STAR WARS™: Squadrons Cover Art

STAR WARS™: Squadrons

Action, Space Flight Simulation, Combat, Sci-Fi, Multiplayer, VR Supported

starstarstarstar_halfstar_border(15 Ratings)

$39.99

STAR WARS™: Squadrons is a deeply immersive, first-person space combat simulation that puts players directly into the cockpits of iconic starfighters from the Star Wars universe. Developed by EA's Motive Studios on the Frostbite engine, the game features both a thrilling single-player campaign and robust, cross-platform multiplayer modes. Set shortly after the events of Return of the Jedi and the destruction of the second Death Star, the narrative alternates between two customizable pilots: Vanguard Squadron of the New Republic and Titan Squadron of the Galactic Empire. Players must master the art of starfighter combat, actively managing power routing between weapons, shields, and engines mid-flight to outmaneuver opponents. The game offers full, native Virtual Reality (VR) and HOTAS (Hands-On Throttle-And-Stick) support, providing an unparalleled, visceral sense of scale and speed as players dogfight around gas giants, shattered moons, and massive capital ships. From intense 5v5 dogfights to multi-stage Fleet Battles, Squadrons delivers a highly authentic, tactical Star Wars piloting experience.

STAR WARS™: Squadrons

STAR WARS™: Squadrons Thumbnail
starstarstarstar_halfstar_border(15 Ratings)$39.99Action, Space Flight Simulation, Combat, Sci-Fi, Multiplayer, VR Supported

STAR WARS™: Squadrons is a deeply immersive, first-person space combat simulation that puts players directly into the cockpits of iconic starfighters from the Star Wars universe. Developed by EA's Motive Studios on the Frostbite engine, the game features both a thrilling single-player campaign and robust, cross-platform multiplayer modes. Set shortly after the events of Return of the Jedi and the destruction of the second Death Star, the narrative alternates between two customizable pilots: Vanguard Squadron of the New Republic and Titan Squadron of the Galactic Empire. Players must master the art of starfighter combat, actively managing power routing between weapons, shields, and engines mid-flight to outmaneuver opponents. The game offers full, native Virtual Reality (VR) and HOTAS (Hands-On Throttle-And-Stick) support, providing an unparalleled, visceral sense of scale and speed as players dogfight around gas giants, shattered moons, and massive capital ships. From intense 5v5 dogfights to multi-stage Fleet Battles, Squadrons delivers a highly authentic, tactical Star Wars piloting experience.

business Dev: MOTIVEprint Pub: Electronic Artsevent Rel: update Upd:
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Themes

Star Wars UniverseGalactic Civil WarSpace CombatDogfightingFirst-Person ImmersionTactical Simulation
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STAR WARS™: Squadrons Key Specifications

Key Specifications for STAR WARS™: Squadrons
Specification Detail
Engine Frostbite
Developer MOTIVE
Publisher Electronic Arts
Release Date October 2, 2020
Platforms PC (Steam, Epic, EA), PlayStation 4, Xbox One, PSVR, PC VR
Peripherals Full HOTAS (Hands-On Throttle-And-Stick) Support

info_outline Note: System requirements are verified against the official Steam storefront. STAR WARS: Squadrons utilizes the Frostbite engine, making it exceptionally optimized for flat-screen play, but the native VR mode significantly raises both CPU and GPU demands.

laptop_windows Laptop Performance Note: Because of the game's high-speed action and reliance on split-second visual tracking during dogfights, mobile GPUs need to sustain high frame rates. Playing the VR mode on a laptop will push thermal limits to the maximum, requiring robust cooling to prevent nausea-inducing frame drops.

info_outline GPU TGP: A minimal TGP of 60W is sufficient for 1080p standard rendering. However, if attempting to play the game in VR mode on a laptop, a TGP of 115W+ (RTX 3070 Mobile or higher) is strictly required.

info_outline Cooling Thermals: The Frostbite engine heavily utilizes multi-threading for physics and projectile calculations. Use a cooling pad to prevent CPU thermal throttling, which can cause severe micro-stuttering during multiplayer Fleet Battles.

info_outline CPU Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power will severely bottleneck the GPU's ability to maintain high refresh rates.

info_outline MUX Switch Optimus: A MUX switch is extremely helpful to reduce display latency, ensuring your steering inputs and trigger pulls translate perfectly to the starfighter.

build Optimization Note: Standard resolution scaling is available. Lowering volumetric effects (like nebula gas clouds) provides the most significant performance boosts on struggling hardware. Lighting Quality, Volumetric Effects, and Post-Processing heavily impact GPU overhead. VR players will need to lower these to hit the mandatory 90 FPS threshold.

computer

STAR WARS™: Squadrons System Requirements

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1080p

tune Minimum – Low/Medium Preset, 1080p (Non-VR, 60 FPS Target)

memory
CPU: Intel Core i5-6600k / AMD Ryzen 3 1300X (The official minimum quad-core processors required to handle the baseline game logic, AI starfighters, and space debris physics.)
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Laptop CPU: Intel Core i5-8300H / AMD Ryzen 5 3550H (Entry-level mobile processors will run the flat-screen version flawlessly at 1080p.)
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GPU: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850 (2GB VRAM) (The official minimum graphics cards required to render the game's cockpits and space environments on low settings.)
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Laptop GPU: NVIDIA GeForce GTX 1650 Mobile (Sufficient to push 1080p graphics smoothly on medium settings without VR.)
storage
RAM: 8 GB RAM (Official minimum required to load the Frostbite engine map data into memory.)
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Storage: 40 GB available space (SATA SSD or 7200RPM HDD.)

tune Recommended – High Preset, 1080p (60+ FPS Target) / Minimum VR

memory
CPU: Intel Core i7-7700 / AMD Ryzen 7 2700X (The official recommended processors that provide the necessary multithreaded overhead to run the game in VR without logic stuttering.)
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Laptop CPU: Intel Core i7-9750H / AMD Ryzen 7 4800H (Ensures locked frame rates and zero physics latency during intense multiplayer dogfights.)
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GPU: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 (The official recommended GPUs provide sufficient rasterization power for maxed-out 1080p flat-screen play, or entry-level VR performance.)
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Laptop GPU: NVIDIA GeForce RTX 3060 Mobile (Provides a perfect, flawlessly smooth 1080p experience, capable of driving high-refresh-rate displays.)
storage
RAM: 16 GB RAM (The official recommendation to prevent memory paging when rendering dual viewports for Virtual Reality.)
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Storage: 40 GB available space (NVMe SSD recommended.)

1440p

tune Enthusiast – Ultra Preset, 1440p (60+ FPS Target) / Recommended VR

memory
CPU: Intel Core i5-10600K / AMD Ryzen 5 5600X (Modern mid-to-high end CPUs provide massive overhead, ensuring that high-resolution VR tracking runs smoothly.)
laptop_mac
Laptop CPU: Intel Core i7-12700H / AMD Ryzen 7 6800H (Easily powers the game logic while driving higher resolution laptop displays.)
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GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 570 (The official recommended GPUs specifically listed by EA for optimal VR performance and 1440p resolution rendering.)
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Laptop GPU: NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile (Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels.)
storage
RAM: 16 GB RAM (Optimal configuration.)
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Storage: 40 GB available space (NVMe SSD.)

2160p

tune Ultra – Max Preset, 4K (60 FPS Target) / Enthusiast VR

memory
CPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D (Ensures absolutely no bottlenecks at the highest visual fidelity.)
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Laptop CPU: Intel Core i9-13900HX (Desktop-grade performance in a mobile chassis.)
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GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT (Required to run the game natively at 4K resolution, or to push maximum super-sampling in high-end VR headsets like the Valve Index or Quest 3.)
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Laptop GPU: NVIDIA GeForce RTX 4080 Mobile (Required to maintain a stable 4K frame rate or premium VR experience.)
storage
RAM: 32 GB RAM (Optimizes system stability and ensures background applications don't interfere with VR runtimes.)
save_alt
Storage: 40 GB available space (Gen4 NVMe SSD.)

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STAR WARS™: Squadrons Laptop Recommendations

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MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core i7-12700H

developer_board NVIDIA GeForce RTX 3070 140W

storage 32GB DDR4-3200MHz

US $1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core i7-12700H (Score: 900)

developer_board GPU: NVIDIA GeForce RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core i9-13900H

developer_board NVIDIA GeForce RTX 4060 140W

storage 16GB DDR5-5200MHz

US $999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core i9-13900H (Score: 1058)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core i9-14900HX

developer_board NVIDIA GeForce RTX 4060 140W

storage 32GB DDR5-5600MHz

US $1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core i9-14900HX (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core i9-12900H

developer_board NVIDIA GeForce RTX 3070 Ti 150W

storage 16GB DDR5-4800MHz

US $1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core i9-12900H (Score: 1030)

developer_board GPU: NVIDIA GeForce RTX 3070 Ti (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core i5-12450H

developer_board NVIDIA GeForce RTX 3050 75W

storage 16GB DDR4-3200MHz

US $645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core i5-12450H (Score: 628)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core i5-12500H

developer_board NVIDIA GeForce RTX 3050 Ti 80W

storage 16GB DDR4-3200MHz

US $710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core i5-12500H (Score: 633)

developer_board GPU: NVIDIA GeForce RTX 3050 Ti (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435HS

developer_board NVIDIA GeForce RTX 3050 75W

storage 32GB DDR5-4800MHz

US $799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435HS (Score: 1655)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 6800H

developer_board NVIDIA GeForce RTX 3060 140W

storage 16GB DDR5-4800MHz

US $1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 6800H (Score: 880)

developer_board GPU: NVIDIA GeForce RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 5900HS

developer_board NVIDIA GeForce RTX 3080 100W

storage 16GB DDR4-3200MHz

US $1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 5900HS (Score: 820)

developer_board GPU: NVIDIA GeForce RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core i7-13620H

developer_board NVIDIA GeForce RTX 4070

storage 16GB DDR5-4800MHz

US $1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core i7-13620H (Score: 843)

developer_board GPU: NVIDIA GeForce RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 64-bit

    A 64-bit operating system is officially required for modern memory management and to handle the large environmental space assets.

  • memoryDirectX: Version 11

    The game officially utilizes DirectX 11, providing highly stable draw calls and broad hardware compatibility for older headsets and graphics cards.

  • save_altStorage Note: 40 GB available space

    An SSD is highly recommended to eliminate loading hitches when respawning into massive multiplayer Fleet Battles.

settings_applications Optimization Notes:

Upscaling: Standard resolution scaling is available. Lowering volumetric effects (like nebula gas clouds) provides the most significant performance boosts on struggling hardware.

Key Settings: Lighting Quality, Volumetric Effects, and Post-Processing heavily impact GPU overhead. VR players will need to lower these to hit the mandatory 90 FPS threshold.

map

STAR WARS™: Squadrons: Map Size and Regions

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public Open World Exploration layers Detailed Regions
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The game features several distinct, visually stunning space arenas rather than a continuous open world.
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Multiplayer and campaign maps include the debris-filled orbital graveyard of Yavin Prime, the shattered moon of Galitan surrounded by highly volatile asteroid fragments, the treacherous, stormy gas giant of Yavin, the Nadiri Dockyards built deep inside an asteroid, and the mysterious Zavian Abyss.
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Each map features dense cover mechanics, forcing players to weave through massive capital ship wreckage and asteroid fields to lose target locks.
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STAR WARS™: Squadrons: Post-Launch Content / DLC

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new_releases Expansions loyalty Post-Launch Content
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Although EA initially stated the game would not be a live-service title, its massive popularity prompted Motive to release free post-launch content.
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Notable updates introduced the B-Wing for the New Republic and the TIE Defender for the Galactic Empire as fully playable, highly complex starfighters.
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They also added the Fostar Haven multiplayer map (originally from the campaign's prologue) and custom matchmaking lobbies for esports tournaments.
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All updates were completely free, honoring the 'no microtransactions' promise.
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STAR WARS™: Squadrons: Skills & Upgrades Overview

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Progression relies on unlocking ship components rather than vertical stat upgrades, ensuring a balanced, skill-based competitive environment.
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Playing matches earns Requisition points used to unlock over 50 different components spanning primary lasers, auxiliary weapons (like ion missiles or repair droids), countermeasures, hull plating, engines, and deflector shields.
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Each component comes with profound trade-offs; for instance, equipping a Plasteel Hull drastically increases maximum health but significantly reduces your starfighter's maneuverability.
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Glory points are also earned, spent purely on cosmetic items for pilot suits, helmet paint jobs, and detailed cockpit decorations.
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STAR WARS™: Squadrons: Game Editions

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sell Pricing & Tier Comparison card_giftcard Bonuses & Early Access
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STAR WARS: Squadrons launched as a complete, focused experience at a lower-than-usual $39.99 MSRP on October 2,
looks_one Rank #1

EA deliberately launched the game as a finished, stand

alone product with no microtransactions, avoiding the live-service controversies of previous titles. Players who pre-ordered the game received cosmetic items inspired by the New Republic and Imperial Ace styles. The game is also included as part of the EA Play subscription service and Xbox Game Pass Ultimate.

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STAR WARS™: Squadrons: Cross-Platform / Crossplay

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devices Cross-Platform Support cloud_sync Cross-Progression
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STAR WARS: Squadrons features comprehensive, seamless cross-platform play across PC (Steam, Epic, EA App), PlayStation 4, and Xbox One (playable on PS5 and Xbox Series X/S via backward compatibility).
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Furthermore, players utilizing Virtual Reality (VR) headsets on PC and PlayStation VR are fully integrated into the same matchmaking pools as flat-screen players, creating a massively unified, platform-agnostic multiplayer community.
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STAR WARS™: Squadrons: Top 5 Weapons (Subjective/Iconic)

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bolt Meta Loadout Picks star Combat Efficiency
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The primary weapons define your engagement strategy:
looks_one Rank #1

Rank #1

'Standard Laser Cannon', offering a perfect balance of rate of fire, damage, and range for most starfighters.

looks_two Rank #2

'Rotary Cannon', a devastating Gatling

style laser exclusive to bomber classes that requires a wind-up time but shreds capital ship hulls.

looks_3 Rank #3

Rank #3

'Burst Laser Cannon', delivering massive damage in short, accurate bursts for skilled interceptor pilots.

looks_4 Rank #4

are 'Ion Torpedoes', slow

moving heavy ordnance specifically designed to strip the deflector shields off enemy Star Destroyers.

looks_5 Rank #5

Rank #5

are 'Concussion Missiles', the standard, highly reliable dogfighting auxiliary weapon used to track and destroy evasive targets.

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STAR WARS™: Squadrons: Specific Game Elements

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Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for STAR WARS™: Squadrons:

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STAR WARS™: Squadrons Weapons

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Ion Cannon / Missiles Disruption Weapon

Weapons designed specifically to deal massive damage to energy shields and temporarily disable enemy ship systems, leaving them dead in the water for a teammate to finish off.

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Proton Torpedo Auxiliary Ordnance

Slow-moving, high-yield warheads that require a long lock-on time. They are absolutely devastating when fired at the slow-moving hulls of massive Capital Ships.

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Standard Laser Cannon Primary Weapon

The quintessential Star Wars weapon. It balances range, damage, and energy consumption, perfect for sustained dogfights against enemy starfighters.

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STAR WARS™: Squadrons Vehicles

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BTL-A4 Y-Wing New Republic Bomber

A slow, heavily armored bomber designed specifically to carry massive payloads of proton torpedoes and ion bombs to devastate Imperial Star Destroyers.

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T-65B X-Wing New Republic Fighter

The iconic, versatile workhorse of the New Republic. It balances shields, firepower, and speed perfectly, making it the most adaptable ship in the game.

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TIE/LN Fighter Imperial Fighter

The terrifying, unshielded backbone of the Imperial Navy. What it lacks in defensive shielding, it makes up for with raw speed and instantly reroutable engine-to-weapon power.

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STAR WARS™: Squadrons Animals / Creatures

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Porgs Avian

Role: Not enemies, but popular cosmetic dashboard bobbleheads players can place in their cockpits to provide comedic relief during intense combat.

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Trandoshans Reptilian Sentient

Role: A highly aggressive reptilian alien species available as a playable cosmetic race for New Republic pilots, known for their history as bounty hunters.

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Twi'leks Humanoid Alien

Role: An iconic, lekku-sporting alien race that players can select for their custom Vanguard Squadron pilot, representing the diverse coalition of the New Republic.

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STAR WARS™: Squadrons Characters

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Astromech Droids Support

Co-Pilot / Support

The iconic R2 and BB unit droids seated behind New Republic pilots, actively managing repairs and adding critical character to the cockpits.

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Titan Squadron Leader Pilot

Player Avatar (Galactic Empire)

A fully customizable, ruthlessly efficient Imperial pilot dedicated to maintaining order and destroying the Rebellion's latest superweapon.

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Vanguard Squadron Leader Pilot

Player Avatar (New Republic)

A fully customizable pilot fighting for the newly established New Republic, believing in a galaxy free from Imperial tyranny.

workspace_premium Top 3 Characters

looks_one Rank #1

Rank #1

'Captain Terisa Kerrill', the ruthless, disciplined leader of the Imperial Titan Squadron, driven by an unwavering loyalty to the Empire despite its recent massive defeat.

looks_two Rank #2

Rank #2

'Commander Lindon Javes', the leader of the New Republic's Vanguard Squadron, an Imperial defector whose intimate knowledge of Imperial tactics drives the Starhawk project.

looks_3 Rank #3

Rank #3

'Hera Syndulla', a beloved legacy character from the Star Wars Rebels animated series, appearing as a General overseeing Vanguard Squadron's most critical operations.

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STAR WARS™: Squadrons Missions / Objectives

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Dogfight Mode Competitive Multiplayer

Objective: A pure, brutal 5v5 team deathmatch in space. The objective is simply to coordinate with your squadron and out-fly the enemy team until the kill limit is reached.

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Fleet Battles Objective Multiplayer

Objective: A massive, multi-stage tug-of-war. Teams push the frontline by destroying enemy fighters, assault two escort cruisers, and finally systematically dismantle the enemy flagship's subsystems.

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The Campaign Story Mode

Objective: A 14-mission, highly cinematic single-player narrative exploring the final, desperate days of the Galactic Empire and the rise of the New Republic's Starhawk project.

workspace_premium Top 3 Missions/Objectives

looks_one Rank #1

Rank #1

'Form the Vanguard', the opening mission that acts as an intense tutorial, throwing the player into an X-Wing to navigate an asteroid field and attack Imperial cruisers.

looks_two Rank #2

Rank #2

'Behind Enemy Lines', a thrilling stealth and sabotage mission where Titan Squadron must quietly infiltrate a massive New Republic shipyard by flying under the radar.

looks_3 Rank #3

Rank #3

'The Starhawk Project', the climactic campaign finale featuring a massive, chaotic space battle where players must weave through the explosive superstructure of a dying Star Destroyer.

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STAR WARS™: Squadrons Companions / Summons

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Support Class Starfighters Player Role

Ability: In multiplayer, a human player piloting a U-Wing or TIE Reaper serves as the ultimate companion, deploying tactical shields and resupply droids to heal the team mid-flight.

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Vanguard / Titan Squadron NPC Wingmen

Ability: During the single-player campaign, your AI squadmates fly alongside you. You can issue direct commands to them to focus fire on a specific target or defend you from attackers.

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STAR WARS™: Squadrons Collectibles

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Cockpit Dashboard Bobbleheads

Location/Use: Purchased in the hangar menu. Includes items like holographic planets, plush Ewoks, or thermal detonators that bounce physically on your dashboard.

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Pilot Emotes / Victory Poses

Location/Use: Custom animations displayed to the entire lobby on the victory screen, allowing the winning squad to flaunt their customized characters.

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Starfighter Holograms

Location/Use: Cosmetic projectors mounted near the control stick that project rotating 3D holograms of the Millennium Falcon or Imperial Star Destroyers.

workspace_premium Top 3 Collectibles

info
Because Squadrons is focused on simulation and combat, 'collectibles' are entirely cosmetic items purchased with Glory points:
looks_one Rank #1

Rank #1

are 'Cockpit Flair Items', physical bobbleheads (like a holographic Leia, a plush Porg, or an Ewok) and hanging dashboard dice that react to your ship's physics.

looks_two Rank #2

Rank #2

are 'Pilot Cosmetics', incredibly detailed flight suits, alien races (like Twi'leks, Sullustans, and Trandoshans), and customized helmets.

looks_3 Rank #3

are 'Starfighter Paint Jobs', ranging from classic movie

accurate squadron colors to striking, metallic custom liveries.

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STAR WARS™: Squadrons Armor

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Deflector Shields

Focus/Stats: Standard energy armor for New Republic ships and the Imperial TIE Defender. Players must actively angle their shields (front or back) to absorb incoming directional damage.

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Reflec Hull

Focus/Stats: A stealth-oriented hull plating that completely prevents enemy players from achieving a missile lock-on at long ranges, favored by hit-and-run interceptors.

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Reinforced Plasteel Hull

Focus/Stats: A component upgrade that significantly increases a ship's maximum health at the severe cost of reduced acceleration and maneuverability, favored by Y-Wing bomber pilots.

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STAR WARS™: Squadrons Clothing / Appearance

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Custom Flight Helmets

Options: Players can purchase dozens of unique, battle-scarred paint jobs for their helmets using earned Glory points to show off their veteran status.

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Imperial TIE Pilot Armor

Options: The menacing, all-black pressurized flight suit and enclosed, terrifying helmet designed to strip Imperial pilots of their individuality.

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New Republic Orange Flight Suit

Options: The legendary, highly recognizable orange jumpsuit and chest box worn by iconic heroes like Luke Skywalker, available for Vanguard pilots.

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STAR WARS™: Squadrons: Other Features & Info

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  • label
    Multiplayer Modes
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    The competitive multiplayer suite features two primary modes. 'Dogfight' is a pure, intense 5v5 team deathmatch where communication and flanking are key.
    psychology
    The crown jewel is 'Fleet Battles', a massive, multi-stage objective-based mode. In Fleet Battles, two teams of five push a tug-of-war frontline.
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    First, players dogfight in the center; the winning side pushes forward to assault two enemy capital ships (like Nebulon-B Frigates or Imperial Light Cruisers).
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    Finally, the attacking team must strip the shields and systematically target the subsystems (shield generators, targeting computers, power systems) of the enemy's flagship (a Star Destroyer or MC75 Cruiser) to win the match.
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    User Interface
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    A core feature of the game's immersion is that almost the entire UI is diegetic—meaning it is physically built into the instrument panels of your starfighter's cockpit.
    psychology
    Radar, hull integrity, shield balancing, and engine throttle are read by looking down at the glowing instruments of your X-Wing or TIE Fighter.
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    The most critical system is power management, allowing players to instantly reroute reactor power to weapons (for overcharged lasers), engines (for massive speed boosts and drifting), or shields (for overshields and directional focusing).
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    Sound and Music
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    The sound design is a masterclass in Star Wars authenticity.
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    Every laser blast, the iconic scream of Twin Ion Engines, and the comforting hum of the X-Wing's reactor have been meticulously recreated from the films' sound archives.
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    The music, composed by Gordy Haab, masterfully references and expands upon John Williams' legendary motifs, dynamically responding to the flow of battle.
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    The roar of a Star Destroyer dropping out of hyperspace in surround sound is truly terrifying.
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    Graphics and Visuals
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    Powered by the Frostbite engine, the game delivers photorealistic rendering of the iconic ships. The cockpits are painstakingly detailed, featuring worn paint, hanging wires, and physical bobbleheads.
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    The lighting is spectacular, with laser fire illuminating the dense volumetric gas clouds and asteroid fields.
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    In VR, the sense of scale is awe-inspiring; players can physically lean around in their seats to track enemy fighters through the canopy glass or gaze up at the overwhelming, kilometer-long underbelly of an Imperial Star Destroyer.
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    Accessibility Features
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    The game includes a highly commendable suite of accessibility options.
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    This encompasses comprehensive colorblind modes, fully customizable subtitles with scalable text sizes, and text-to-speech features for multiplayer chat.
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    Crucially, it allows for complete controller, keyboard/mouse, and HOTAS (flight stick) remapping, ensuring players with mobility issues can customize their input methods perfectly.
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    There is also a 'Story Mode' difficulty setting for players who want to experience the narrative without frustrating combat.
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    Story and Setting
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    The single-player campaign is an original narrative set in the aftermath of the Battle of Endor and the destruction of the second Death Star. The story alternates perspectives between two rival squadrons.
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    Players create custom pilots for the New Republic's Vanguard Squadron (flying X-Wings and A-Wings) and the Galactic Empire's Titan Squadron (piloting TIE Fighters and Interceptors).
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    The plot revolves around Project Starhawk, a massive, secretive New Republic battleship project built from stolen Star Destroyers.
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    While Vanguard Squadron attempts to complete and defend the Starhawk, Titan Squadron is deployed on a ruthless mission to locate and annihilate it, showcasing the desperation of the fracturing Empire.
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    Top 3 Mounts/Companions
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    In a flight simulator, the 'mounts' are the starfighters, divided into four distinct classes for each faction:
    looks_one Rank #1

    are 'Fighters (X

    Wing / TIE Fighter)', the highly versatile, balanced core of the squadron, adept at both dogfighting and objective damage.

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    are 'Interceptors (A

    Wing / TIE Interceptor)', exceptionally fast, fragile glass cannons designed exclusively to hunt other players.

    looks_3 Rank #3

    are 'Support Craft (U

    Wing / TIE Reaper)', vital team-oriented ships that deploy tactical shields, resupply droids, and radar jammers to keep the rest of the squadron alive.

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STAR WARS™: Squadrons: Frequently Asked Questions

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  • help_outline Do I need a VR headset to play?
    No, the game is completely playable and highly optimized for standard flat-screen monitors and TVs. However, playing in VR offers an unparalleled, highly immersive experience.
  • help_outline Can I use a flight stick (HOTAS)?
    Yes. The game features full, robust support for Hands-On Throttle-And-Stick (HOTAS) setups on PC, Xbox, and PlayStation, adding to the extreme simulation feel.
  • help_outline Is there a third-person camera?
    No. To maintain competitive balance and maximum immersion, the entire game is locked strictly to a first-person cockpit view.
  • help_outline Are there microtransactions?
    No. EA deliberately released Squadrons with absolutely no microtransactions. All cosmetic items, paint jobs, and ship components are unlocked exclusively through gameplay.