Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Star Trek: Voyager - Across the Unknown vs End of Abyss
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 18, 2026 | Oct 1, 2026 |
| Developer | |
| Gamexcite | Section 9 Interactive |
| Publisher | |
| Daedalic Entertainment | Epic Games Publishing |
| Genre(s) | |
| Rogue-lite Survival Strategy, Sci-Fi Starship Simulator, Tactical Management, Narrative RPG | Sci-Fi Survival Horror, Action-Adventure, Metroidvania, Twin-Stick Shooter |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $39.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Progression is split between crew specialization and starship engineering. Voyager's interior functions as a multi-deck cross-section where players clear debris, construct specialized rooms (Hydroponics, Astrometrics, Sickbay Bio-Beds, Torpedo Fabrication Bays, and Holodecks), and assign crew members based on their engineering, medical, tactical, and science proficiencies. Crew members possess unique Hero abilities: Janeway boosts tactical morale and command resolve, Tuvok grants precision targeting on sub-systems, B'Elanna Torres supercharges warp core efficiency and repairs hull breaches on the fly, Seven of Nine integrates Borg nanite upgrades for adaptive shields, and The Doctor deploys emergency medical protocols. Starship upgrades include regenerative shielding, bio-neural circuitry, quantum torpedo launchers, and ablative hull armor. |
Progression combines precision twin-stick movement mechanics with an evolving toolset. Cel's signature tool is the Multi-Spectral Scanner, which can be toggled to highlight hidden power conduits, structural weaknesses, concealed resources, and enemy armor vulnerabilities. Traversal abilities acquired throughout the facility open previously sealed paths: Kinetic Thruster Boots allow high-speed directional air-dashes across toxic chasms, the Plasma Torch Attachment cuts through reinforced steel bulkheads, the High-Frequency Bypass Decrypter overrides security forcefields, and Bio-Filtration Implants grant immunity to corrosive spores. Weapon modifications include overcharging Cel's standard rechargeable sidearm with concussive burst fire and installing magnetic ricochet slugs in the combat shotgun. |
| public World & Exploration | |
| World & Level Design | |
|
The campaign takes place across 12 expansive, procedurally generated sectors spanning the Delta Quadrant. Major regions include the Badlands Border (where plasma cyclones and spatial rifts first stranded the ship), the Kazon Expanse (a barren, resource-depleted territory dominated by warring Kazon-Ogla and Kazon-Nistrim sects), the Vidiian Necro-Space (a grim expanse haunted by Vidiian Phage harvesters), the Hirogen Hunting Grounds (vast asteroid belts and sensor-blind nebulas used as hunting preserves), the Malon Void (a toxic expanse polluted by theta-radiation waste transports), and the dread Borg Space (a horrifying sector dominated by transwarp conduits, assimilation stations, and Borg Cubes). |
The game features a sprawling, multi-layered interconnected facility structured as a classic Metroidvania with dark verticality. Key sectors include the Quarantine Transit Docks (a ruined freight terminal littered with derailed mag-trains and flickering emergency lights), the Hydro-Cooling Aqueducts (flooded lower tunnels choked with bio-luminescent toxic algae and submerged hydraulic pumps), the Cybernetics & Gene-Splice Laboratories (a sterile nightmare of shattered cryogenic tubes, surgical bays, and dangling neural cables), the Geothermal Engine Core (a blistering industrial sector filled with molten steam vents and heavy piston hazards), and the Obsidian Sanctum (the alien bedrock cavern housing the pulsing biomass of the primary anomaly). |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The game is intentionally designed as a purely single-player strategic survival simulator. Focus on solo play enables deep narrative branching, paused tactical decision-making, granular starship power management, and high-stakes ethical dilemmas where every crew member's life or death carries lasting emotional and operational weight throughout the 75-year journey. |
The title is intentionally crafted as an uncompromising, single-player survival horror experience. Eliminating multiplayer elements allowed Section 9 Interactive to maximize psychological isolation, deliver meticulous pacing, calibrate resource scarcity, and execute tightly scripted environmental jump-scares and boss confrontations that rely on solitary vulnerability. |
| extension Editions & DLC | |
| Available Editions | |
|
The game is available in two main editions: The Standard Edition ($39.99 USD) contains the complete base campaign across 12 sectors, standard away missions, and the free 'Q Trials' roguelite update. The Deluxe Edition ($44.99 USD) bundles the base game with the 'Original Soundtrack' composed by Florian Bodenschatz, the digital concept art book, and unique bridge cosmetics. An Expansion Pass ($19.99 USD) grants access to all post-launch content, including the newly released 'Equinox DLC' ($9.99 USD standalone), which allows players to command Captain Rudolph Ransom's doomed Nova-class science vessel U.S.S. Equinox in Q Trials. |
End of Abyss launched on October 1, 2026, priced at $29.99 USD across PC (Epic Games Store), PlayStation 5, and Xbox Series X|S. On PC, purchasing the game on the Epic Games Store automatically unlocks the exclusive 'Cel Outfit' and matching 'Scanner Pickaxe' in Fortnite. A Digital Deluxe Edition ($39.99 USD) bundles the full game with the complete industrial dark-ambient soundtrack composed by former Little Nightmares audio designers, an interactive digital artbook exploring creature concept designs, and an exclusive in-game 'Prototype Hazardous Technician' skin for Cel. |
| Post-Launch Content / DLC | |
|
Gamexcite and Daedalic have supported the game with continuous post-launch content. Released on October 1, 2026, the free 'Q Trials' update introduced a fast-paced, run-based roguelite mode featuring John de Lancie's Q, complete with meta-progression, customizable modifiers, and procedural challenges. Alongside it, the 'Equinox DLC' added the playable Nova-class U.S.S. Equinox, its crew (Captain Rudolph Ransom, Maxwell Burke, and Noah Lessing), and the exclusive 'Spirits of Good Fortune' narrative questline. Further planned DLC packs will explore alternate quadrant factions and experimental drive technologies. |
Section 9 Interactive and Epic Games Publishing have confirmed post-launch support focused on hardcore survivalists. Planned free updates include a 'Hardcore Permadeath Protocol' mode featuring scarce ammunition drops and persistent room states, a 'Speedrun Time-Attack Gauntlet' with global leaderboards, and an integrated Photo Mode allowing players to capture high-contrast horror imagery with customized lighting filters. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Built in Unreal Engine 5, the game renders the exterior of the U.S.S. Voyager and surrounding starships with exquisite fidelity. Hull plating displays realistic scuffs, scorch marks, and physical hull breaches following torpedo strikes. Dynamic lighting illuminates planetary rings, glowing plasma storms, and the eerie green hue of Borg vessels. Inside, the cutaway deck view provides charming animated dioramas of crew members working, sleeping in quarters, eating in the mess hall, or tending to injured officers in sickbay. |
Powered by Unreal Engine 5, End of Abyss delivers a visually arresting top-down isometric horror experience. High-definition PBR materials highlight rusted iron girders, peeling paint, and slick, glistening biological matter. Lumen dynamic global illumination bathes dark sectors in realistic bouncing flashlight beams and flickering emergency strobes, while Niagara particle systems render thick rolling smoke, sparks, and dripping fluids that pool realistically on concrete floors. |
| Audio & Soundtrack | |
|
The game features an evocative musical score composed by Florian Bodenschatz, paying tribute to Jerry Goldsmith's triumphant Voyager theme while weaving somber, atmospheric synth chords reflecting the isolation of the Delta Quadrant. Sound effects are meticulously authentic to the franchise: the gentle low-frequency hum of the warp core, the iconic red alert sirens, chirp badges, transporter dematerialization hums, and thunderous phaser beam discharges. Official voice acting brings Captain Janeway and the bridge crew to life during key narrative cutscenes. |
The soundscape is engineered to create oppressive dread and tension. Audio design emphasizes metallic creaks, echoing pipe drips, distant shrieks through ventilation ducts, and the terrifying wet squelch of crawling mutations. The musical score blends dark ambient industrial drones, metallic percussion, and distorted analog synthesizers that surge into heart-pounding rhythmic pulses during desperate combat encounters. Advanced 3D spatial audio allows players to pinpoint creatures stalking within wall cavities or crawling beneath floor grates. |
| User Interface (UI/UX) | |
|
The user interface masterfully replicates the beloved LCARS (Library Computer Access and Retrieval System) aesthetic of 24th-century Star Trek. Featuring iconic curved color-blocked layouts in pastel oranges, purples, and blues, players navigate star systems, power distribution schematics, and personnel rosters with intuitive keyboard, mouse, or gamepad radial wheels. Clear warning indicators alert the bridge to hull breaches, plasma coolant leaks, crew exhaustion, and shield-facing depletion during real-time tactical combat. |
The user interface utilizes a tactile, diegetic industrial aesthetic. Ammo counters and battery charge levels are displayed directly on weapon chassis and Cel's shoulder-mounted tactical rig. Activating the Scanner transitions the screen into a subtle phosphor-grid overlay, highlighting interactable nodes, enemy health thresholds, and acoustic vibration ripples without intrusive screen clutter. The multi-level facility map is presented as an interactive 3D holographic wireframe blueprint that marks uncollected upgrades and locked security doors. |
| Accessibility Options | |
|
Gamexcite has implemented extensive accessibility options: multiple gameplay difficulty presets (ranging from an easy narrative-focused 'Cadet' mode to the unforgiving 'Fleet Captain' survival challenge), fully rebindable controls, adjustable text scaling and high-contrast LCARS colorblind themes (Protanopia, Deuteranopia, Tritanopia), toggleable active-pause during space combat, and comprehensive subtitle customization with speaker labels. |
Section 9 Interactive has integrated extensive accessibility options: full controller and keyboard/mouse remapping with customizable deadzones and aim-assist magnetism; adjustable combat difficulty sliders (modifying enemy damage output, health pools, and resource drop rates); an optional 'Guided Navigation' map mode that highlights the next objective path; scalable UI text and subtitles with directional speaker identifiers; and three high-contrast colorblind modes (Protanopia, Deuteranopia, Tritanopia) that clearly distinguish enemy threat indicators. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during dense multi-vessel fleet skirmishes. CPU (Laptop): High-performance mobile CPU sustaining locked 60+ FPS across all tactical combat scenarios. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Delivers fluid 60-75 FPS on 1080p high-refresh laptop panels. RAM: Optimal memory bandwidth preventing micro-stutter when navigating complex multi-deck views. Storage: Near-instantaneous sector generation and mission loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i5-14600K developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 11 GB NVMe M.2 SSD | memoryCPU: Intel Core i7-11700K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 Ti (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc A750 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target with Upscaling)) CPU: Official baseline hexa-core desktop processors handling core starship simulation routines and background crew schedules. CPU (Laptop): Entry-level quad-core mobile CPU delivering acceptable 30-40 FPS gameplay in standard sector navigation. GPU: Official minimum dedicated 6GB+ VRAM graphics cards providing stable 1080p rendering on low-to-medium presets. GPU (Laptop): Maintains playable 35-45 FPS on 1080p laptop displays with temporal upscaling enabled. RAM: Official minimum system memory required to hold high-resolution starship assets and procedural sector data. Storage: Solid-state drive required to prevent sector transition delays and stuttering. | |
memoryCPU: AMD Ryzen 5 2600 / Intel Core i5-8500 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 11 GB available space (SATA SSD) | memoryCPU: Intel Core i5-6600 / AMD Ryzen 5 2400G developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / RTX 3050 Mobile (4GB, 55W+) layersRAM: 8 GB saveStorage (Tier): 10 GB available space (SATA SSD) |
| 1440p (QHD/2K) - Enthusiast (Epic Preset, 1440p (90-120 FPS Target)) CPU: High L3-cache processor ensuring silky-smooth frame pacing during particle-heavy nebula anomalies. CPU (Laptop): High-end mobile processor maintaining 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p resolution with maximum volumetric nebulae, shield bubble refractions, and dynamic ship shadow maps. GPU (Laptop): Maintains locked 85-110 FPS on 1440p native laptop displays. RAM: Extensive memory headroom for uncompressed audio banks and multi-application multitasking. Storage: Instantaneous map transitions and zero texture streaming latency. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 11 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 16 GB saveStorage (Tier): 10 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Max Epic Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Class-leading gaming CPU driving 4K high refresh rate monitors with zero frame pacing jitter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external output. GPU: Flagship 4K graphics rendering the intricate hull plating of Voyager, Borg Cubes, and cosmic phenomena in razor-sharp Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 11 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
Spec: 11 GB available space (Solid State Drive Recommended) Note: Solid-state storage is recommended to minimize loading times when transitioning between the stellar sector map, internal deck cross-sections, and away missions. Type: SSD | Spec: 10 GB available space (Solid State Drive Strictly Required) Note: Solid-state storage is mandatory to eliminate streaming pauses when traversing interconnected facility corridors. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 64-bit Explanation: Requires Windows 11 64-bit operating system supporting low-level DirectX 12 Agility SDK command execution and modern thread scheduling. | Spec: Windows 10 / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting low-level DirectX 12 graphics pipelines and multi-threaded CPU task distribution. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient multi-threaded GPU draw calls, dynamic ship lighting, and realistic phaser/torpedo particle scattering. | Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient GPU draw calls, dynamic spot-light shadows, and high-fidelity volumetric dust scattering. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Star Trek: Voyager - Across the Unknown Specifically
For End of Abyss Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.