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Star Trek: Voyager - Across the Unknown vs The Outer Worlds 2

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info General Information
Release Date
Feb 18, 2026 Oct 29, 2025
Developer
Gamexcite Obsidian Entertainment
Publisher
Daedalic Entertainment Xbox Game Studios
Genre(s)
Rogue-lite Survival Strategy, Sci-Fi Starship Simulator, Tactical Management, Narrative RPG Action RPG, First-Person, RPG, Sci-Fi, Shooter
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
Teen M (Mature 17+)
Avg. User Rating
4.1 / 5.0 4.3 / 5.0
Current Price (USD)
$39.99 $69.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Epic, Windows), PS5, Xbox Series X|S, Switch 2
  • Release Date: 2026-02-18 (Equinox DLC: October 1, 2026)
  • Perspective: First-Person / Third-Person (Switchable)
  • Multiplayer: Single-Player Only
  • Setting: Arcadia Star System
  • Platforms: PC, PlayStation 5, Xbox Series X|S, Game Pass
  • Unique Feature: A deep, choice-driven RPG with a unique 'Flaw' system, switchable first/third-person perspectives, and a complete absence of a stamina bar for movement.
sports_esports Gameplay & Mechanics
Companions/Followers
  • PADD Holographic Assistant: Analyzes planetary scan data in real-time, providing statistical success probabilities for upcoming Away Team skill checks.
    Computer Subroutine Entity
  • Neelix (Morale Guide): Serves morale-boosting alien meals in the mess hall and advises the captain on indigenous Delta Quadrant cultures and etiquette.
    Talaxian Native Guide
  • The Crew: The game features six unique companions, including Niles, Inez, Aza, Tristan, Marisol, and the robot V.A.L.E.R.I.E. They are integral to the story, act as moral compasses, and provide unique dialogue and combat support. They can be easily downed in combat.
    Varies (Human, Robot)
Key Collectibles
  • Starfleet Database Cylinders: Salvaged from derelict probe casings and ruined Starfleet beacons; unlocks advanced R&D technology blueprints at Astrometrics.
  • Delta Quadrant Spatial Cartography Logs: Compiled from scanning uncharted nebulae and stellar rifts; unlocks navigation shortcuts that bypass dangerous enemy territory.
  • Dilithium & Antimatter Canisters: Mined from deep asteroid fields or traded at trading posts; critical fuel resources needed to initiate warp travel and maintain life support.
  • Science Weapons: Iconic, one-of-a-kind weapons with bizarre effects, hidden throughout the galaxy.
  • Perks: Unlocked by leveling up and meeting skill prerequisites. There are over 90 perks that provide powerful passive bonuses and new abilities.
  • Flaws: Offered to the player dynamically after performing certain actions repeatedly (e.g., getting burned, reloading early). Accepting a Flaw provides a negative detriment in exchange for a benefit.
Key Themes
  • Star Trek Lore
  • Deep Space Survival
  • Delta Quadrant Exploration
  • Starship Deck Management
  • Moral Choices
  • Alternate Timelines
  • Sci-Fi
  • Action RPG
  • Satire
  • Hyper-Capitalism
  • Player Choice
  • Narrative-Driven
  • Space Opera
  • First-Person
colorize Combat & Gear
Weapons Overview
  • Type X Phaser Array: Ship-Mounted Directed Energy Weapon
    Starfleet beam weapon mounted along the saucer and engineering hulls, capable of sustaining continuous thermal fire on hostile shielding.
  • Photon Torpedoes: Antimatter Heavy Ordnance
    Standard matter-antimatter warheads fired from forward and aft tubes, delivering high-explosive concussive damage to unshielded enemy hulls.
  • Quantum Torpedoes: Zero-Point Energy Ordnance
    Advanced tactical munitions utilizing zero-point vacuum energy detonation, penetrating fortified shields and armored bulkheads.
  • Tricobalt Explosive Devices: Subspace Warhead
    Extremely high-yield warheads capable of tearing localized subspace tears, used sparingly against heavily fortified stationary space stations.
  • Compression Phaser Rifle: Away Team Small Arm
    Standard Starfleet infantry rifle firing pulse and continuous beam discharges with variable stun, thermal, and disintegration power settings.
  • Firearms: Varies (Rifles, Pistols, etc.)
    The game features a significantly improved combat system with 'snappier' gunplay. Weapons can be heavily modified with attachments like explosive rounds.
  • Melee Weapons: Varies (Hammers, etc.)
    A variety of close-quarters weapons for melee-focused builds.
  • Science Weapons: Unique
    The series' iconic, bizarre weapons return, including the 'Shrink Ray', 'Boarst Blaster' (fires exploding tumors), and 'Armageddon' (fires little arms).
  • Gadgets: Utility
    Six different tactical gadgets that run on a regenerating energy system, such as an acid gun for stealth or a deployable shield.
Armor / Gear Sets
  • Regenerative Deflector Shields: Shield Capacity +1000, Re-modulation Rate +35%; advanced energy barrier deflecting phased energy weapons and physical torpedo impacts.
  • Ablative Hull Armor Plating: Hull Integrity +60%, Direct Energy Dissipation +40%; sacrificial layered titanium armor that vaporizes under fire to protect interior decks.
  • Hazard Team Exosuit: Radiation Shielding +90%, Toxic Atmospheric Immunity +100%, Away Team Survival +30%; pressurized combat suit for extreme landing zones.
  • Armor & Helmets: Players can equip various pieces of armor and helmets. A new quality-of-life feature is that gear does not have levels; its power scales with the player's investment in relevant skills and perks.
  • Gary: A unique, sentient set of science armor that will lash out at foes.
Outfits/Customization
  • Starfleet 2370s Duty Uniform: Classic black jumpsuit with departmental shoulder division colors (Command Red, Operations Gold, Sciences Teal) and rank pips.
  • Maquis Leather Combat Vest: Rugged civilian leather vest adorned with utility webbings and customized weapon holsters worn by former freedom fighters.
  • Hazard Team Armored Uniform: Reinforced ballistic combat fatigues featuring composite chest plating and magnetic utility clips for away-mission operations.
  • Armor Sets: Players can equip a variety of armor and helmets. It is not specified if these are purely cosmetic or if a transmog system exists.
trending_up Progression & Upgrades
Skills & Progression

Progression is split between crew specialization and starship engineering. Voyager's interior functions as a multi-deck cross-section where players clear debris, construct specialized rooms (Hydroponics, Astrometrics, Sickbay Bio-Beds, Torpedo Fabrication Bays, and Holodecks), and assign crew members based on their engineering, medical, tactical, and science proficiencies. Crew members possess unique Hero abilities: Janeway boosts tactical morale and command resolve, Tuvok grants precision targeting on sub-systems, B'Elanna Torres supercharges warp core efficiency and repairs hull breaches on the fly, Seven of Nine integrates Borg nanite upgrades for adaptive shields, and The Doctor deploys emergency medical protocols. Starship upgrades include regenerative shielding, bio-neural circuitry, quantum torpedo launchers, and ablative hull armor.

Features a deep, complex, and irreversible progression system. Players invest in 12 skills (like Speech, Sneak, Hacking) and over 90 perks (like Serial Killer, Charlatan). The unique 'Flaw' system returns, offering players a powerful benefit tied to a gameplay-altering detriment based on their actions (e.g., 'Bad Knees' Flaw for frequent crouching).

public World & Exploration
World & Level Design

The campaign takes place across 12 expansive, procedurally generated sectors spanning the Delta Quadrant. Major regions include the Badlands Border (where plasma cyclones and spatial rifts first stranded the ship), the Kazon Expanse (a barren, resource-depleted territory dominated by warring Kazon-Ogla and Kazon-Nistrim sects), the Vidiian Necro-Space (a grim expanse haunted by Vidiian Phage harvesters), the Hirogen Hunting Grounds (vast asteroid belts and sensor-blind nebulas used as hunting preserves), the Malon Void (a toxic expanse polluted by theta-radiation waste transports), and the dread Borg Space (a horrifying sector dominated by transwarp conduits, assimilation stations, and Borg Cubes).

The game features a 'semi-open world' or 'open-zone' structure, not a single seamless map. Players travel between at least four large, distinct planets (like the tropical Eden and the snowy Cloyster) and orbital installations, each with a unique visual identity and controlling faction. Enemies do not respawn, allowing zones to be cleared permanently.

Playable Vehicles
  • U.S.S. Voyager (NCC-74656): Intrepid-Class Starship
    Starfleet deep-space exploration vessel featuring variable-geometry warp nacelles, bio-neural circuitry, and 15 customizable interior decks.
  • The Delta Flyer: Heavy Armored Shuttlecraft
    Custom-designed high-performance shuttlecraft engineered by Tom Paris and B'Elanna Torres to withstand intense gravitational and hostile combat environments.
  • U.S.S. Equinox (NCC-72381): Nova-Class Science Vessel (DLC)
    A compact Starfleet planetary research vessel commanded by Captain Rudolph Ransom, playable in the Q Trials roguelite mode.
  • None
    The game does not feature controllable player vehicles. Interplanetary travel is handled by the player's starship, and fast travel is used to move between locations on a planet.
Notable Fauna/Mounts
  • Kazon Hunting Vorn: Predatory Reptilian Carnivore
    Savage trained hunting beast utilized by Kazon raiding parties to track down runaway slaves and away-team scouts in arid badlands.
  • Species 8472 Bio-Ship Organism: Extra-Dimensional Organic Entity
    Living, bioship organism made of dense biological tissue resistant to conventional phaser fire, capable of firing devastating planetary beams.
  • Delta Quadrant Plasma Jellyfish: Spaceborne Energy Creature
    Non-sentient space-faring fauna that feeds on starship warp plasma conduits, requiring delicate evasive maneuvering.
  • Talaxian Swamp Strider: Amphibious Delta Herbivore
    Docile tall-legged fauna found on swamp worlds, harvested by Neelix for nutritious culinary broth ingredients.
N/A
book Story & Characters
Main Characters
  • Captain Kathryn Janeway: Commanding Officer, U.S.S. Voyager
    Determined and principled Starfleet captain holding the disparate crew together on an impossible 70,000-light-year journey back home.
  • Commander Chakotay: First Officer
    Former Maquis rebel leader whose spiritual grounding, tactical insight, and diplomatic leadership bridge Starfleet and Maquis factions.
  • Seven of Nine: Astrometrics & Tactical Specialist
    De-assimilated human Borg drone who uses cold mathematical efficiency and deep knowledge of collective technology to save Voyager.
  • The Doctor (EMH): Chief Medical Officer
    Emergency Medical Holographic Program Mark I who outgrew his programming to become the compassionate, artistic healer of the crew.
  • Captain Rudolph Ransom: Commanding Officer, U.S.S. Equinox
    Desperate captain of the stranded Nova-class vessel whose moral compromises test the limits of Starfleet ethics in the Equinox DLC.
  • The Commander: Playable Protagonist
    An agent of the Earth Directorate who awakens after a decade in cryo-sleep to find their associate has betrayed them and the Arcadia system is in chaos.
  • Niles: Companion
    A fellow Earth Directorate agent and the Commander's first companion, who shares a history from the game's opening mission.
  • Inez: Companion
    A former Auntie's Choice contractor and combat medic who was abandoned by the corporation after failed experiments.
  • Aza: Companion
    A violent cultist with a taste for chaos and murder, seeking out her former cult, The Glorious Dawn.
  • Tristan: Companion
    A heavily armored, hammer-wielding member of the authoritarian Protectorate faction.
Example Missions
  • The Caretaker's Legacy: Prologue & Moral Dilemma
    Survey the Ocampa subterranean homeworld, extract vital supplies before Kazon warships arrive, and determine the fate of the Caretaker's Array.
  • In the Lion's Den: Diplomatic Away Mission
    Conduct high-stakes diplomatic negotiations with a Kazon-Nistrim warlord to trade for clean water and deuterium without breaching the Prime Directive.
  • The Scorpion Gambit: Tactical Fleet Battle & Alliance
    Forge a perilous tactical alliance with a damaged Borg Cube, coordinating phaser arrays to repel an extradimensional swarm from Species 8472.
  • Main Story Quests
    A 25-30 hour cinematic campaign that follows the Commander's quest for revenge and their investigation into the destructive space-time rifts, forcing them to navigate a three-way faction war.
  • Side Quests
    A large number of valuable side quests that are highly unpredictable and often 'swerve' at the end, providing crucial information that can influence main story decisions.
people Multiplayer
Multiplayer Details

The game is intentionally designed as a purely single-player strategic survival simulator. Focus on solo play enables deep narrative branching, paused tactical decision-making, granular starship power management, and high-stakes ethical dilemmas where every crew member's life or death carries lasting emotional and operational weight throughout the 75-year journey.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

extension Editions & DLC
Available Editions

The game is available in two main editions: The Standard Edition ($39.99 USD) contains the complete base campaign across 12 sectors, standard away missions, and the free 'Q Trials' roguelite update. The Deluxe Edition ($44.99 USD) bundles the base game with the 'Original Soundtrack' composed by Florian Bodenschatz, the digital concept art book, and unique bridge cosmetics. An Expansion Pass ($19.99 USD) grants access to all post-launch content, including the newly released 'Equinox DLC' ($9.99 USD standalone), which allows players to command Captain Rudolph Ransom's doomed Nova-class science vessel U.S.S. Equinox in Q Trials.

The game is available as a Standard Edition ($69.99) and a Premium Edition, which includes 5-day early access. It is also available day one on Xbox Game Pass.

Post-Launch Content / DLC

Gamexcite and Daedalic have supported the game with continuous post-launch content. Released on October 1, 2026, the free 'Q Trials' update introduced a fast-paced, run-based roguelite mode featuring John de Lancie's Q, complete with meta-progression, customizable modifiers, and procedural challenges. Alongside it, the 'Equinox DLC' added the playable Nova-class U.S.S. Equinox, its crew (Captain Rudolph Ransom, Maxwell Burke, and Noah Lessing), and the exclusive 'Spirits of Good Fortune' narrative questline. Further planned DLC packs will explore alternate quadrant factions and experimental drive technologies.

The game features an 'Expansion Pass' available with the Premium Edition, which includes two post-launch story packs. 'Loose Cannon' (Q2 2026) and 'The Flower & the Flame' (Q3 2026) will allow players to experience new stories through the perspective of other characters.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Star Trek: Voyager - Across the Unknown?
    A: It is an official story-driven rogue-lite survival strategy starship simulator developed by Gamexcite and published by Daedalic Entertainment, putting players in command of the U.S.S. Voyager in the Delta Quadrant.
  • Q: When was the game released?
    A: Star Trek: Voyager - Across the Unknown officially released on February 18, 2026, with the Equinox DLC and Q Trials update releasing on October 1, 2026.
  • Q: What is the core gameplay loop?
    A: Players manage internal deck construction, allocate ship power systems during real-time tactical combat, navigate 12 procedurally generated sectors, and resolve away-mission dilemmas.
  • Q: What is the 'Q Trials' game mode?
    A: Q Trials is a free, run-based roguelite mode hosted by the omnipotent entity Q, featuring fast-paced challenges, meta-progression, customizable modifiers, and unlocked technology trees.
  • Q: What platforms can I play on?
    A: The game is available on PC (Steam, Epic Games Store, Windows), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
  • Q: What is The Outer Worlds 2?
    A: It is the sequel to the 2019 action RPG from Obsidian Entertainment. It's a single-player, first-person (and third-person) shooter set in a new star system, continuing the series' signature style of dark humor and anti-capitalist satire.
  • Q: Is it a true open world?
    A: No, like the first game, it features a series of large, separate 'open-zone' maps on different planets, rather than one single seamless world.
  • Q: Are there any major gameplay changes from the first game?
    A: Yes. The gunplay is 'snappier' and more competent, there is no stamina bar for movement, players can switch between first and third-person, and the inventory is limitless. The 'Flaw' system has also been revised to be more impactful on gameplay.
  • Q: Do I need to play the first game?
    A: No, The Outer Worlds 2 is a standalone title with a new protagonist, a new star system (Arcadia), and a new story.
build Technical Details
Graphics & Visual Fidelity

Built in Unreal Engine 5, the game renders the exterior of the U.S.S. Voyager and surrounding starships with exquisite fidelity. Hull plating displays realistic scuffs, scorch marks, and physical hull breaches following torpedo strikes. Dynamic lighting illuminates planetary rings, glowing plasma storms, and the eerie green hue of Borg vessels. Inside, the cutaway deck view provides charming animated dioramas of crew members working, sleeping in quarters, eating in the mess hall, or tending to injured officers in sickbay.

N/A
Audio & Soundtrack

The game features an evocative musical score composed by Florian Bodenschatz, paying tribute to Jerry Goldsmith's triumphant Voyager theme while weaving somber, atmospheric synth chords reflecting the isolation of the Delta Quadrant. Sound effects are meticulously authentic to the franchise: the gentle low-frequency hum of the warp core, the iconic red alert sirens, chirp badges, transporter dematerialization hums, and thunderous phaser beam discharges. Official voice acting brings Captain Janeway and the bridge crew to life during key narrative cutscenes.

N/A
User Interface (UI/UX)

The user interface masterfully replicates the beloved LCARS (Library Computer Access and Retrieval System) aesthetic of 24th-century Star Trek. Featuring iconic curved color-blocked layouts in pastel oranges, purples, and blues, players navigate star systems, power distribution schematics, and personnel rosters with intuitive keyboard, mouse, or gamepad radial wheels. Clear warning indicators alert the bridge to hull breaches, plasma coolant leaks, crew exhaustion, and shield-facing depletion during real-time tactical combat.

N/A
Accessibility Options

Gamexcite has implemented extensive accessibility options: multiple gameplay difficulty presets (ranging from an easy narrative-focused 'Cadet' mode to the unforgiving 'Fleet Captain' survival challenge), fully rebindable controls, adjustable text scaling and high-contrast LCARS colorblind themes (Protanopia, Deuteranopia, Tritanopia), toggleable active-pause during space combat, and comprehensive subtitle customization with speaker labels.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target))
CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during dense multi-vessel fleet skirmishes.
CPU (Laptop): High-performance mobile CPU sustaining locked 60+ FPS across all tactical combat scenarios.
GPU: Official recommended graphics cards delivering smooth 60-90 FPS at 1080p on High visual presets.
GPU (Laptop): Delivers fluid 60-75 FPS on 1080p high-refresh laptop panels.
RAM: Optimal memory bandwidth preventing micro-stutter when navigating complex multi-deck views.
Storage: Near-instantaneous sector generation and mission loading.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i5-14600K
developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+)
layersRAM: 16 GB
saveStorage (Tier): 11 GB NVMe M.2 SSD
—
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target with Upscaling))
CPU: Official baseline hexa-core desktop processors handling core starship simulation routines and background crew schedules.
CPU (Laptop): Entry-level quad-core mobile CPU delivering acceptable 30-40 FPS gameplay in standard sector navigation.
GPU: Official minimum dedicated 6GB+ VRAM graphics cards providing stable 1080p rendering on low-to-medium presets.
GPU (Laptop): Maintains playable 35-45 FPS on 1080p laptop displays with temporal upscaling enabled.
RAM: Official minimum system memory required to hold high-resolution starship assets and procedural sector data.
Storage: Solid-state drive required to prevent sector transition delays and stuttering.
memoryCPU: AMD Ryzen 5 2600 / Intel Core i5-8500
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
layersRAM: 16 GB
saveStorage (Tier): 11 GB available space (SATA SSD)
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 3600H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
layersRAM: 16 GB
saveStorage (Tier): 110 GB SSD
1440p (QHD/2K) - Enthusiast (Epic Preset, 1440p (90-120 FPS Target))
CPU: High L3-cache processor ensuring silky-smooth frame pacing during particle-heavy nebula anomalies.
CPU (Laptop): High-end mobile processor maintaining 90+ FPS on QHD laptop panels.
GPU: Powers crisp 1440p resolution with maximum volumetric nebulae, shield bubble refractions, and dynamic ship shadow maps.
GPU (Laptop): Maintains locked 85-110 FPS on 1440p native laptop displays.
RAM: Extensive memory headroom for uncompressed audio banks and multi-application multitasking.
Storage: Instantaneous map transitions and zero texture streaming latency.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W)
layersRAM: 32 GB
saveStorage (Tier): 11 GB PCIe Gen4 NVMe M.2 SSD
—
1440p (QHD/2K) - Recommended (High Preset, 1440p resolution.)
CPU: The official recommended desktop CPU for a smooth experience.
CPU (Laptop): A strong mid-range laptop CPU is recommended for consistent performance.
GPU: Official recommended desktop GPU for 1440p gameplay.
GPU (Laptop): A high-end laptop GPU is needed for a high-quality 1440p experience.
RAM: 16GB RAM is officially recommended for optimal performance.
Storage: An SSD is required for this tier.
—
memoryCPU: Intel Core i7-10700K or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
layersRAM: 16 GB
saveStorage (Tier): 110 GB SSD
2160p (UHD/4K) - Ultra (Max Epic Preset, 4K (60-120 FPS with DLSS/FSR Quality))
CPU: Class-leading gaming CPU driving 4K high refresh rate monitors with zero frame pacing jitter.
CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external output.
GPU: Flagship 4K graphics rendering the intricate hull plating of Voyager, Borg Cubes, and cosmic phenomena in razor-sharp Ultra HD.
GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation.
RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks.
Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 11 GB PCIe Gen4/Gen5 NVMe SSD
—
save Overall Storage
Spec: 11 GB available space (Solid State Drive Recommended)
Note: Solid-state storage is recommended to minimize loading times when transitioning between the stellar sector map, internal deck cross-sections, and away missions.
Type: SSD
Spec: 110 GB available space (SSD Required)
Note: An SSD is a mandatory requirement for the game to handle the streaming of its large, high-fidelity open zones.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 64-bit
Explanation: Requires Windows 11 64-bit operating system supporting low-level DirectX 12 Agility SDK command execution and modern thread scheduling.
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit OS is a firm requirement.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Utilizes DirectX 12 for efficient multi-threaded GPU draw calls, dynamic ship lighting, and realistic phaser/torpedo particle scattering.
Spec: Version 12
Explanation: DirectX 12 is required for ray tracing and other advanced features.
info_outline Other Game Notes
  • Engineered in Unreal Engine 5 utilizing high-detail volumetric nebula rendering, dynamic ship hull damage tessellation, and complex multi-room deck management physics. Requires a 64-bit Windows 11 installation and DirectX 12 hardware. An SSD is recommended for rapid procedural sector generation and seamless away-mission load transitions.
  • Laptop Performance Note: Unreal Engine 5's internal lighting and volumetric particle effects during heavy tactical engagements with multiple capital ships put sustained demands on mobile GPUs and CPUs. Gaming laptops should maintain at least 75W to 110W TGP and run on elevated cooling stands to avoid thermal throttling during multi-stage space battles.
  • Laptop Consideration: G P U T G P: Ensure mobile GeForce RTX or Radeon RX GPUs sustain at least 75W-105W TGP to prevent clock throttling when rendering volumetric particle storms and beam weapon arrays.
  • Laptop Consideration: Cooling Thermals: Multi-threaded crew pathfinding and continuous starship power simulation demand sustained multi-core CPU throughput; active laptop cooling pads help preserve max boost clocks.
  • Laptop Consideration: C P U Power Limits: Set Windows Power Delivery to High Performance to ensure continuous high instruction rates during chaotic multi-ship tactical skirmishes.
  • Laptop Consideration: M U X Switch Optimus: Enabling discrete GPU mode via internal MUX switch minimizes latency and ensures smooth camera panning across Voyager's complex cross-sectional decks.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 3, NVIDIA DLSS 2/3, Intel XeSS, and Unreal TSR temporal super-resolution.
  • Optimization Detail: Key Settings Impact: Volumetric Fog Density, Screen-Space Reflections, Dynamic Lighting Quality, and Particle FX have the most significant impact on rendering performance.
  • Game Name: Star Trek: Voyager - Across the Unknown
  • OFFICIAL PC SYSTEM REQUIREMENTS. These specifications reflect a next-generation title built on Unreal Engine 5. An SSD is a mandatory requirement for all tiers.
  • Laptop Performance Note: Laptop performance will vary based on the model's cooling and TGP. The game's open-zone maps and high-fidelity visuals can be demanding.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5, including ray tracing.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and intense combat will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex AI of various factions and the physics-based combat.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.
  • Game Name: The Outer Worlds 2
build Optimization Details
  • Upscaling Tech: Supports AMD FSR 3, NVIDIA DLSS 2/3, Intel XeSS, and Unreal TSR temporal super-resolution.
  • Key Settings Impact: Volumetric Fog Density, Screen-Space Reflections, Dynamic Lighting Quality, and Particle FX have the most significant impact on rendering performance.
N/A
laptop Laptop Considerations
  • G P U T G P: Ensure mobile GeForce RTX or Radeon RX GPUs sustain at least 75W-105W TGP to prevent clock throttling when rendering volumetric particle storms and beam weapon arrays.
  • Cooling Thermals: Multi-threaded crew pathfinding and continuous starship power simulation demand sustained multi-core CPU throughput; active laptop cooling pads help preserve max boost clocks.
  • C P U Power Limits: Set Windows Power Delivery to High Performance to ensure continuous high instruction rates during chaotic multi-ship tactical skirmishes.
  • M U X Switch Optimus: Enabling discrete GPU mode via internal MUX switch minimizes latency and ensures smooth camera panning across Voyager's complex cross-sectional decks.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5, including ray tracing.
  • Cooling Thermals: The game's visually rich world and intense combat will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex AI of various factions and the physics-based combat.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) / NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) / NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) / NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Star Trek: Voyager - Across the Unknown Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

For The Outer Worlds 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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