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Star Trek: Voyager - Across the Unknown vs The Outer Worlds
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 18, 2026 | Oct 25, 2019 |
| Developer | |
| Gamexcite | Obsidian Entertainment |
| Publisher | |
| Daedalic Entertainment | Private Division |
| Genre(s) | |
| Rogue-lite Survival Strategy, Sci-Fi Starship Simulator, Tactical Management, Narrative RPG | Action RPG, First-Person, RPG, Sci-Fi, Shooter |
| Engine | |
| Unreal Engine 5 | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.3 / 5.0 |
| Current Price (USD) | |
| $39.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is split between crew specialization and starship engineering. Voyager's interior functions as a multi-deck cross-section where players clear debris, construct specialized rooms (Hydroponics, Astrometrics, Sickbay Bio-Beds, Torpedo Fabrication Bays, and Holodecks), and assign crew members based on their engineering, medical, tactical, and science proficiencies. Crew members possess unique Hero abilities: Janeway boosts tactical morale and command resolve, Tuvok grants precision targeting on sub-systems, B'Elanna Torres supercharges warp core efficiency and repairs hull breaches on the fly, Seven of Nine integrates Borg nanite upgrades for adaptive shields, and The Doctor deploys emergency medical protocols. Starship upgrades include regenerative shielding, bio-neural circuitry, quantum torpedo launchers, and ablative hull armor. |
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| public World & Exploration | |
| World & Level Design | |
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The campaign takes place across 12 expansive, procedurally generated sectors spanning the Delta Quadrant. Major regions include the Badlands Border (where plasma cyclones and spatial rifts first stranded the ship), the Kazon Expanse (a barren, resource-depleted territory dominated by warring Kazon-Ogla and Kazon-Nistrim sects), the Vidiian Necro-Space (a grim expanse haunted by Vidiian Phage harvesters), the Hirogen Hunting Grounds (vast asteroid belts and sensor-blind nebulas used as hunting preserves), the Malon Void (a toxic expanse polluted by theta-radiation waste transports), and the dread Borg Space (a horrifying sector dominated by transwarp conduits, assimilation stations, and Borg Cubes). |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is intentionally designed as a purely single-player strategic survival simulator. Focus on solo play enables deep narrative branching, paused tactical decision-making, granular starship power management, and high-stakes ethical dilemmas where every crew member's life or death carries lasting emotional and operational weight throughout the 75-year journey. |
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| extension Editions & DLC | |
| Available Editions | |
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The game is available in two main editions: The Standard Edition ($39.99 USD) contains the complete base campaign across 12 sectors, standard away missions, and the free 'Q Trials' roguelite update. The Deluxe Edition ($44.99 USD) bundles the base game with the 'Original Soundtrack' composed by Florian Bodenschatz, the digital concept art book, and unique bridge cosmetics. An Expansion Pass ($19.99 USD) grants access to all post-launch content, including the newly released 'Equinox DLC' ($9.99 USD standalone), which allows players to command Captain Rudolph Ransom's doomed Nova-class science vessel U.S.S. Equinox in Q Trials. |
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| Post-Launch Content / DLC | |
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Gamexcite and Daedalic have supported the game with continuous post-launch content. Released on October 1, 2026, the free 'Q Trials' update introduced a fast-paced, run-based roguelite mode featuring John de Lancie's Q, complete with meta-progression, customizable modifiers, and procedural challenges. Alongside it, the 'Equinox DLC' added the playable Nova-class U.S.S. Equinox, its crew (Captain Rudolph Ransom, Maxwell Burke, and Noah Lessing), and the exclusive 'Spirits of Good Fortune' narrative questline. Further planned DLC packs will explore alternate quadrant factions and experimental drive technologies. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unreal Engine 5, the game renders the exterior of the U.S.S. Voyager and surrounding starships with exquisite fidelity. Hull plating displays realistic scuffs, scorch marks, and physical hull breaches following torpedo strikes. Dynamic lighting illuminates planetary rings, glowing plasma storms, and the eerie green hue of Borg vessels. Inside, the cutaway deck view provides charming animated dioramas of crew members working, sleeping in quarters, eating in the mess hall, or tending to injured officers in sickbay. |
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| Audio & Soundtrack | |
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The game features an evocative musical score composed by Florian Bodenschatz, paying tribute to Jerry Goldsmith's triumphant Voyager theme while weaving somber, atmospheric synth chords reflecting the isolation of the Delta Quadrant. Sound effects are meticulously authentic to the franchise: the gentle low-frequency hum of the warp core, the iconic red alert sirens, chirp badges, transporter dematerialization hums, and thunderous phaser beam discharges. Official voice acting brings Captain Janeway and the bridge crew to life during key narrative cutscenes. |
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| User Interface (UI/UX) | |
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The user interface masterfully replicates the beloved LCARS (Library Computer Access and Retrieval System) aesthetic of 24th-century Star Trek. Featuring iconic curved color-blocked layouts in pastel oranges, purples, and blues, players navigate star systems, power distribution schematics, and personnel rosters with intuitive keyboard, mouse, or gamepad radial wheels. Clear warning indicators alert the bridge to hull breaches, plasma coolant leaks, crew exhaustion, and shield-facing depletion during real-time tactical combat. |
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| Accessibility Options | |
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Gamexcite has implemented extensive accessibility options: multiple gameplay difficulty presets (ranging from an easy narrative-focused 'Cadet' mode to the unforgiving 'Fleet Captain' survival challenge), fully rebindable controls, adjustable text scaling and high-contrast LCARS colorblind themes (Protanopia, Deuteranopia, Tritanopia), toggleable active-pause during space combat, and comprehensive subtitle customization with speaker labels. |
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| video_library Media Links | |
| Gameplay Video | |
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| Walkthrough/Guide | |
| launchView | N/A |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during dense multi-vessel fleet skirmishes. CPU (Laptop): High-performance mobile CPU sustaining locked 60+ FPS across all tactical combat scenarios. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Delivers fluid 60-75 FPS on 1080p high-refresh laptop panels. RAM: Optimal memory bandwidth preventing micro-stutter when navigating complex multi-deck views. Storage: Near-instantaneous sector generation and mission loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i5-14600K developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 11 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, aiming for a consistent 60 FPS.) CPU: Official recommended desktop CPU for a solid 60 FPS experience. CPU (Laptop): A decent mobile CPU is needed to maintain a stable framerate in cities like Byzantium. GPU: Official recommended desktop GPUs for a high-quality 1080p experience. GPU (Laptop): Good laptop GPUs for a solid 1080p experience. An RTX 3050 or better will comfortably run the game at max settings. RAM: 16GB RAM is the official recommended amount for a smoother experience. Storage: An SSD is strongly recommended for this tier to ensure fast loading. | |
| — | memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 470 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Laptop (4GB), RTX 3050 Laptop (4GB), RTX 4050 Laptop (6GB). layersRAM: 16 GB saveStorage (Tier): 40 GB SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target with Upscaling)) CPU: Official baseline hexa-core desktop processors handling core starship simulation routines and background crew schedules. CPU (Laptop): Entry-level quad-core mobile CPU delivering acceptable 30-40 FPS gameplay in standard sector navigation. GPU: Official minimum dedicated 6GB+ VRAM graphics cards providing stable 1080p rendering on low-to-medium presets. GPU (Laptop): Maintains playable 35-45 FPS on 1080p laptop displays with temporal upscaling enabled. RAM: Official minimum system memory required to hold high-resolution starship assets and procedural sector data. Storage: Solid-state drive required to prevent sector transition delays and stuttering. | |
memoryCPU: AMD Ryzen 5 2600 / Intel Core i5-8500 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 11 GB available space (SATA SSD) | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS) (Low Preset, 1080p resolution.) CPU: Official minimum desktop CPU requirement. These are very old processors. CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability. GPU: Official minimum desktop GPUs. These cards are over a decade old. GPU (Laptop): Any modern entry-level laptop GPU, including strong integrated graphics, will easily meet this requirement. RAM: 8GB RAM is the official minimum requirement. Storage: An HDD is technically sufficient for the minimum spec, but an SSD is recommended. | |
| — | memoryCPU: Intel Core i3-3225 or AMD Phenom II X6 1100T developer_boardGPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850 laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U or better. laptop_windowsGPU (L): NVIDIA GeForce MX350, or even modern integrated graphics like Intel Iris Xe. layersRAM: 8 GB saveStorage (Tier): 40 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Epic Preset, 1440p (90-120 FPS Target)) CPU: High L3-cache processor ensuring silky-smooth frame pacing during particle-heavy nebula anomalies. CPU (Laptop): High-end mobile processor maintaining 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p resolution with maximum volumetric nebulae, shield bubble refractions, and dynamic ship shadow maps. GPU (Laptop): Maintains locked 85-110 FPS on 1440p native laptop displays. RAM: Extensive memory headroom for uncompressed audio banks and multi-application multitasking. Storage: Instantaneous map transitions and zero texture streaming latency. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 11 GB PCIe Gen4 NVMe M.2 SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60+ FPS) (High Preset, 1440p resolution.) CPU: A modern CPU is recommended to prevent bottlenecks at 1440p. CPU (Laptop): A strong mobile CPU is beneficial for a consistent 1440p experience. GPU: Desktop GPUs capable of a strong 1440p/60FPS experience. GPU (Laptop): A high-TGP RTX 3060 or any RTX 40-series laptop GPU is an excellent target for 1440p. RAM: 16GB RAM is highly recommended for smooth 1440p gaming. Storage: A fast NVMe SSD is recommended for the best loading times at 1440p. | |
| — | memoryCPU: Intel Core i5-11600K or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6600 XT (8GB). laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB), RTX 4060 Laptop (8GB), or RTX 5050 Laptop. layersRAM: 16 GB saveStorage (Tier): 40 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Epic Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Class-leading gaming CPU driving 4K high refresh rate monitors with zero frame pacing jitter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external output. GPU: Flagship 4K graphics rendering the intricate hull plating of Voyager, Borg Cubes, and cosmic phenomena in razor-sharp Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 11 GB PCIe Gen4/Gen5 NVMe SSD | — |
| save Overall Storage | |
Spec: 11 GB available space (Solid State Drive Recommended) Note: Solid-state storage is recommended to minimize loading times when transitioning between the stellar sector map, internal deck cross-sections, and away missions. Type: SSD | Spec: 40 GB available space (SSD Recommended) Note: The game requires 40 GB of storage space. An SSD is strongly recommended to significantly reduce loading times between planets and zones. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 64-bit Explanation: Requires Windows 11 64-bit operating system supporting low-level DirectX 12 Agility SDK command execution and modern thread scheduling. | Spec: Windows 7 (SP1) / 10 / 11 (64-bit Required) Explanation: A 64-bit version of Windows 7 (SP1) is the absolute minimum, but Windows 10 or 11 is strongly recommended. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient multi-threaded GPU draw calls, dynamic ship lighting, and realistic phaser/torpedo particle scattering. | Spec: Version 11 Explanation: The official requirement is DirectX 11. The game runs on Unreal Engine 4. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Star Trek: Voyager - Across the Unknown Specifically
For The Outer Worlds Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.