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Star Trek: Voyager - Across the Unknown vs S.T.A.L.K.E.R. 2: Heart of Chornobyl
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 18, 2026 | Sep 5, 2024 |
| Developer | |
| Gamexcite | GSC Game World |
| Publisher | |
| Daedalic Entertainment | GSC Game World |
| Genre(s) | |
| Rogue-lite Survival Strategy, Sci-Fi Starship Simulator, Tactical Management, Narrative RPG | First-Person Shooter, Survival Horror, Open World, Post-Apocalyptic, RPG-lite |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ (Expected) |
| Avg. User Rating | |
| 4.1 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $39.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is split between crew specialization and starship engineering. Voyager's interior functions as a multi-deck cross-section where players clear debris, construct specialized rooms (Hydroponics, Astrometrics, Sickbay Bio-Beds, Torpedo Fabrication Bays, and Holodecks), and assign crew members based on their engineering, medical, tactical, and science proficiencies. Crew members possess unique Hero abilities: Janeway boosts tactical morale and command resolve, Tuvok grants precision targeting on sub-systems, B'Elanna Torres supercharges warp core efficiency and repairs hull breaches on the fly, Seven of Nine integrates Borg nanite upgrades for adaptive shields, and The Doctor deploys emergency medical protocols. Starship upgrades include regenerative shielding, bio-neural circuitry, quantum torpedo launchers, and ablative hull armor. |
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| public World & Exploration | |
| World & Level Design | |
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The campaign takes place across 12 expansive, procedurally generated sectors spanning the Delta Quadrant. Major regions include the Badlands Border (where plasma cyclones and spatial rifts first stranded the ship), the Kazon Expanse (a barren, resource-depleted territory dominated by warring Kazon-Ogla and Kazon-Nistrim sects), the Vidiian Necro-Space (a grim expanse haunted by Vidiian Phage harvesters), the Hirogen Hunting Grounds (vast asteroid belts and sensor-blind nebulas used as hunting preserves), the Malon Void (a toxic expanse polluted by theta-radiation waste transports), and the dread Borg Space (a horrifying sector dominated by transwarp conduits, assimilation stations, and Borg Cubes). |
S.T.A.L.K.E.R. 2 will feature a seamless open world of approximately 64 sq km, one of the largest in gaming. It will encompass iconic locations from previous games (e.g., Pripyat, Chornobyl NPP, Red Forest, Cordon - TBD if all are present or reimagined) as well as new, unexplored territories within the Exclusion Zone. The world will be dynamic, with the A-Life 2.0 system simulating life for factions and mutants independently of the player. Expect diverse biomes from irradiated wastelands and dense forests to underground laboratories and abandoned urban areas. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is intentionally designed as a purely single-player strategic survival simulator. Focus on solo play enables deep narrative branching, paused tactical decision-making, granular starship power management, and high-stakes ethical dilemmas where every crew member's life or death carries lasting emotional and operational weight throughout the 75-year journey. |
A free multiplayer update is planned for release after the main game. Details are scarce, but it's expected to include PvP modes. Co-operative elements or a standalone mode like the once-planned S.T.A.L.K.E.R. Online (focused on raids) are speculative but possible. |
| extension Editions & DLC | |
| Available Editions | |
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The game is available in two main editions: The Standard Edition ($39.99 USD) contains the complete base campaign across 12 sectors, standard away missions, and the free 'Q Trials' roguelite update. The Deluxe Edition ($44.99 USD) bundles the base game with the 'Original Soundtrack' composed by Florian Bodenschatz, the digital concept art book, and unique bridge cosmetics. An Expansion Pass ($19.99 USD) grants access to all post-launch content, including the newly released 'Equinox DLC' ($9.99 USD standalone), which allows players to command Captain Rudolph Ransom's doomed Nova-class science vessel U.S.S. Equinox in Q Trials. |
Multiple editions have been announced: Standard, Deluxe (digital artbook, soundtrack, extra side quests, costumes/weapon skins), Ultimate (Deluxe content + Season Pass with future DLCs, more costumes/weapon skins), and physical Collector's Edition (Ultimate content + SteelBook, artbook, stalker figurine, letter, map, patches, keychain, etc.). |
| Post-Launch Content / DLC | |
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Gamexcite and Daedalic have supported the game with continuous post-launch content. Released on October 1, 2026, the free 'Q Trials' update introduced a fast-paced, run-based roguelite mode featuring John de Lancie's Q, complete with meta-progression, customizable modifiers, and procedural challenges. Alongside it, the 'Equinox DLC' added the playable Nova-class U.S.S. Equinox, its crew (Captain Rudolph Ransom, Maxwell Burke, and Noah Lessing), and the exclusive 'Spirits of Good Fortune' narrative questline. Further planned DLC packs will explore alternate quadrant factions and experimental drive technologies. |
A Season Pass is confirmed for higher editions, indicating plans for multiple DLCs, likely including story expansions, new areas, weapons, and potentially game modes. A free multiplayer update is also planned after release. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unreal Engine 5, the game renders the exterior of the U.S.S. Voyager and surrounding starships with exquisite fidelity. Hull plating displays realistic scuffs, scorch marks, and physical hull breaches following torpedo strikes. Dynamic lighting illuminates planetary rings, glowing plasma storms, and the eerie green hue of Borg vessels. Inside, the cutaway deck view provides charming animated dioramas of crew members working, sleeping in quarters, eating in the mess hall, or tending to injured officers in sickbay. |
Developed on Unreal Engine 5, S.T.A.L.K.E.R. 2 aims for cutting-edge photorealistic visuals. It will leverage UE5 features like Nanite (virtualized micropolygon geometry for extreme detail) and Lumen (fully dynamic global illumination and reflections). Expect highly detailed environments, realistic weather systems, advanced lighting, and detailed character/mutant models. Motion capture and photogrammetry are being used extensively. |
| Audio & Soundtrack | |
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The game features an evocative musical score composed by Florian Bodenschatz, paying tribute to Jerry Goldsmith's triumphant Voyager theme while weaving somber, atmospheric synth chords reflecting the isolation of the Delta Quadrant. Sound effects are meticulously authentic to the franchise: the gentle low-frequency hum of the warp core, the iconic red alert sirens, chirp badges, transporter dematerialization hums, and thunderous phaser beam discharges. Official voice acting brings Captain Janeway and the bridge crew to life during key narrative cutscenes. |
Expected to feature an atmospheric and melancholic soundtrack, possibly by MoozE (composer for previous S.T.A.L.K.E.R. games) or similar artists, blending ambient electronic, industrial, and folk elements. Immersive sound design is a hallmark, with distinct anomaly sounds, mutant roars, weapon effects, and the oppressive ambience of the Zone (wind, Geiger counter clicks, distant gunfire). |
| User Interface (UI/UX) | |
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The user interface masterfully replicates the beloved LCARS (Library Computer Access and Retrieval System) aesthetic of 24th-century Star Trek. Featuring iconic curved color-blocked layouts in pastel oranges, purples, and blues, players navigate star systems, power distribution schematics, and personnel rosters with intuitive keyboard, mouse, or gamepad radial wheels. Clear warning indicators alert the bridge to hull breaches, plasma coolant leaks, crew exhaustion, and shield-facing depletion during real-time tactical combat. |
Expected to be immersive and diegetic where possible, fitting the S.T.A.L.K.E.R. aesthetic. HUD will likely display health, stamina, radiation levels, ammo, equipped detectors, and time. PDA will be crucial for map, inventory, quests, and information. Dynamic indicators for hunger, thirst, sleep, and bleeding are staples of the series. |
| Accessibility Options | |
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Gamexcite has implemented extensive accessibility options: multiple gameplay difficulty presets (ranging from an easy narrative-focused 'Cadet' mode to the unforgiving 'Fleet Captain' survival challenge), fully rebindable controls, adjustable text scaling and high-contrast LCARS colorblind themes (Protanopia, Deuteranopia, Tritanopia), toggleable active-pause during space combat, and comprehensive subtitle customization with speaker labels. |
To Be Determined (TBD). Modern AAA games typically include a range of accessibility options, so it's likely S.T.A.L.K.E.R. 2 will offer features like customizable controls, subtitle options, UI scaling, and potentially gameplay modifiers, though specifics are unconfirmed. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | N/A |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): High-end laptop CPUs needed due to UE5 and A-Life 2.0. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance-focused laptop GPUs. 8GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during dense multi-vessel fleet skirmishes. CPU (Laptop): High-performance mobile CPU sustaining locked 60+ FPS across all tactical combat scenarios. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Delivers fluid 60-75 FPS on 1080p high-refresh laptop panels. RAM: Optimal memory bandwidth preventing micro-stutter when navigating complex multi-deck views. Storage: Near-instantaneous sector generation and mission loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i5-14600K developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 11 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target with Upscaling)) CPU: Official baseline hexa-core desktop processors handling core starship simulation routines and background crew schedules. CPU (Laptop): Entry-level quad-core mobile CPU delivering acceptable 30-40 FPS gameplay in standard sector navigation. GPU: Official minimum dedicated 6GB+ VRAM graphics cards providing stable 1080p rendering on low-to-medium presets. GPU (Laptop): Maintains playable 35-45 FPS on 1080p laptop displays with temporal upscaling enabled. RAM: Official minimum system memory required to hold high-resolution starship assets and procedural sector data. Storage: Solid-state drive required to prevent sector transition delays and stuttering. | |
memoryCPU: AMD Ryzen 5 2600 / Intel Core i5-8500 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 11 GB available space (SATA SSD) | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU. A-Life 2.0 might push this higher. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB VRAM crucial. RAM: 8GB absolute minimum, but 16GB stated as highly recommended even for minimum. Storage: SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-7600K or AMD Ryzen 5 1600X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a more realistic minimum for a stable experience.** layersRAM: 8 GB saveStorage (Tier): 150 GB SSD |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling likely needed) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) (Estimated) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HS/HX or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Epic Preset, 1440p (90-120 FPS Target)) CPU: High L3-cache processor ensuring silky-smooth frame pacing during particle-heavy nebula anomalies. CPU (Laptop): High-end mobile processor maintaining 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p resolution with maximum volumetric nebulae, shield bubble refractions, and dynamic ship shadow maps. GPU (Laptop): Maintains locked 85-110 FPS on 1440p native laptop displays. RAM: Extensive memory headroom for uncompressed audio banks and multi-application multitasking. Storage: Instantaneous map transitions and zero texture streaming latency. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 11 GB PCIe Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Epic Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Class-leading gaming CPU driving 4K high refresh rate monitors with zero frame pacing jitter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external output. GPU: Flagship 4K graphics rendering the intricate hull plating of Voyager, Borg Cubes, and cosmic phenomena in razor-sharp Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 11 GB PCIe Gen4/Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute flagship laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits. Aggressive upscaling mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
Spec: 11 GB available space (Solid State Drive Recommended) Note: Solid-state storage is recommended to minimize loading times when transitioning between the stellar sector map, internal deck cross-sections, and away missions. Type: SSD | Spec: 150 GB available space (SSD Required). Note: An NVMe SSD is mandatory for the intended experience due to the seamless open world and UE5's asset streaming capabilities (Nanite). Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 64-bit Explanation: Requires Windows 11 64-bit operating system supporting low-level DirectX 12 Agility SDK command execution and modern thread scheduling. | Spec: Windows 10, Windows 11 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient multi-threaded GPU draw calls, dynamic ship lighting, and realistic phaser/torpedo particle scattering. | Spec: DirectX 12 Ultimate (Expected for full feature set) Explanation: DirectX 12 is listed, Ultimate likely needed for features like advanced ray tracing (if implemented beyond Lumen) or mesh shaders. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Star Trek: Voyager - Across the Unknown Specifically
For S.T.A.L.K.E.R. 2: Heart of Chornobyl Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.