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STAR WARS™: Squadrons vs ARC Raiders: Frozen Trail
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 2, 2020 | Oct 8, 2026 |
| Developer | |
| MOTIVE | Embark Studios |
| Publisher | |
| Electronic Arts | Embark Studios |
| Genre(s) | |
| Action, Space Flight Simulation, Combat, Sci-Fi, Multiplayer, VR Supported | Multiplayer Extraction Shooter, Third-Person Shooter, PvPvE, Action, Sci-Fi |
| Engine | |
| Frostbite | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen (ESRB: Blood, Violence, Language) / PEGI 16 |
| Avg. User Rating | |
| 3.8 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $39.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression relies on unlocking ship components rather than vertical stat upgrades, ensuring a balanced, skill-based competitive environment. Playing matches earns Requisition points used to unlock over 50 different components spanning primary lasers, auxiliary weapons (like ion missiles or repair droids), countermeasures, hull plating, engines, and deflector shields. Each component comes with profound trade-offs; for instance, equipping a Plasteel Hull drastically increases maximum health but significantly reduces your starfighter's maneuverability. Glory points are also earned, spent purely on cosmetic items for pilot suits, helmet paint jobs, and detailed cockpit decorations. |
The update delivers a comprehensive Skill Tree Rework, granting players a complete skill point refund to tailor their Raiders into Survivalist, Breacher, or Tech Specialist builds. Alongside the tree overhaul, the Weapon Amplification system unlocks fifth-tier modification paths for 15 existing weapons (such as granting full-auto functionality to the Burletta pistol, magnified high-caliber optics to the Renegade rifle, or a 64-round incendiary drum to the Rattler SMG). Survival perks also grant increased resistance to Flash Freeze exposure and quicker recovery when unfreezing sealed vault doors. |
| public World & Exploration | |
| World & Level Design | |
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The game features several distinct, visually stunning space arenas rather than a continuous open world. Multiplayer and campaign maps include the debris-filled orbital graveyard of Yavin Prime, the shattered moon of Galitan surrounded by highly volatile asteroid fragments, the treacherous, stormy gas giant of Yavin, the Nadiri Dockyards built deep inside an asteroid, and the mysterious Zavian Abyss. Each map features dense cover mechanics, forcing players to weave through massive capital ship wreckage and asteroid fields to lose target locks. |
Pendola Pass represents the largest tactical map introduced in ARC Raiders to date. Key landmarks include the Village Square (cramped streets and vertical apartment rooftops), the Mountain Observatory (an elevated sniper redoubt), the Supermarket (dense close-quarters combat zone rich in high-grade provisions), the Buried Transit Depot (subterranean railway corridors offering cover from blizzards), and the Fallen Emperor Crash Basin (a colossal machine carcass featuring explorable interior engine rooms and high-tier tech canisters). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The competitive multiplayer suite features two primary modes. 'Dogfight' is a pure, intense 5v5 team deathmatch where communication and flanking are key. The crown jewel is 'Fleet Battles', a massive, multi-stage objective-based mode. In Fleet Battles, two teams of five push a tug-of-war frontline. First, players dogfight in the center; the winning side pushes forward to assault two enemy capital ships (like Nebulon-B Frigates or Imperial Light Cruisers). Finally, the attacking team must strip the shields and systematically target the subsystems (shield generators, targeting computers, power systems) of the enemy's flagship (a Star Destroyer or MC75 Cruiser) to win the match. |
High-stakes PvPvE extraction gameplay supporting Solo, Duo, and Trio matchmaking queues. Players compete against both lethal ARC machine networks and rival human teams for extractable loot. The update also introduces an experimental PvE matchmaking queue option designed to allow cooperative exploration and machine hunting without hostile human gunfire. |
| extension Editions & DLC | |
| Available Editions | |
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STAR WARS: Squadrons launched as a complete, focused experience at a lower-than-usual $39.99 MSRP on October 2, 2020. EA deliberately launched the game as a finished, stand-alone product with no microtransactions, avoiding the live-service controversies of previous titles. Players who pre-ordered the game received cosmetic items inspired by the New Republic and Imperial Ace styles. The game is also included as part of the EA Play subscription service and Xbox Game Pass Ultimate. |
ARC Raiders Base Game ($39.99): Standard game containing the complete PvPvE extraction experience with free access to the Frozen Trail update (new map, weapons, and free reward track). ARC Raiders: Frozen Trail Collector Set ($29.99): Premium expansion pack including the Frozen Trail Premium Reward Pass (60 levels with 50 exclusive unlocks), 2,400 instant Raider Tokens (plus 1,000 earnable via pass progression), exclusive Arctic Raider cosmetic outfits, weapon stencils, and custom Scrappy rooster cosmetics. |
| Post-Launch Content / DLC | |
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Although EA initially stated the game would not be a live-service title, its massive popularity prompted Motive to release free post-launch content. Notable updates introduced the B-Wing for the New Republic and the TIE Defender for the Galactic Empire as fully playable, highly complex starfighters. They also added the Fostar Haven multiplayer map (originally from the campaign's prologue) and custom matchmaking lobbies for esports tournaments. All updates were completely free, honoring the 'no microtransactions' promise. |
Frozen Trail marks the launch of Embark Studios' new major live-service content framework, shifting to two massive, feature-packed updates per year supported by intermediate live balance patches. Accompanied by the Frozen Trail Collector Set DLC and regular community-driven map condition events. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the Frostbite engine, the game delivers photorealistic rendering of the iconic ships. The cockpits are painstakingly detailed, featuring worn paint, hanging wires, and physical bobbleheads. The lighting is spectacular, with laser fire illuminating the dense volumetric gas clouds and asteroid fields. In VR, the sense of scale is awe-inspiring; players can physically lean around in their seats to track enemy fighters through the canopy glass or gaze up at the overwhelming, kilometer-long underbelly of an Imperial Star Destroyer. |
Showcases Unreal Engine 5's Nanite virtualized geometry and Lumen dynamic global illumination across sub-zero mountain vistas. Employs advanced snow tessellation where player and machine footprints persist, dynamic building destruction via the Chaos physics engine, and blinding whiteout particle storms. |
| Audio & Soundtrack | |
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The sound design is a masterclass in Star Wars authenticity. Every laser blast, the iconic scream of Twin Ion Engines, and the comforting hum of the X-Wing's reactor have been meticulously recreated from the films' sound archives. The music, composed by Gordy Haab, masterfully references and expands upon John Williams' legendary motifs, dynamically responding to the flow of battle. The roar of a Star Destroyer dropping out of hyperspace in surround sound is truly terrifying. |
A dynamic 1980s retro-futuristic synth and acoustic score that shifts from eerie, howling wind ambience in snowy valleys to adrenaline-fueled electronic percussion when ARC alarms trigger. Features spatial audio cues allowing raiders to pinpoint footsteps in snow, crumbling ice sheets, and the mechanical whirs of stealthy ARC Skulkers. |
| User Interface (UI/UX) | |
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A core feature of the game's immersion is that almost the entire UI is diegetic—meaning it is physically built into the instrument panels of your starfighter's cockpit. Radar, hull integrity, shield balancing, and engine throttle are read by looking down at the glowing instruments of your X-Wing or TIE Fighter. The most critical system is power management, allowing players to instantly reroute reactor power to weapons (for overcharged lasers), engines (for massive speed boosts and drifting), or shields (for overshields and directional focusing). |
Updated tactical HUD featuring dynamic core temperature gauges that warn players of impending Flash Freeze exposure, ambient weather radar indicators, streamlined Outpost customization menus, and an enhanced Weapon Amplification research workbench interface. |
| Accessibility Options | |
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The game includes a highly commendable suite of accessibility options. This encompasses comprehensive colorblind modes, fully customizable subtitles with scalable text sizes, and text-to-speech features for multiplayer chat. Crucially, it allows for complete controller, keyboard/mouse, and HOTAS (flight stick) remapping, ensuring players with mobility issues can customize their input methods perfectly. There is also a 'Story Mode' difficulty setting for players who want to experience the narrative without frustrating combat. |
Includes comprehensive subtitle customizations (speaker name, background opacity, font sizing), directional visual sound indicators, colorblind shaders (Protanopia, Deuteranopia, Tritanopia), toggleable motion blur, camera shake intensity sliders, and fully rebindable controller and keyboard layouts. |
| video_library Media Links | |
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| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target) / Minimum VR) CPU: The official recommended processors that provide the necessary multithreaded overhead to run the game in VR without logic stuttering. CPU (Laptop): Ensures locked frame rates and zero physics latency during intense multiplayer dogfights. GPU: The official recommended GPUs provide sufficient rasterization power for maxed-out 1080p flat-screen play, or entry-level VR performance. GPU (Laptop): Provides a perfect, flawlessly smooth 1080p experience, capable of driving high-refresh-rate displays. RAM: The official recommendation to prevent memory paging when rendering dual viewports for Virtual Reality. Storage: NVMe SSD recommended. | |
memoryCPU: Intel Core i7-7700 / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+ TGP) / RTX 4050 Mobile (85W TGP) layersRAM: 16 GB saveStorage (Tier): 65 GB PCIe 3.0 NVMe SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (Non-VR, 60 FPS Target)) CPU: The official minimum quad-core processors required to handle the baseline game logic, AI starfighters, and space debris physics. CPU (Laptop): Entry-level mobile processors will run the flat-screen version flawlessly at 1080p. GPU: The official minimum graphics cards required to render the game's cockpits and space environments on low settings. GPU (Laptop): Sufficient to push 1080p graphics smoothly on medium settings without VR. RAM: Official minimum required to load the Frostbite engine map data into memory. Storage: SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel Core i5-6600k / AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850 (2GB VRAM) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Ti Mobile (4GB/60W) layersRAM: 12 GB saveStorage (Tier): 65 GB SATA SSD space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target) / Recommended VR) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that high-resolution VR tracking runs smoothly. CPU (Laptop): Easily powers the game logic while driving higher resolution laptop displays. GPU: The official recommended GPUs specifically listed by EA for optimal VR performance and 1440p resolution rendering. GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 570 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W-140W TGP) / RTX 3080 Mobile (16GB) layersRAM: 32 GB saveStorage (Tier): 65 GB PCIe 4.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS Target) / Enthusiast VR) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Required to run the game natively at 4K resolution, or to push maximum super-sampling in high-end VR headsets like the Valve Index or Quest 3. GPU (Laptop): Required to maintain a stable 4K frame rate or premium VR experience. RAM: Optimizes system stability and ensures background applications don't interfere with VR runtimes. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 65 GB Gen4 NVMe M.2 SSD (Read speeds 5000+ MB/s) |
| save Overall Storage | |
| Spec: 40 GB available space Note: An SSD is highly recommended to eliminate loading hitches when respawning into massive multiplayer Fleet Battles. Type: Unknown | Spec: 65 GB available space on high-speed NVMe SSD Note: Solid-state drive required to stream expansive world partition terrain tiles and eliminate asset stutter when traversing high-speed ziplines. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit Explanation: A 64-bit operating system is officially required for modern memory management and to handle the large environmental space assets. | Spec: Windows 10 64-bit (latest update) / Windows 11 64-bit Explanation: Requires modern 64-bit Windows architecture for hardware-accelerated GPU scheduling and memory management. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: The game officially utilizes DirectX 11, providing highly stable draw calls and broad hardware compatibility for older headsets and graphics cards. | Spec: DirectX 12 (Feature Level 12_1) Explanation: DirectX 12 required for Unreal Engine 5 low-level pipeline execution, asynchronous compute, and Lumen lighting. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For STAR WARS™: Squadrons Specifically
For ARC Raiders: Frozen Trail Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.