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SAROS vs Hitman 3
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 30, 2026 | Jan 20, 2021 |
| Developer | |
| Housemarque | IO Interactive |
| Publisher | |
| Sony Interactive Entertainment | IO Interactive |
| Genre(s) | |
| Third-Person Roguelike Action-Shooter | Stealth, Action-Adventure, Third-Person Shooter, Sandbox, Puzzle |
| Engine | |
| Unreal Engine 5 | Glacier Engine |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | Mature 17+ |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
| N/A |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
| N/A |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Permanent progression is managed via the 'Armor Matrix.' Using resources like Lucenite and Halcyon, players can upgrade Shield Duration, Armor Integrity, and the 'Second Chance' revival ability. Combat evolves through the absorption of projectiles, which fuels 'Carcosan Power Weapons'. |
N/A |
| public World & Exploration | |
| World & Level Design | |
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The game features a modular, procedurally influenced map centered around 'The Passage,' a safe hub. Biomes include the Blighted Marsh (reactive environments), the Lost Ancient City (Neoclassical-Futurist architecture), and the Abyssal Void. Each death reconfigures these regions, though major shortcuts remain unlocked. |
N/A |
| Playable Vehicles | |
| N/A |
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| Notable Fauna/Mounts | |
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N/A |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player only. However, 'Asynchronous Ghost' features return, allowing players to find logs and gear left by other fallen Enforcers. |
N/A |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($69.99): Base game + Pre-order 'Hands of Shore' Armor. Digital Deluxe Edition ($79.99): 48-hour Early Access, Digital Soundtrack (Sam Slater), Artbook, and Crossover Armor Sets (ASTRA, Midgard, Onryo). |
Available in Standard Edition and Deluxe Edition. Deluxe Edition included Deluxe Escalation Contracts, Deluxe suits and items, digital soundtrack, digital 'World of Hitman' book, and director commentary. Pre-orders often included the 'Trinity Pack' (suits and briefcases themed after Hitman 1, 2, & 3). Hitman 3 eventually became 'Hitman: World of Assassination,' bundling Hitman 1 GOTY Access Pass and Hitman 2 Standard Access Pass for all owners, effectively making it the definitive platform for the trilogy. |
| Post-Launch Content / DLC | |
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Housemarque has teased 'Eclipse Rituals'—a series of free post-launch challenge rooms. A major story expansion tentatively titled 'The First Soltari' is rumored for late 2026. |
Major post-launch content includes the 'Seven Deadly Sins' collection (seven themed DLC packs with unique Escalation Contracts, suits, and items). The 'Freelancer' mode was a significant free update, adding a roguelike campaign with persistent progression and customizable safehouse. Numerous free Elusive Targets, Escalation Contracts, and Featured Contracts have been added. The game also evolved into 'Hitman: World of Assassination,' integrating content from the previous two games for owners. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Unreal Engine 5 utilizing Nanite and Lumen. Features complex 'Tentacle Tech' simulation and a particle-based rigid body destruction system where enemies shatter realistically. |
Powered by IO Interactive's Glacier Engine, Hitman 3 showcases highly detailed and atmospheric sandbox locations from around the world. It features impressive lighting, reflections (especially with ray tracing), dense crowds, and detailed character models. Each location has a distinct visual identity and ambiance. Ray tracing for reflections and shadows was added in a post-launch update on PC and current-gen consoles. |
| Audio & Soundtrack | |
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Original score by Sam Slater (Joker, Chernobyl), featuring dark electronic drones and guitars. The audio distorts dynamically as the Eclipse reaches maximum corruption. |
Original score composed by Niels Bye Nielsen, featuring tense, atmospheric, and cinematic orchestral pieces that adapt to gameplay situations (stealth, combat, discovery). Sound design is crucial for stealth, with distinct audio cues for footsteps, guard patrols, conversations (for intel), and environmental hazards. Weapon sounds are impactful. |
| User Interface (UI/UX) | |
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Clean, diegetic HUD that pulses with the Eclipse. The World Dial map allows for instant teleportation to any previously cleared biome, reducing 'marathon' runs. |
Features a clean and minimalistic HUD. Important information like objectives, suspect identification (Instinct mode), and interaction prompts are displayed contextually. The mini-map shows NPC locations and points of interest. Menus for inventory, mission planning, challenges, mastery, and contracts are accessible. Instinct mode highlights targets, interactable objects, and guard routes through walls. |
| Accessibility Options | |
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Includes 'Carcosan Modifiers' (Protections and Trials) to customize difficulty, full DualSense haptic toggles, 3D spatial audio visualizers, and rebindable controls. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, UI scaling, colorblind modes, options to reduce visual clutter or demanding effects, and various gameplay toggles for difficulty and interaction prompts. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Standard (PS5 Base) (4K Upscaled / 60 FPS) CPU: Handles AI and high-speed asset streaming. CPU (Laptop): Balanced mobile equivalent. GPU: Delivers 'Bullet Ballet' at high framerates. GPU (Laptop): Target High settings. RAM: Unified memory architecture. Storage: Required for instant loading. | |
memoryCPU: Custom 8-core AMD Zen 2 developer_boardGPU: Custom AMD RDNA 2 laptop_macCPU (L): Ryzen 7 5800H laptop_windowsGPU (L): RTX 3070 Mobile (100W) layersRAM: 16 GB saveStorage (Tier): 825 GB SSD (Available) | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 4GHz or AMD Ryzen 5 1600 / Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1070 / RTX 2060 or AMD Radeon RX Vega 56 / RX 5700 laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum. RAM: 8GB minimum, but 16GB significantly improves performance. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-2500K @ 3.3GHz or AMD Phenom II X4 940 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 660 / GTX 1050 or AMD Radeon HD 7870 / RX 460 laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a smoother experience.** layersRAM: 8 GB saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Pro Enhanced (Native 4K / 60 FPS / RT On) CPU: Improved clock speeds for stable frame times. CPU (Laptop): Enthusiast mobile power. GPU: Uses AI upscaling for superior image quality. GPU (Laptop): Enables Max settings with DLSS. RAM: Additional system RAM on Pro models. Storage: Standard Pro storage. | |
memoryCPU: Enhanced Zen 2 (Boosted) developer_boardGPU: PS5 Pro GPU (PSSR Enabled) laptop_macCPU (L): Intel i9-13900HK laptop_windowsGPU (L): RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 2 TB SSD | — |
| 2160p (UHD/4K) - Enthusiast (PC Spec Target) (Epic / Native 4K) CPU: Large L3 cache for physics simulations. CPU (Laptop): The only mobile GPU for native 4K 60FPS. GPU: Handles max particle and tentacle tech. GPU (Laptop): Recommended for consistent 4K. RAM: Headroom for high-res texture packs. Storage: Ultimate asset streaming speed. | |
memoryCPU: Ryzen 9 7950X3D developer_boardGPU: RTX 4090 (24GB VRAM) laptop_macCPU (L): RTX 4090 Mobile laptop_windowsGPU (L): eGPU RTX 4090 layersRAM: 32 GB saveStorage (Tier): Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if available)) CPU: Flagship CPU for attempting 4K Ultra RT. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory. RAM: 32GB RAM highly recommended for 4K Ultra RT. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| save Overall Storage | |
| Spec: 75 GB SSD Note: Fast read speeds facilitate the 'World Dial' teleportation system. Type: SSD | Spec: Approx. 80 GB available space (SSD Recommended). This includes the base game and can increase with access to Hitman 1 & 2 locations within the World of Assassination platform. Note: An SSD is highly recommended for faster loading times between missions and for smoother asset streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for DX12 Ultimate features. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Powers advanced particle lighting and haptic API. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For SAROS Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.