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SAROS vs Cinder City
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 30, 2026 | Apr 16, 2026 |
| Developer | |
| Housemarque | BigFire Games |
| Publisher | |
| Sony Interactive Entertainment | NCSoft |
| Genre(s) | |
| Third-Person Roguelike Action-Shooter | MMO, Tactical Shooter, Third-Person Shooter, Open World, Action RPG |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | Rating Pending (Expected M - Mature 17+) |
| Avg. User Rating | |
| 4.9 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $69.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
| N/A |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
| N/A |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Permanent progression is managed via the 'Armor Matrix.' Using resources like Lucenite and Halcyon, players can upgrade Shield Duration, Armor Integrity, and the 'Second Chance' revival ability. Combat evolves through the absorption of projectiles, which fuels 'Carcosan Power Weapons'. |
Progression is based on a multi-class system, allowing players to swap between different loadouts of weapons, gadgets, and support tools. Enhancement revolves around scavenging, crafting, and upgrading equipment. A deep skill tree and perk system allow for further customization of the player's futuristic knight. |
| public World & Exploration | |
| World & Level Design | |
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The game features a modular, procedurally influenced map centered around 'The Passage,' a safe hub. Biomes include the Blighted Marsh (reactive environments), the Lost Ancient City (Neoclassical-Futurist architecture), and the Abyssal Void. Each death reconfigures these regions, though major shortcuts remain unlocked. |
The game features a massive, seamless open world. Players can freely roam the city across its overground (ruined streets, skyscrapers), underground (subways, sewers), and sky, with no loading screens. Player actions can dynamically change which factions control different city districts. |
| Playable Vehicles | |
| N/A |
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| Notable Fauna/Mounts | |
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N/A |
| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player only. However, 'Asynchronous Ghost' features return, allowing players to find logs and gear left by other fallen Enforcers. |
The game is a persistent online MMO. The core experience is cooperative PvE, with players teaming up for narrative missions and large-scale raids against world bosses. PvP is optional, with dedicated modes planned for future updates. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($69.99): Base game + Pre-order 'Hands of Shore' Armor. Digital Deluxe Edition ($79.99): 48-hour Early Access, Digital Soundtrack (Sam Slater), Artbook, and Crossover Armor Sets (ASTRA, Midgard, Onryo). |
The game will be a full-price retail purchase. Details on different game editions (Standard, Deluxe, etc.) have not yet been announced. A public beta is available as of Gamescom 2025. |
| Post-Launch Content / DLC | |
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Housemarque has teased 'Eclipse Rituals'—a series of free post-launch challenge rooms. A major story expansion tentatively titled 'The First Soltari' is rumored for late 2026. |
The game is designed as a live-service MMO, with rotating weekly and monthly events, PvE raid rotations, and timed world quests. Future content expansions are expected, with potential for guild vs. guild territory battles. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Unreal Engine 5 utilizing Nanite and Lumen. Features complex 'Tentacle Tech' simulation and a particle-based rigid body destruction system where enemies shatter realistically. |
N/A |
| Audio & Soundtrack | |
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Original score by Sam Slater (Joker, Chernobyl), featuring dark electronic drones and guitars. The audio distorts dynamically as the Eclipse reaches maximum corruption. |
N/A |
| User Interface (UI/UX) | |
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Clean, diegetic HUD that pulses with the Eclipse. The World Dial map allows for instant teleportation to any previously cleared biome, reducing 'marathon' runs. |
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| Accessibility Options | |
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Includes 'Carcosan Modifiers' (Protections and Trials) to customize difficulty, full DualSense haptic toggles, 3D spatial audio visualizers, and rebindable controls. |
N/A |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1080p (Full HD) - Standard (PS5 Base) (4K Upscaled / 60 FPS) CPU: Handles AI and high-speed asset streaming. CPU (Laptop): Balanced mobile equivalent. GPU: Delivers 'Bullet Ballet' at high framerates. GPU (Laptop): Target High settings. RAM: Unified memory architecture. Storage: Required for instant loading. | |
memoryCPU: Custom 8-core AMD Zen 2 developer_boardGPU: Custom AMD RDNA 2 laptop_macCPU (L): Ryzen 7 5800H laptop_windowsGPU (L): RTX 3070 Mobile (100W) layersRAM: 16 GB saveStorage (Tier): 825 GB SSD (Available) | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1440p (QHD/2K) - Pro Enhanced (Native 4K / 60 FPS / RT On) CPU: Improved clock speeds for stable frame times. CPU (Laptop): Enthusiast mobile power. GPU: Uses AI upscaling for superior image quality. GPU (Laptop): Enables Max settings with DLSS. RAM: Additional system RAM on Pro models. Storage: Standard Pro storage. | |
memoryCPU: Enhanced Zen 2 (Boosted) developer_boardGPU: PS5 Pro GPU (PSSR Enabled) laptop_macCPU (L): Intel i9-13900HK laptop_windowsGPU (L): RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 2 TB SSD | — |
| 2160p (UHD/4K) - Enthusiast (PC Spec Target) (Epic / Native 4K) CPU: Large L3 cache for physics simulations. CPU (Laptop): The only mobile GPU for native 4K 60FPS. GPU: Handles max particle and tentacle tech. GPU (Laptop): Recommended for consistent 4K. RAM: Headroom for high-res texture packs. Storage: Ultimate asset streaming speed. | |
memoryCPU: Ryzen 9 7950X3D developer_boardGPU: RTX 4090 (24GB VRAM) laptop_macCPU (L): RTX 4090 Mobile laptop_windowsGPU (L): eGPU RTX 4090 layersRAM: 32 GB saveStorage (Tier): Gen5 NVMe SSD | — |
| save Overall Storage | |
| Spec: 75 GB SSD Note: Fast read speeds facilitate the 'World Dial' teleportation system. Type: SSD | Spec: 150 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, seamless open world. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for DX12 Ultimate features. | Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Powers advanced particle lighting and haptic API. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features like mesh shaders and ray tracing. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
| N/A |
| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For SAROS Specifically
For Cinder City Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.