Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

Star Trek: Outposts Unknown vs The Talos Principle 2

close close
info General Information
Release Date
Oct 20, 2026 Nov 2, 2023
Developer
Magic Fuel Games Croteam
Publisher
Playstack Devolver Digital
Genre(s)
Strategy, Colony Sim, City Builder, Sci-Fi Resource Management, Narrative Adventure Puzzle, First-Person, Adventure, Sci-Fi, Philosophical
Engine
Unity Unreal Engine 5
stars Ratings & Price
Content Rating
Everyone 10+ Teen
Avg. User Rating
4.3 / 5.0 4.8 / 5.0
Current Price (USD)
$29.99 $29.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Windows), macOS (Steam)
  • Release Date: 2026-10-20
  • Platforms: PC (Steam, Epic), PlayStation 5, Xbox Series X/S
  • Release Date: November 2, 2023
sports_esports Gameplay & Mechanics
Companions/Followers
  • Autonomous Maintenance Drone: Hovers across colony corridors and external power lines, automatically performing emergency repairs during hazardous weather events.
    Starfleet Robotic Assistant
  • All-Terrain Planetary Rover: Transports away teams to distant planetary anomalies, scanning mineral deposits and gathering soil samples.
    Ground Exploration Vehicle
  • The Expedition Team: Byron, Melville, Alcatraz, and Yaqut accompany you to the island, actively researching the structures and bantering with you over the radio, providing immense narrative depth.
    Androids
  • Social Media Interface: A unique narrative companion. As you explore, you can log into a city-wide forum to read posts, debate philosophy, and see how your discoveries are impacting the citizens back home.
    Digital Forum
Key Collectibles
  • Ancient X'Lehari Relics: Excavated from archaeological ruins across the planets; uncovers the historical origin of The Rift and grants cultural research bonuses.
  • Starfleet Research Data Logs: Compiled by scanning planetary anomalies and flora; spent in the research tree to unlock advanced modular buildings.
  • Refined Tritanium Ingot Crates: Smelted from raw planetary ores; crucial construction material used to build heavy defensive turrets and shuttle landing pads.
  • Lost Lab Terminals: Hidden computers scattered off the beaten path that provide deep lore regarding the original human scientists and Athena's journey.
  • Prometheus Sparks: Glowing orbs found in hard-to-reach platforming locations that can be collected and spent to completely bypass a frustrating puzzle.
  • Hidden Stars: Incredibly obscure, multi-regional meta-puzzles that require extreme outside-the-box thinking to solve, unlocking access to the game's hidden golden doors.
Key Themes
  • Star Trek Universe
  • 23rd Century Sci-Fi
  • Planetary Colony Building
  • Strange New Worlds Era
  • Starfleet Management
  • Cosmic Anomaly
  • Philosophy
  • Artificial Intelligence
  • Post-humanism
  • Exploration
  • Logic Puzzles
  • Existentialism
colorize Combat & Gear
Weapons Overview
  • Perimeter Type IV Phaser Turret: Automated Planetary Defense Battery
    Heavy automated phaser emitter mounted on defensive pylons to protect colony boundaries from hostile indigenous fauna and falling meteorites.
  • Planetary Seismic Dampener: Tectonic Stabilization Device
    High-energy subterranean resonator that suppresses tectonic rifts and earthquake damage caused by spatial anomalies.
  • 23rd-Century Standard Hand Phaser: Personal Defense Sidearm
    Standard Starfleet-issue sidearm equipped with variable power settings, used by security personnel on exploratory surface expeditions.
  • Scientific Tricorder Array: Multi-Spectral Sensor Device
    Crucial exploration instrument used to scan foreign flora, detect subterranean mineral veins, and analyze atmospheric radiation.
  • Deployable Deflector Shield Generator: Area Protection Field
    Generates a localized energy barrier shielding vulnerable habitat domes from extreme ionic dust storms and radiation flares.
  • The Jammer: Puzzle Tool
    The quintessential tool returning from the first game, capable of disabling energy gates, automated turrets, and fan lifts from a distance.
  • The RGB Converter: Logic Tool
    A complex device that requires players to mix and match red, blue, and green laser beams to output a new color necessary to unlock specific receptors.
  • The Driller: Manipulation Tool
    An innovative mechanical device that allows players to physically bore holes through specific metallic walls, creating windows to pass lasers or items through solid barriers.
Armor / Gear Sets
  • Starfleet Environmental Hazard Suit: Thermal Protection +80%, Radiation Shielding +90%; sealed pressurized suit worn by crew members working on volcanic or glacial planet surfaces.
  • Standard Starfleet Duty Uniform: Mobility +20%, Officer Department Buffs +15%; iconic 23rd-century tunic in Command Gold, Science Blue, and Operations Red.
  • Reinforced Colony Security Armor: Kinetic Defense +50%, Perimeter Morale +25%; armored ballistic vest worn by security detachments defending outposts.
  • Mechanical Chassis: The physical bodies of the android citizens. They are impervious to traditional biological needs but can be destroyed by the lethal hazards (like turrets or energy fields) inside puzzle rooms.
  • Somnodrome Immersion: Not physical armor, but a mental defense. Entering the Somnodrome requires the player to fortify their logic and philosophy against abstract, aggressive conceptual queries.
Outfits/Customization
  • 23rd-Century Starfleet Command Tunic: Gold woven fabric with black collar, rank braids on sleeves, and the iconic delta Starfleet insignia badge.
  • Science Division Blue Tunic: Teal-blue uniform featuring department division embroidery and utility belt clips for medical tricorders.
  • Planetary Expedition Parka: Insulated heavy duty jacket with reflective yellow stripes and thermal hood designed for sub-zero planetary blizzards.
  • Standard Anthropomorphic Blueprint: The androids do not wear traditional clothing, but their chassis are uniquely colored and shaped to reflect their individual personalities and roles in society.
  • Yaqut's Decals: Visual customizations and paint jobs seen on characters like Yaqut, emphasizing the androids' desire for self-expression and individuality.
trending_up Progression & Upgrades
Skills & Progression

Progression integrates modular base construction with Starfleet crew management and tech tree research. Players construct specialized outpost facilities including Deuterium Extractors, Matter Replicators, Subspace Sensor Arrays, Hydroponics Bio-Domes, and Deflector Shield Generators. Crew members belong to four Starfleet divisions: Command (boosting settlement morale and diplomatic efficiency), Science (accelerating planetary anomaly scans and tech research), Operations/Engineering (maintaining power grids and repairing storm damage), and Medical (treating crew illnesses and local epidemics). Officer promotions unlock leadership traits, specialized expedition gear, and advanced building blueprints.

As a pure puzzle-adventure game, there are no traditional RPG skill trees or vertical power upgrades. Progression is dictated by the player's understanding of increasingly complex logic mechanics. Each of the 12 regions introduces and focuses on a new 'tool' or mechanic. Players learn to manipulate these tools—such as RGB Converters, Teleporters, Jammers, and Drillers—in isolation before the game slowly begins combining them in brutally complex, multi-layered puzzle rooms. The only 'currency' collected is Prometheus Sparks, which can be spent to completely bypass a puzzle if the player is hopelessly stuck, though they can be reclaimed later if the player returns and solves it.

public World & Exploration
World & Level Design

The campaign spans multiple diverse, hazardous planets across the X'Lehari System, each featuring distinct biomes and operational challenges. Key planets include Kourou (a hostile, dual-climate world of volcanic magma fissures and frozen alpine glaciers requiring advanced environmental shielding), Neral (a mineral-rich desert moon plagued by violent ionic dust storms and subterranean crystalline caverns), and X'Lehar Prime (the lush, temperate homeworld of the indigenous civilization surrounded by fragile agrarian valleys and encroaching seismic faultlines).

The game represents a massive leap in scale from its predecessor. It features a fully explorable, densely populated hub city in New Jerusalem, filled with NPCs, a museum, and political debates. The core gameplay takes place on the mysterious island, which is divided into 12 massive, visually distinct regions (such as the Flooded Valley, the Wooded Plateau, the Desolate Island, and the Circular Oasis). Each region contains 8 main puzzles, two hidden 'lost' puzzles, a master 'Gold' puzzle, hidden stars, and mysterious lore terminals. The regions are connected by a sprawling, highly scenic monorail system that weaves through the colossal megastructure dominating the sky.

Playable Vehicles
  • U.S.S. Resonant (NCC-1422): Starfleet Exploration Cruiser
    The player's starship orbiting in high planetary orbit, providing sensor scanning data, orbital supply drops, and personnel transport.
  • Starfleet Type F Shuttlecraft: Planetary Surface-to-Orbit Shuttle
    Sturdy short-range transport vessel docked at the colony landing pad, utilized to transfer harvested raw materials to the starship.
  • The Transport Monorail: Transit System
    A massive, high-speed transit system that acts as the player's primary means of traversing the island's 12 distinct zones, providing sweeping, cinematic views of the environment.
  • The VTOL: Aircraft
    The advanced aerial transport used by the expedition team to travel from the city of New Jerusalem across the ocean to the mysterious island.
Notable Fauna/Mounts
  • Kourou Magma-Crab: Silicate Crustacean
    Armored indigenous beast that burrows near geothermal vents, occasionally damaging unshielded power conduits.
  • Neral Dune Glider: Avian Reptile
    Winged scavenger soaring over desert dunes that science officers study to harvest natural heat-resistant enzymes.
  • X'Lehari Grazing Strider: Herbivorous Quadruped
    Gentle domesticated livestock raised by the native population, protected by Starfleet humanitarian outposts.
  • Rift-Spawned Energy Parasite: Subspace Anomaly Entity
    Extradimensional entity that feeds on outpost fusion reactor power grids, requiring phaser dispersal.
  • The Cats of New Jerusalem
  • Holographic Prometheus
  • Island Wildlife
book Story & Characters
Main Characters
  • The Captain: Commanding Officer, U.S.S. Resonant
    The player character, a principled Starfleet commander tasked with establishing outposts, balancing crew morale, and saving the X'Lehari System.
  • Commander T'Var: Chief Science Officer
    A logical Vulcan science officer whose mathematical analysis and sensor data guide the expedition's search for the cause of The Rift.
  • Lieutenant Cole: Chief Engineer
    Pragmatic Starfleet engineer who oversees construction of fusion reactors, modular habitat domes, and planetary power grids.
  • Elder Corath: X'Lehari Civil Representative
    A dignified yet anxious indigenous leader striving to protect his people while deliberating whether to embrace Starfleet technology.
  • 1K: Protagonist
    The thousandth android. Unburdened by the long history of the city, they act as the catalyst for change in a society paralyzed by the fear of repeating human mistakes.
  • Melville: Lead Engineer
    A gruff, pragmatic, and highly capable engineer on the expedition team. She approaches the impossibilities of the megastructure with scientific skepticism and mechanical ingenuity.
  • Alcatraz: Conservative Voice
    A cautious member of the expedition who fears that poking around the megastructure will unleash technologies that their fragile society is not ready to handle responsibly.
Example Missions
  • First Contact on X'Lehar Prime: Colony Establishment & Diplomacy
    Establish an initial Starfleet landing base, deploy atmospheric scrubbers, and conduct diplomatic negotiations with native X'Lehari leaders.
  • Surviving the Kourou Firestorms: Hazardous Resource Extraction
    Construct geothermal power stations on the volatile volcanic world of Kourou while protecting science outposts from molten magma flows.
  • Sealing the Rift: Climactic Narrative Campaign Finale
    Coordinate energy output across three planetary deflector relays to project an inverse tachyon pulse and permanently stabilize the anomaly.
  • Activate the Regional Towers: Core Puzzle Loop
    Arrive at a new biome and complete at least 8 designated puzzle chambers to activate the region's tower, slowly feeding power into the central Megastructure.
  • Debate the Future of New Jerusalem: Narrative Quest
    Return to the hub city to converse with the mayor, citizens, and politicians, choosing dialogue options that shape the future ideology of your android society.
  • Breach the Megastructure: Story Progression
    Massive, cinematic set-piece moments where the expedition team breaches the core of the ancient pyramid, triggering profound technological and philosophical revelations.
people Multiplayer
Multiplayer Details

The game is intentionally structured as a dedicated single-player narrative colony builder. By focusing on solo play, Magic Fuel Games crafted deep branching dialogue trees with indigenous X'Lehari leaders, complex moral dilemmas regarding Starfleet's Non-Interference Directives, and a contemplative, strategic survival experience that mirrors the exploration ethos of classic Star Trek episodes.

The game does not feature any multiplayer modes. It is entirely focused on delivering a deep, introspective single-player journey characterized by methodical puzzle-solving, profound philosophical dialogue, and isolated exploration of ancient mysteries.

extension Editions & DLC
Available Editions

Star Trek: Outposts Unknown launches on PC and Mac via Steam on October 20, 2026, priced at $29.99 USD. A free playable demo featuring the first three hours of narrative gameplay on planet Kourou is available on Steam. A digital 'Captain's Edition' ($39.99 USD) bundles the full game with an official digital orchestral soundtrack composed in the style of 23rd-century Star Trek themes, a digital art book illustrating planetary landscapes and outpost concept art, and an exclusive Starfleet Type F shuttlecraft cosmetic skin for the settlement launchpad.

The game launched with a Standard Edition and a Deluxe Edition bundle. The Deluxe Edition includes the base game, an expansive Digital Artbook featuring hand-curated screenshots and pre-production concepts, the stunning 44-track original soundtrack composed by Damjan Mravunac, and the major 'Road to Elysium' DLC expansion. The game is highly accessible and steam deck verified, ensuring a premium puzzle experience across all PC and console platforms.

Post-Launch Content / DLC

Magic Fuel Games and Playstack have committed to post-launch roadmap updates driven by community feedback from the Steam demo. Planned content includes a free 'Sandbox Mode' allowing custom planet generation with adjustable catastrophe parameters, additional narrative scenario packs introducing new alien civilizations in adjacent star systems, community scenario sharing via Steam Workshop, and expanded building module aesthetics.

In June 2024, Croteam released a massive expansion titled 'The Talos Principle 2 - Road to Elysium'. This DLC is a three-part coda that dives deeper into the world and reunites players with beloved characters. It features three distinct campaigns: 'Orpheus Ascending' (focusing on the laser mechanics of the original game in an Egyptian setting), 'Isle of the Blessed' (a Caribbean-themed expansion featuring Yaqut and Miranda), and 'Into the Abyss' (a brutally difficult, surreal sequence of puzzles designed for hardcore players looking for the ultimate logic challenge).

help_outline FAQ
Frequently Asked Questions
  • Q: What is Star Trek: Outposts Unknown?
    A: Star Trek: Outposts Unknown is a narrative-driven sci-fi outpost and colony-building strategy game developed by Magic Fuel Games and published by Playstack.
  • Q: When does Star Trek: Outposts Unknown release?
    A: The game releases on PC and Mac via Steam on October 20, 2026.
  • Q: What is the game's setting in the Star Trek timeline?
    A: The game takes place in the 23rd century, alongside the era of Star Trek: Strange New Worlds, in the uncharted X'Lehari System.
  • Q: What is the core gameplay loop?
    A: Players establish modular Starfleet outposts, manage power grids and life support, assign crew officers to divisional tasks, conduct research, and protect an endangered alien civilization from a cosmic rift.
  • Q: Is there a playable demo available?
    A: Yes, a free playable demo featuring the first three hours of narrative gameplay on planet Kourou is available on Steam for PC and Mac.
  • Q: Do I need to have played the first Talos Principle?
    A: While it is highly recommended because the narrative deeply builds on the events and philosophical themes of the first game, the sequel provides enough context to be enjoyed as a standalone experience.
  • Q: Are there action or combat sequences?
    A: No. The Talos Principle 2 is a pure puzzle-adventure game. The challenge comes entirely from logic, spatial reasoning, and philosophical debate, not physical reflexes.
  • Q: What happens if I get completely stuck on a puzzle?
    A: You can explore the island to find 'Prometheus Sparks'. Spending one of these sparks on a terminal outside a puzzle chamber will instantly solve it for you. You can reclaim the spark later if you figure out the solution.
  • Q: How long is the game?
    A: A standard playthrough focusing on the main puzzles and narrative takes roughly 20-25 hours. Completing all optional lost puzzles, gold puzzles, and finding all stars can easily push playtime over 40 hours.
build Technical Details
Graphics & Visual Fidelity

Developed in Unity, Star Trek: Outposts Unknown showcases clean, vibrant sci-fi art direction. Detailed Starfleet modular habitats feature the recognizable white, gray, and gold trim of the 23rd century, contrasting dramatically against the exotic alien landscapes of the X'Lehari System. Dynamic weather systems create dramatic volcanic ash plumes on Kourou and glittering aurora borealis around The Rift, while animated crew members walk between buildings, conduct repairs, and operate outdoor rovers.

Built from the ground up in Unreal Engine 5, The Talos Principle 2 is a visual powerhouse. It masterfully contrasts the lush, overgrown beauty of untamed nature with the stark, imposing geometry of brutalist, monolithic sci-fi structures. The implementation of Lumen provides incredibly realistic, bounce-lit global illumination, while Nanite allows for impossibly detailed rock formations and architecture with zero pop-in. The sheer scale of the Megastructure looming over every region creates a constant sense of awe.

Audio & Soundtrack

The sound design captures the optimistic, pioneering spirit of 23rd-century Starfleet. The musical score features sweeping orchestral brass, warm french horns, and ethereal strings that echo Alexander Courage's original fanfare alongside contemporary cinematic motifs. Ambient planetary audio immerses players in howling volcanic winds, crackling electrical discharges from The Rift, and the familiar rhythmic hum of Starfleet fusion generators and communicator chirps.

The soundscape is a masterpiece of atmospheric design. Composer Damjan Mravunac returns with a sweeping, majestic soundtrack that blends solemn orchestral melodies, choral arrangements, and deep synth tones, perfectly reflecting the game's mix of organic nature and advanced technology. The voice acting is phenomenal, bringing incredible warmth, humor, and depth to the android characters, transforming them from mere robots into deeply empathetic individuals debating the fate of their species.

User Interface (UI/UX)

The user interface incorporates 23rd-century Starfleet aesthetics, blending the clean circular dials and toggle switches of the *Strange New Worlds* Enterprise bridge with intuitive colony management overlays. Resource meters for Power, Deuterium, Food, Oxygen, and Structural Integrity are anchored cleanly to the top panel. The building menu features organized Starfleet divisional tabs (Power, Habitation, Industry, Science, Defense), while detailed inspector cards allow players to view individual crew assignment proficiencies, health, and morale levels.

The UI is brilliantly minimalistic and heavily diegetic to keep players immersed in the stunning environments. There is a clean, top-of-screen compass that tracks the locations of unsolved puzzles, completed puzzles, and points of interest like lost labs or spark locations. When interacting with terminals or dialogue choices, the interface is sleek and non-intrusive, utilizing a futuristic, text-based aesthetic. Puzzle elements clearly highlight when they can be interacted with or connected, ensuring that the difficulty stems from the logic, not from wrestling with the controls.

Accessibility Options

Magic Fuel Games has integrated extensive accessibility options: customizable game speed controls (including pause-and-plan functionality), fully remappable keyboard and mouse shortcuts, adjustable UI and font scaling up to 150%, high-contrast colorblind overlays (Protanopia, Deuteranopia, Tritanopia) for power grid connectivity lines, and comprehensive subtitle options with speaker attribution.

The game is highly accessible, recognizing that puzzle games should challenge the mind, not physical dexterity. There are no strict timing requirements or death penalties during puzzles. It features robust colorblind modes (essential for the laser color-mixing puzzles), fully remappable controls, toggleable sprint, and adjustable subtitle sizes. Additionally, the 'Prometheus Spark' system serves as an organic, in-game hint/bypass mechanic, ensuring players who are genuinely stuck do not have to abandon the narrative.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target))
CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large sprawling mega-outpost simulations.
CPU (Laptop): High-efficiency 8-core mobile CPU sustaining locked 60 FPS across all planetary sectors.
GPU: Official recommended graphics cards delivering smooth 60-90 FPS at 1080p on High visual presets.
GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays.
RAM: Optimal memory bandwidth preventing frame pacing dips during rapid orbital-to-surface camera transitions.
Storage: Near-instantaneous sector generation and mission loading.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i5-14600K
developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+)
layersRAM: 16 GB
saveStorage (Tier): 10 GB NVMe M.2 SSD
memoryCPU: 6 or 8 core CPU @ 3.0 GHz (AMD Ryzen 7, Intel core i5/i7)
developer_boardGPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 75 GB available space
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target with Upscaling))
CPU: Official baseline 6-core desktop processors capable of executing core colony simulation loops and worker AI scripts.
CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early-to-mid stage outpost development.
GPU: Official minimum dedicated graphics cards delivering stable 1080p rendering on standard settings.
GPU (Laptop): Provides smooth 35-45 FPS on 1080p laptop panels with temporal upscaling enabled.
RAM: Official minimum system memory required to store uncompressed planetary terrain maps and active colony entity data.
Storage: Adequate drive capacity for the base game installation and regular narrative updates.
memoryCPU: AMD Ryzen 5 2600 / Intel Core i5-8500
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
layersRAM: 16 GB
saveStorage (Tier): 10 GB available space (SATA SSD / HDD)
memoryCPU: 4 core CPU @ 2.5 GHz (AMD Ryzen 5, Intel core i3/i5)
developer_boardGPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 75 GB available space
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target))
CPU: High L3-cache processor ensuring consistent frametime pacing during dense planetary storms and multi-colony management.
CPU (Laptop): High-end mobile processor maintaining 90+ FPS on QHD laptop panels.
GPU: Powers crisp 1440p resolution with maximum planetary atmospheric scattering, volumetric clouds, and detailed modular building shaders.
GPU (Laptop): Maintains locked 85-110 FPS on 1440p native laptop displays.
RAM: Abundant system memory ensuring seamless multitasking and zero background entity caching hitches.
Storage: Instantaneous map transitions and zero texture streaming latency.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W)
layersRAM: 32 GB
saveStorage (Tier): 10 GB PCIe Gen4 NVMe M.2 SSD
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 75 GB available space
2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality))
CPU: Class-leading gaming CPU driving 4K high refresh rate monitors with zero frame pacing jitter.
CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output.
GPU: Flagship 4K graphics rendering planetary surfaces, volcanic magma flows, and gleaming Starfleet modular architecture in razor-sharp Ultra HD.
GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation enabled.
RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks.
Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 10 GB PCIe Gen4/Gen5 NVMe SSD
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 75 GB available space
save Overall Storage
Spec: 10 GB available space (Solid State Drive Recommended)
Note: An SSD is recommended to eliminate asset loading stutter when switching between the orbital starship view and ground-level planetary settlements.
Type: SSD
Spec: 75 GB available space
Note: An SSD is explicitly required by the recommended specifications to ensure fast loading times and eliminate texture streaming hitches during monorail travel.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 Version 21H1 or newer (64-bit) / macOS 12.0+
Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task scheduling and low-overhead graphics pipelines.
Spec: 64-bit Windows 10 (version 2004 or newer)
Explanation: A 64-bit operating system is strictly required by the Unreal Engine 5 runtime to efficiently manage memory allocation across the massive, seamless puzzle regions.
gamepad DirectX Version
Spec: DirectX 12 / Metal compatible
Explanation: Utilizes DirectX 12 on Windows and Metal on macOS for efficient multi-threaded GPU command buffers and dynamic lighting.
Spec: Version 12
Explanation: DirectX 12 is officially mandated to enable advanced Unreal Engine 5 rendering techniques, including Lumen lighting and Nanite virtualized geometry.
info_outline Other Game Notes
  • Built in Unity with dynamic atmospheric environmental simulations, multi-tier colony logistics pathfinding, and planetary weather particle systems. Features native support for both Windows 10/11 and macOS on Steam. A dedicated 6GB+ VRAM GPU and high-speed SSD are recommended for smooth real-time simulation scaling across large multi-biome planetary colonies.
  • Laptop Performance Note: Colony simulation calculations, hundreds of active crew pathfinding routines, and volumetric planetary fog put steady continuous demands on mobile CPU threads and discrete GPUs. Gaming laptops should sustain at least 70W to 95W TGP and run on a flat, well-ventilated surface or cooling pad to avoid clock throttling during fast-forward simulation speeds.
  • Laptop Consideration: G P U T G P: Target 75W-100W+ TGP on mobile GeForce or Radeon GPUs to ensure steady 60+ FPS during zoomed-in outpost views and planetary storms.
  • Laptop Consideration: Cooling Thermals: Real-time resource routing, power grid distribution, and worker AI simulate continuously; using active cooling pads helps sustain high turbo clock speeds.
  • Laptop Consideration: C P U Power Limits: Set Windows Power Delivery to High Performance mode to prevent simulation tick stuttering when colony populations grow beyond hundreds of structures.
  • Laptop Consideration: M U X Switch Optimus: Enabling discrete GPU mode via internal MUX switch eliminates latency and ensures fluid camera panning across vast isometric planetary terrains.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 2/3, Intel XeSS, and dynamic resolution scaling.
  • Optimization Detail: Key Settings Impact: Atmospheric Fog Density, Terrain Mesh Detail, Shadow Map Resolution, and Crew Simulation Rate have the most noticeable impact on overall framerates.
  • Game Name: Star Trek: Outposts Unknown
  • System requirements are verified against the official Steam store page. The Talos Principle 2 is built on Unreal Engine 5, utilizing advanced Lumen global illumination and Nanite geometry, making it highly demanding on modern GPUs compared to its predecessor.
  • Laptop Performance Note: Because of Unreal Engine 5's reliance on temporal upscaling and hardware-accelerated ray tracing, laptops will need significant cooling. Thermal throttling will directly impact the game's dynamic lighting and rendering stability in the vast open hubs.
  • Laptop Consideration: G P U T G P: A minimal TGP of 75W is required for 1080p rendering on low/medium settings (e.g., RTX 3050 Mobile). To maintain 60 FPS on High settings with Lumen enabled, an 85W-115W+ TGP (RTX 4060 Mobile or higher) is heavily recommended.
  • Laptop Consideration: Cooling Thermals: The dense environmental rendering (foliage, massive brutalist structures) requires stable CPU and GPU thermals. A cooling pad is strongly recommended to prevent dropping below 60 FPS in dense vegetation areas.
  • Laptop Consideration: C P U Power Limits: Set Windows power delivery to 'Performance'. The game utilizes advanced streaming algorithms that will stutter if the CPU attempts to downclock to save power.
  • Laptop Consideration: M U X Switch Optimus: Helpful to reduce render latency and maximize frame output, though not as strictly mandatory as in a competitive shooter since this is a slow-paced puzzle game.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FSR, and Intel XeSS. Using upscaling is practically mandatory to maintain 60+ FPS on mid-range hardware when high-quality Lumen lighting is enabled.
  • Optimization Detail: Key Settings Impact: Global Illumination, Shadow Quality, and View Distance severely impact GPU overhead. Lowering these can yield substantial framerate improvements.
  • Game Name: The Talos Principle 2
build Optimization Details
  • Upscaling Tech: Supports AMD FSR 2/3, Intel XeSS, and dynamic resolution scaling.
  • Key Settings Impact: Atmospheric Fog Density, Terrain Mesh Detail, Shadow Map Resolution, and Crew Simulation Rate have the most noticeable impact on overall framerates.
  • Upscaling Tech: Supports NVIDIA DLSS, AMD FSR, and Intel XeSS. Using upscaling is practically mandatory to maintain 60+ FPS on mid-range hardware when high-quality Lumen lighting is enabled.
  • Key Settings Impact: Global Illumination, Shadow Quality, and View Distance severely impact GPU overhead. Lowering these can yield substantial framerate improvements.
laptop Laptop Considerations
  • G P U T G P: Target 75W-100W+ TGP on mobile GeForce or Radeon GPUs to ensure steady 60+ FPS during zoomed-in outpost views and planetary storms.
  • Cooling Thermals: Real-time resource routing, power grid distribution, and worker AI simulate continuously; using active cooling pads helps sustain high turbo clock speeds.
  • C P U Power Limits: Set Windows Power Delivery to High Performance mode to prevent simulation tick stuttering when colony populations grow beyond hundreds of structures.
  • M U X Switch Optimus: Enabling discrete GPU mode via internal MUX switch eliminates latency and ensures fluid camera panning across vast isometric planetary terrains.
  • G P U T G P: A minimal TGP of 75W is required for 1080p rendering on low/medium settings (e.g., RTX 3050 Mobile). To maintain 60 FPS on High settings with Lumen enabled, an 85W-115W+ TGP (RTX 4060 Mobile or higher) is heavily recommended.
  • Cooling Thermals: The dense environmental rendering (foliage, massive brutalist structures) requires stable CPU and GPU thermals. A cooling pad is strongly recommended to prevent dropping below 60 FPS in dense vegetation areas.
  • C P U Power Limits: Set Windows power delivery to 'Performance'. The game utilizes advanced streaming algorithms that will stutter if the CPU attempts to downclock to save power.
  • M U X Switch Optimus: Helpful to reduce render latency and maximize frame output, though not as strictly mandatory as in a competitive shooter since this is a slow-paced puzzle game.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) / NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) / NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) / NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) / NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Ti Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) / NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Ti Mobile
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) / NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Ti Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W) / NVIDIA GeForce RTX 4080 Mobile
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W) / NVIDIA GeForce RTX 4080 Mobile
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W) / NVIDIA GeForce RTX 4080 Mobile

For Star Trek: Outposts Unknown Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

For The Talos Principle 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...