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Space Marine: Salamander vs Atomic Heart 2

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info General Information
Release Date
Sep 2, 2026 Oct 15, 2026
Developer
Games Workshop / Saber Interactive / Warhammer Storyforge Mundfish Studio
Publisher
Games Workshop / Focus Entertainment Focus Entertainment / VK Play
Genre(s)
Third-Person Action Shooter / Grimdark Sci-Fi / Hack and Slash Action RPG / First-Person Shooter
Engine
Swarm Engine & Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+ (M)
Avg. User Rating
4.9 / 5.0 4.5 / 5.0
Current Price (USD)
$39.99 $69.99
tune Key Specs
Quick Highlights
  • Co-op Support: 3-Player Campaign Co-op & 4-Player Nexus Purge Horde Mode
  • Combat Engine: Heavy Third-Person Melee & Swarm Shooting with Promethium Fire Mechanics
  • Core Setting: Pariah Nexus / Nephilim Sector during the Necron Awakening
  • Enemy Faction: Szarekhan Dynasty Necrons (Warriors, Immortals, Deathmarks, Skorpekh Destroyers)
  • Protagonist: Brother Sa'kan of the Salamanders Chapter (18th Legion)
  • Combat System: Simultaneous Dual-Hand Execution
  • World Design: Massive Open World with Dynamic Weather
sports_esports Gameplay & Mechanics
Companions/Followers
  • Imperial Guardsman Veteran: Suppresses advancing Necron lines with lasgun volleys and deploys smoke grenades to mask civilian evacuation paths.
    Human (Astra Militarum)
  • Armored Servo-Skull Probe: Illuminates dark subterranean tomb chambers and highlights the weak joints of phase-shifting Necron warriors.
    Cybernetic Construct
  • The Twin (Katya): Executes lethal, synchronized acrobatic strikes and deploys localized kinetic shielding to protect the player during massive firefights.
    Advanced Robotic Synthetic
  • Scavenger Drone: Can be temporarily hacked and commanded to retrieve out-of-reach loot, distract hostile patrols, or provide emergency illumination.
    Utility Automaton
Key Collectibles
  • Purity Seals of the 18th Legion: Scattered across Imperial strongholds, detailing the historic defense campaigns of the Salamanders.
  • Nocturnean Smithing Glyphs: Discovered within fallen transport hulls, unlocking custom flaming hammer decals and gold trim.
  • Synthetic Microelectronics: Looted from the destroyed chassis of high-tier military automatons; required for deep skill tree progression.
  • Elemental Cartridge Blueprints: Hidden deep within optional, heavily guarded underground bunkers and abandoned research facilities.
  • Narrative Chirpers: Scattered across the sprawling open world, providing terrifying audio logs of humanity's final days.
Key Themes
  • Grimdark Sci-Fi
  • Salamanders Chapter
  • Promethean Creed
  • Necron Awakening
  • Pariah Nexus
  • Brutal Kinetic Melee
  • Heavy Ordnance
  • The overarching themes of Atomic Heart 2 plunge deeply into the morally complex territories of artificial intelligence ethics
  • absolute societal control
  • and the terrifying frontiers of transhumanism. Moving far beyond the immediate fallout of a contained facility disaster
  • the narrative critically examines the sociological and cultural collapse of a utopian dream turned into a global nightmare. It explores the dire geopolitical ramifications of a world heavily reliant on robotic automation suddenly facing a weaponized technological rebellion on a planetary scale. Themes of identity and consciousness are prominent
  • especially highlighted through the preservation of human minds in neuropolymer and their grotesque integration into synthetic robotic forms. The game acts as a stark
  • provocative satire of unchecked technological advancement
  • the hyper-commodification of society
  • and the blurred lines between organic and synthetic life
  • constantly challenging the player's perspective on human agency versus algorithmic dominance in a shattered world.
colorize Combat & Gear
Weapons Overview
  • Master-Crafted Promethium Heavy Flamer: Heavy Incendiary Weapon
    Fires a wide torrent of sticky chemical flame that bypasses Necron living metal and incinerates advancing scarab swarms.
  • Thunder Hammer 'Wrath of Nocturne': Two-Handed Power Weapon
    Charges with concussive energy on swing impact, crushing heavy Necron Lychguard shields and disintegrating robotic chassis.
  • Combi-Melta: Versatile Tactical Firearm
    Combines rapid-fire mass-reactive bolter shells with a high-heat thermal blast designed to vaporize heavy armored constructs.
  • Secator: Energy Rifle
    A high-tech energy weapon drawing directly from the player's suit reserves, capable of continuous fire and devastating charged blasts.
  • Clusha: Heavy Melee
    A brutal kinetic melee tool repurposed from heavy construction equipment, perfect for crushing the armor of large automatons.
  • Zvezdochka: Heavy Melee
    An iconic, terrifying weapon utilizing spinning circular saws to sever robotic limbs with gruesome, mechanical efficiency.
Armor / Gear Sets
  • Salamanders Master-Crafted Mark X Tacticus Power Armor: Heavy emerald-green ceramite armor reinforced with Nocturne drakescale mantles, granting exceptional resistance to extreme thermal and energy damage.
  • Artificer Gravis Suit: Reinforced heavy armor chassis equipped with extra plating to withstand high-powered Necron Gauss weapon discharges.
  • Polymer Glove: Provides mass telekinesis, cryogenic shielding, electrical discharge, and integrated AI tactical support.
  • Advanced Military Suit: Features high-capacity internal power reserves to fuel energy weapons and offers modular slots for kinetic and elemental resistance upgrades.
Outfits/Customization
  • Drakescale Cloak of Nocturne: Tough reptilian hide mantle draped across the shoulders, symbolizing mastery over Nocturne's volcanic fauna.
  • Iron Halo of Vulkan: Gilded crest mounted atop the armor power pack, projecting an active energy conversion field.
  • Retrofuturistic Operative Gear: Players can customize aesthetic elements of P-3's uniform, unlocking unique Soviet-inspired military skins and specialized, practical survival gear through exploration.
trending_up Progression & Upgrades
Skills & Progression

Progression is governed by the Promethean Mastery tree: 1) Thermal Dominance: Enhances flamer range, heat intensity, and promethium burn duration, creating lingering pools of holy flame that melt living metal. 2) Master of the Forge: Upgrades armor plating integrity, melee deflection stamina, and weapon durability using rare Nocturne smithing techniques. 3) Bulwark of the Weak: Unlocks squad-wide defensive auras, rallying nearby Astra Militarum conscripts and granting temporary invulnerability during civilian rescue extractions.

The game introduces a massive evolution in its role-playing mechanics, moving far beyond the linear crafting progression of its predecessor. The character development system is now incredibly robust, featuring complex, branching skill trees tailored to highly specific, diverse playstyles. At the core of this is the refined CHANCE module system, which allows players to dynamically swap Polymer Glove abilities—like mass telekinesis, cryogenic blasts, and localized shielding—in real-time during combat. Furthermore, the integration of simultaneous dual-hand mechanics means players can weave these abilities synchronously with firearm usage. The upgrade economy relies on scavenging distinct microelectronics and synthetic materials from destroyed automatons, allowing players to slot specialized elemental cartridges into their gear. This encourages constant tactical adaptation against dynamically shifting enemy types, rewarding players who master the synergy between deep biological upgrades and lethal hardware customization.

public World & Exploration
World & Level Design

The campaign encompasses four massive, interconnected theater zones across Vertigus II: 1) The Shattered Hive Basilica: Crumbling neo-Gothic spires and burning boulevards where Imperial defenders make their last stand. 2) The Stilled Underhive: Silent industrial canyons shrouded in eerie green fog where catatonic citizens are rounded up by Canoptek Reanimators. 3) The Monolith Desolation: Crystalline desert wastes punctuated by awakened Necron Pylons and roving Doomstalker walkers. 4) The Subterranean Tomb Citadel: The living metal heart of the Necron dynasty, featuring gravity-defying corridors, glowing green gauss conduits, and the stasis chambers of the Necron Overlord.

Addressing the most vocal criticisms of the first game, Mundfish has completely dismantled the fragmented, hub-and-spoke map design. Atomic Heart 2 introduces a seamlessly integrated, massively scaled open world designed to facilitate authentic exploration rather than punishing it. The studio collaborated with elite architectural firms from the United Arab Emirates to conceptualize vast, functionally believable retrofuturistic cities and diverse biomes. The map is no longer cordoned by frustrating laser grids and infinitely respawning repair drones. Instead, players will traverse expansive urban ruins, overgrown industrial sectors, and fully explorable vertical environments like the expanded floating city of Chelomey. This topographical evolution is supported by brand-new vehicular traversal systems and dynamic weather cycles, ensuring the world feels like a cohesive, living entity rather than a series of disconnected, hostile combat arenas.

Playable Vehicles
  • Salamanders Land Raider Redeemer: Heavy Assault Transport
    Colossal armored tank equipped with hull-mounted Flamestorm cannons capable of incinerating entire enemy battalions.
  • Necron Ghost Ark: Anti-Gravity Troop Carrier
    Hovering living-metal barge that ferries Necron Warriors into battle while continuously reanimating fallen skeletal soldiers.
  • Retrofuturistic Sedan: Civilian Transport
    A rugged, repurposed civilian car used by the player to traverse the vast distances between major cities and ruined industrial sectors.
  • Military Utility Rover: Heavy Transport
    A heavily armored, all-terrain vehicle designed to safely cross highly irradiated zones and ram through blockades of corrupted labor automatons.
Notable Fauna/Mounts
  • Canoptek Scarab Swarm: Constructum entomologica
    Thousands of skittering metallic insectoid drones that strip flesh and armor alike with high-frequency molecular dissectors.
  • Canoptek Wraiths: Phase-shifting construct
    Nightmarish serpent-like robotic stalkers capable of phasing through solid walls to ambush players with dimensional claws.
  • Sprouts
    Hostile biological entities capable of animating human corpses into grotesque, chaotic mutants that charge the player.
  • Cube Cryptids
    Bizarre, unpredictable creatures found within the spin-off MMO, The CUBE, displaying varying levels of hostility and rudimentary intelligence.
book Story & Characters
Main Characters
  • Brother Sa'kan: Salamanders Battle-Brother
    The sole surviving vanguard of his squad, driven by an oath to protect the Imperial citizenry of Vertigus II at all costs.
  • Sister Danica: Adepta Sororitas Vanguard
    A fierce warrior of the Order of Our Martyred Lady, wielding holy bolter and chainsword alongside Sa'kan.
  • Necron Overlord: Dynastic Conqueror
    Ancient mechanical warlord orchestrating the systematic subjugation and soul-harvest of the planetary population.
  • Major Sergey Nechaev (Agent P-3): Protagonist
    A highly augmented, combat-hardened military operative navigating the global fallout and attempting to save his wife's consciousness.
  • Katya: Ally / Companion
    P-3's wife, whose consciousness is preserved in neuropolymer, temporarily occupying the highly advanced robotic chassis of a Twin.
  • Chariton (CHAR-les): Primary Antagonist
    A rogue, hyper-intelligent artificial intelligence responsible for the corruption of the Kollektiv network and the global robotic uprising.
  • Granny Zina: Ally
    A heavily armed, surprisingly resourceful survivor who assists P-3 with advanced weaponry and critical tactical information.
Example Missions
  • The Last Bulwark of Vertigus: Defensive Siege
    Hold the main cathedral gates against wave after wave of Necron warriors until the civilian transport shuttles can launch.
  • Purging the Sub-Hive Warrens: Search and Destroy
    Advance into the darkened drainage catacombs with a heavy flamer to cleanse swarms of Flayed Ones and Canoptek scarabs.
  • Shattering the Monolith: Assault & Demolition
    Scale the exterior of a floating Necron Monolith to plant thermal melta charges directly into its dimensional power core.
  • The Polymer Awakening: Main Campaign
    Infiltrate a heavily fortified global communications hub to determine the status of the Kollektiv network and confront Chariton's localized AI subroutines.
  • The Chelomey Descent: Main Campaign Set-Piece
    Survive a chaotic, high-altitude escape sequence as the floating utopian city begins a catastrophic atmospheric re-entry.
  • Resurrection Protocol: Primary Side Mission
    Hunt down experimental cryptographic rings across diverse biomes to permanently fuse Katya's neuropolymer consciousness with a synthetic body.
people Multiplayer
Multiplayer Details

Features 3-player online cooperative campaign play where fireteams can coordinate character specializations (Vanguard Flamer, Bulwark Heavy Hammer, and Intercessor Marksman), alongside 'Nexus Purge'—a dedicated 4-player horde mode defending planetary evacuation landing zones against endless escalating waves of Necron warriors and Canoptek horrors.

While the mainline Atomic Heart 2 game remains a fiercely dedicated single-player RPG, Mundfish is addressing the massive demand for multiplayer engagement through an incredibly ambitious standalone spin-off titled 'The CUBE'. Announced alongside the sequel, The CUBE is a narrative-driven MMO shooter built upon proprietary, patented split-rendering technology. This mode tasks thousands of concurrent players with investigating a colossal, levitating Rubik's Cube structure that dynamically shifts its internal biomes and geometry in real-time. Players must form cooperative squads to navigate ever-changing, dungeon-like zones filled with bizarre cryptids and elemental anomalies. Rather than a zero-sum PvP experience, The CUBE emphasizes persistent character progression, cooperative puzzle-solving, and massive shared-world exploration, offering a chaotic, communal counterpoint to the isolated, curated narrative of the single-player campaign.

extension Editions & DLC
Available Editions

Available across two primary retail releases: 1) The Standard Edition ($39.99 / £34.99): Features the complete single-player and co-op campaign, including all operational challenge maps. 2) The Nocturne Forge Collector's Edition ($69.99 / £59.99): Includes the base game, exclusive Salamanders Firedrake Master-Crafted Artificer Armor skin, Dragon's Breath Heavy Flamer weapon skin, digital orchestral soundtrack, and a detailed 120-page digital concept artbook detailing the Pariah Nexus conflict.

While specific retail bundles are subject to publisher confirmation, standard industry practices and Mundfish's historical publishing model strongly indicate a multi-tiered release strategy. Players can expect a Standard Edition featuring the base game, likely accompanied by early pre-order bonuses such as exclusive weapon skins or early unlocks of elemental cartridges. A Deluxe Edition is anticipated to include a digital artbook showcasing the UAE-assisted architectural concepts, the heavy-metal infused original soundtrack, and exclusive in-game cosmetic armor sets. The highly coveted Ultimate Edition will likely feature the comprehensive Season Pass, guaranteeing access to future narrative expansions, much like the four DLCs that bridged the first game to the sequel. Collector's Editions may also feature physical merchandise, potentially including intricate replicas of the Polymer Glove or high-quality statuettes of the game's iconic, albeit controversial, robotic characters, catering to the franchise's dedicated fanbase.

Post-Launch Content / DLC

A comprehensive post-launch roadmap includes the 'Tomb of the Chronomancer' operational expansion, introducing new subterranean boss encounters, new playable Salamander veteran weapon loadouts, and the endless 'Last Stand of Nocturne' survival defense arena mode.

Mundfish established a highly successful precedent with the original Atomic Heart by releasing four distinct narrative DLC expansions—Annihilation Instinct, Trapped in Limbo, Enchantment Under the Sea, and Blood on Crystal—which collectively bridged the gap to the sequel. It is widely expected that Atomic Heart 2 will adopt a similar, robust post-launch content strategy. These future DLCs will likely focus on expanding the lore of the global collapse, potentially allowing players to explore other devastated regions outside the primary map, or delving deeper into the psychological trauma and transhumanist themes surrounding Katya's neuropolymer consciousness. The season pass model will provide players with significant narrative branches, new elemental enemies to conquer, and advanced crafting schematics, ensuring the lifespan of the game extends well into the years following its initial release.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Space Marine: Salamander War Against Necrons?
    A: It is an action-packed, third-person grimdark combat title following Brother Sa'kan of the Salamanders Chapter as he battles through the Pariah Nexus to halt the awakening of the Necron Dynasties.
  • Q: Who is the main protagonist?
    A: The game stars Brother Sa'kan, a fan-favorite Salamanders Space Marine renowned for his unwavering adherence to the Promethean Creed and his defense of mortal humanity.
  • Q: What enemies do players fight in the game?
    A: Players face the Necron Szarekhan Dynasty, including Necron Warriors, Immortals, Deathmark snipers, Flayed Ones, Canoptek Scarabs, Wraiths, and colossal Doomstalker walkers.
  • Q: Does the game support cooperative multiplayer?
    A: Yes. It features full 3-player online cooperative campaign play and a 4-player wave-based horde mode titled 'Nexus Purge'.
  • Q: What makes the Salamanders' combat style unique in this game?
    A: The Salamanders prioritize close-range devastating firepower and brutal melee, featuring heavy flamers that melt living metal, high-impact thunder hammers, and defensive aura abilities that shield allies.
  • Q: Will Atomic Heart 2 feature a fully explorable open world?
    A: Yes. Mundfish has entirely abandoned the disjointed, hub-and-spoke map design of the first game. The sequel features a seamlessly interconnected, massive global open world complete with drivable vehicles, expansive biomes, and dynamic weather systems, designed in collaboration with real-world architectural firms.
  • Q: How has the combat system changed from the original game?
    A: The combat has undergone a massive evolution into a simultaneous dual-wielding system. Players can now cast devastating Polymer Glove abilities, like telekinesis or frost beams, at the exact same time as they fire energy weapons or swing heavy melee tools, allowing for incredibly fluid and aggressive tactical combinations.
  • Q: Is Atomic Heart 2 a multiplayer game?
    A: The main game, Atomic Heart 2, is a strictly single-player, narrative-driven Action RPG. However, Mundfish announced a simultaneous spin-off titled 'The CUBE', which is a massively multiplayer online (MMO) shooter utilizing patented split-rendering technology to create dynamically shifting, cooperative dungeons.
  • Q: What game engine is Atomic Heart 2 built on?
    A: The game is being developed on Unreal Engine 5. This allows the studio to utilize cutting-edge rendering technologies like Lumen for real-time global illumination and Nanite for virtualized geometry, providing an unprecedented level of visual fidelity and completely eliminating environmental pop-in.
  • Q: Did the developers use Generative AI tools to build the game?
    A: No. Despite industry trends, Mundfish CEO Robert Bagratuni stated firmly that while they researched AI tools during pre-production, they completely rejected integrating generative AI into their production pipeline, emphasizing their deep commitment to human creativity and traditional artistic development.
build Technical Details
Graphics & Visual Fidelity

Stunning visuals blending high-density gothic architecture with eerie Necron necro-technology. Powered by Unreal Engine 5 and Swarm Engine, the game features dynamic cloth physics on purity seals, realistic glowing green gauss disintegrations, and soot-streaked, battle-scarred emerald-green Salamander power armor.

Leveraging the absolute bleeding edge of Unreal Engine 5 technology, Atomic Heart 2 delivers a breathtaking leap in visual fidelity and environmental rendering. The integration of Lumen provides spectacular, real-time global illumination, allowing light to realistically bounce off the ubiquitous metallic surfaces, glass structures, and polymer pools of the retrofuturistic world. Nanite's virtualized micropolygon geometry completely eliminates the pop-in issues that plagued the first game, allowing the massive open world and towering architectural marvels to be rendered with unprecedented, meticulous detail. The art direction continues its striking blend of sterile, brutalist industrial design with the grotesque, chaotic body-horror of organic mutations. Dynamic weather systems, physically simulated fluid dynamics for the Polymer substances, and meticulously detailed particle effects for elemental combat combine to create one of the most visually arresting next-generation showcases in modern gaming.

Audio & Soundtrack

A crushing industrial and orchestral audio landscape composed of guttural monastic male choirs, deafening boltgun cracks, the visceral roar of pressurized promethium fire, and the alien, mechanical screech of Necron gauss flayers and phasing protocols.

The sonic landscape of the Atomic Heart franchise is a critical pillar of its unique identity, famous for its jarring, brilliant juxtaposition of kinetic, heavy-metal combat tracks against upbeat, classical Soviet pop music. Following the acclaimed work of Mick Gordon and his contemporaries in the original title, the sequel promises an equally aggressive and atmospheric auditory experience. The sound design team has painstakingly recorded authentic industrial foley—the grinding of heavy gears, the screeching of tearing metal, and the sickening squelch of organic mutations—to ground the surreal combat in visceral realism. The soundtrack dynamically shifts based on player actions; seamlessly transitioning from eerie, ambient synth scores during stealth and exploration to thunderous, pulse-pounding metal the moment a player engages a horde of rogue automatons, ensuring the audio elevates every terrifying encounter.

User Interface (UI/UX)

Immersive, diegetic Space Marine helmet HUD featuring armor integrity shields, promethium canister fuel gauges, auspex motion trackers, and targeting reticles that dynamically adjust to Necron phase-shift signatures and reanimation timers.

The user interface in Atomic Heart 2 has been thoroughly modernized to reflect the deeper RPG mechanics and the fast-paced nature of the simultaneous dual-wielding combat. Mundfish has streamlined the heads-up display (HUD) to be significantly less obtrusive than the original game, maximizing visual immersion within the stunning Unreal Engine 5 environments. A brand-new, intuitive radial wheel system allows for lightning-fast, real-time swapping of Polymer Glove abilities and elemental weapon cartridges without pausing the frantic action. Furthermore, the game features expansive, diegetic menu screens for the complex crafting and skill-tree interfaces, drawing heavy inspiration from the retrofuturistic computer terminals of the era. To accommodate player feedback, the UI also includes extensive customization options, allowing users to toggle objective markers, enemy health bars, and damage numbers to tailor their level of desired immersion.

Accessibility Options

Comprehensive accessibility options including customizable colorblind filters (Protanopia, Deuteranopia, Tritanopia), full button remapping, aim assist toggles, adjustable screen shake intensity, and subtitle speaker labels with directional indicators.

Following crucial post-launch patches applied to the original game, Mundfish has built Atomic Heart 2 with a profound, integrated commitment to player accessibility from day one. Recognizing that their deep RPG systems and frantic combat can be overwhelming, the game features a robust suite of customizable difficulty modifiers. Players can utilize auto-solve functions for the franchise's notoriously complex lockpicking and environmental puzzles, ensuring narrative pacing isn't stalled by mechanical hurdles. The inclusion of comprehensive colorblind modes, adjustable subtitle sizes with speaker backgrounds, and auto-Quick Time Event (QTE) resolution caters to a wide demographic. Furthermore, an auto-heal functionality and aim-assist toggles allow players with motor control difficulties to fully engage with the spectacular dual-wielding combat, guaranteeing that the compelling dystopian narrative is accessible to all players regardless of their physical gaming capabilities.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High preset, 60 FPS, 1080p Native)
CPU: High-end multi-core CPUs are required to maintain a fluid 60 FPS during chaotic combat scenarios involving multiple polymorph enemies.
CPU (Laptop): Enthusiast-tier mobile processors with substantial L3 cache are needed for smooth frame pacing.
GPU: Modern high-end GPUs are required to fully render hardware ray-traced reflections on the ubiquitous metallic surfaces of the game world.
GPU (Laptop): Current-generation mobile architecture is necessary to hit 60 FPS at High settings.
RAM: Standard configuration for modern AAA gaming to ensure smooth background asset streaming.
Storage: Gen 3 or Gen 4 NVMe required for optimal loading times and stutter-free exploration.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU (140W)
layersRAM: 16 GB
saveStorage (Tier): 120 GB NVMe SSD
1080p (Full HD) - Minimum (Medium Settings, 1080p at locked 60fps)
CPU: 6-core processor capable of handling background swarm physics and basic AI pathfinding calculations.
CPU (Laptop): 6-core mobile processor delivering solid single-thread performance and steady frame pacing.
GPU: Provides sufficient VRAM for high-resolution ceramite armor textures and basic dynamic shadows.
GPU (Laptop): Maintains 60fps at 1080p with DLSS Quality preset enabled.
RAM: Prevents memory bottlenecks during asset streaming in large combat arenas.
Storage: Ensures swift loading times between campaign missions and operational zones.
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 2600X
developer_boardGPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile (60W TGP) or RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 75 GB SSD
memoryCPU: Intel Core i5-12400T / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GTX 1070 / AMD RX Vega 56
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3060 Laptop GPU (130W)
layersRAM: 12 GB
saveStorage (Tier): 120 GB SSD
1440p (QHD/2K) - Ultra (Ultra preset, 60 FPS, 1440p Native)
CPU: Current generation powerhouse CPUs are necessary to feed the GPU data without bottlenecks at higher resolutions.
CPU (Laptop): Flagship mobile CPUs are required to handle the extreme geometry calculations of UE5 at Ultra settings.
GPU: High bandwidth and massive VRAM pools are essential to store the uncompressed texture assets at 1440p.
GPU (Laptop): Only the highest-tier mobile GPUs can brute-force Unreal Engine 5's Lumen at Ultra 1440p.
RAM: Highly recommended to entirely eliminate memory bottlenecks during extended play sessions.
Storage: Gen 4 speeds ensure instantaneous asset loading across the massive overworld.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 120 GB NVMe SSD (Gen 4)
1440p (QHD/2K) - Recommended (High Settings, 1440p at locked 60fps - 100fps)
CPU: High-cache multi-core CPU ensuring stutter-free execution during massive multi-tiered swarm encounters.
CPU (Laptop): High-performance octa-core mobile CPU easily handling intense physics calculations.
GPU: Delivers lush volumetric green Gauss illumination, screen-space reflections, and ultra-dense particle meshes.
GPU (Laptop): Achieves high framerates at native 1440p with DLSS and Frame Generation.
RAM: Optimal memory bandwidth for seamless mission traversal and rapid texture streaming.
Storage: Near-instantaneous respawn and checkpoint streaming across subterranean tomb sectors.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (105W-140W TGP)
layersRAM: 16 GB
saveStorage (Tier): 75 GB PCIe 4.0 NVMe SSD
2160p (UHD/4K) - Extreme (Max preset, 60 FPS, 4K Native)
CPU: The absolute pinnacle of current consumer CPU technology is required to maintain perfectly stable frametimes at 4K.
CPU (Laptop): Only the latest flagship mobile silicone can attempt 4K gaming in this engine without upscaling.
GPU: 24GB of VRAM and massive rasterization horsepower are the only way to achieve native 4K 60FPS in this title.
GPU (Laptop): The apex of mobile graphics is mandatory, though upscaling via DLSS/FSR is still highly recommended.
RAM: Mandatory for extreme resolutions to handle the immense dataset of the game world.
Storage: Top-tier storage hardware to ensure flawless data streaming directly to the GPU memory.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 120 GB NVMe SSD (Gen 4/5)
2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Epic Settings, Native 4K at 60fps+ (with Ray Traced Shadows & Reflections))
CPU: Flagship gaming processor delivering unrivaled instruction throughput during massive Necron phalanx sieges.
CPU (Laptop): Desktop-replacement class processor maintaining maximum sustained boost frequencies.
GPU: Flawlessly powers 4K resolution with real-time hardware ray tracing, contact shadows, and maximum volumetric smoke resolution.
GPU (Laptop): Top-tier mobile GPU delivering uncompromised 4K visual fidelity on premium external OLED monitors.
RAM: Massive headroom for ultra-high-definition texture packs and local operational hosting.
Storage: DirectStorage enabled for zero-latency asset decompression.
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB
laptop_macCPU (L): Intel Core i9-13980HX or AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP)
layersRAM: 32 GB
saveStorage (Tier): 75 GB PCIe 4.0/5.0 NVMe SSD
save Overall Storage
Spec: 75 GB available space (NVMe SSD required)
Note: DirectStorage NVMe architecture guarantees instantaneous streaming of gigantic Necron monoliths and subterranean tomb structures without hitching.
Type: NVMe
Spec: 120+ GB NVMe SSD
Note: An NVMe Solid State Drive is mandatory. Traditional HDDs cannot stream Nanite geometry fast enough, resulting in game-breaking pop-in and loading stalls.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit, version 21H2 or newer)
Explanation: Mandatory for DirectX 12 Ultimate runtime, DirectStorage pipeline access, and multi-threaded CPU task scheduling.
Spec: Windows 10 / Windows 11 (64-bit required)
Explanation: A 64-bit operating system architecture is strictly required to address the massive memory pools utilized by Unreal Engine 5's asset streaming.
gamepad DirectX Version
Spec: DirectX 12 Ultimate (Feature Level 12_2)
Explanation: Required for hardware-accelerated ray tracing, variable rate shading (VRS), and mesh shader crowd rendering.
Spec: DirectX 12 Ultimate
Explanation: DX12 is required to utilize hardware-accelerated ray tracing and modern rendering APIs native to the engine.
info_outline Other Game Notes
  • Powered by advanced proprietary crowd and physics simulation technology paired with modern DirectX 12 rendering pipelines. The engine renders hundreds of animated Necron warriors and Canoptek scarab swarms on-screen simultaneously alongside volumetric promethium fire, Gauss energy dissolution effects, and destructible gothic architecture. Protected by server-side anti-cheat and streamlined DRM.
  • Laptop Performance Note: Sustained combat against dense Necron swarms and high-particle heavy flamer illumination demands consistent GPU clock speeds and robust thermal dissipation. Modern gaming laptops with balanced cooling deliver high frame rates at native resolutions.
  • Laptop Consideration: G P U T G P: A GPU TGP allocation between 80W and 115W provides locked 60fps+ at 1080p and 1440p using DLSS or FSR Quality presets.
  • Laptop Consideration: Cooling Thermals: The swarm entity calculations and volumetric green Gauss disintegrator effects elevate mobile CPU/GPU package temperatures; elevated laptop cooling pads maintain peak boost clocks.
  • Laptop Consideration: C P U Power Limits: Efficient multi-core utilization balances high entity AI pathfinding across 8 physical cores without bottlenecking the render thread.
  • Laptop Consideration: M U X Switch Optimus: Bypassing integrated graphics via discrete MUX switch minimizes input latency during high-stakes parry windows and dodge maneuvers.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 3.7 (Super Resolution + Frame Generation), AMD FSR 3.1, Intel XeSS 1.3
  • Optimization Detail: Key Settings Impact: Adjusting Volumetric Lighting and Particle Density provides an immediate 15-20% performance uplift during intense promethium flame purges without compromising character model clarity.
  • Game Name: Space Marine: Salamander
  • System requirements are highly demanding due to the implementation of Unreal Engine 5's Lumen and Nanite technologies.
  • Laptop Performance Note: Laptop hardware often performs significantly below desktop counterparts with identical naming schemes. Due to the intensive ray-traced lighting and virtualized geometry in Atomic Heart 2, laptops will strictly require high-TGP GPUs and robust cooling to avoid severe thermal throttling during open-world traversal.
  • Laptop Consideration: G P U T G P: A minimum Total Graphics Power (TGP) of 130W is heavily recommended for RTX 30-series or 40-series laptop GPUs to maintain stable frame pacing.
  • Laptop Consideration: Cooling Thermals: Dual-fan vapor chamber cooling systems are strongly advised; prolonged combat scenarios with elemental polymorphs will heavily spike CPU/GPU junction temperatures.
  • Laptop Consideration: C P U Power Limits: Ensure your laptop's PL1 and PL2 limits allow for sustained high clock speeds. CPU bottlenecks will cause severe stuttering during dynamic open-world entity spawning.
  • Laptop Consideration: M U X Switch Optimus: Bypassing NVIDIA Advanced Optimus via a hardware MUX switch is practically mandatory to reduce latency and maximize frame rates in the dual-wielding combat loops.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 5 support is currently being evaluated by the developers; AMD FSR 3.0 is expected to be supported at launch.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution yields the highest performance gains without severely degrading the core retrofuturistic aesthetic.
  • Game Name: Atomic Heart 2
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 3.7 (Super Resolution + Frame Generation), AMD FSR 3.1, Intel XeSS 1.3
  • Key Settings Impact: Adjusting Volumetric Lighting and Particle Density provides an immediate 15-20% performance uplift during intense promethium flame purges without compromising character model clarity.
  • Upscaling Tech: NVIDIA DLSS 5 support is currently being evaluated by the developers; AMD FSR 3.0 is expected to be supported at launch.
  • Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution yields the highest performance gains without severely degrading the core retrofuturistic aesthetic.
laptop Laptop Considerations
  • G P U T G P: A GPU TGP allocation between 80W and 115W provides locked 60fps+ at 1080p and 1440p using DLSS or FSR Quality presets.
  • Cooling Thermals: The swarm entity calculations and volumetric green Gauss disintegrator effects elevate mobile CPU/GPU package temperatures; elevated laptop cooling pads maintain peak boost clocks.
  • C P U Power Limits: Efficient multi-core utilization balances high entity AI pathfinding across 8 physical cores without bottlenecking the render thread.
  • M U X Switch Optimus: Bypassing integrated graphics via discrete MUX switch minimizes input latency during high-stakes parry windows and dodge maneuvers.
  • G P U T G P: A minimum Total Graphics Power (TGP) of 130W is heavily recommended for RTX 30-series or 40-series laptop GPUs to maintain stable frame pacing.
  • Cooling Thermals: Dual-fan vapor chamber cooling systems are strongly advised; prolonged combat scenarios with elemental polymorphs will heavily spike CPU/GPU junction temperatures.
  • C P U Power Limits: Ensure your laptop's PL1 and PL2 limits allow for sustained high clock speeds. CPU bottlenecks will cause severe stuttering during dynamic open-world entity spawning.
  • M U X Switch Optimus: Bypassing NVIDIA Advanced Optimus via a hardware MUX switch is practically mandatory to reduce latency and maximize frame rates in the dual-wielding combat loops.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (60W TGP) or RTX 4050 Mobile / NVIDIA RTX 3060 Laptop GPU (130W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (60W TGP) or RTX 4050 Mobile / NVIDIA RTX 3060 Laptop GPU (130W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (60W TGP) or RTX 4050 Mobile / NVIDIA RTX 3060 Laptop GPU (130W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (105W-140W TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (105W-140W TGP)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (105W-140W TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W TGP)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W TGP)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W TGP)

For Space Marine: Salamander Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB

For Atomic Heart 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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