Select Games to Compare
The Seven Deadly Sins: Origin vs Cinder City
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 16, 2026 | Apr 16, 2026 |
| Developer | |
| Netmarble F&C | BigFire Games |
| Publisher | |
| Netmarble | NCSoft |
| Genre(s) | |
| Open-World Action RPG | MMO, Tactical Shooter, Third-Person Shooter, Open World, Action RPG |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Rating Pending (Expected M - Mature 17+) |
| Avg. User Rating | |
| 4.8 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| Free | $69.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tied to character leveling and weapon proficiency. Each character has a unique skill tree that enhances their elemental affinities and 'Tag Skills.' Players can upgrade equipment through crafting using materials found in the world. A unique 'Synchro' system allows two characters to perform combined ultimate moves depending on their bond level and elemental compatibility. |
Progression is based on a multi-class system, allowing players to swap between different loadouts of weapons, gadgets, and support tools. Enhancement revolves around scavenging, crafting, and upgrading equipment. A deep skill tree and perk system allow for further customization of the player's futuristic knight. |
| public World & Exploration | |
| World & Level Design | |
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The game features a massive, seamless 3D open world encompassing iconic locations like the Kingdom of Liones, the Fairy King's Forest, and Camelot. The world is divided into diverse biomes including lush grasslands, volcanic peaks, and underwater caverns. Exploration is vertical, utilizing flying and swimming mechanics to ensure no part of the map is inaccessible to the player. |
The game features a massive, seamless open world. Players can freely roam the city across its overground (ruined streets, skyscrapers), underground (subways, sewers), and sky, with no loading screens. Player actions can dynamically change which factions control different city districts. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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While the story is playable solo, the game features 'World Boss' raids for up to 5 players and 4-player cooperative dungeons called 'Fractures.' There is a dedicated social hub in Liones where players can trade, form guilds, and participate in mini-games like card battles and tavern management. |
The game is a persistent online MMO. The core experience is cooperative PvE, with players teaming up for narrative missions and large-scale raids against world bosses. PvP is optional, with dedicated modes planned for future updates. |
| extension Editions & DLC | |
| Available Editions | |
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The game is Free-to-Play with a 'Grand Launch' bundle. Digital Deluxe Edition includes an exclusive skin for Tristan and Tioreh, a 30-day Adventurer's Pass, and 1,000 Origin Crystals. The Collector's Edition (Physical) features a 12-inch statue of Tristan and Meliodas, a hardcover artbook, and a steelbook case. |
The game will be a full-price retail purchase. Details on different game editions (Standard, Deluxe, etc.) have not yet been announced. A public beta is available as of Gamescom 2025. |
| Post-Launch Content / DLC | |
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Netmarble has announced a seasonal 'World Expansion' roadmap. Every 3 months, a new region of Britannia will be unlocked along with new story chapters. Limited-time collaboration events with other popular anime franchises are planned for late 2026. Frequent 'Balance Patches' will address combat meta and multiplayer dungeon difficulty. |
The game is designed as a live-service MMO, with rotating weekly and monthly events, PvE raid rotations, and timed world quests. Future content expansions are expected, with potential for guild vs. guild territory battles. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 5, the game utilizes 'Cel-Shaded' rendering to mimic the aesthetic of high-budget anime while incorporating modern lighting techniques like Global Illumination and high-resolution textures. The world features a fully dynamic weather system and a day/night cycle that affects both NPC schedules and monster spawns. |
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| Audio & Soundtrack | |
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The soundtrack features orchestral arrangements inspired by the original anime score, with dynamic music that shifts based on the day/night cycle and combat intensity. Full voice acting is provided in English, Japanese, and Korean, featuring the original cast members from the anime series to ensure authentic character portrayal. |
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| User Interface (UI/UX) | |
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The UI is designed for minimalism to enhance immersion in the open world. It features a dynamic 'Radial Menu' for quick character swapping and item use. The mobile interface is fully customizable, allowing players to resize and move virtual buttons, while the PC/Console versions offer a clean HUD with support for ultra-wide monitors. |
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| Accessibility Options | |
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Includes 15+ features such as full controller remapping, colorblind filters (Protanopia, Deuteranopia, Tritanopia), high-contrast UI mode, simplified Quick Time Events (QTEs), and a robust 'Ping System' for non-verbal communication in co-op. Text-to-speech and visual sound indicators are also available for players with hearing or visual impairments. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High / 60 FPS) CPU: Optimized for high-density NPC areas and physics. CPU (Laptop): Provides necessary multi-core threading. GPU: Enables stable frame rates with high-quality effects. GPU (Laptop): High TGP ensures desktop-class performance. RAM: Eliminates stuttering during rapid fast travel. Storage: Ensures near-instant loading. | |
memoryCPU: Intel Core i7-9700 / AMD Ryzen 5 5500 developer_boardGPU: NVIDIA RTX 2070 8GB / RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 3060 Laptop (95W+) layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium / 30 FPS) CPU: Standard quad-core processing for base logic. CPU (Laptop): Equivalent mobile quad-core performance. GPU: Minimum VRAM requirement for texture streaming. GPU (Laptop): Will require Low texture settings due to VRAM limits. RAM: Standard for modern open-world asset management. Storage: Mandatory for asset decompression. | |
memoryCPU: Intel Core i5-2500K / AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 1060 6GB laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GTX 1650 Ti (4GB) layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1440p (QHD/2K) - Ultra (Ultra / 60+ FPS) CPU: Maximum IPC for high-refresh gaming. CPU (Laptop): Best-in-class mobile performance. GPU: Necessary for high-resolution texture buffers. GPU (Laptop): Frame Gen helps maintain 60+ FPS at 1440p. RAM: Recommended for multitasking and streaming. Storage: Highest throughput for 1440p assets. | |
memoryCPU: Intel Core i7-12700K / Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3080 10GB laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 2160p (UHD/4K) - Extreme (Max / 60 FPS) CPU: Top-tier processing to avoid GPU bottlenecks. CPU (Laptop): Desktop-die silicon for mobile 4K. GPU: Essential for 4K native or DLSS Quality rendering. GPU (Laptop): The only mobile chip capable of sustained 4K Ultra. RAM: Mandatory for 4K overhead. Storage: Maximum bandwidth for high-res assets. | |
memoryCPU: Intel Core i9-13900K / Ryzen 9 7900X developer_boardGPU: NVIDIA RTX 4080 / 4090 laptop_macCPU (L): Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 30 GB Gen4 NVMe SSD | — |
| save Overall Storage | |
| Spec: 30 GB SSD Note: SSD is mandatory for seamless world streaming and fast character swapping. Type: SSD | Spec: 150 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, seamless open world. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for DirectX 12 support and modern security protocols. | Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Essential for the game's advanced lighting and particle effects. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features like mesh shaders and ray tracing. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Seven Deadly Sins: Origin Specifically
For Cinder City Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.