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Split Fiction vs John Carpenter Toxic Commando
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 6, 2025 | Mar 12, 2026 |
| Developer | |
| Hazelight Studios | Saber Interactive |
| Publisher | |
| Electronic Arts | Focus Entertainment |
| Genre(s) | |
| Action-Adventure, Co-op, Platformer, Puzzle | First-Person Shooter, Co-op Action, Horde Shooter |
| Engine | |
| Unreal Engine 5 | Swarm Engine |
| stars Ratings & Price | |
| Content Rating | |
| T (Teen) - ESRB Descriptors: Language, Blood and G | M for Mature |
| Avg. User Rating | |
| 4.8 / 5.0 | 3.5 / 5.0 |
| Current Price (USD) | |
| $49.99 | $39.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
| N/A |
The progression system is built around four classes: Strike, Medic, Operator, and Defender. Each class has a unique skill tree fueled by Sludgite. Players can unlock active abilities like Strike's Fireball palm blast or the Operator's autonomous drones. Weapons have their own progression called 'Weapon Prestige,' where players can reset weapon tiers to unlock legendary skins and specialized mods. Additionally, character stats can be boosted via 'Residium,' focusing on health, ammo capacity, and vehicle repair speed. The 'Triple Currency' economy (Sludgite, Residium, Mortite) ensures players must engage with multiple difficulty levels to fully max out their build. |
| public World & Exploration | |
| World & Level Design | |
| N/A |
The game features nine massive, open-ended missions. Each map is roughly 2–4 square kilometers, filled with Points of Interest (POIs). Regions vary from industrial facilities to terraformed 'gunk' wastelands. Players must navigate treacherous, physics-based mud and sludge that can trap vehicles. The terrain deformation is dynamic, meaning the 'Mud-Tech' makes driving a tactical challenge rather than just a traversal method. The environments are designed to accommodate thousands of enemies at once, utilizing the Swarm Engine's verticality and scale to create claustrophobic facility runs and wide-open defense zones. |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is exclusively cooperative and can be played in two ways: local couch co-op with two controllers on a single screen, or online co-op. There are no competitive multiplayer modes. The entire experience is built for two players. |
The primary mode is 4-player Online Cooperative play. While the game can be played solo with AI bots, the experience is balanced for a full human squad. There is currently no PvP mode; the focus remains strictly on PvE horde survival and objective-based missions. |
| extension Editions & DLC | |
| Available Editions | |
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The game was released as a single Standard Edition. There are no deluxe or special editions, and developer Josef Fares has confirmed the game will not have any microtransactions. |
Standard Edition ($39.99) includes the base game. Blood Edition ($49.99) includes the 'Bloody Pass' (Season Pass) and an exclusive Cosmetic Pack with character and weapon skins. A special loyalty discount is offered to players who own Saber Interactive's previous hit, World War Z, acknowledging the engine's lineage. The Bloody Pass is also available standalone for $12.99, featuring seasonal cosmetic drops. |
| Post-Launch Content / DLC | |
| N/A |
The 'Bloody Pass' serves as the primary post-launch vehicle, focusing on cosmetic rewards. Saber has hinted at 'Horde Mode XL' updates similar to World War Z, which would push the Swarm Engine to its absolute limits with even larger enemy counts. Map expansions and new commandos are planned for Year 1. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the Swarm Engine, the game specializes in rendering thousands of individual entities. It features advanced 'Mud-Tech' for realistic terrain deformation and heavy use of volumetric lighting to emphasize the grimy, neon-soaked atmosphere. PS5 Pro Enhanced support adds higher fidelity reflections and shadows. |
| Audio & Soundtrack | |
| N/A |
Co-composed by John Carpenter and Fractal Edge Music, the soundtrack is a standout 'darksynth' experience. It features heavy synth-wave beats that react dynamically to the intensity of the horde, providing a thumping, rhythmic backbone to the carnage. Audio feedback is key, with distinct 'pings' for weak-point hits. |
| User Interface (UI/UX) | |
| N/A |
The UI features a minimalist, retro-futuristic aesthetic inspired by 80s computer terminals. It includes a dynamic Ping system for highlighting enemies and resources without voice chat. The HUD clearly displays class-specific cooldowns and squad health status. |
| Accessibility Options | |
| N/A |
Includes 16 major accessibility features, such as full controller remapping, subtitle scaling/backgrounds, colorblind modes, and a robust 'Ping' communication system for non-verbal coordination. Camera shake and motion blur can be toggled to reduce motion sickness. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High / 60 FPS) CPU: Provides the IPC needed for smooth high-framerate horde combat. CPU (Laptop): Higher core counts help with background physics simulations. GPU: Enables high-fidelity effects and stable frame pacing. GPU (Laptop): Frame generation is highly beneficial for smoothing out horde spikes. RAM: Ensures no paging file bottlenecks. Storage: NVMe preferred for faster loading. | |
| — | memoryCPU: Intel i5-11600K / Ryzen 5 5600X developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6800 XT laptop_macCPU (L): Intel i7-12700H / Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4060 Laptop (100W+) layersRAM: 16 GB saveStorage (Tier): 58 GB SSD |
| 1080p (Full HD) - Minimum (Low-Medium / 30 FPS) CPU: 6-core architecture is the baseline for horde management. CPU (Laptop): Requires high clock speeds to manage AI pathfinding. GPU: 8GB VRAM is preferred for texture buffering. GPU (Laptop): Entry-level ray-tracing hardware is used for standard rasterization here. RAM: Dual-channel memory is critical for the Swarm Engine. Storage: Mandatory for asset decompression. | |
| — | memoryCPU: Intel i5-8400 / Ryzen 5 1500X developer_boardGPU: NVIDIA GTX 1070 / AMD RX 580 laptop_macCPU (L): Intel i5-10300H / Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop (60W) layersRAM: 16 GB saveStorage (Tier): 58 GB SSD |
| 1080p (Full HD) - Minimum (Official - Target: 1080p, 30 FPS, Low Preset) (Low Preset.) CPU: The official minimum CPU required to play the game. CPU (Laptop): Estimated laptop CPUs for minimum playability. GPU: Official minimum desktop GPU. GPU (Laptop): An entry-level dedicated gaming laptop GPU is needed for minimum settings. RAM: 16GB RAM is the official minimum requirement. | |
memoryCPU: Intel Core i5-6600K or AMD Ryzen 5 2600X developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon RX 470 (4GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent. layersRAM: 16 GB saveStorage (Tier): 85 GB available space (SSD Recommended) | — |
| 1440p (QHD/2K) - Ultra (High-Ultra / 60 FPS) CPU: L3 Cache on X3D chips significantly helps minimum FPS in hordes. CPU (Laptop): Top-tier mobile silicon required for 1440p stability. GPU: Ample VRAM and compute for high-resolution post-processing. GPU (Laptop): High TGP ensures the GPU doesn't throttle during intensive particle effects. RAM: Recommended for high-resolution texture streaming and multitasking. Storage: DirectStorage-like speeds recommended. | |
| — | memoryCPU: Intel i7-12700K / Ryzen 7 5800X3D developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7900 GRE laptop_macCPU (L): Intel i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop (150W) layersRAM: 32 GB saveStorage (Tier): 58 GB NVMe SSD |
| 1440p (QHD/2K) - Recommended (Official - Target: 1440p, 60 FPS, High Preset) (High Preset.) CPU: The official recommended desktop CPU for a smooth 1440p/60FPS experience. CPU (Laptop): A modern, high-performance laptop CPU is recommended for this tier. GPU: Official recommended desktop GPU for 1440p High settings at 60 FPS. GPU (Laptop): A powerful modern laptop GPU is needed for a high-quality 1440p experience. RAM: 16GB RAM is officially recommended for optimal performance. | |
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 85 GB available space (SSD Recommended) | — |
| 2160p (UHD/4K) - 4K Enthusiast (Ultra / 60 FPS (DLSS/FSR Balanced)) CPU: The absolute peak for managing the Sludge God's massive environmental changes. CPU (Laptop): Desktop-class mobile CPU is a must for 4K. GPU: Native 4K is extremely heavy; upscaling is still recommended for 60+ FPS. GPU (Laptop): The only mobile GPU capable of sustained 4K performance in this title. RAM: Overhead for 4K framebuffers and high-res assets. Storage: Fastest available storage to eliminate asset pop-in. | |
| — | memoryCPU: Intel i9-14900K / Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 58 GB Gen4 NVMe SSD |
| save Overall Storage | |
| Spec: 85 GB available space (SSD Recommended) Note: An SSD is recommended for faster loading times between the game's diverse and detailed levels. Type: SSD | Spec: 58 GB SSD Space Note: HDD usage will result in severe stuttering and slow texture streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: A modern 64-bit operating system is required. | Spec: Windows 10/11 (64-bit) Explanation: Modern API support is required for Swarm Engine optimizations. |
| gamepad DirectX Version | |
| N/A | Spec: DirectX 12 Explanation: Essential for handling the draw calls required for thousands of simultaneous entities. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Split Fiction Specifically
For John Carpenter Toxic Commando Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.