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STAR WARS™: Squadrons vs Elta: Defy All Gods
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 2, 2020 | Feb 2, 2027 |
| Developer | |
| MOTIVE | Afterburner Studios |
| Publisher | |
| Electronic Arts | Focus Entertainment |
| Genre(s) | |
| Action, Space Flight Simulation, Combat, Sci-Fi, Multiplayer, VR Supported | Action-Platformer, Hack and Slash, Metroidvania, Action-Adventure, Sci-Fi Fantasy |
| Engine | |
| Frostbite | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen |
| Avg. User Rating | |
| 3.8 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $39.99 | $29.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression relies on unlocking ship components rather than vertical stat upgrades, ensuring a balanced, skill-based competitive environment. Playing matches earns Requisition points used to unlock over 50 different components spanning primary lasers, auxiliary weapons (like ion missiles or repair droids), countermeasures, hull plating, engines, and deflector shields. Each component comes with profound trade-offs; for instance, equipping a Plasteel Hull drastically increases maximum health but significantly reduces your starfighter's maneuverability. Glory points are also earned, spent purely on cosmetic items for pilot suits, helmet paint jobs, and detailed cockpit decorations. |
Combat in Elta revolves around dynamic stance-dancing across three martial arts disciplines: the Dragon Stance (heavy, sweeping polearm and staff strikes that break hardened shields), the Crane Stance (rapid-fire aerial kicks and twin daggers with high evasion and critical multipliers), and the Tiger Stance (devastating close-range kinetic gauntlets that stun brutes and trigger brutal finishers). Players build divine energy during combos to unleash screen-clearing magical spells. As players defeat corrupted gods and uncover ancestral shrines, Elta evolves through multiple juvenile and adolescent forms, unlocking elemental powers (Flame Breath, Glacial Tether, Void Warp, and Thunder Strike) that seamlessly integrate into both combat combos and environmental traversal. |
| public World & Exploration | |
| World & Level Design | |
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The game features several distinct, visually stunning space arenas rather than a continuous open world. Multiplayer and campaign maps include the debris-filled orbital graveyard of Yavin Prime, the shattered moon of Galitan surrounded by highly volatile asteroid fragments, the treacherous, stormy gas giant of Yavin, the Nadiri Dockyards built deep inside an asteroid, and the mysterious Zavian Abyss. Each map features dense cover mechanics, forcing players to weave through massive capital ship wreckage and asteroid fields to lose target locks. |
The game features three massive, interconnected semi-open sci-fi fantasy worlds structured with Metroidvania-style progression and vertical exploration. Regions include the Glacial Spire of Niflheim (treacherous frozen cliffs, howling blizzards, and colossal ruined celestial observatories), the Sun-Scorched Canyons of Ouros (vast crimson desert gorges housing subterranean cyber-forge temples and sand-skimming fauna), and the Celestial Cloud Isles of Aethelgard (a soaring archipelago of floating floating jade islands linked by energy slipstreams and ancient sky-shrines). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The competitive multiplayer suite features two primary modes. 'Dogfight' is a pure, intense 5v5 team deathmatch where communication and flanking are key. The crown jewel is 'Fleet Battles', a massive, multi-stage objective-based mode. In Fleet Battles, two teams of five push a tug-of-war frontline. First, players dogfight in the center; the winning side pushes forward to assault two enemy capital ships (like Nebulon-B Frigates or Imperial Light Cruisers). Finally, the attacking team must strip the shields and systematically target the subsystems (shield generators, targeting computers, power systems) of the enemy's flagship (a Star Destroyer or MC75 Cruiser) to win the match. |
Elta: Defy All Gods is strictly engineered as a handcrafted, story-driven single-player action-platformer. Focusing exclusively on solo play has allowed Afterburner Studios to polish responsive 60 FPS combat mechanics, complex frame-precise parrying windows, intricate vertical Metroidvania platforming obstacle courses, and a deeply emotional narrative between the warrior monk and their evolving dragon companion. |
| extension Editions & DLC | |
| Available Editions | |
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STAR WARS: Squadrons launched as a complete, focused experience at a lower-than-usual $39.99 MSRP on October 2, 2020. EA deliberately launched the game as a finished, stand-alone product with no microtransactions, avoiding the live-service controversies of previous titles. Players who pre-ordered the game received cosmetic items inspired by the New Republic and Imperial Ace styles. The game is also included as part of the EA Play subscription service and Xbox Game Pass Ultimate. |
Launching on February 2, 2027, Elta: Defy All Gods is offered at a player-friendly price point of $29.99 USD across PC (Steam), PlayStation 5, and Xbox Series X|S. All pre-orders grant immediate access to the exclusive 'Vanguard Armor DLC'—a battle-worn ceremonial suit worn by ancestral monks during the Empyreal War, featuring ornate golden trim, runic woven fabric, and unique parry visual effects. A digital Deluxe Soundtrack bundle ($39.99 USD) will also be offered, packaging the full orchestral and traditional Asian instrumental musical score along with an interactive digital concept art book. |
| Post-Launch Content / DLC | |
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Although EA initially stated the game would not be a live-service title, its massive popularity prompted Motive to release free post-launch content. Notable updates introduced the B-Wing for the New Republic and the TIE Defender for the Galactic Empire as fully playable, highly complex starfighters. They also added the Fostar Haven multiplayer map (originally from the campaign's prologue) and custom matchmaking lobbies for esports tournaments. All updates were completely free, honoring the 'no microtransactions' promise. |
Focus Entertainment and Afterburner Studios have planned substantial free post-launch updates following the February 2027 release. Major planned features include a 'Boss Rush / Trial of the Pantheon' arena mode, an unlockable 'Master Monk' hardcore difficulty mode with remixed enemy encounter placements, a robust Photo Mode with cinematic camera controls, and cosmetic armor packs inspired by historical monastic orders. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the Frostbite engine, the game delivers photorealistic rendering of the iconic ships. The cockpits are painstakingly detailed, featuring worn paint, hanging wires, and physical bobbleheads. The lighting is spectacular, with laser fire illuminating the dense volumetric gas clouds and asteroid fields. In VR, the sense of scale is awe-inspiring; players can physically lean around in their seats to track enemy fighters through the canopy glass or gaze up at the overwhelming, kilometer-long underbelly of an Imperial Star Destroyer. |
Powered by Unreal Engine 5, Elta: Defy All Gods delivers breathtaking visual spectacle. Nanite micro-polygon geometry renders ancient weathered stone pagodas and futuristic biomechanical conduits with staggering detail. Lumen dynamic global illumination casts realistic bounce light from glowing lanterns and Elta's elemental breath, while Niagara particle systems produce dazzling martial arts trails, sparks, and stylized anime-inspired ink-wash finishers. |
| Audio & Soundtrack | |
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The sound design is a masterclass in Star Wars authenticity. Every laser blast, the iconic scream of Twin Ion Engines, and the comforting hum of the X-Wing's reactor have been meticulously recreated from the films' sound archives. The music, composed by Gordy Haab, masterfully references and expands upon John Williams' legendary motifs, dynamically responding to the flow of battle. The roar of a Star Destroyer dropping out of hyperspace in surround sound is truly terrifying. |
The musical score delivers an evocative, emotionally charged blend of traditional Asian folk instrumentation (including erhu, shakuhachi flutes, and taiko drums) fused with modern driving synth bass and sweeping Western orchestral strings. Sound design emphasizes tactile impact: the crisp resonance of steel parries, bone-crunching martial arts strikes, the ethereal cries of dragon hatchling Elta, and the menacing, thunderous voice reverberations of corrupted gods echoing across mountain temples. |
| User Interface (UI/UX) | |
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A core feature of the game's immersion is that almost the entire UI is diegetic—meaning it is physically built into the instrument panels of your starfighter's cockpit. Radar, hull integrity, shield balancing, and engine throttle are read by looking down at the glowing instruments of your X-Wing or TIE Fighter. The most critical system is power management, allowing players to instantly reroute reactor power to weapons (for overcharged lasers), engines (for massive speed boosts and drifting), or shields (for overshields and directional focusing). |
The game features an elegant, minimalist HUD inspired by traditional East Asian calligraphy and sleek sci-fi minimalism. A subtle circular stance indicator displays the active martial art discipline (Dragon, Crane, or Tiger) alongside dynamic health and divine chi bars. Enemy vitality and posture/stagger meters are cleanly projected above target heads without cluttering the screen. A full 3D holographic map allows players to rotate and inspect multi-layered dungeon structures, pinpointing secret paths, elemental barriers, and uncollected relics. |
| Accessibility Options | |
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The game includes a highly commendable suite of accessibility options. This encompasses comprehensive colorblind modes, fully customizable subtitles with scalable text sizes, and text-to-speech features for multiplayer chat. Crucially, it allows for complete controller, keyboard/mouse, and HOTAS (flight stick) remapping, ensuring players with mobility issues can customize their input methods perfectly. There is also a 'Story Mode' difficulty setting for players who want to experience the narrative without frustrating combat. |
Afterburner Studios has incorporated an extensive accessibility toolkit: fully rebindable controls for keyboard, mouse, and gamepads; adjustable parry and dodge timing windows; optional platforming assists (such as auto-ledge grab and simplified air-dash chaining); high-contrast HUD modes with customizable text size; toggleable combat camera lock-on assist; and colorblind presets (Protanopia, Deuteranopia, Tritanopia) that clearly differentiate unblockable enemy attack glints. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target) / Minimum VR) CPU: The official recommended processors that provide the necessary multithreaded overhead to run the game in VR without logic stuttering. CPU (Laptop): Ensures locked frame rates and zero physics latency during intense multiplayer dogfights. GPU: The official recommended GPUs provide sufficient rasterization power for maxed-out 1080p flat-screen play, or entry-level VR performance. GPU (Laptop): Provides a perfect, flawlessly smooth 1080p experience, capable of driving high-refresh-rate displays. RAM: The official recommendation to prevent memory paging when rendering dual viewports for Virtual Reality. Storage: NVMe SSD recommended. | |
memoryCPU: Intel Core i7-7700 / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 4060 Ti (8GB) / AMD Radeon RX 7700 XT (8GB+) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (85W+) / RTX 3070 Mobile (100W+) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (Non-VR, 60 FPS Target)) CPU: The official minimum quad-core processors required to handle the baseline game logic, AI starfighters, and space debris physics. CPU (Laptop): Entry-level mobile processors will run the flat-screen version flawlessly at 1080p. GPU: The official minimum graphics cards required to render the game's cockpits and space environments on low settings. GPU (Laptop): Sufficient to push 1080p graphics smoothly on medium settings without VR. RAM: Official minimum required to load the Frostbite engine map data into memory. Storage: SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel Core i5-6600k / AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850 (2GB VRAM) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 40 GB available space | memoryCPU: AMD FX-8300 Eight-Core / Intel Core i5-4690K developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (6GB+ VRAM) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 15 GB available space (SATA SSD) |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target) / Recommended VR) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that high-resolution VR tracking runs smoothly. CPU (Laptop): Easily powers the game logic while driving higher resolution laptop displays. GPU: The official recommended GPUs specifically listed by EA for optimal VR performance and 1440p resolution rendering. GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 570 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 15 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS Target) / Enthusiast VR) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Required to run the game natively at 4K resolution, or to push maximum super-sampling in high-end VR headsets like the Valve Index or Quest 3. GPU (Laptop): Required to maintain a stable 4K frame rate or premium VR experience. RAM: Optimizes system stability and ensures background applications don't interfere with VR runtimes. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 15 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
| Spec: 40 GB available space Note: An SSD is highly recommended to eliminate loading hitches when respawning into massive multiplayer Fleet Battles. Type: Unknown | Spec: 15 GB available space (Solid State Drive Strictly Required) Note: Solid-state storage is mandatory to prevent streaming hitches when chaining high-speed air dashes across vast biomes. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit Explanation: A 64-bit operating system is officially required for modern memory management and to handle the large environmental space assets. | Spec: Windows 10 / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 Agility SDK and modern multi-threaded memory allocation. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: The game officially utilizes DirectX 11, providing highly stable draw calls and broad hardware compatibility for older headsets and graphics cards. | Spec: DirectX 12 Explanation: Utilizes DirectX 12 for low-overhead multi-threaded draw calls, dynamic voxel particle effects, and high-fidelity volumetric atmospheric lighting. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For STAR WARS™: Squadrons Specifically
For Elta: Defy All Gods Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.