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STAR WARS™: Squadrons Gameplay Video
STAR WARS™: Squadrons Key Specifications
| Specification | Detail |
|---|---|
| Engine | Frostbite |
| Developer | MOTIVE |
| Publisher | Electronic Arts |
| Release Date | October 2, 2020 |
| Platforms | PC (Steam, Epic, EA), PlayStation 4, Xbox One, PSVR, PC VR |
| Peripherals | Full HOTAS (Hands-On Throttle-And-Stick) Support |
STAR WARS™: Squadrons System Requirements
1080p
tune Minimum – Low/Medium Preset, 1080p (Non-VR, 60 FPS Target)
tune Recommended – High Preset, 1080p (60+ FPS Target) / Minimum VR
1440p
tune Enthusiast – Ultra Preset, 1440p (60+ FPS Target) / Recommended VR
2160p
tune Ultra – Max Preset, 4K (60 FPS Target) / Enthusiast VR
Hardware Below These Requirements?
Play STAR WARS™: Squadrons on Boosteroid Cloud Gaming in 1080p or 4K 60FPS on any PC, Mac, or phone with zero hardware upgrades.
STAR WARS™: Squadrons Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 64-bit
A 64-bit operating system is officially required for modern memory management and to handle the large environmental space assets.
- memoryDirectX: Version 11
The game officially utilizes DirectX 11, providing highly stable draw calls and broad hardware compatibility for older headsets and graphics cards.
- save_altStorage Note: 40 GB available space
An SSD is highly recommended to eliminate loading hitches when respawning into massive multiplayer Fleet Battles.
settings_applications Optimization Notes:
Upscaling: Standard resolution scaling is available. Lowering volumetric effects (like nebula gas clouds) provides the most significant performance boosts on struggling hardware.
Key Settings: Lighting Quality, Volumetric Effects, and Post-Processing heavily impact GPU overhead. VR players will need to lower these to hit the mandatory 90 FPS threshold.
STAR WARS™: Squadrons: Map Size and Regions
STAR WARS™: Squadrons: Post-Launch Content / DLC
STAR WARS™: Squadrons: Skills & Upgrades Overview
STAR WARS™: Squadrons: Game Editions
EA deliberately launched the game as a finished, stand
alone product with no microtransactions, avoiding the live-service controversies of previous titles. Players who pre-ordered the game received cosmetic items inspired by the New Republic and Imperial Ace styles. The game is also included as part of the EA Play subscription service and Xbox Game Pass Ultimate.
STAR WARS™: Squadrons: Cross-Platform / Crossplay
STAR WARS™: Squadrons: Top 5 Weapons (Subjective/Iconic)
Rank #1
'Standard Laser Cannon', offering a perfect balance of rate of fire, damage, and range for most starfighters.
'Rotary Cannon', a devastating Gatling
style laser exclusive to bomber classes that requires a wind-up time but shreds capital ship hulls.
Rank #3
'Burst Laser Cannon', delivering massive damage in short, accurate bursts for skilled interceptor pilots.
are 'Ion Torpedoes', slow
moving heavy ordnance specifically designed to strip the deflector shields off enemy Star Destroyers.
Rank #5
are 'Concussion Missiles', the standard, highly reliable dogfighting auxiliary weapon used to track and destroy evasive targets.
STAR WARS™: Squadrons: Specific Game Elements
Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for STAR WARS™: Squadrons:
STAR WARS™: Squadrons Weapons
Weapons designed specifically to deal massive damage to energy shields and temporarily disable enemy ship systems, leaving them dead in the water for a teammate to finish off.
Slow-moving, high-yield warheads that require a long lock-on time. They are absolutely devastating when fired at the slow-moving hulls of massive Capital Ships.
The quintessential Star Wars weapon. It balances range, damage, and energy consumption, perfect for sustained dogfights against enemy starfighters.
STAR WARS™: Squadrons Vehicles
A slow, heavily armored bomber designed specifically to carry massive payloads of proton torpedoes and ion bombs to devastate Imperial Star Destroyers.
The iconic, versatile workhorse of the New Republic. It balances shields, firepower, and speed perfectly, making it the most adaptable ship in the game.
The terrifying, unshielded backbone of the Imperial Navy. What it lacks in defensive shielding, it makes up for with raw speed and instantly reroutable engine-to-weapon power.
STAR WARS™: Squadrons Animals / Creatures
Role: Not enemies, but popular cosmetic dashboard bobbleheads players can place in their cockpits to provide comedic relief during intense combat.
Role: A highly aggressive reptilian alien species available as a playable cosmetic race for New Republic pilots, known for their history as bounty hunters.
Role: An iconic, lekku-sporting alien race that players can select for their custom Vanguard Squadron pilot, representing the diverse coalition of the New Republic.
STAR WARS™: Squadrons Characters
Co-Pilot / Support
The iconic R2 and BB unit droids seated behind New Republic pilots, actively managing repairs and adding critical character to the cockpits.
Player Avatar (Galactic Empire)
A fully customizable, ruthlessly efficient Imperial pilot dedicated to maintaining order and destroying the Rebellion's latest superweapon.
Player Avatar (New Republic)
A fully customizable pilot fighting for the newly established New Republic, believing in a galaxy free from Imperial tyranny.
workspace_premium Top 3 Characters
Rank #1
'Captain Terisa Kerrill', the ruthless, disciplined leader of the Imperial Titan Squadron, driven by an unwavering loyalty to the Empire despite its recent massive defeat.
Rank #2
'Commander Lindon Javes', the leader of the New Republic's Vanguard Squadron, an Imperial defector whose intimate knowledge of Imperial tactics drives the Starhawk project.
Rank #3
'Hera Syndulla', a beloved legacy character from the Star Wars Rebels animated series, appearing as a General overseeing Vanguard Squadron's most critical operations.
STAR WARS™: Squadrons Missions / Objectives
Objective: A pure, brutal 5v5 team deathmatch in space. The objective is simply to coordinate with your squadron and out-fly the enemy team until the kill limit is reached.
Objective: A massive, multi-stage tug-of-war. Teams push the frontline by destroying enemy fighters, assault two escort cruisers, and finally systematically dismantle the enemy flagship's subsystems.
Objective: A 14-mission, highly cinematic single-player narrative exploring the final, desperate days of the Galactic Empire and the rise of the New Republic's Starhawk project.
workspace_premium Top 3 Missions/Objectives
Rank #1
'Form the Vanguard', the opening mission that acts as an intense tutorial, throwing the player into an X-Wing to navigate an asteroid field and attack Imperial cruisers.
Rank #2
'Behind Enemy Lines', a thrilling stealth and sabotage mission where Titan Squadron must quietly infiltrate a massive New Republic shipyard by flying under the radar.
Rank #3
'The Starhawk Project', the climactic campaign finale featuring a massive, chaotic space battle where players must weave through the explosive superstructure of a dying Star Destroyer.
STAR WARS™: Squadrons Companions / Summons
Ability: In multiplayer, a human player piloting a U-Wing or TIE Reaper serves as the ultimate companion, deploying tactical shields and resupply droids to heal the team mid-flight.
Ability: During the single-player campaign, your AI squadmates fly alongside you. You can issue direct commands to them to focus fire on a specific target or defend you from attackers.
STAR WARS™: Squadrons Collectibles
Location/Use: Purchased in the hangar menu. Includes items like holographic planets, plush Ewoks, or thermal detonators that bounce physically on your dashboard.
Location/Use: Custom animations displayed to the entire lobby on the victory screen, allowing the winning squad to flaunt their customized characters.
Location/Use: Cosmetic projectors mounted near the control stick that project rotating 3D holograms of the Millennium Falcon or Imperial Star Destroyers.
workspace_premium Top 3 Collectibles
Rank #1
are 'Cockpit Flair Items', physical bobbleheads (like a holographic Leia, a plush Porg, or an Ewok) and hanging dashboard dice that react to your ship's physics.
Rank #2
are 'Pilot Cosmetics', incredibly detailed flight suits, alien races (like Twi'leks, Sullustans, and Trandoshans), and customized helmets.
are 'Starfighter Paint Jobs', ranging from classic movie
accurate squadron colors to striking, metallic custom liveries.
STAR WARS™: Squadrons Armor
Focus/Stats: Standard energy armor for New Republic ships and the Imperial TIE Defender. Players must actively angle their shields (front or back) to absorb incoming directional damage.
Focus/Stats: A stealth-oriented hull plating that completely prevents enemy players from achieving a missile lock-on at long ranges, favored by hit-and-run interceptors.
Focus/Stats: A component upgrade that significantly increases a ship's maximum health at the severe cost of reduced acceleration and maneuverability, favored by Y-Wing bomber pilots.
STAR WARS™: Squadrons Clothing / Appearance
Options: Players can purchase dozens of unique, battle-scarred paint jobs for their helmets using earned Glory points to show off their veteran status.
Options: The menacing, all-black pressurized flight suit and enclosed, terrifying helmet designed to strip Imperial pilots of their individuality.
Options: The legendary, highly recognizable orange jumpsuit and chest box worn by iconic heroes like Luke Skywalker, available for Vanguard pilots.
STAR WARS™: Squadrons: Other Features & Info
- labelMultiplayer ModesThe competitive multiplayer suite features two primary modes. 'Dogfight' is a pure, intense 5v5 team deathmatch where communication and flanking are key.The crown jewel is 'Fleet Battles', a massive, multi-stage objective-based mode. In Fleet Battles, two teams of five push a tug-of-war frontline.First, players dogfight in the center; the winning side pushes forward to assault two enemy capital ships (like Nebulon-B Frigates or Imperial Light Cruisers).Finally, the attacking team must strip the shields and systematically target the subsystems (shield generators, targeting computers, power systems) of the enemy's flagship (a Star Destroyer or MC75 Cruiser) to win the match.
- labelUser InterfaceA core feature of the game's immersion is that almost the entire UI is diegetic—meaning it is physically built into the instrument panels of your starfighter's cockpit.Radar, hull integrity, shield balancing, and engine throttle are read by looking down at the glowing instruments of your X-Wing or TIE Fighter.The most critical system is power management, allowing players to instantly reroute reactor power to weapons (for overcharged lasers), engines (for massive speed boosts and drifting), or shields (for overshields and directional focusing).
- labelSound and MusicThe sound design is a masterclass in Star Wars authenticity.Every laser blast, the iconic scream of Twin Ion Engines, and the comforting hum of the X-Wing's reactor have been meticulously recreated from the films' sound archives.The music, composed by Gordy Haab, masterfully references and expands upon John Williams' legendary motifs, dynamically responding to the flow of battle.The roar of a Star Destroyer dropping out of hyperspace in surround sound is truly terrifying.
- labelGraphics and VisualsPowered by the Frostbite engine, the game delivers photorealistic rendering of the iconic ships. The cockpits are painstakingly detailed, featuring worn paint, hanging wires, and physical bobbleheads.The lighting is spectacular, with laser fire illuminating the dense volumetric gas clouds and asteroid fields.In VR, the sense of scale is awe-inspiring; players can physically lean around in their seats to track enemy fighters through the canopy glass or gaze up at the overwhelming, kilometer-long underbelly of an Imperial Star Destroyer.
- labelAccessibility FeaturesThe game includes a highly commendable suite of accessibility options.This encompasses comprehensive colorblind modes, fully customizable subtitles with scalable text sizes, and text-to-speech features for multiplayer chat.Crucially, it allows for complete controller, keyboard/mouse, and HOTAS (flight stick) remapping, ensuring players with mobility issues can customize their input methods perfectly.There is also a 'Story Mode' difficulty setting for players who want to experience the narrative without frustrating combat.
- labelStory and SettingThe single-player campaign is an original narrative set in the aftermath of the Battle of Endor and the destruction of the second Death Star. The story alternates perspectives between two rival squadrons.Players create custom pilots for the New Republic's Vanguard Squadron (flying X-Wings and A-Wings) and the Galactic Empire's Titan Squadron (piloting TIE Fighters and Interceptors).The plot revolves around Project Starhawk, a massive, secretive New Republic battleship project built from stolen Star Destroyers.While Vanguard Squadron attempts to complete and defend the Starhawk, Titan Squadron is deployed on a ruthless mission to locate and annihilate it, showcasing the desperation of the fracturing Empire.
- labelTop 3 Mounts/CompanionsIn a flight simulator, the 'mounts' are the starfighters, divided into four distinct classes for each faction:looks_one Rank #1
are 'Fighters (X
Wing / TIE Fighter)', the highly versatile, balanced core of the squadron, adept at both dogfighting and objective damage.
looks_two Rank #2are 'Interceptors (A
Wing / TIE Interceptor)', exceptionally fast, fragile glass cannons designed exclusively to hunt other players.
looks_3 Rank #3are 'Support Craft (U
Wing / TIE Reaper)', vital team-oriented ships that deploy tactical shields, resupply droids, and radar jammers to keep the rest of the squadron alive.