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SAROS vs Marvel's Spider-Man 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 30, 2026 | Oct 20, 2023 |
| Developer | |
| Housemarque | Insomniac Games |
| Publisher | |
| Sony Interactive Entertainment | Sony Interactive Entertainment |
| Genre(s) | |
| Third-Person Roguelike Action-Shooter | Action-Adventure, Open World, Superhero, Third-Person |
| Engine | |
| Unreal Engine 5 | Proprietary (Insomniac Games' in-house engine, evolved from previous Spider-Man titles) |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | Teen |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $69.99 | $69.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
| N/A |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Permanent progression is managed via the 'Armor Matrix.' Using resources like Lucenite and Halcyon, players can upgrade Shield Duration, Armor Integrity, and the 'Second Chance' revival ability. Combat evolves through the absorption of projectiles, which fuels 'Carcosan Power Weapons'. |
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| public World & Exploration | |
| World & Level Design | |
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The game features a modular, procedurally influenced map centered around 'The Passage,' a safe hub. Biomes include the Blighted Marsh (reactive environments), the Lost Ancient City (Neoclassical-Futurist architecture), and the Abyssal Void. Each death reconfigures these regions, though major shortcuts remain unlocked. |
Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum. |
| Playable Vehicles | |
| N/A |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player only. However, 'Asynchronous Ghost' features return, allowing players to find logs and gear left by other fallen Enforcers. |
Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($69.99): Base game + Pre-order 'Hands of Shore' Armor. Digital Deluxe Edition ($79.99): 48-hour Early Access, Digital Soundtrack (Sam Slater), Artbook, and Crossover Armor Sets (ASTRA, Midgard, Onryo). |
Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content). |
| Post-Launch Content / DLC | |
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Housemarque has teased 'Eclipse Rituals'—a series of free post-launch challenge rooms. A major story expansion tentatively titled 'The First Soltari' is rumored for late 2026. |
Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Unreal Engine 5 utilizing Nanite and Lumen. Features complex 'Tentacle Tech' simulation and a particle-based rigid body destruction system where enemies shatter realistically. |
Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR). |
| Audio & Soundtrack | |
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Original score by Sam Slater (Joker, Chernobyl), featuring dark electronic drones and guitars. The audio distorts dynamically as the Eclipse reaches maximum corruption. |
Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City. |
| User Interface (UI/UX) | |
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Clean, diegetic HUD that pulses with the Eclipse. The World Dial map allows for instant teleportation to any previously cleared biome, reducing 'marathon' runs. |
Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust. |
| Accessibility Options | |
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Includes 'Carcosan Modifiers' (Protections and Trials) to customize difficulty, full DualSense haptic toggles, 3D spatial audio visualizers, and rebindable controls. |
Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling likely needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC. CPU (Laptop): High-end laptop CPUs for PC version. GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC. GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial. RAM: 16GB minimum, 32GB strongly recommended for PC. Storage: NVMe SSD mandatory for PC. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Standard (PS5 Base) (4K Upscaled / 60 FPS) CPU: Handles AI and high-speed asset streaming. CPU (Laptop): Balanced mobile equivalent. GPU: Delivers 'Bullet Ballet' at high framerates. GPU (Laptop): Target High settings. RAM: Unified memory architecture. Storage: Required for instant loading. | |
memoryCPU: Custom 8-core AMD Zen 2 developer_boardGPU: Custom AMD RDNA 2 laptop_macCPU (L): Ryzen 7 5800H laptop_windowsGPU (L): RTX 3070 Mobile (100W) layersRAM: 16 GB saveStorage (Tier): 825 GB SSD (Available) | — |
| 1440p (QHD/2K) - Pro Enhanced (Native 4K / 60 FPS / RT On) CPU: Improved clock speeds for stable frame times. CPU (Laptop): Enthusiast mobile power. GPU: Uses AI upscaling for superior image quality. GPU (Laptop): Enables Max settings with DLSS. RAM: Additional system RAM on Pro models. Storage: Standard Pro storage. | |
memoryCPU: Enhanced Zen 2 (Boosted) developer_boardGPU: PS5 Pro GPU (PSSR Enabled) laptop_macCPU (L): Intel i9-13900HK laptop_windowsGPU (L): RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 2 TB SSD | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra on PC. CPU (Laptop): Top-tier laptop CPU for PC version. GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential. GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings on PC. Storage: NVMe SSD required for PC. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - Enthusiast (PC Spec Target) (Epic / Native 4K) CPU: Large L3 cache for physics simulations. CPU (Laptop): The only mobile GPU for native 4K 60FPS. GPU: Handles max particle and tentacle tech. GPU (Laptop): Recommended for consistent 4K. RAM: Headroom for high-res texture packs. Storage: Ultimate asset streaming speed. | |
memoryCPU: Ryzen 9 7950X3D developer_boardGPU: RTX 4090 (24GB VRAM) laptop_macCPU (L): RTX 4090 Mobile laptop_windowsGPU (L): eGPU RTX 4090 layersRAM: 32 GB saveStorage (Tier): Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC. CPU (Laptop): Absolute flagship laptop CPUs for PC. GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC. RAM: 32GB RAM highly recommended for 4K Ultimate on PC. Storage: NVMe SSD required for PC. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated for PC) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)** layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 75 GB SSD Note: Fast read speeds facilitate the 'World Dial' teleportation system. Type: SSD | Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required. Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for DX12 Ultimate features. | Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC) Explanation: 64-bit Windows 10/11 would be required for a PC port. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Powers advanced particle lighting and haptic API. | Spec: DirectX 12 Ultimate (Speculative for PC) Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For SAROS Specifically
For Marvel's Spider-Man 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.