortress and crafting hub.
  • None
    Traversal is entirely on-foot to encourage exploration of the dense world. A fast travel system is available via reactivated Menhir locations.
Notable Fauna/Mounts
  • Hippopotamus: Aquatic Apex Predator
    Territorial threat that aggressively rams and capsizes vulnerable watercraft.
  • Alligator: Crocodilian
    Ambush predator lurking in murky river shallows near resource nodes.
  • Pack-Hunting Terrestrial Predators: Desert Carnivores
    Intelligent enemies that utilize flanking maneuvers and environmental stealth.
N/A
book Story & Characters
Main Characters
  • Dave from Accounting: Protagonist Avatar
    An ordinary individual forced to adapt and survive in a grueling desert landscape.
  • The Branded (Player): Playable Protagonist
    A prisoner given a slim chance of survival on the cursed island of Avalon. The player's background and appearance are customizable, and their skills develop based on their actions.
  • King Arthur: Key NPC / Spirit Guide
    The once-great king of Avalon, now a disembodied soul bound to the player. He acts as a guide and commentator, and his resurrection is a central part of the main quest.
  • Caradoc: Antagonist
    A primary antagonist figure who seeks to destroy the remaining fragments of King Arthur's soul for his own purposes.
  • Neante: Key NPC / Quest Giver
    An important character involved in a significant questline related to the 'Hollow Blessings' and 'The Price of Healing'.
Example Missions
  • Establish a Mobile Base: Survival Milestone
    Build and secure a raft equipped with a Bollard anchor for downstream survival.
  • Main Quest
    The central storyline tasks the player with finding a cure for the Red Death plague while investigating the source of the decaying Menhirs and the encroaching Wyrdness, ultimately deciding the fate of Avalon by aiding in the resurrection of King Arthur.
  • Side Quests
    Over 200 optional quests found by talking to NPCs or exploring the world. These often feature branching paths and morally grey choices that impact the narrative, providing lore and rewards.
  • Exploration & Discovery
    Much of the game involves organic exploration. Discovering hidden caves, ancient tombs, and forgotten ruins often yields valuable loot, lore, and unmarked quests.
people Multiplayer
Multiplayer Details

Cooperative multiplayer is elevated to a 'first-class feature' in Stranded Deep 2. The entire game's ecosystem, resource economy, and pack-hunting AI are balanced to scale dynamically for multi-crew coordination. Players can team up to navigate treacherous river rapids, with one player managing a massive mobile base's rudder while another defends against aggressive hippopotamuses or repairs structural damage. The shared struggle of nomadic survival encourages distinct role-playing dynamics among crew members. Additionally, the Cartographer 2.0 suite enables players to design custom multiplayer challenges and scenarios, fostering a massive community-driven multiplayer ecosystem beyond the core survival campaign.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

extension Editions & DLC
Available Editions

Currently slated for a Steam Early Access release in 2027, the title utilizes a tiered pricing strategy that rewards early adopters with a lower entry cost, which will incrementally increase as major content phases are deployed en route to the 1.0 retail launch. While definitive editions have not been formally announced, the modular roadmap promises extensive updates without the need for traditional fragmented DLC packs. Future content phases will introduce new environmental hazards (flash floods, sandstorms), complex late-game mechanical modules, and expanded cross-platform tools. A console rollout for PlayStation 5 and Xbox Series X|S is highly anticipated to follow the PC Early Access phase, potentially offering dedicated launch editions.

N/A
Post-Launch Content / DLC

Moving away from traditional paid DLC expansions, the studio has committed to a live-service modular roadmap throughout the projected two to three-year Early Access period. The post-launch strategy is divided into four major phases. Phase 1 focuses on Environment Expansion, adding dynamic weather systems and new canyon networks. Phase 2 covers Ecosystem Integration, introducing additional apex predators to complicate the food chain. Phase 3 targets Technological Progression, delivering advanced crafting tiers and massive base defenses. Finally, Phase 4 expands Community & Cartography features, bolstering the map editor to empower the creator economy. This modular framework ensures updates won't corrupt legacy save files.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: What is the setting of Stranded Deep 2?
    A: Stranded Deep 2 abandons the tropical ocean setting of the first game in favor of a sun-scorched desert wilderness intersected by a treacherous, endless river.
  • Q: Does the game feature multiplayer?
    A: Yes, cooperative multiplayer is a first-class feature built into the game's foundational netcode from day one, allowing players to navigate the river and build mobile bases together.
  • Q: How does the new base building work?
    A: Building 2.0 introduces mobile floating bases and a component-based system where structures require framing, fill, and binding materials, allowing for flexible resource substitution instead of rigid recipes.
  • Q: What are the storage requirements?
    A: The game requires an incredibly lean 4 GB of SSD storage, utilizing advanced procedural generation and modular handcrafted chunks rendered at runtime rather than massive pre-baked map files.
  • Q: When is the game releasing?
    A: Stranded Deep 2 is officially scheduled for a Steam Early Access release in 2027, with a modular roadmap planned for 2-3 years of continuous updates.
  • Q: What is Tainted Grail: The Fall of Avalon?
    A: It is a first-person, open-world action RPG with survival elements, set in a dark fantasy version of the Arthurian legends. It is based on the popular board game 'Tainted Grail'.
  • Q: Is the game finished?
    A: Yes, the game left Early Access and had its full 1.0 release on May 23, 2025, for PC, PlayStation 5, and Xbox Series X|S.
  • Q: How does the RPG system work?
    A: It's a classless system where you improve skills by using them. For example, fighting with a sword improves your One-Handed skill, while casting fire spells improves Pyromancy. This allows for flexible and organic character development.
  • Q: Is it a difficult game?
    A: Yes, it is designed to be a challenging experience. It combines difficult, deliberate combat with demanding survival mechanics, where players must manage hunger, health, and the ever-present threat of the Wyrdness.
build Technical Details
Graphics & Visual Fidelity

Rendered on a highly optimized, updated proprietary engine, Stranded Deep 2 achieves stylized realism—prioritizing clean shapes, vibrant colors, and expressive real-time lighting over aging hyper-photorealism. The visual showcase is the dynamic, fluid water physics of the endless river and the voxel-based terrain deformation. The game utilizes a hybrid rendering pipeline that seamlessly blends procedurally generated landscapes with heavily detailed, handcrafted modular chunks. Despite the breathtaking vistas, towering canyons, and detailed living ecosystem, the game requires an astonishingly lean 4 GB of SSD storage by relying on mathematical runtime generation, advanced shaders, and highly reusable procedural textures that heavily tax the GPU rather than the hard drive.

Developed in Unity 6, the game boasts a visually stunning and bleak world. The art style is a gritty, grounded take on dark fantasy, with grotesque creature designs and beautiful, decaying landscapes.

Audio & Soundtrack

Audio design plays a critical, life-saving role in the desert ecosystem of Stranded Deep 2. The game's soundscape provides vital auditory cues that players must learn to interpret to survive. Distant growls, the rustling of canyon brush, or the splashing of an ambush predator in the murky shallows alert vigilant players to approaching pack-hunting animals before they are visually spotted. The roar of treacherous rapids serves as an environmental warning to steer fragile kayaks away from dangerous currents. While specific soundtrack details remain under wraps, the audio aims to enhance the atmosphere of isolation and discovery, seamlessly blending ambient wilderness sounds with tense, dynamic tracks during predator encounters.

The game features a grim and atmospheric soundtrack that enhances the feeling of dread and isolation in the world of Avalon. It has full voice acting for its over 250 NPCs, contributing to its deep narrative focus.

User Interface (UI/UX)

To streamline the survival experience and alleviate the notorious inventory fatigue of the genre, Stranded Deep 2 introduces a revolutionary abstraction of its crafting UX. The UI replaces rigid, spreadsheet-style item requirements with flexible material categories (framing, fill, binding), drastically reducing inventory micromanagement and allowing for creative resource substitution. The inventory interface heavily emphasizes physical realism, meaning large resources like logs consume significant physical space, forcing players to prioritize cargo on their mobile rafts. In-game mapping is handled through specialized Cartographer tools, offering immersive, diegetic UI elements to chart the procedurally generated river, mark dangerous predator territories, and track vital resource nodes.

The UI is designed to be immersive, with minimal elements on screen during exploration. It features a compass, health/stamina/mana bars, and a quick-select menu for items and spells. The skill tree is represented as a star constellation, and a sketchbook journaling system allows for a unique 'photo mode'.

Accessibility Options

While the survival sandbox genre is inherently punishing, Stranded Deep 2's shift to a modular crafting system (Building 2.0) significantly reduces cognitive load and menu fatigue, acting as a major accessibility improvement for casual players. By allowing material substitution (e.g., using rocks instead of logs for framing), the game minimizes the frustrating grind of locating hyper-specific items. The directional flow of the river naturally guides players, reducing the navigational confusion common in 360-degree open-ocean games. Furthermore, the robust cooperative multiplayer allows more experienced players to support novices in a shared world, easing them into the complex ecosystem mechanics, resource management, and aggressive wildlife encounters.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Targets 1080p, Ultra settings, ~60 FPS) (Ultra Preset, 1080p resolution, targeting 60 FPS.)
CPU: Official recommended desktop CPU for a high-end 1080p/60FPS experience. This is a significant jump from the minimum spec.
CPU (Laptop): High-performance laptop CPUs are recommended to match the powerful desktop recommendation.
GPU: Official recommended desktop GPU for 1080p Ultra settings, targeting 60 FPS.
GPU (Laptop): Good laptop GPUs for 1080p Ultra at 60 FPS. The RTX 4050 Laptop with DLSS is an excellent modern choice.
RAM: 16GB RAM is officially recommended. Dual-channel configuration is strongly advised.
Storage: An SSD is strongly recommended for this tier.
memoryCPU: Intel Core i7 13th gen
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4050 Laptop (6GB).
layersRAM: 16 GB
saveStorage (Tier): 15 GB SSD
1080p (Full HD) - Minimum / Recommended (Medium to High Settings)
CPU: Mandates robust multi-threading for calculating real-time water physics and predator AI routines.
CPU (Laptop): Requires strong single and multi-core performance to handle runtime map generation.
GPU: The 8 GB VRAM requirement is essential for caching dense geometry and procedural textures on the fly.
GPU (Laptop): Needed to maintain 60 FPS while navigating visually dense canyon biomes.
RAM: Standard for holding large procedural modular chunks in active memory.
Storage: High-speed NVMe or SATA SSD is strictly required to prevent traversal stutter.
memoryCPU: Intel Core i5-11400 or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
laptop_macCPU (L): Intel Core i5-12500H or AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 4 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS) (Low Preset, 1080p resolution, targeting 30 FPS.)
CPU: Official minimum desktop CPU for Tainted Grail: The Fall of Avalon.
CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU, requiring 6GB of VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. The GTX 1060 Mobile should closely match the desktop counterpart.
RAM: 12GB RAM is the official minimum requirement, which is higher than the old standard of 8GB.
Storage: An SSD is officially listed as strongly recommended for the minimum experience.
memoryCPU: Intel Core i5 8th gen or AMD equivalent
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 5 2500U or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / GTX 1060 Mobile (6GB).
layersRAM: 12 GB
saveStorage (Tier): 15 GB (SSD Strongly Recommended)
1440p (QHD/2K) - High (High to Ultra Settings)
CPU: Ensures zero bottlenecks during intense physics interactions, like rapid terrain deformation.
CPU (Laptop): Provides the necessary CPU headroom for handling complex base-building colliders.
GPU: Provides the rasterization power needed to render expansive desert vistas at higher resolutions.
GPU (Laptop): Delivers excellent 1440p performance with access to advanced frame generation.
RAM: 32 GB is recommended for players engaging heavily with the Cartographer 2.0 map editor.
Storage: Extremely fast read speeds are necessary for high-resolution procedural texture streaming.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7735HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop GPU
layersRAM: 16 GB
saveStorage (Tier): 4 GB NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 1440p resolution, aiming for 60 FPS. DLSS is recommended.)
CPU: A powerful modern CPU is recommended to prevent bottlenecks and ensure smooth performance at 1440p.
CPU (Laptop): High-performance laptop CPUs are essential for a consistent 1440p experience.
GPU: Desktop GPUs capable of a strong 1440p/60FPS experience, especially with DLSS. A hypothetical RTX 5060 would be ideal for this tier.
GPU (Laptop): Strong laptop GPUs for 1440p. A high-TGP RTX 4060 Laptop is a great choice. A future RTX 5060 Laptop would likely be very comfortable at this resolution.
RAM: 16GB RAM is recommended for smooth 1440p gaming.
Storage: A fast NVMe SSD is recommended for the best loading times at 1440p.
memoryCPU: Intel Core i7 13th gen or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
laptop_macCPU (L): Intel Core i7-13650HX / AMD Ryzen 7 7745HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
layersRAM: 16 GB
saveStorage (Tier): 15 GB NVMe SSD
2160p (UHD/4K) - Ultra (Maximum Settings)
CPU: Flawlessly handles the massive simulation calculations of the living ecosystem across long draw distances.
CPU (Laptop): Desktop-class mobile processors required to keep the GPU fully fed at 4K resolution.
GPU: Required to maintain stable 60+ FPS while rendering complex water shaders and lighting at 4K.
GPU (Laptop): The only mobile tier capable of raw 4K rendering without heavy reliance on aggressive upscaling.
RAM: Guarantees absolute stability during long cooperative multiplayer sessions.
Storage: Maximum bandwidth required to load massive handcrafted chunks instantly.
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX or AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU
layersRAM: 32 GB
saveStorage (Tier): 4 GB PCIe Gen4/Gen5 NVMe SSD
2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 2160p (4K) resolution, aiming for 60 FPS. DLSS is considered essential.)
CPU: A top-tier desktop CPU is recommended to support high-framerate 4K gaming and minimize any potential stutters.
CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for a smooth 4K experience.
GPU: High-end 40-series desktop GPUs are needed for a 4K/60FPS experience, relying on DLSS Performance/Ultra Performance mode. Future RTX 50-series cards are expected to handle this resolution more comfortably.
GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, which will be heavily dependent on DLSS. A future RTX 5070 Laptop would be a prime target for 4K mobile gaming.
RAM: 16GB is the official recommendation, but 32GB provides more headroom for 4K textures and reduces potential issues.
Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience.
memoryCPU: Intel Core i7 14700K / AMD Ryzen 7 7800X3D or newer
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). (Future-proof: RTX 5070 Laptop)
layersRAM: 16 GB
saveStorage (Tier): 15 GB NVMe SSD
save Overall Storage
Spec: 4 GB Solid State Drive (SSD)
Note: Strictly required. The incredibly small storage footprint relies entirely on high-speed streaming of procedural algorithms and modular assets at runtime.
Type: SSD
Spec: 15 GB available space (SSD Strongly Recommended)
Note: An SSD is strongly recommended for both minimum and recommended tiers to ensure fast loading of the open world. Ensure at least 15 GB of free space, which is a very modest requirement for a modern RPG.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 64-bit
Explanation: Excludes legacy operating systems to ensure access to modern memory management and DirectX 12 Ultimate features.
Spec: Windows 10 (64-bit) for Minimum, Windows 11 (64-bit) for Recommended and above
Explanation: A 64-bit version of Windows 10 is required. Windows 11 is listed for the official recommended spec and is generally advised for newer titles and hardware released in 2025.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Utilizes low-overhead APIs for optimal hardware utilization and complex shader processing.
Spec: DirectX 11
Explanation: The official requirement is DirectX 11. While the game files hint at a possible DirectX 12 implementation, community testing suggests it is not officially supported or stable. Users should rely on DX11 for the best experience.
info_outline Other Game Notes
  • Stranded Deep 2 requires surprisingly low storage space due to heavy reliance on algorithmic procedural generation, but places significant demand on CPU and VRAM for real-time physics and ecosystem AI.
  • Laptop Performance Note: Laptop users must ensure adequate cooling and sustained CPU power limits to handle the dynamic water physics and continuous asset generation without stuttering.
  • Laptop Consideration: G P U T G P: A high TGP (85W+) is crucial for maintaining stable frame rates while rendering real-time fluid dynamics and voxel terrain deformation.
  • Laptop Consideration: Cooling Thermals: Prolonged multi-threading demands from the living ecosystem AI require aggressive cooling solutions to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 should be maintained at a minimum of 45W to prevent physics calculation bottlenecks during rapid downstream traversal.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch is recommended to reduce input latency when engaging in fast-paced combat with terrestrial predators.
  • Optimization Detail: Upscaling Tech: DLSS 3.5 / FSR 3 Support Anticipated
  • Optimization Detail: Key Settings Impact: Water Quality and Voxel Detail LODs have the highest impact on CPU/GPU overhead; lowering these will drastically improve performance on mid-range systems.
  • Game Name: Stranded Deep 2
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Tainted Grail: The Fall of Avalon (Full Release Version 1.0). This information is based on official PC specifications from GOG and Steam, adapted to the requested JSON structure. The game's official requirements target Full HD (1080p) at 30 FPS for Minimum and 60 FPS for Recommended (Ultra settings). Laptop and future-generation GPU listings are extrapolated based on performance benchmarks and community testing.
  • Laptop Performance Note: Laptop models of the listed desktop GPUs require comparable performance, which is heavily dependent on the laptop's TGP (Total Graphics Power) and thermal design. While the recommended specs are not extreme, community reports indicate performance can vary, making a well-cooled laptop with a decent TGP important for a stable experience.
  • Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU is crucial, as a low-TGP variant of a recommended card may struggle to maintain a consistent 60 FPS, especially at higher settings.
  • Laptop Consideration: Cooling Thermals: Good cooling is highly beneficial to prevent thermal throttling during long exploration sessions or in graphically intensive areas, which users have reported can cause performance dips.
  • Laptop Consideration: C P U Power Limits: While the official CPU requirements are modest, a capable laptop CPU with adequate power ensures smooth gameplay and helps minimize stuttering, particularly when many NPCs or effects are on screen.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended to reduce latency and maximize performance, which is beneficial in this first-person RPG.
  • Optimization Detail: Upscaling Tech: The game is built on the Unity engine. PCGamingWiki and user reports confirm support for NVIDIA DLSS and Unity's built-in upscaler (referred to as STP in some sources). AMD FSR is not officially implemented, but users may use driver-level solutions. Performance can be inconsistent, so using DLSS is highly recommended on supported hardware.
  • Optimization Detail: Key Settings Impact: View Distance, Vegetation, and Shadow Quality are reported to have the most significant impact on performance. The game has been noted by the community and developers to have some optimization issues, so tweaking these settings is key to achieving a stable framerate.
  • Game Name: Tainted Grail: The Fall of Avalon
build Optimization Details
  • Upscaling Tech: DLSS 3.5 / FSR 3 Support Anticipated
  • Key Settings Impact: Water Quality and Voxel Detail LODs have the highest impact on CPU/GPU overhead; lowering these will drastically improve performance on mid-range systems.
  • Upscaling Tech: The game is built on the Unity engine. PCGamingWiki and user reports confirm support for NVIDIA DLSS and Unity's built-in upscaler (referred to as STP in some sources). AMD FSR is not officially implemented, but users may use driver-level solutions. Performance can be inconsistent, so using DLSS is highly recommended on supported hardware.
  • Key Settings Impact: View Distance, Vegetation, and Shadow Quality are reported to have the most significant impact on performance. The game has been noted by the community and developers to have some optimization issues, so tweaking these settings is key to achieving a stable framerate.
laptop Laptop Considerations
  • G P U T G P: A high TGP (85W+) is crucial for maintaining stable frame rates while rendering real-time fluid dynamics and voxel terrain deformation.
  • Cooling Thermals: Prolonged multi-threading demands from the living ecosystem AI require aggressive cooling solutions to prevent severe thermal throttling.
  • C P U Power Limits: PL1/PL2 should be maintained at a minimum of 45W to prevent physics calculation bottlenecks during rapid downstream traversal.
  • M U X Switch Optimus: A dedicated MUX switch is recommended to reduce input latency when engaging in fast-paced combat with terrestrial predators.
  • G P U T G P: Sufficient TGP for the laptop GPU is crucial, as a low-TGP variant of a recommended card may struggle to maintain a consistent 60 FPS, especially at higher settings.
  • Cooling Thermals: Good cooling is highly beneficial to prevent thermal throttling during long exploration sessions or in graphically intensive areas, which users have reported can cause performance dips.
  • C P U Power Limits: While the official CPU requirements are modest, a capable laptop CPU with adequate power ensures smooth gameplay and helps minimize stuttering, particularly when many NPCs or effects are on screen.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended to reduce latency and maximize performance, which is beneficial in this first-person RPG.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (High TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB) / GTX 1060 Mobile (6GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop GPU
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop GPU
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop GPU
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). (Future-proof: RTX 5070 Laptop)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). (Future-proof: RTX 5070 Laptop)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). (Future-proof: RTX 5070 Laptop)

For Stranded Deep 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 6600 (8 GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX

For Tainted Grail: The Fall of Avalon Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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