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Resident Evil Requiem vs The Last of Us Part II
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 27, 2026 | Jun 19, 2020 |
| Developer | |
| Capcom | Naughty Dog |
| Publisher | |
| Capcom | Sony Interactive Entertainment |
| Genre(s) | |
| Survival Horror, Action | Action-Adventure, Survival Horror, Third-Person Shooter, Stealth |
| Engine | |
| RE Engine | Naughty Dog Game Engine (Proprietary, evolved from The Last of Us Part I) |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | Mature 17+ |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $69.99 | $49.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Leon uses Credits at Supply Boxes for weapon stats (Firepower, Reload, Capacity) and hatchet sharpening. Grace uses a unique 'Blood Collector' system to analyze infected blood via laser microscopes to craft superior injectors (Steroids for HP, Stabilizers for aim). |
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| public World & Exploration | |
| World & Level Design | |
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Requiem features five massive interconnected zones: Wrenwood Hotel (Introduction), Rhodes Hill Chronic Care Center (Hub), East Raccoon City (Exploration), RPD/Orphanage (Nostalgia), and the ARK Facility (Climax). It is approximately 2.5x larger than Resident Evil Village in terms of navigable space. |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Includes 'Resident Evil: Resistance 2,' a 4v1 asymmetrical horror experience featuring Victor Gideon as a Mastermind. |
A standalone multiplayer game set in The Last of Us universe (reportedly titled 'The Last of Us Online') was in development but was later announced to be canceled or significantly re-evaluated by Naughty Dog. The Last of Us Part II itself is a purely single-player experience. |
| extension Editions & DLC | |
| Available Editions | |
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Standard ($69.99): Base Game. Deluxe ($79.99): Includes 'Deluxe Kit' with Film Noir/Apocalypse costumes, Dimitrescu skin for Grace, and unique weapons. Collector's Edition ($250): Includes Steelbook, Acrylic Stand, and digital art book. |
Available in Standard Edition, Special Edition (SteelBook, art book), Collector's Edition (Ellie statue, bracelet, art book, lithograph, pins, stickers, digital content), and Ellie Edition (Collector's content + Ellie's backpack replica, soundtrack vinyl). A PS5 remaster, 'The Last of Us Part II Remastered,' was released in January 2024, including graphical enhancements, new modes like 'No Return' (roguelike survival), Guitar Free Play, Lost Levels with developer commentary, and DualSense integration. |
| Post-Launch Content / DLC | |
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Mercenaries: Requiem available at launch. Post-launch roadmap includes 'Sherry's Redemption' story DLC and additional characters for Resistance 2. |
No major story DLC was released for The Last of Us Part II. The primary post-launch addition was the 'No Return' roguelike survival mode, new skins, and Lost Levels included in 'The Last of Us Part II Remastered'. The original game received updates for difficulty modes (Grounded) and accessibility. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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First RE game with native Path Tracing. Includes Pragmata-derived strand hair physics and real-time wetness shaders. PSSR support on PS5 Pro for 4K/60fps with RT. |
Powered by an advanced version of Naughty Dog's proprietary engine, The Last of Us Part II is renowned for its groundbreaking graphics, particularly its incredibly detailed character models, lifelike animations (especially facial animations), and meticulously crafted, dense environments. Features advanced lighting, realistic weather effects, and a stunning level of environmental detail and decay. The PS5 Remastered version offers enhanced fidelity, native 4K, and higher framerate options. |
| Audio & Soundtrack | |
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12-channel spatial audio. Soundtrack by Kota Suzuki, featuring haunting ambient tracks for Grace and industrial orchestral action themes for Leon. |
Original score composed by Gustavo Santaolalla (returning from Part I) with contributions from Mac Quayle for more intense combat/Abby segments. The music is deeply emotional, often melancholic, featuring acoustic guitar, strings, and ambient textures that perfectly underscore the game's tone. Sound design is incredibly realistic and impactful, crucial for stealth (enemy callouts, footsteps), combat (visceral weapon sounds, infected screeches), and environmental immersion. |
| User Interface (UI/UX) | |
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Minimalist diegetic UI. Grace's health displays on her Blood Collector; Leon's health and ammo are shown on a tactical wrist monitor. Swappable first/third-person views. |
Features an immersive and minimalistic HUD. Health is often indicated by screen effects and character animations rather than a persistent bar (though one can be enabled). Ammo count and equipped items are displayed contextually. Crafting and upgrade menus are accessed through Ellie's/Abby's backpack. Listen Mode highlights enemies through walls. The UI is designed to keep players immersed in the world. |
| Accessibility Options | |
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High-contrast mode, auto-aim (Casual), visual sound cues, screen-shake toggle, and simplified QTE controls. |
Naughty Dog set a new industry standard for accessibility with Part II, offering over 60 options. These include comprehensive control remapping, extensive subtitle/caption customization, options for visual aids (high contrast mode, screen magnifier, traversal/combat audio cues), navigation and traversal assistance, options to skip puzzles, combat accessibility (invisible while prone, reduced enemy perception/accuracy, auto-pickup), and text-to-speech/speech-to-text features. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling often needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: Estimated recommended desktop CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPUs. GPU: Estimated recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB minimum, 32GB strongly recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated) developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 H/HX / AMD Ryzen 7/9 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low (1080p/30fps)) CPU: Baseline 6-core performance. CPU (Laptop): Entry-level mobile CPU. GPU: Minimum VRAM requirement for 1080p. GPU (Laptop): Standard entry mobile GPU. RAM: Strict minimum for asset-heavy RPD environments. Storage: Mandatory SSD. | |
memoryCPU: Intel Core i5-8500 / AMD Ryzen 5 3500 developer_boardGPU: NVIDIA GTX 1660 6GB / AMD RX 5500 XT 8GB laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (6GB) layersRAM: 16 GB saveStorage (Tier): 73.33 GB SSD | — |
| 1080p (Full HD) - Recommended (High (1080p/60fps)) CPU: Ensures smooth AI logic in the Care Center. CPU (Laptop): High-performance mobile chip. GPU: Enables stable 60FPS on high presets. GPU (Laptop): Optimal mobile 1080p performance. RAM: Recommended for engine stability. Storage: SSD required for fast loading. | |
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 5500 developer_boardGPU: NVIDIA RTX 2060 Super 8GB / AMD RX 6600 8GB laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 73.33 GB SSD | — |
| 1080p (Full HD) - Minimum (Estimated 1080p ~30 FPS, Medium Preset, Upscaling likely needed) (Medium Preset, Upscaling (DLSS/FSR Quality)) CPU: Estimated minimum desktop CPU for a stable experience. CPU (Laptop): Estimated mid-range to high-end laptop CPU. GPU: Estimated minimum desktop GPU. GPU (Laptop): Estimated capable laptop GPUs. 8GB VRAM strongly recommended. RAM: 16GB RAM would be essential. Storage: NVMe SSD mandatory. | |
| — | memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 3600 (Estimated) developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1440p (QHD/2K) - Ultra RT (Ultra (1440p/60fps with RT)) CPU: Handles path-tracing calculations. CPU (Laptop): Top-tier mobile processing. GPU: Fluid 2K performance with RT global illumination. GPU (Laptop): Desktop-class mobile performance. RAM: Prevents stutters in open-world city zones. Storage: High-speed streaming recommended. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 73.33 GB NVMe SSD | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - 4K Path Tracing (Maximum (4K/60fps)) CPU: Pinnacle of processing for enthusiast targets. CPU (Laptop): Maximum mobile power. GPU: Required for native or upscaled 4K path tracing. GPU (Laptop): Absolute peak mobile performance. RAM: Standard for 4K ultra gaming. Storage: Fastest loading speeds. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 73.33 GB NVMe Gen 5 | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation if available)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute flagship laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its absolute limits. Aggressive upscaling mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 73.33 GB SSD Note: Installation on an SSD is mandatory. HDDs will suffer from severe asset streaming issues. Type: SSD | Spec: 100 GB available space (NVMe SSD Required) (Speculative). Note: An NVMe SSD would be mandatory for the best experience due to extreme asset detail and streaming demands. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit required) Explanation: Utilizes modern OS storage APIs and stability targets; Windows 10 is officially not supported. | Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative) Explanation: 64-bit Windows 10/11 would be required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Essential for path-traced global illumination and advanced shader execution. | Spec: DirectX 12 (Speculative) Explanation: DirectX 12 API would likely be required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Resident Evil Requiem Specifically
For The Last of Us Part II Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.