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Shapez 2 Factory vs Jurassic World Evolution 3: Prehistoric East

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info General Information
Release Date
Apr 23, 2026 Sep 29, 2026
Developer
tobspr Games Frontier Developments
Publisher
tobspr Games, Gamirror Games Frontier Developments
Genre(s)
Casual, Indie, Simulation, Strategy, Automation, Factory Builder Dinosaur Park Management Sim, Simulation, Strategy
Engine
Unity 6 Cobra Engine
stars Ratings & Price
Content Rating
Everyone Teen
Avg. User Rating
4.8 / 5.0 4.7 / 5.0
Current Price (USD)
$29.99 $19.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), macOS, Linux
  • Release Date: April 23, 2026 (1.0 Release)
  • Platforms: PC (Steam, Epic Games Store), PlayStation 5, Xbox Series X/S
  • Storage Required: 25 GB Available Space
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Blueprint System: Your most trusted mechanical companion. Once you design an efficient machine layout, you can copy it and stamp it infinitely across the cosmos to save hours of manual labor.
    Digital Tool
  • Dinosaur Family Units: Adult dinosaurs nurture, protect, and train juvenile offspring, displaying complex herd migrations and cooperative feeding behaviors.
    Theropods / Ankylosaurs / Therizinosaurs
  • Automated MVU Drone: Remotely diagnoses dinosaur illnesses, administers dart treatments, and tranquilizes injured dinosaurs without risking human personnel.
    Robotic Medical Unit
Key Collectibles
  • Milestone Shapes: Uniquely complex geometric configurations required by the central Vortex to unlock new technology tiers on the research tree.
  • Operator Levels: Infinite, randomly generated shape requests that provide ongoing challenges and milestones after the main tech tree is completed.
  • Blueprints: Player-created or community-shared factory layouts that can be saved in a vast library and instantly pasted to rapidly scale up production without manual rebuilding.
  • Gobi Desert Amber Nodes: Uncovered during Asian expedition site digs; unlocks rare skin pigmentations and feather coloration patterns.
  • Prehistoric East Heritage Plaques: Awarded for completing paleontology research milestones; placed in visitor plazas to boost historical education ratings.
  • Dinosaur Holographic Blueprints: Earned by achieving 100% genome extraction for new species; unlocks placeable holographic statues with animated routines.
Key Themes
  • Factory Building
  • Automation
  • Logistics
  • Abstract Geometry
  • Puzzle Simulation
  • Infinite Space
  • Meditative
  • Prehistoric Wildlife Conservation
  • Theme Park Management
  • Genetic Bioengineering
  • East Asian Architecture
  • Evolutionary Science
colorize Combat & Gear
Weapons Overview
  • The Cutter: Processing Machine
    Slices whole geometric shapes into halves or quarters, serving as the fundamental tool for extracting the specific geometry required by the Vortex.
  • The Painter: Fluid Processing
    A machine that coats shapes using fluid dynamics. Players must master extracting and mixing primary colors (Red, Blue, Green) to paint specific quadrants of a shape.
  • The Stacker: Assembly Machine
    Crucial for pressing smaller shapes on top of larger ones, allowing players to create deep, multi-tiered geometric puzzles.
  • Heavy Capture Tranquilizer Rifle: Pneumatic Dart Rifle
    Helicopter and vehicle-mounted long-range air rifle designed to administer fast-acting neuro-sedatives to large carnivores like Tarbosaurus.
  • Handheld Magnesium Flare: Illumination & Deterrent Flare
    High-intensity chemical flare used by ranger teams on foot and in 4x4s to divert aggressive dinosaurs or lure herds away from damaged fences.
  • Acoustic Dispersal Projector: Non-Lethal Crowd/Dino Control
    Emits directional ultra-high frequency acoustic waves to disperse territorial fights between heavy herbivores without causing physical trauma.
  • Automated Security Stun Turret: Automated Perimeter Defense
    Perimeter-mounted automated turret that detects enclosure fence breaches and fires rapid-acting electro-sedative darts.
  • Pneumatic Capture Net Gun: Restraint Device
    Vehicle-mounted launcher that fires weighted Kevlar netting to immobilize swift, small-bodied carnivores like Sinosauropteryx.
Armor / Gear Sets
  • Infinite Resources: Players cannot die and machines do not cost resources to build. The only 'defense' necessary is your ability to organize efficient logistics to prevent your factory lines from jamming.
  • Reinforced Electrified Heavy Fencing: Impact Resistance +70%, Security Rating Level 6; electrified steel barriers engineered to contain massive theropods.
  • Tempered Ballistic Viewing Glass: Visibility Rating +95%, Fracture Resistance +50%; ultra-thick laminated viewing windows for guest galleries and walkway bridges.
  • Ranger 4x4 Roll-Cage Reinforcement: Vehicle Durability +60%, Dino Ramming Deflection; prevents vehicles from being flipped by territorial ankylosaurs.
Outfits/Customization
  • Color-Coded Belts: While there is no clothing, players highly customize the visual 'outfit' of their factory by using vibrant paints and strategically routing color-coded conveyor belts to create mesmerizing visual patterns.
  • DPW East Asian Field Parka: Weatherproof olive and gold field coat with Department of Prehistoric Wildlife insignia for ranger teams.
  • Sanctuary Handler Uniform: Padded reinforced overalls with bite-resistant Kevlar sleeves for veterinary staff.
  • VIP Guest Tour Apparel: High-end luxury expedition vest and safari hat available in gift shops.
trending_up Progression & Upgrades
Skills & Progression

Progression is driven by the 'Vortex' milestone system. Delivering required shapes earns research points, which unlock new structural tiers, processing machines (like half-destroyers, painters, crystalizers, and stackers), and logistical upgrades. As your tech tree advances, you unlock the ability to build on up to three distinct vertical layers, allowing for incredibly dense, spaghetti-like conveyor belt routing, fluid pipe networks for paint, and eventually, the expansive space train networks to automate long-range extraction.

Introduces new research branches within the Science, Security, and Entertainment development trees: Plumage & Feather Genetic Modification (enhances thermal resistance and vibrancy of therizinosaur feathers), Heavy Osteoderm Density (strengthens ankylosaur armor against predator bites and vehicle impacts), Asian Architectural Engineering (reduces construction costs and maintenance decay on Oriental scenery), and Holographic Projection Tuning (increases guest park appeal and educational rating through customized dinosaur holographic displays).

public World & Exploration
World & Level Design

The map is a vast, procedurally generated spatial grid that is practically infinite. It is broken up into asteroid nodes that supply basic raw shapes (circles, squares, stars) and primary fluid colors (red, green, blue). Players place massive foundation platforms to build upon, forming modular 'islands' in space. As you unlock space trains, you expand into distant sectors, creating a staggering galactic logistics network to ferry complex shapes back to the central Vortex hub. The scale transitions from micro-management of single belts to macro-management of entire asteroid clusters.

Includes brand-new sandbox and challenge maps set in East Asian biomes: The Karst Valley (towering limestone peaks, winding river estuaries, and dense bamboo groves requiring multi-tiered terraced park construction) and the Flaming Cliffs Reserve (sprawling arid sand dunes, exposed red sandstone ravines, and sudden flash sandstorms). These expansive maps offer generous buildable terrain, deep natural water reservoirs, and specialized cliff niches suited for elevated aerial and dinosaur viewing decks.

Playable Vehicles
  • Space Train: Macro-Logistics Transport
    The ultimate logistical tool used to transport massive quantities of shapes and fluid paint across the infinite void from distant mining platforms to central assembly hubs.
  • Space Belt: Platform Connector
    Specialized, massive conveyors that bridge the physical gap in space between isolated floating platforms, moving individual items in an unbroken chain.
  • Sanctuary Ranger 4x4: Off-Road Ground Vehicle
    Heavy-duty four-wheel-drive utility vehicle equipped with medical dart rifles, repair equipment, and handheld flare dispensers.
  • Capture Team Transport Helicopter: Aerial Response Craft
    Twin-turbine helicopter utilized for aerial tranquilization sweeps and airlifting sedated dinosaurs across enclosures.
  • Jurassic Tour Gyrosphere: Automated Guest Tour Vehicle
    Self-righting spherical glass exploration craft that travels along automated subterranean magnetic guide tracks through dinosaur habitats.
Notable Fauna/Mounts
  • No Biological Life
    The game takes place in an abstract, sterile void of space. There is no biological life, emphasizing the pure, mechanical focus on industrial automation and geometry.
  • Nanshiungosaurus: Nanshiungosaurus brevispinus
    Plumaged, gentle therizinosaur featuring a bushy tail and colorful male crown feathers, acting as a peaceful high-appeal herbivore.
  • Gobisaurus: Gobisaurus domoculus
    Heavily armored cretaceous ankylosaur from the Gobi Desert that serves as a docile, crowd-friendly herbivore in interactive guest encounters.
  • Sinosauropteryx: Sinosauropteryx prima
    Small, curious feathered carnivore living in energetic family packs with fluffy down plumage, demanding secure mesh fencing.
  • Tarbosaurus: Tarbosaurus bataar
    Colossal apex theropod and formidable Asian cousin of Tyrannosaurus rex, introduced as a full multi-generational breeding family unit.
  • Yangchuanosaurus: Yangchuanosaurus shangyouensis
    Powerful late Jurassic carnosaur possessing razor-sharp serrated teeth and a muscular tail, requiring reinforced concrete security paddocks.
book Story & Characters
Main Characters
  • The Architect: Player Avatar
    The unseen, omnipresent engineer designing sprawling cosmic factories without the constraints of physical embodiment or gravity.
  • The Vortex: Central Hub
    The massive, central black hole-like structure that demands increasingly complex shapes, acting as the primary progression driver of the game.
  • Dr. Ian Malcolm: Mathematician & Chaos Theorist
    Iconic consultant offering cynical wisdom on the unpredictable nature of genetic bioengineering and park management.
  • Claire Dearing: Dinosaur Protection Group Lead
    Dedicated conservationist advocating for ethical dinosaur breeding, naturalistic habitats, and humane capture protocols.
  • Dr. Henry Wu: Chief Geneticist
    Visionary scientist who uncovers ancient Asian genetic strands, driving innovative feather morphology and genome modifications.
  • Cabot Finch: Public Relations & Financial Executive
    Entertaining corporate liaison focused on maximizing park profitability, ticket sales, and guest luxury amenities.
Example Missions
  • Unlock the Third Layer: Progression Milestone
    A major mid-game objective requiring players to design complex, painted, multi-stacked shapes to unlock the ability to route belts and pipes vertically across three dimensions.
  • Establish the Space Train Network: Macro-Logistics
    A crucial logistical hurdle requiring the construction of massive railways to ferry resources from distant asteroid clusters back to the main processing hub.
  • The Hexagonal Challenge: Challenge Mode
    An alternative game mode that replaces standard square/circle geometries with hexagons, completely rewriting the game's spatial and cutting logic for veteran players.
  • The Karst Valley Sanctuary: Campaign Scenario Mission
    Build a thriving, self-sustaining multi-species reserve in the limestone mountains of China, maintaining a 90% welfare rating across all herbivore herds.
  • Tarbosaurus Dominion: High-Security Challenge Scenario
    Establish an apex predator breeding program in the Gobi Desert and rear three generations of Tarbosaurus without a single paddock breakout.
  • Festival of the Prehistoric Dragon: Entertainment & Creative Milestone
    Construct a world-class luxury resort utilizing East Asian architecture and animated holographic statues, achieving a 5-star park rating.
people Multiplayer
Multiplayer Details

shapez 2 is exclusively a single-player factory simulation. There are no competitive or cooperative multiplayer modes, allowing the player to build, optimize, and redesign their space factories at their own uninterrupted, meditative pace without pressure from other players.

The title is focused entirely on a deep single-player park-building and management experience. Community engagement is integrated through the Frontier Workshop and asynchronous Park Director Time Challenges, where players compete on global leaderboards for the fastest 5-star park rating under strict budget and catastrophe constraints.

extension Editions & DLC
Available Editions

shapez 2 launched into Early Access in August 2024 and reached its full 1.0 release on April 23, 2026. The game is available in a Standard Edition, as well as a 'Supporter Edition' which includes an additional 40 minutes of exclusive soundtrack music and fun cosmetic perks, such as the ability to design roller coaster-style loop-de-loops for your space trains.

Jurassic World Evolution 3: Prehistoric East launches worldwide on September 29, 2026, for $19.99 USD across PC (Steam, Epic Games Store), PlayStation 5, and Xbox Series X/S. It requires the base game Jurassic World Evolution 3 to play. A comprehensive Jurassic World Evolution 3: Asian Heritage Bundle is also available for $69.99 USD, containing the base game, Prehistoric East, and the Deluxe Upgrade Pack.

Post-Launch Content / DLC

Developer tobspr Games has continuously improved the game based on community feedback. Most notably, the massive 1.2 update migrated the entire game to the Unity 6 engine for vast performance boosts across Windows, Mac, and Linux. The game also features 'Blueprint Migration' to future-proof player designs, and robust modding support via an experimental branch, ensuring endless community-generated content, quality-of-life adjustments, and new puzzle variations.

Prehistoric East releases concurrently with Free Update 1.5 for all Jurassic World Evolution 3 owners. Update 1.5 introduces the highly requested Walkway Attraction—allowing park builders to construct elevated glass and timber walkways bridging land, water bodies, aviaries, and aquatic lagoons—as well as the return of the Carcharodontosaurus with full juvenile and adult family breeding mechanics.

help_outline FAQ
Frequently Asked Questions
  • Q: Are there enemies in shapez 2?
    A: No. The game is the purest factory simulation imaginable. There are no enemies, no health bars, and no time limits. You build entirely at your own pace.
  • Q: Do I need to manage resources or power?
    A: No. All buildings are completely free to place and delete, and resource nodes never run out. The challenge comes entirely from logistics, spatial reasoning, and throughput optimization.
  • Q: Is it completely 3D?
    A: Yes! Unlike the 2D original, shapez 2 features fully 3D graphics and allows you to build your factories across three interconnected vertical layers.
  • Q: Is there a multiplayer mode?
    A: shapez 2 is currently a strictly single-player experience designed for uninterrupted, meditative factory building.
  • Q: What is Jurassic World Evolution 3: Prehistoric East?
    A: Jurassic World Evolution 3: Prehistoric East is an official expansion pack featuring five new dinosaur species from East Asia, themed Asian architecture, holographic statues, and new campaign maps.
  • Q: When does Jurassic World Evolution 3: Prehistoric East release?
    A: The expansion launches on September 29, 2026, across PC, PlayStation 5, and Xbox Series X/S.
  • Q: Which dinosaurs are included in the Prehistoric East expansion?
    A: The pack includes Nanshiungosaurus, Gobisaurus, Sinosauropteryx, Yangchuanosaurus, and Tarbosaurus.
  • Q: Do I need the base game to play Prehistoric East?
    A: Yes. Prehistoric East is an add-on expansion and requires the base game Jurassic World Evolution 3 on the corresponding platform.
  • Q: What content is included in Free Update 1.5?
    A: Free Update 1.5 releases alongside the DLC and introduces the new Walkway Attraction (elevated walkways over enclosures and water) and the return of Carcharodontosaurus.
build Technical Details
Graphics & Visual Fidelity

Transitioning from the 2D top-down perspective of its predecessor, shapez 2 features clean, vibrant, and fully 3D visuals. The aesthetic is heavily abstract and geometric, with bright, distinct colors used to represent the different paints and shapes. The ability to build across three vertical layers creates stunning visual depth, allowing players to watch their chaotic, multi-tiered conveyor belt 'spaghetti' weave seamlessly through the dark, calming backdrop of deep space.

Powered by the latest iteration of the Cobra Engine, Prehistoric East features cutting-edge realistic feather physics on Nanshiungosaurus and Sinosauropteryx that sway with wind and ruffle during rainfall. Volumetric fog drapes over karst mountain valleys, while high-resolution ray-traced water reflections glisten on traditional koi ponds and flooded paddocks.

Audio & Soundtrack

The game features a relaxing, ambient synthwave soundtrack composed by Petter Sumelius, designed to induce a meditative 'flow state' while building and problem-solving. The sound design is equally satisfying, with the rhythmic clicking, clacking, and whirring of thousands of geometric shapes passing through cutters, painters, and stacking machines creating a soothing, hypnotic industrial symphony.

Combines John Williams' timeless Jurassic Park orchestral motifs with traditional East Asian instrumentation, featuring guzheng, dizi bamboo flutes, and resonant taiko percussion recorded live with full symphonic backing. Dinosaur vocalizations are crafted with cinematic depth: deep subterranean bellows for Tarbosaurus, resonant honking chirps for Nanshiungosaurus, and inquisitive bird-like trills for Sinosauropteryx.

User Interface (UI/UX)

The UI is sleek, minimalist, and highly functional, perfectly suited for deep automation tasks. It features a transparent hotbar for quick access to belts and machines, a clear objective tracker in the top corner detailing the current required shapes for the Vortex, and an incredibly powerful Blueprint library interface. The UI also features a detailed overview mode that zooms out to show the macro-logistics of your space trains and platform connections, completely transforming how you view your creation.

Features Frontier's refined simulation HUD with East Asian aesthetic theme toggles. Players can monitor real-time thermal comfort zones, feeder consumption rates, pack cohesion meters, and disease contagion vectors. The new Hologram Placement Tool provides an intuitive radial menu for selecting dinosaur species and cycling through lifelike idle, roar, and hunting animations.

Accessibility Options

shapez 2 includes robust accessibility features. The game is entirely playable at the user's own pace with no enemies, stress, or time limits, making it inherently accessible. It features adjustable text size, contrast controls, customizable UI colors (incredibly helpful for colorblind players needing to mix primary paint colors), camera comfort options, and multiple difficulty levels ranging from Normal to Insane, alongside an experimental Hexagonal puzzle mode.

Provides extensive accessibility options, including adjustable game simulation speed (pause, 1x, 2x, 3x), customizable auto-save frequencies, UI scaling up to 200%, colorblind filtration modes for park heatmaps, toggleable camera motion blur and screen shake, fully remappable controls, and comprehensive subtitle customization with speaker labels.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p)
CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering when viewing incredibly dense, multi-layered factories.
CPU (Laptop): Ensures perfectly fluid frame pacing, critical for smoothly navigating and zooming around the infinite space grid.
GPU: Official recommended GPUs. Provides the necessary rasterization power to render thousands of dynamic objects and fluid paint streams on high settings.
GPU (Laptop): Guarantees a flawless, high-refresh-rate experience at 1080p, even in massive sprawling factories.
RAM: The specific official recommendation to ensure zero hitches when caching massive blueprint copy-paste operations.
Storage: NVMe SSD.
memoryCPU: Intel(R) Core(TM) i5-12600 CPU
developer_boardGPU: NVIDIA GeForce RTX 2060
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 2000 MB available space
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3800X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (105W+)
layersRAM: 16 GB
saveStorage (Tier): 25 GB NVMe SSD
1080p (Full HD) - Minimum (Minimum Preset, 1080p)
CPU: The official minimum processor required to handle the baseline factory simulation, belt logistics, and shape physics.
CPU (Laptop): Entry-level mobile processors will run the early to mid-game flawlessly, though late-game massive space expansions might cause slight frame dips.
GPU: The official minimum graphics card. Players with this hardware can easily render the abstract, stylized 3D geometry on lower settings.
GPU (Laptop): Capable of providing a highly fluid 1080p experience for early factory building.
RAM: Official minimum required system memory.
Storage: Standard SATA SSD or HDD.
memoryCPU: Intel(R) Core(TM) i5-10400 CPU
developer_boardGPU: NVIDIA GeForce GTX 750 Ti
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 2000 MB available space
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB)
layersRAM: 16 GB
saveStorage (Tier): 25 GB HDD / SATA SSD
1440p (QHD/2K) - Enthusiast (High Preset, 1440p)
CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that complex routing algorithms don't halt the render thread.
CPU (Laptop): Easily powers the game's simulation logic while driving higher resolution laptop displays.
GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the intricate belt intersections and colorful geometric shapes.
GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels.
RAM: Optimal configuration for modern systems.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 5 7600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 7940HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 2000 MB available space
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Ti Mobile (150W)
layersRAM: 32 GB
saveStorage (Tier): 25 GB High-Speed NVMe M.2 SSD
2160p (UHD/4K) - Ultra (Maximum Preset, 4K)
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity and largest factory sizes.
CPU (Laptop): Desktop-grade simulation performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, making the macro-level views of your galactic factory look incredibly crisp and mesmerizing.
GPU (Laptop): Required to maintain a stable 4K frame rate on an external display.
RAM: Overkill, but optimizes system stability for the most obsessive factory builders.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 2000 MB available space
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 25 GB PCIe Gen4 NVMe SSD
save Overall Storage
Spec: 2000 MB available space
Note: The game boasts a remarkably small footprint, but an SSD is always recommended for faster save/load times of massive factory blueprints.
Type: Unknown
Spec: 25 GB available space (SSD Recommended)
Note: Solid State Drive (SSD) significantly accelerates park loading times and prevents asset pop-in during high-speed gyrosphere tours.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64bit
Explanation: A 64-bit operating system is strictly required to address the memory overhead of infinite, procedurally generated space factories.
Spec: Windows 10 64-bit (min version 22H2) / Windows 11
Explanation: Requires a 64-bit Windows environment for modern memory addressing and DirectX 12 API features.
gamepad DirectX Version
Spec: Version 11
Explanation: DirectX 11 provides stable hardware compatibility for the Unity 6 engine's smooth 3D rendering and vibrant geometric colors.
Spec: DirectX 12
Explanation: Utilizes DirectX 12 for multi-threaded draw calls, dynamic weather transitions, and advanced feather shaders.
info_outline Other Game Notes
  • System requirements are strictly verified against the official Steam store page. shapez 2 recently updated to Unity 6, bringing significant performance improvements and stability for rendering massive, late-game mega-factories.
  • Laptop Performance Note: Because the game simulates thousands of individual geometric shapes and fluid paint systems moving on conveyor belts simultaneously, mobile CPUs will experience heavy loads in the late game when the factory expands across the cosmos.
  • Laptop Consideration: G P U T G P: A relatively low TGP of 45W is perfectly adequate for entry-level 1080p rendering (e.g., GTX 1650 Mobile).
  • Laptop Consideration: Cooling Thermals: The sheer scale of space train logistics and multi-layered belt systems relies heavily on CPU processing. A cooling pad is recommended for late-game mega-factories to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: Set Windows power profiles to 'Performance' so the CPU doesn't bottleneck conveyor belt tracking and simulation logic.
  • Laptop Consideration: M U X Switch Optimus: Not strictly necessary due to the relaxed, non-competitive, and methodical nature of the puzzle-building gameplay.
  • Optimization Detail: Upscaling Tech: Native rendering is highly optimized, but standard resolution settings can be tweaked to accommodate massive factories on lower-end hardware.
  • Optimization Detail: Key Settings Impact: Conveyor belt rendering limits and multi-layer transparency effects have the highest impact on GPU/CPU overhead during the endgame.
  • Game Name: Shapez 2 Factory
  • Powered by Frontier's proprietary Cobra Engine, featuring complex multi-species crowd simulations, juvenile dinosaur growth genetics, and high-fidelity feather rendering. Supports DirectX 12, unlocked frame rates, multi-monitor setups, and full 4K HDR display pipelines.
  • Laptop Performance Note: Park simulations scale heavily with guest counts and dinosaur population limits. Maintaining 60 FPS in massive parks with hundreds of dinosaurs requires strong mobile CPU single-core clocks and at least 75W-100W GPU TGP.
  • Laptop Consideration: G P U T G P: 75W-105W+ TGP is recommended to render dense foliage, water reflections, and volumetric weather without thermal throttling.
  • Laptop Consideration: Cooling Thermals: Prolonged management sessions generate sustained CPU load; elevated laptop stands or aggressive cooling profiles prevent thermal limits.
  • Laptop Consideration: C P U Power Limits: Set Windows power configuration to High Performance to handle guest pathfinding and dinosaur AI routines seamlessly.
  • Laptop Consideration: M U X Switch Optimus: Dedicated GPU mode via MUX switch ensures steady frame pacing across sprawling mega-parks.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3, AMD FSR 3, and Intel XeSS with dynamic resolution scaling.
  • Optimization Detail: Key Settings Impact: Crowd Density, Dinosaur Feather Detail, and Volumetric Rain Fog have the most noticeable impact on frame rates.
  • Game Name: Jurassic World Evolution 3: Prehistoric East
build Optimization Details
  • Upscaling Tech: Native rendering is highly optimized, but standard resolution settings can be tweaked to accommodate massive factories on lower-end hardware.
  • Key Settings Impact: Conveyor belt rendering limits and multi-layer transparency effects have the highest impact on GPU/CPU overhead during the endgame.
  • Upscaling Tech: Supports NVIDIA DLSS 3, AMD FSR 3, and Intel XeSS with dynamic resolution scaling.
  • Key Settings Impact: Crowd Density, Dinosaur Feather Detail, and Volumetric Rain Fog have the most noticeable impact on frame rates.
laptop Laptop Considerations
  • G P U T G P: A relatively low TGP of 45W is perfectly adequate for entry-level 1080p rendering (e.g., GTX 1650 Mobile).
  • Cooling Thermals: The sheer scale of space train logistics and multi-layered belt systems relies heavily on CPU processing. A cooling pad is recommended for late-game mega-factories to prevent thermal throttling.
  • C P U Power Limits: Set Windows power profiles to 'Performance' so the CPU doesn't bottleneck conveyor belt tracking and simulation logic.
  • M U X Switch Optimus: Not strictly necessary due to the relaxed, non-competitive, and methodical nature of the puzzle-building gameplay.
  • G P U T G P: 75W-105W+ TGP is recommended to render dense foliage, water reflections, and volumetric weather without thermal throttling.
  • Cooling Thermals: Prolonged management sessions generate sustained CPU load; elevated laptop stands or aggressive cooling profiles prevent thermal limits.
  • C P U Power Limits: Set Windows power configuration to High Performance to handle guest pathfinding and dinosaur AI routines seamlessly.
  • M U X Switch Optimus: Dedicated GPU mode via MUX switch ensures steady frame pacing across sprawling mega-parks.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Ti Mobile (150W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Ti Mobile (150W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Ti Mobile (150W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 4090 Mobile (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 4090 Mobile (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 4090 Mobile (175W)

For Shapez 2 Factory Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT

For Jurassic World Evolution 3: Prehistoric East Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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