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Resonance: A Plague Tale Legacy vs Red Dead Redemption 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 15, 2026 | Oct 26, 2018 |
| Developer | |
| Asobo Studio | Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India) |
| Publisher | |
| Focus Entertainment | Rockstar Games |
| Genre(s) | |
| Action-Adventure / Puzzle | Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter |
| Engine | |
| Zouna Engine | RAGE (Rockstar Advanced Game Engine) |
| stars Ratings & Price | |
| Content Rating | |
| M | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $49.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Player progression is entirely reliant on gathering 'Resonance Points,' the game's sole skill currency, strictly tied to exploration. There are exactly 200 points hidden throughout the campaign, with 165 required to unlock the entire skill tree for the 'Like a warrior' trophy. Crucially, missed points cannot be obtained via chapter select; they must be gathered in a single linear playthrough, punishing deaths before checkpoints. The skill trees are divided into Offensive/Utility and Defensive/Survival mastery paths. Key abilities include 'Heroic Surge' for health management, 'Aegean Deflect' for punishing heavy attackers, and 'Fated Cast' which introduces vital crowd control by weaponizing throwable jars and knives. The economic cost of these upgrades scales aggressively from 15 to 40 points, forcing players to commit carefully to their preferred combat styles. |
Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel. |
| public World & Exploration | |
| World & Level Design | |
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The geographical scope represents a stark contrast to previous franchise entries, offering a linear but expansive journey mapped across three primary, highly detailed hubs. Players begin in the urban environment of Venice, experiencing a high-octane ambush that serves as a tutorial for traversal and combat. The journey then transitions to the surface of Crete, characterized by lush Mediterranean flora, ancient Minoan ruins, and heavy Venetian military encampments that facilitate large, open combat arenas. The final and most complex region is The Minotaur's Island and its subterranean Labyrinth, an intricate zone designed by the mythical architect Daedalus. This core area introduces significant verticality with grappling hook mechanics and restricts progression via complex light-based environmental puzzles, emphasizing a controlled illusion of total freedom that funnels players to narrative bottlenecks. |
The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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In strict keeping with the creative identity established by its critically acclaimed predecessors, Resonance: A Plague Tale Legacy is an entirely single-player experience. Asobo Studio chose to dedicate their entire engineering and design bandwidth toward overhauling the core combat mechanics, developing the highly optimized Zouna engine, and crafting a cinematic, emotionally resonant dual-timeline narrative. There are no cooperative survival modes, competitive combat arenas, or asynchronous multiplayer elements like messaging systems or invader mechanics found in other action RPGs. The game's intricate environmental puzzles, specifically those involving the Minoan Sphere and the time-shifting Resonance Rifts, are designed explicitly for solo puzzle-solving. This resolute focus ensures that the pacing, emotional narrative beats, and solitary tension of navigating the Macula-corrupted ruins remain completely undiluted by multiplayer distractions. |
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| extension Editions & DLC | |
| Available Editions | |
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Focus Entertainment has deployed a multi-tiered distribution strategy for this highly anticipated prequel. The Standard Edition is priced at $49.99 (or equivalent regional pricing such as ₹2,699 on PC and upwards of ₹3,490 on consoles in India), offering the complete 14-chapter narrative campaign without any cut content. The title also benefits from a highly lucrative Day One launch on Xbox Game Pass for both PC and console subscribers, significantly lowering the barrier to entry for millions. Additionally, players can purchase the 'Heritage Pack' micro-DLC for $3.99, which provides exclusive in-game cosmetic and utility items, including the 'Hero's Blade,' 'Alec's Pendant' as a touching nod to Sophia's late father, and a comprehensive digital artbook detailing the striking visual design of the Minoan ruins and character concepts. |
Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles. |
| Post-Launch Content / DLC | |
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Currently, Focus Entertainment and Asobo Studio have focused entirely on delivering a complete, standalone narrative experience right out of the box, pushing back against the industry standard of aggressive post-launch monetization and battle passes. The only available DLC at launch is the minor 'Heritage Pack,' which includes a few thematic cosmetic items like Alec's Pendant and the Hero's Blade, along with a digital artbook. Lead level designers have explicitly stated on community forums that there are no current plans for a mainline Plague Tale 3 or sweeping post-launch narrative expansions for Sophia's story. The definitive ending of Resonance is meticulously designed to bridge directly into the events of A Plague Tale: Requiem, rendering major post-launch story additions unnecessary, though minor optimization patches for the PS5 Pro frame-pacing are actively expected. |
The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built entirely on Asobo Studio's bespoke proprietary 'Zouna' engine, the visual fidelity is an engineering marvel that consciously rejects Unreal Engine 5 and Generative AI to preserve handcrafted authenticity. The aesthetic captures the sun-drenched beauty of the Mediterranean and the claustrophobic terror of the subterranean Labyrinth with stunning clarity. Instead of hardware-taxing Ray Tracing, the game utilizes hyper-optimized rasterization techniques. High-end PC hardware can effortlessly push native 4K ultra settings at a locked 75 FPS, leveraging detailed alpha-blended particle effects for the horrific, light-sensitive black tendrils of the Macula. While base current-generation consoles utilize 1440p cleanly upscaled to 4K to maintain a smooth 60 FPS, the visual presentation remains undeniably striking, specifically in the seamless implementation of dynamic lighting essential for the ancient Minoan optical engineering puzzles. |
Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high. |
| Audio & Soundtrack | |
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The auditory landscape represents a radical, highly praised evolution crafted by returning BAFTA-nominated composer Olivier Deriviere. Abandoning the shrieking strings and melancholia of medieval France, the soundtrack authentically captures Minoan Crete by partnering with the Amalgamation Choir—an ensemble of 20 female Greek Cypriot vocalists. Tracks feature deeply emotional lyrics translated into the Cypriot Greek dialect and utilize unconventional historical instruments like the Yaylı tambur, traditional bouzouki, and ancient Celtic carnyx to build tension. Key thematic tracks such as 'The Land' and 'Patera' heavily emphasize themes of ancestral grief and geographic identity. The score was so emotionally potent that early tracks from Requiem were used during motion capture to help actors capture the necessary gravitas before the new Greek soundtrack was finalized, resulting in a haunting, culturally authentic 30-track masterpiece. |
Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects. |
| User Interface (UI/UX) | |
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The user interface has been meticulously designed to accommodate the frantic, high-stakes pace of the newly introduced push-forward combat system while remaining beautifully unobtrusive. Recognizing the difficulty of transitioning from stealth to melee, the UI includes brilliant telegraphing systems—yellow indicators for dodgeable attacks and red indicators for heavy unblockable strikes requiring specific mastery upgrades to deflect. Furthermore, the accessibility suite allows for profound UI customization. Players can adjust text scaling for readability, apply color-blind alternatives for vital HUD elements, and manipulate contrast controls for low-visibility subterranean environments. The centralized menu efficiently tracks the game's strict collectible economy, clearly displaying the 200 Resonance Points and 37 Artefacts gathered, though it strictly enforces the punishing rule that missed points cannot be recovered via a simple chapter select screen. |
Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective. |
| Accessibility Options | |
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Recognizing the risk of alienating their core fan base, Asobo Studio implemented a robust, centralized suite of accessibility options to ensure the challenging shift to parry-driven action remains approachable. The gameplay modifiers are highly modular, featuring adjustable granular difficulty settings and the critical ability to completely disable Quick Time Events (QTEs), removing frustrating reflex-based barriers. Visual accessibility is equally comprehensive, offering UI text scaling, specific color-blind modes for vital combat telegraphs, and contrast enhancement for the game's darkest ruins. For player comfort, the game features Field of View (FOV) sliders and camera comfort toggles to drastically reduce simulation sickness during the rapid grappling-hook traversal sequences. Furthermore, fully remappable controller layouts are supported, which the community heavily recommends for managing complex light puzzles in the intense heat of combat. |
Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low Preset, 30 FPS) CPU: Adequate for basic AI pathing and physics calculations at lower framerates. CPU (Laptop): Sufficient for maintaining 30 FPS if thermal limits aren't breached. GPU: Minimum VRAM buffer required to load low-res textures without stuttering. GPU (Laptop): Can achieve 30 FPS on Low, but VRAM limitations will cause texture pop-in. RAM: Essential for streaming world chunks efficiently. Storage: Mechanical drives will cause severe audio desync and infinite loading screens during timeline shifts. | |
memoryCPU: AMD Ryzen 3 3100 / Intel Core i3-12100 developer_boardGPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM) laptop_macCPU (L): Intel Core i5-11400H laptop_windowsGPU (L): NVIDIA RTX 3050 (4GB / 75W) layersRAM: 16 GB saveStorage (Tier): 75 GB SSD | — |
| 1080p (Full HD) - Recommended (Ultra Preset, 60 FPS) CPU: Provides necessary core count for smooth 60 FPS frame pacing during combat. CPU (Laptop): Handles intense NPC counts in the Venice ambush seamlessly. GPU: Allows for maxed-out rasterized lighting and alpha-particle effects. GPU (Laptop): Easily locks 60 FPS at 1080p Ultra utilizing DLSS Quality mode. RAM: Standard requirement for modern AAA titles. Storage: Ensures zero-hiccup traversal when using the grappling hook. | |
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: AMD Radeon RX 6700 XT / Nvidia GeForce RTX 3060 Ti (8 GB VRAM) laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA RTX 4060 (100W+) layersRAM: 16 GB saveStorage (Tier): 75 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p at 60 FPS on High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM is crucial. RAM: 12GB minimum, 16GB strongly recommended for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 2700U or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-11800H, Ryzen 7 5800H) strongly recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 12 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i5-2500K or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB) laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.** layersRAM: 8 GB saveStorage (Tier): 150 GB HDD |
| 1440p (QHD/2K) - High Performance (Ultra Preset, 60 FPS) CPU: Large L3 cache significantly improves 1% low frametimes in the open-world Crete segments. CPU (Laptop): High clock speeds prevent CPU bottlenecking at this resolution. GPU: 12GB+ VRAM ensures high-resolution textures stay loaded during rapid camera movements. GPU (Laptop): Requires a high-wattage GPU to push raw pixels without heavy upscaling artifacts. RAM: Highly recommended for keeping background apps open while gaming. Storage: Faster asset streaming required for 1440p texture packs. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i5-13600K developer_boardGPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i7-13700HX laptop_windowsGPU (L): NVIDIA RTX 4080 (150W) layersRAM: 32 GB saveStorage (Tier): 75 GB Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with DLSS/Optimized Settings) (High/Ultra Preset (Optimized, DLSS Quality/Balanced potentially needed)) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated high-performance laptop GPUs. 8GB+ VRAM essential, 10GB+ preferable. RAM: 16GB RAM required, 32GB recommended for smoother experience. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X/5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series recommended.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Enthusiast / 4K (Ultra Preset, 75+ FPS (DLAA) / 120 FPS (DLSS)) CPU: Absolute top-tier CPUs required to push 120 FPS physics calculations to the GPU. CPU (Laptop): Maximum laptop performance required for enthusiast frame targets. GPU: Unlocks the game's true potential, rendering the Minoan optical puzzles with perfect clarity. GPU (Laptop): The only mobile chip capable of native 4K 60fps+ in this engine. RAM: High bandwidth DDR5 aids in rapid world generation. Storage: Absolute maximum read speeds to handle 4K uncompressed textures. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: Nvidia GeForce RTX 5080 / RTX 4090 laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 (175W) layersRAM: 32 GB saveStorage (Tier): 75 GB Gen 4/5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Performance/Balanced) (Medium/High Preset, DLSS Performance/Balanced (Native 4K Ultra 60FPS is extremely demanding)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Top-tier laptop CPUs required. GPU: Desktop GPU recommendation for a playable 4K experience, often requiring DLSS. GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical. RAM: 32GB RAM very strongly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D / Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 13980HX, 7945HX) required.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
| Spec: 75 GB Solid State Drive Note: An NVMe SSD is strictly required to facilitate the seamless loading between the 14th-century and Minoan-era timelines. Type: SSD | Spec: 150 GB available space (SSD Strongly Recommended). Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Mandatory for DirectX 12 Ultimate API features utilized by the Zouna Engine. | Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer) Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance. |
| gamepad DirectX Version | |
| Spec: Version 12 (Shader Model 6.6 required) Explanation: Required for hardware-accelerated texture streaming and advanced shadow mapping. | Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs) Explanation: DirectX 12 or Vulkan API. Players can often choose between them. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Resonance: A Plague Tale Legacy Specifically
For Red Dead Redemption 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.