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Sagas of Lumin vs Marvel's Spider-Man 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 4, 2027 | Oct 20, 2023 |
| Developer | |
| Elos Games And Arts | Insomniac Games |
| Publisher | |
| GameDev.ist | Sony Interactive Entertainment |
| Genre(s) | |
| Action RPG, Semi-Open World, Dragon Riding, Steampunk Fantasy, Third-Person Action | Action-Adventure, Open World, Superhero, Third-Person |
| Engine | |
| Unreal Engine 5 | Proprietary (Insomniac Games' in-house engine, evolved from previous Spider-Man titles) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Teen |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $29.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is bifurcated between Drair human combat abilities and dragon mastery. Ground trees include Blade Mastery (combos, parries, posture breaks), Steampunk Firearms & Ballistics (revolvers, lever-action rifles), and Elemental Spellcraft (pyromancy, wind shearing, thunder blasts). Dragon skill trees include Aerial Aerobatics (barrel rolls, high-dive kinetic slams, hover maneuvers), Breath Weapons (flame streams, acid burst, concussive roars), and Autonomous AI Directives for ground assistance. |
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| public World & Exploration | |
| World & Level Design | |
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The game features a sprawling semi-open world divided into distinct geographic and atmospheric zones: the Soaring Cloudlands of Zephyria, the Jagged Basalt Spires of the Drair Sanctuaries, the Smog-Choked Industrial Skylands of New Aethelgard, the Sunken Verdant Canopy, and the Floating Ruined Citadels of the First Drair. Each region offers verticality spanning from low-altitude canopy trenches to stratosphere-level storm belts. |
Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum. |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-Player Focused. Sagas of Lumin is crafted entirely around an immersive, story-driven single-player campaign that emphasizes the personal bond between the rider and their dragon companion without multiplayer distractions. |
Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($29.99 USD) includes the full base game on PC (Steam). Deluxe Edition ($39.99 USD) adds the digital original orchestral soundtrack, digital concept artbook detailing Drair clan heraldry and dragon biology, the exclusive 'Obsidian Wyrm' dragon skin, and the 'Grand Master Ceremonial Robes' cosmetic outfit. |
Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content). |
| Post-Launch Content / DLC | |
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The developers have outlined a post-launch roadmap featuring free seasonal dragon customization packs, a high-difficulty 'Sky Colosseum' arena challenge mode with wave-based aerial dogfights, expanded crafting recipes for steampunk munitions, and a planned narrative expansion exploring the untamed Outermost Reaches. |
Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5 with stunning stylized fantasy art direction. Utilizes dynamic volumetric cloudscapes, physically based dragon flight physics, realistic lighting across floating islands, and dramatic particle effects for dragon breath, magic spells, and steampunk steam plumes. |
Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR). |
| Audio & Soundtrack | |
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Features a stirring orchestral musical score blending sweeping brass and soaring strings during high-altitude flights with rhythmic percussion and industrial brass during steampunk combat encounters, backed by visceral 3D spatial audio for roaring wind, flapping wings, and echoing gunfire. |
Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City. |
| User Interface (UI/UX) | |
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Features a clean, minimalist fantasy HUD with diegetic flight indicators. In flight, pitch and altitude horizons dynamically adapt to screen borders, alongside dragon stamina and breath gauges. On foot, the interface transitions to classic ARPG health, stamina, and hotkey wheels, complemented by an interactive 3D map of the floating continents. |
Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust. |
| Accessibility Options | |
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Offers a comprehensive accessibility suite including customizable flight controls (inverted flight axes, pitch assist, auto-leveling horizon), combat difficulty modifiers, target lock-on strength adjustments, full key and gamepad remapping, high-contrast subtitles, and colorblind visual filters. |
Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling likely needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC. CPU (Laptop): High-end laptop CPUs for PC version. GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC. GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial. RAM: 16GB minimum, 32GB strongly recommended for PC. Storage: NVMe SSD mandatory for PC. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p @ 60-120 FPS) CPU: Six-core processor providing high single-core IPC to handle dense airship skirmishes without drops. CPU (Laptop): Eight-core mobile CPU delivering consistent performance across airborne and infantry combat. GPU: Upper mid-range GPU delivering detailed textures, advanced volumetric clouds, and high framerates. GPU (Laptop): Handles high settings at 1080p with DLSS quality mode for fluid 60-100 FPS gameplay. RAM: Dual-channel memory configuration eliminating traversal hitching during fast dives. Storage: Solid-state drive provides instant asset streaming across expansive sky regions. | |
memoryCPU: AMD Ryzen 5 5500 / Intel Core i7-8700K developer_boardGPU: NVIDIA GeForce RTX 2070 (8 GB) / AMD Radeon RX 5700 XT (8 GB) / Intel Arc A750 (8 GB) laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 95W TGP) layersRAM: 16 GB saveStorage (Tier): 60 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p @ 60 FPS) CPU: Capable 6-core processor managing flight aerodynamics, flocking AI, and ground physics. CPU (Laptop): Standard mobile quad/six-core CPU maintaining adequate clocks under aerial load. GPU: Entry-level graphics card capable of 1080p rendering with modest graphical settings. GPU (Laptop): Entry laptop GPU delivering steady 1080p 60 FPS on low settings with dynamic resolution. RAM: Sufficient memory allocation to prevent system pagefile swapping during world exploration. Storage: Standard storage requirement for baseline game files and high-resolution textures. | |
memoryCPU: AMD Ryzen 5 1600 / Intel Core i5-8400 developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB) laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M layersRAM: 12 GB saveStorage (Tier): 60 GB available space (HDD/SSD) | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra on PC. CPU (Laptop): Top-tier laptop CPU for PC version. GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential. GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings on PC. Storage: NVMe SSD required for PC. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (QHD) @ 120+ FPS) CPU: High single-core IPC processor maintaining seamless performance during massive air fleet sieges. CPU (Laptop): Modern high-efficiency mobile processor ensuring zero CPU bottlenecks at 1440p. GPU: High-end desktop GPU delivering native 1440p rendering with maximum view distance and particle effects. GPU (Laptop): Delivers desktop-class 1440p performance with DLSS Frame Generation enabled. RAM: High-bandwidth memory facilitating rapid asset streaming to the GPU buffer. Storage: High-speed PCIe Gen 4 storage provides seamless transition between skies and ground ruins. | |
memoryCPU: AMD Ryzen 7 5700X / Intel Core i5-12600K developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8 GB) / AMD Radeon RX 6800 (16 GB) laptop_macCPU (L): AMD Ryzen 7 7840HS / Intel Core i7-13700H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 60 GB available space (NVMe PCIe 4.0 SSD) | — |
| 2160p (UHD/4K) - Ultra (Max Quality Preset, 4K (2160p) @ 60-120 FPS) CPU: Top-tier gaming processor ensuring instantaneous draw calls and complex aerodynamics physics. CPU (Laptop): Enthusiast desktop-replacement mobile processor offering supreme computational headroom. GPU: Massive VRAM and rasterization throughput for native 4K UHD rendering without compromise. GPU (Laptop): Drives native 4K resolution on external gaming displays with max ray-traced shadows and reflections. RAM: Ample memory headroom for uncompressed 4K skybox textures and high-poly dragon assets. Storage: Sub-second load times throughout world travel and aerial dungeon incursions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 60 GB available space (NVMe PCIe 4.0 SSD) | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC. CPU (Laptop): Absolute flagship laptop CPUs for PC. GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC. RAM: 32GB RAM highly recommended for 4K Ultimate on PC. Storage: NVMe SSD required for PC. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated for PC) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)** layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 60 GB available space (SSD strongly recommended) Note: SSD ensures zero stutter when dynamically transitioning between aerial flight and ground exploration. Type: SSD | Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required. Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Modern 64-bit Windows OS required for multi-threaded physics calculations and DirectX 12 runtime. | Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC) Explanation: 64-bit Windows 10/11 would be required for a PC port. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 (DirectX 11 Minimum) Explanation: DirectX 12 enables enhanced shader execution, volumetric cloud simulation, and dynamic lighting. | Spec: DirectX 12 Ultimate (Speculative for PC) Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Sagas of Lumin Specifically
For Marvel's Spider-Man 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.