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Resonance: A Plague Tale Legacy vs Far Cry 6
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 15, 2026 | Oct 7, 2021 |
| Developer | |
| Asobo Studio | Ubisoft Toronto, Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai, Ubisoft Berlin, Ubisoft Philippines, Ubisoft Bucharest, Ubisoft Pune, Ubisoft Odesa, Ubisoft Winnipeg, Ubisoft Montpellier, Ubisoft Quebec, Red Storm Entertainment |
| Publisher | |
| Focus Entertainment | Ubisoft |
| Genre(s) | |
| Action-Adventure / Puzzle | Action-Adventure, Open World, First-Person Shooter |
| Engine | |
| Zouna Engine | Dunia 2 Engine |
| stars Ratings & Price | |
| Content Rating | |
| M | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.8 / 5.0 |
| Current Price (USD) | |
| $49.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Player progression is entirely reliant on gathering 'Resonance Points,' the game's sole skill currency, strictly tied to exploration. There are exactly 200 points hidden throughout the campaign, with 165 required to unlock the entire skill tree for the 'Like a warrior' trophy. Crucially, missed points cannot be obtained via chapter select; they must be gathered in a single linear playthrough, punishing deaths before checkpoints. The skill trees are divided into Offensive/Utility and Defensive/Survival mastery paths. Key abilities include 'Heroic Surge' for health management, 'Aegean Deflect' for punishing heavy attackers, and 'Fated Cast' which introduces vital crowd control by weaponizing throwable jars and knives. The economic cost of these upgrades scales aggressively from 15 to 40 points, forcing players to commit carefully to their preferred combat styles. |
Ability progression is tied to collected Gear pieces and weapon modifications rather than traditional skill trees tied to player XP. Players increase their rank by earning XP, which unlocks access to better gear and weapons from vendors. Resolver weapons and Supremo backpacks provide unique, powerful active abilities and are crafted/upgraded at workbenches using gathered resources like Depleted Uranium. |
| public World & Exploration | |
| World & Level Design | |
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The geographical scope represents a stark contrast to previous franchise entries, offering a linear but expansive journey mapped across three primary, highly detailed hubs. Players begin in the urban environment of Venice, experiencing a high-octane ambush that serves as a tutorial for traversal and combat. The journey then transitions to the surface of Crete, characterized by lush Mediterranean flora, ancient Minoan ruins, and heavy Venetian military encampments that facilitate large, open combat arenas. The final and most complex region is The Minotaur's Island and its subterranean Labyrinth, an intricate zone designed by the mythical architect Daedalus. This core area introduces significant verticality with grappling hook mechanics and restricts progression via complex light-based environmental puzzles, emphasizing a controlled illusion of total freedom that funnels players to narrative bottlenecks. |
Yara is the largest Far Cry setting to date, a vast open world featuring diverse environments: jungles, beaches, rural areas, and the urban capital city of Esperanza. The world is divided into main regions, each controlled by a member of Castillo's regime and containing various activities like FND bases (outposts), checkpoints, and treasure hunts. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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In strict keeping with the creative identity established by its critically acclaimed predecessors, Resonance: A Plague Tale Legacy is an entirely single-player experience. Asobo Studio chose to dedicate their entire engineering and design bandwidth toward overhauling the core combat mechanics, developing the highly optimized Zouna engine, and crafting a cinematic, emotionally resonant dual-timeline narrative. There are no cooperative survival modes, competitive combat arenas, or asynchronous multiplayer elements like messaging systems or invader mechanics found in other action RPGs. The game's intricate environmental puzzles, specifically those involving the Minoan Sphere and the time-shifting Resonance Rifts, are designed explicitly for solo puzzle-solving. This resolute focus ensures that the pacing, emotional narrative beats, and solitary tension of navigating the Macula-corrupted ruins remain completely undiluted by multiplayer distractions. |
Features a two-player online cooperative mode for the main campaign and separate cooperative Special Operations missions accessible from camps. |
| extension Editions & DLC | |
| Available Editions | |
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Focus Entertainment has deployed a multi-tiered distribution strategy for this highly anticipated prequel. The Standard Edition is priced at $49.99 (or equivalent regional pricing such as ₹2,699 on PC and upwards of ₹3,490 on consoles in India), offering the complete 14-chapter narrative campaign without any cut content. The title also benefits from a highly lucrative Day One launch on Xbox Game Pass for both PC and console subscribers, significantly lowering the barrier to entry for millions. Additionally, players can purchase the 'Heritage Pack' micro-DLC for $3.99, which provides exclusive in-game cosmetic and utility items, including the 'Hero's Blade,' 'Alec's Pendant' as a touching nod to Sophia's late father, and a comprehensive digital artbook detailing the striking visual design of the Minoan ruins and character concepts. |
Available in Standard, Deluxe, Gold, and Game of the Year Editions. Deluxe includes the Ultimate Pack (cosmetic items). Gold includes the Season Pass (3 villain DLCs and Far Cry 3: Blood Dragon Classic Edition). Game of the Year includes the base game, Season Pass, Ultimate Pack, and the Lost Between Worlds expansion. |
| Post-Launch Content / DLC | |
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Currently, Focus Entertainment and Asobo Studio have focused entirely on delivering a complete, standalone narrative experience right out of the box, pushing back against the industry standard of aggressive post-launch monetization and battle passes. The only available DLC at launch is the minor 'Heritage Pack,' which includes a few thematic cosmetic items like Alec's Pendant and the Hero's Blade, along with a digital artbook. Lead level designers have explicitly stated on community forums that there are no current plans for a mainline Plague Tale 3 or sweeping post-launch narrative expansions for Sophia's story. The definitive ending of Resonance is meticulously designed to bridge directly into the events of A Plague Tale: Requiem, rendering major post-launch story additions unnecessary, though minor optimization patches for the PS5 Pro frame-pacing are actively expected. |
Post-launch support includes a Season Pass with three major DLCs focused on past Far Cry villains (Vaas: Insanity, Pagan: Control, Joseph: Collapse). A standalone expansion, 'Lost Between Worlds', was also released, adding a new storyline and area. Free updates added Special Operations, crossover missions (e.g., Danny Trejo, Stranger Things, Rambo), New Game Plus, and other features. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built entirely on Asobo Studio's bespoke proprietary 'Zouna' engine, the visual fidelity is an engineering marvel that consciously rejects Unreal Engine 5 and Generative AI to preserve handcrafted authenticity. The aesthetic captures the sun-drenched beauty of the Mediterranean and the claustrophobic terror of the subterranean Labyrinth with stunning clarity. Instead of hardware-taxing Ray Tracing, the game utilizes hyper-optimized rasterization techniques. High-end PC hardware can effortlessly push native 4K ultra settings at a locked 75 FPS, leveraging detailed alpha-blended particle effects for the horrific, light-sensitive black tendrils of the Macula. While base current-generation consoles utilize 1440p cleanly upscaled to 4K to maintain a smooth 60 FPS, the visual presentation remains undeniably striking, specifically in the seamless implementation of dynamic lighting essential for the ancient Minoan optical engineering puzzles. |
Utilizes the Dunia 2 engine to render a visually rich open world with dense vegetation, urban environments, dynamic weather, and lighting. Supports DirectX Raytracing for enhanced shadows and reflections on PC. Features detailed character models and animations. |
| Audio & Soundtrack | |
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The auditory landscape represents a radical, highly praised evolution crafted by returning BAFTA-nominated composer Olivier Deriviere. Abandoning the shrieking strings and melancholia of medieval France, the soundtrack authentically captures Minoan Crete by partnering with the Amalgamation Choir—an ensemble of 20 female Greek Cypriot vocalists. Tracks feature deeply emotional lyrics translated into the Cypriot Greek dialect and utilize unconventional historical instruments like the Yaylı tambur, traditional bouzouki, and ancient Celtic carnyx to build tension. Key thematic tracks such as 'The Land' and 'Patera' heavily emphasize themes of ancestral grief and geographic identity. The score was so emotionally potent that early tracks from Requiem were used during motion capture to help actors capture the necessary gravitas before the new Greek soundtrack was finalized, resulting in a haunting, culturally authentic 30-track masterpiece. |
Features an original score composed by Pedro Bromfman. Includes in-game radio stations with a variety of Latin music genres. Sound design emphasizes the environment and dynamic shifts during combat or stealth. |
| User Interface (UI/UX) | |
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The user interface has been meticulously designed to accommodate the frantic, high-stakes pace of the newly introduced push-forward combat system while remaining beautifully unobtrusive. Recognizing the difficulty of transitioning from stealth to melee, the UI includes brilliant telegraphing systems—yellow indicators for dodgeable attacks and red indicators for heavy unblockable strikes requiring specific mastery upgrades to deflect. Furthermore, the accessibility suite allows for profound UI customization. Players can adjust text scaling for readability, apply color-blind alternatives for vital HUD elements, and manipulate contrast controls for low-visibility subterranean environments. The centralized menu efficiently tracks the game's strict collectible economy, clearly displaying the 200 Resonance Points and 37 Artefacts gathered, though it strictly enforces the punishing rule that missed points cannot be recovered via a simple chapter select screen. |
Standard first-person HUD showing health, ammo, mini-map, and objectives. Includes menus for inventory, map, gear loadouts, crafting, and abilities. Designed to provide essential information without being overly cluttered during intense action. |
| Accessibility Options | |
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Recognizing the risk of alienating their core fan base, Asobo Studio implemented a robust, centralized suite of accessibility options to ensure the challenging shift to parry-driven action remains approachable. The gameplay modifiers are highly modular, featuring adjustable granular difficulty settings and the critical ability to completely disable Quick Time Events (QTEs), removing frustrating reflex-based barriers. Visual accessibility is equally comprehensive, offering UI text scaling, specific color-blind modes for vital combat telegraphs, and contrast enhancement for the game's darkest ruins. For player comfort, the game features Field of View (FOV) sliders and camera comfort toggles to drastically reduce simulation sickness during the rapid grappling-hook traversal sequences. Furthermore, fully remappable controller layouts are supported, which the community heavily recommends for managing complex light puzzles in the intense heat of combat. |
Includes customizable controls (remapping, aim assist), adjustable difficulty settings, and various subtitle options (size, background). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low Preset, 30 FPS) CPU: Adequate for basic AI pathing and physics calculations at lower framerates. CPU (Laptop): Sufficient for maintaining 30 FPS if thermal limits aren't breached. GPU: Minimum VRAM buffer required to load low-res textures without stuttering. GPU (Laptop): Can achieve 30 FPS on Low, but VRAM limitations will cause texture pop-in. RAM: Essential for streaming world chunks efficiently. Storage: Mechanical drives will cause severe audio desync and infinite loading screens during timeline shifts. | |
memoryCPU: AMD Ryzen 3 3100 / Intel Core i3-12100 developer_boardGPU: AMD Radeon RX 5500 XT / Nvidia GeForce GTX 1060 (6 GB VRAM) laptop_macCPU (L): Intel Core i5-11400H laptop_windowsGPU (L): NVIDIA RTX 3050 (4GB / 75W) layersRAM: 16 GB saveStorage (Tier): 75 GB SSD | — |
| 1080p (Full HD) - Recommended (Ultra Preset, 60 FPS) CPU: Provides necessary core count for smooth 60 FPS frame pacing during combat. CPU (Laptop): Handles intense NPC counts in the Venice ambush seamlessly. GPU: Allows for maxed-out rasterized lighting and alpha-particle effects. GPU (Laptop): Easily locks 60 FPS at 1080p Ultra utilizing DLSS Quality mode. RAM: Standard requirement for modern AAA titles. Storage: Ensures zero-hiccup traversal when using the grappling hook. | |
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: AMD Radeon RX 6700 XT / Nvidia GeForce RTX 3060 Ti (8 GB VRAM) laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA RTX 4060 (100W+) layersRAM: 16 GB saveStorage (Tier): 75 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (~60 FPS, High Preset) (High Preset, DirectX Raytracing Off) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs for smoother 1080p gameplay. Modern laptop CPUs will easily exceed this. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. Modern RTX 3060/4060 Mobile at high TGPs will perform at or above this level. RAM: Recommended RAM for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: AMD Ryzen 5 3600X @ 3.8 GHz or Intel Core i7-7700 @ 3.6 GHz developer_boardGPU: AMD RX Vega 64 (8 GB) or NVIDIA GeForce GTX 1080 (8 GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (High TGP) / RTX 3060 Mobile (6-8GB, High TGP) / AMD Radeon RX 5700M equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (~30 FPS, Low Preset) (Low Preset, DirectX Raytracing Off) CPU: Minimum desktop CPU for 1080p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum 1080p performance. Performance varies. GPU: Minimum desktop GPU for 1080p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Performance depends on TGP. RAM: Minimum RAM requirement. Storage: HDD is minimum, SSD recommended. | |
| — | memoryCPU: AMD Ryzen 3 1200 @ 3.1 GHz or Intel Core i5-4460 @ 3.2 GHz developer_boardGPU: AMD RX 460 (4 GB) or NVIDIA GeForce GTX 960 (4 GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3300U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile / AMD Radeon RX 560M equivalent or better layersRAM: 8 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) |
| 1440p (QHD/2K) - High Performance (Ultra Preset, 60 FPS) CPU: Large L3 cache significantly improves 1% low frametimes in the open-world Crete segments. CPU (Laptop): High clock speeds prevent CPU bottlenecking at this resolution. GPU: 12GB+ VRAM ensures high-resolution textures stay loaded during rapid camera movements. GPU (Laptop): Requires a high-wattage GPU to push raw pixels without heavy upscaling artifacts. RAM: Highly recommended for keeping background apps open while gaming. Storage: Faster asset streaming required for 1440p texture packs. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i5-13600K developer_boardGPU: Nvidia GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i7-13700HX laptop_windowsGPU (L): NVIDIA RTX 4080 (150W) layersRAM: 32 GB saveStorage (Tier): 75 GB Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - Recommended 1440p (~60 FPS, High Preset, RT On) (High Preset, DirectX Raytracing On) CPU: Desktop CPU recommendation for 1440p with RT. CPU (Laptop): Estimated high-performance laptop CPUs for 1440p RT. GPU: Desktop GPU recommendation for 1440p with RT. GPU (Laptop): Estimated high-end laptop GPUs for 1440p RT. Performance will depend heavily on RT settings and TGP. RTX 3080 Mobile and 4080 Mobile offer good performance in this tier. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and higher VRAM. | |
| — | memoryCPU: AMD Ryzen 5 5600X @ 3.7 GHz or Intel Core i5-10600 @ 4.1 GHz developer_boardGPU: AMD RX 6900 XT (16 GB) or NVIDIA RTX 3070 (8 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HS/HX equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (8-16GB, High TGP) / RTX 4080 Mobile (12GB, High TGP) / AMD Radeon RX 6800M (12GB) equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 1440p (QHD/2K) - Recommended 1440p (~60 FPS, Ultra Preset, No RT) (Ultra Preset, DirectX Raytracing Off) CPU: Recommended desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. Modern laptop CPUs will comfortably handle this. GPU: Recommended desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p Ultra. Modern RTX 3070/4070 Mobile at sufficient TGPs will perform around or better than this. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and higher VRAM. | |
| — | memoryCPU: AMD Ryzen 5 3600X @ 3.8 GHz or Intel Core i7-9700 @ 3.6 GHz developer_boardGPU: AMD RX 5700 XT (8 GB) or NVIDIA RTX 2070 SUPER (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 SUPER Mobile (High TGP) / RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 2160p (UHD/4K) - Enthusiast / 4K (Ultra Preset, 75+ FPS (DLAA) / 120 FPS (DLSS)) CPU: Absolute top-tier CPUs required to push 120 FPS physics calculations to the GPU. CPU (Laptop): Maximum laptop performance required for enthusiast frame targets. GPU: Unlocks the game's true potential, rendering the Minoan optical puzzles with perfect clarity. GPU (Laptop): The only mobile chip capable of native 4K 60fps+ in this engine. RAM: High bandwidth DDR5 aids in rapid world generation. Storage: Absolute maximum read speeds to handle 4K uncompressed textures. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: Nvidia GeForce RTX 5080 / RTX 4090 laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 (175W) layersRAM: 32 GB saveStorage (Tier): 75 GB Gen 4/5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra 4K (~30 FPS, Ultra Preset, RT On) (Ultra Preset, DirectX Raytracing On) CPU: Desktop CPU recommendation for 4K with RT. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, though GPU is the primary factor. GPU: Desktop GPU recommendation for 4K with RT. GPU (Laptop): Estimated highest-end laptop GPUs needed for 4K with RT, performance highly dependent on settings and TGP. RTX 3080 Mobile and 4080 Mobile with max VRAM will perform well here. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and 12GB+ VRAM. | |
| — | memoryCPU: AMD Ryzen 7 3700X @ 3.7 GHZ or Intel Core i7-9700K @ 3.6 GHz developer_boardGPU: AMD RX 6800 (16 GB) or NVIDIA RTX 3080 (10 GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6980HX equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (16GB, High TGP) / RTX 4080 Mobile (12GB, High TGP) layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 2160p (UHD/4K) - Ultra 4K (~60 FPS, Ultra Preset, RT On, HD Textures) (Ultra Preset, DirectX Raytracing On, HD Textures Enabled) CPU: Higher-end desktop CPU recommended for 4K/60 FPS with RT and HD textures. CPU (Laptop): Top-tier laptop CPUs for 4K/60 FPS, though GPU is the primary factor. GPU: Desktop GPU recommendation for 4K/60 FPS with RT and HD textures. Note VRAM requirement. RTX 3080 Ti/3090/4080/4090 or RX 6900 XT/7900XT/7900XTX are better suited for consistent 4K/60 RT+HD. [4, 6] GPU (Laptop): Highest-end laptop GPUs required for targeting 4K/60 FPS with RT and HD textures. Requires high TGP and sufficient VRAM (12GB+ for HD Textures at 4K). RAM: 16GB RAM required. Storage: SSD required for HD Texture Pack. | |
| — | memoryCPU: AMD Ryzen 7 5800X @ 3.8 GHz or Intel Core i7-10700K @ 3.8 GHz developer_boardGPU: AMD RX 6800 (16 GB) or NVIDIA RTX 3080 (10 GB) - VRAM NOTE: 16GB VRAM is needed for 4K HD Textures. RTX 3090 (24GB) / RX 7900XT (20GB) recommended for best experience. laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6980HX or higher laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, High TGP) / RTX 4080 Mobile (12GB+ VRAM models) / RTX 4090 Mobile (16GB, High TGP) layersRAM: 16 GB saveStorage (Tier): 170 GB SSD |
| save Overall Storage | |
| Spec: 75 GB Solid State Drive Note: An NVMe SSD is strictly required to facilitate the seamless loading between the 14th-century and Minoan-era timelines. Type: SSD | Spec: 60 GB available space (SSD Recommended). 170 GB for HD Texture Pack. Note: SSD is recommended. The optional HD Texture Pack requires significantly more space and a higher VRAM GPU. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Mandatory for DirectX 12 Ultimate API features utilized by the Zouna Engine. | Spec: Windows 10 (20H1 version or newer, 64-bit versions) Explanation: Only 64-bit Windows 10 or newer is supported. |
| gamepad DirectX Version | |
| Spec: Version 12 (Shader Model 6.6 required) Explanation: Required for hardware-accelerated texture streaming and advanced shadow mapping. | Spec: DirectX 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Resonance: A Plague Tale Legacy Specifically
For Far Cry 6 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.