Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Slay the Spire 2 vs Tomb Raider: Catalyst
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 5, 2026 | Oct 24, 2028 |
| Developer | |
| Mega Crit | Crystal Dynamics |
| Publisher | |
| Mega Crit | Amazon Game Studios |
| Genre(s) | |
| Roguelike Deckbuilder | Action-Adventure / Open-World |
| Engine | |
| Godot | Unreal Engine 5 (UE 5.8) |
| stars Ratings & Price | |
| Content Rating | |
| E10+ for Everyone 10+ | Mature 17+ |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $24.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
The game introduces character-specific resource pools. The Regent manages 'Stars' to power high-impact royal commands, while the Necrobinder uses 'Souls' to interact with her graveyard and empower her minion, Osty. The original cast also sees new keywords like 'Sly' for the Silent, rewarding tactical discard play with immediate combat bonuses. |
The character progression and skill systems in Catalyst beautifully reconcile the arcade-action roots of the franchise with modern survival mechanics. Players engage deeply with a localized crafting economy, harvesting exotic animal hides and salvaged cloth to construct vital gear upgrades such as the Adventurer's Quiver, Shotgun Shell Bandoliers, and Large Rifle Ammo Pouches. More importantly, the game introduces a comprehensive, highly demanded non-lethal combat methodology. Players can invest skill points into pacifist techniques, unlocking the use of tranquilizer darts, tasers, chloroform equivalents, and intricate non-lethal physical takedowns. Additionally, the game features a highly disruptive 'ally recruitment' system. Breaking from the franchise's strict tradition of solitary exploration, players can recruit specialized NPCs and even defecting members of the rival Society of Raiders. These allies assist in localized open-world combat encounters and strategic stronghold defense operations, requiring players to level up leadership and tactical command skills. |
| public World & Exploration | |
| World & Level Design | |
|
The map has been completely redesigned for more branching paths. Act 1 is split into 'Overgrowth' and 'Underdocks,' leading into Act 2's 'Hive' and Act 3's 'Glory.' The new 'Timeline' screen allows players to track their progress and unlock 'Epochs,' which act as permanent meta-progression modifiers or alternative starting conditions for future runs. |
Representing the most profound architectural paradigm shift in the series' history, Catalyst abandons the traditional 'wide-linear' or hub-and-spoke level design in favor of a massive, fully systemic open-world structure. The Northern Indian ecosystem serves as an incredibly diverse, vertically rich platforming playground. Players will seamlessly navigate across meticulously crafted biomes, ranging from towering, snow-capped mountain ranges and vast desert expanses to dense tropical jungles and complex, labyrinthine subterranean ruins. The game's inciting cataclysmic event justifies extreme topological anomalies throughout the landscape—violently fractured earth, suspended ancient structures, and distorted geology. These deliberate environmental deformities break up the natural terrain, facilitating complex, physics-based traversal puzzles and emergent gameplay loops that demand spatial awareness. This massive geographic footprint necessitates new modes of high-speed overworld navigation, ensuring that players remain constantly engaged without succumbing to traversal fatigue across the sprawling wilderness. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The centerpiece is a 4-player synchronous Co-Op mode. Players share the same map but encounter their own combat screens. Team-based 'Multiplayer Cards' allow players to buff allies or debuff enemies across different screens. Bosses scale health and mechanics (like the 'Vantom' requiring dual-shield breaks) based on the number of players. |
While Catalyst firmly retains its identity as a premier single-player narrative experience, it introduces sophisticated asynchronous multiplayer mechanics designed to organically extend player retention. Evolving from the 'Remnant Resistance' mode of past titles, players will engage in complex stronghold management and defense operations. Utilizing the game's expansive open world, players can construct custom defensive parameters around discovered ruins, positioning recruited NPCs and traps to secure the location against the Society of Raiders. Once established, these custom stronghold scenarios can be uploaded to a global server. Other players across all platforms can then download these asynchronous challenges, attempting to infiltrate and conquer the custom-built fortresses for rare crafting materials and leaderboard dominance. This system cleverly blends the systemic AI of the ally recruitment mechanic with user-generated content, providing endless, dynamic combat scenarios without the latency issues of live PvP. |
| extension Editions & DLC | |
| Available Editions | |
|
Currently in Early Access, the game is available as a single Standard Edition for $24.99. Mega Crit has confirmed that the price may increase upon the full 1.0 release. All Early Access buyers will receive the full game and any future content updates within the base game price. |
To maximize revenue across multiple consumer demographics, Tomb Raider: Catalyst will launch with three distinct retail and digital tiers. The Standard Edition ($69.99) includes the base game and access to standard cross-progression saves. The Deluxe Edition ($89.99) offers three days of early access, an exclusive Amazon Luna cosmetic pack featuring classic low-poly character models, and a digital copy of the orchestral soundtrack. Finally, the premium Collector's Edition ($249.99) is aimed strictly at franchise enthusiasts. This physical bundle includes a highly detailed, 12-inch resin statue of Lara Croft utilizing her grappling wrist strap, 1:1 scale die-cast replicas of the iconic dual pistols, an authentic canvas adventurer's map of the Northern Indian open world, and a beautifully bound hardcover artbook detailing the historical lore of Emperor Ashoka's ruined stupas and the architectural design of the game. |
| Post-Launch Content / DLC | |
|
Mega Crit has committed to an extensive Early Access roadmap including 'The Merchant' as a potential playable character, new biomes, and 'Daily Climb' modifiers. Steam Workshop support is planned to allow the modding community to recreate the massive expansion-scale content seen in the original game's life cycle. |
The post-launch roadmap for Catalyst is designed to sustain long-term engagement far beyond the primary narrative campaign. Crystal Dynamics is reviving and expanding the highly successful 'Expedition Modes' originally seen in Rise of the Tomb Raider. This includes the implementation of digital challenge cards that dynamically modify gameplay parameters—such as enemy health multipliers, weather conditions, and starting weapon loadouts—creating highly replayable scenarios. The post-launch strategy also heavily leans into transmedia integration. Alongside digital DLC expansions featuring new subterranean tombs, the franchise is simultaneously launching intricate tabletop and board game adaptations. These physical expansions feature miniature representations of iconic enemies, ensuring the brand remains ubiquitous and highly monetized. Future digital updates are confirmed to expand the 'ally recruitment' system, adding new NPC defectors with unique AI behaviors to assist in high-level stronghold defense operations. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
The shift to Godot enables Spine2D animations, giving characters and enemies fluid, skeletal movements rather than the static puppets of the first game. Visual effects like 'Doom' and 'Stars' have distinct particle systems that make the tactical state of the board clear at a glance. |
Tomb Raider: Catalyst stands as a definitive, uncompromising graphical benchmark for the interactive entertainment industry, built entirely upon the bleeding-edge architecture of Unreal Engine 5. The implementation of Nanite virtualized micropolygon geometry is a revelation for open-world design; it allows environmental artists to import film-quality source art comprising tens of millions of polygons directly into the dense tropical jungles and intricate temple carvings without any texture pop-in or traditional Level of Detail (LOD) degradation. This geometric density is perfectly paired with real-time Lumen global illumination, which dynamically calculates light bounce and indirect shadows without pre-baked lightmaps. Whether a player lights a flare in a pitch-black cavern or utilizes explosive environmental destruction, the entire lighting model instantly recalculates exposure and shadow casting. This visual fidelity is heavily supported by the integration of DLSS 5 and FSR 4 frame generation, ensuring smooth performance on high-end hardware. |
| Audio & Soundtrack | |
|
Composed by Clark Aboud, the soundtrack evolves the original's chamber-orchestra feel with more industrial and synth-infused elements for the newer districts. Each character now has a unique musical motif that blends into the background track depending on who is taking the lead in combat. |
The auditory landscape of Catalyst is anchored by the commanding performance of British actress Alix Wilton Regan, who assumes the mantle of Lara Croft. With a rich classical background, Regan infuses the character with a heightened theatricality, wit, and aristocratic charm, while maintaining the vulnerable emotional depth established in the reboot era. Her full-body motion capture and vocal delivery perfectly encapsulate a seasoned protagonist at the absolute height of her career. The game's sound design is fundamentally tied to its mechanical gameplay loop; spatial audio and dynamic reverberation are critical for survival. Because Lumen lighting dynamically shifts shadows, the audio engine utilizes complex occlusion algorithms to simulate enemy footsteps and dialogue realistically across vast subterranean caverns. The orchestral score adapts dynamically, swelling with traditional Indian instrumentation during high-speed motorcycle traversal, and stripping down to isolated, tension-building strings during stealth infiltrations. |
| User Interface (UI/UX) | |
|
The UI has been rebuilt in the Godot engine, offering significantly smoother transitions and higher-fidelity assets. It retains the iconic card-centric layout but adds a 'Detective-style' status overlay to help players track complex interactions between multiple allies in the new 4-player multiplayer mode. |
The User Interface in Tomb Raider: Catalyst has been aggressively streamlined to maximize immersion within the stunning Unreal Engine 5 environments. Traditional HUD elements, such as permanent health bars and ammo counters, dynamically fade away during traversal, allowing the environmental storytelling and lighting to take center stage. The most significant UI innovation is the 'Archaeological Scanner.' Functioning as a diegetic, augmented reality forensic analysis tool, the scanner fundamentally shifts puzzle-solving away from simple lever-pulling. By equipping the device, players can actively analyze structural weaknesses, trace ancient power conduits, and decode historical Ashokan lore seamlessly within the game world. This diagnostic view replaces the older, simplistic 'Survival Instincts' glow, demanding that players engage intellectually with the architecture rather than simply following a highlighted breadcrumb trail toward the next objective marker. |
| Accessibility Options | |
|
Introduced in the March 2026 update, 'Phobia Mode' allows players to replace certain insectoid or arachnid enemy designs. The game also includes high-contrast text modes, fully remappable controls, and 'Simplified Visuals' to reduce screen clutter during chaotic 4-player runs. |
Recognizing the diverse needs of the modern gaming audience, Catalyst incorporates an industry-leading suite of accessibility options. The game's mechanical addition of a comprehensive non-lethal combat system fundamentally serves as an accessibility feature for players who experience moral apprehension or ludonarrative dissonance when forced into mass lethal combat. The game allows for extensive UI scaling, high-contrast visual modes to assist visually impaired players during dark subterranean exploration, and highly granular difficulty sliders that separate puzzle complexity, combat lethality, and platforming timing into distinct, adjustable metrics. Furthermore, by integrating the title directly into the Amazon Luna cloud infrastructure accessible via Prime Video, the publisher has effectively removed the extreme financial barrier of entry associated with high-end PC hardware, ensuring that casual and lower-income demographics can experience the flagship narrative via a standard television and controller setup. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Preset, 30 FPS, DLSS/FSR set to Quality) CPU: Baseline 6-core processors required to handle fundamental physics calculations and AI state machines. CPU (Laptop): Older laptop CPUs will struggle with physics simulation but can achieve a locked 30 FPS. GPU: Entry-level cards capable of basic rendering; will rely entirely on the Irradiance Cache optimization. GPU (Laptop): A high-wattage 3060 is required to match desktop 2060 Super performance in UE5. RAM: Absolute minimum to prevent page file swapping during open-world traversal. Storage: SSD is non-negotiable for level streaming. | |
| — | memoryCPU: Intel Core i5-8600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA RTX 3060 (115W+) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (Ultra, 60 FPS) CPU: Provides ample overhead for the new 4-player networking sync. CPU (Laptop): Standard mobile quad-core is more than enough for solo or co-op play. GPU: Ensures all new Spine2D animations and particle effects remain fluid. GPU (Laptop): Modern integrated graphics handle the game at native 1080p without issue. RAM: Sufficient for the game and background Discord/Browser usage. Storage: SSD is preferred for 'The Timeline' transitions. | |
memoryCPU: Intel Core i5-6600K | AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GTX 1050 Ti | AMD RX 560 laptop_macCPU (L): Intel Core i5-10300H | AMD Ryzen 5 4600H laptop_windowsGPU (L): Intel Iris Xe | AMD Radeon 680M layersRAM: 8 GB saveStorage (Tier): 2 GB SSD | — |
| 1440p (QHD/2K) - Recommended (High Preset, 60 FPS, DLSS/FSR set to Balanced with Frame Generation) CPU: Provides sufficient single-core performance to feed high frame rates to the GPU without bottlenecking the Nanite streaming pipeline. CPU (Laptop): Modern laptop CPUs with high core counts are required to handle advanced AI routing and physics. GPU: The sweet spot for Unreal Engine 5, providing enough VRAM and rasterization power for dense volumetric foliage and dynamic shadows. GPU (Laptop): Requires a flagship laptop GPU with maximum thermal headroom to maintain 60 FPS at 1440p. RAM: Highly recommended to store vast amounts of virtualized geometry in memory for seamless biome transitions. Storage: Gen 4 speeds ensure zero hitching when moving rapidly via motorcycle. | |
| — | memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 5600X (or higher) developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop GPU (150W+) layersRAM: 32 GB saveStorage (Tier): 100 GB Gen 4 NVMe SSD |
| 1440p (QHD/2K) - Ultra (Max, 144+ FPS) CPU: High clock speeds benefit high-refresh rate UI responsiveness. CPU (Laptop): Standard gaming laptop CPU for high-refresh Spire climbing. GPU: Overkill for 1440p, ensuring no frame drops even during 4-player chaos. GPU (Laptop): Maintains cool temperatures while delivering max settings. RAM: Recommended for stable performance during long multiplayer sessions. Storage: Optimal for instantaneous asset loading. | |
memoryCPU: Intel Core i5-12400 | AMD Ryzen 5 5600 developer_boardGPU: NVIDIA RTX 2060 | AMD RX 6600 laptop_macCPU (L): Intel Core i7-11800H | AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop GPU layersRAM: 16 GB saveStorage (Tier): 2 GB NVMe | — |
| 2160p (UHD/4K) - Ultra (Epic Preset, 60 FPS, DLSS/FSR set to Performance with Frame Generation) CPU: Top-tier CPUs with massive L3 cache (like the X3D) drastically reduce 1% low stutters in UE5 open worlds. CPU (Laptop): Requires desktop-class silicon inside a massive laptop chassis. GPU: The only desktop cards capable of brute-forcing Unreal Engine 5's Lumen ray-tracing at native 4K resolutions before upscaling is applied. GPU (Laptop): The absolute peak of mobile rendering power, though it will still heavily rely on DLSS 5 Frame Generation for 4K60. RAM: High-speed DDR5 memory significantly improves frame pacing and asset decompression times. Storage: Maximum bandwidth required for instantaneous texture loading in 4K. | |
| — | memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): 100 GB Gen 4 or Gen 5 NVMe SSD |
| 2160p (UHD/4K) - Ultra 4K (Max) CPU: Top-tier performance for 4K asset streaming. CPU (Laptop): Ensures 4K output to external monitors remains perfectly smooth. GPU: Smooth 4K performance for the detailed high-res Art Deco UI. GPU (Laptop): Highly efficient 4K play with minimal fan noise. RAM: Standard for 4K gaming in 2026. Storage: Standard fast storage. | |
memoryCPU: Intel Core i7-12700K | AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 3070 | AMD RX 6700 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA RTX 4060 (90W+) layersRAM: 16 GB saveStorage (Tier): 2 GB NVMe | — |
| save Overall Storage | |
| Spec: 2 GB available space Note: Fast SSD recommended for near-instant level transitions, though HDD is supported. Type: Unknown | Spec: 100+ GB Gen 4 NVMe SSD Note: Traditional HDDs and SATA SSDs do not possess the required bandwidth to stream Nanite micropolygon geometry. A Gen 4 NVMe SSD is strictly mandatory. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for modern Godot 4.x vulkan/directx backends. | Spec: Windows 10/11 (64-bit Required) Explanation: The game requires modern OS architecture to support DirectX 12 Ultimate and advanced memory management for Unreal Engine 5's asset streaming. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Utilized for advanced lighting and fluid UI transitions. | Spec: DirectX 12 Ultimate Explanation: Mandatory for real-time hardware-accelerated ray tracing, mesh shaders, and sampler feedback essential for Lumen and Nanite functionality. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Slay the Spire 2 Specifically
For Tomb Raider: Catalyst Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.