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REPLACED vs DOOM Eternal
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 14, 2026 | Mar 20, 2020 |
| Developer | |
| Sad Cat Studios | id Software |
| Publisher | |
| Thunderful Publishing | Bethesda Softworks |
| Genre(s) | |
| Action-Platformer, Cyberpunk Thriller | First-Person Shooter, Action, Platformer |
| Engine | |
| Unity (Heavily Modified 2.5D) | id Tech 7 |
| stars Ratings & Price | |
| Content Rating | |
| Mature (Violence, Gore, Strong Language) | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $24.99 | $39.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tied to both hardware and software upgrades via the 'Wingman' handheld device. Players can unlock the 'Heavy Strike' capability using a mechanized pickaxe to break armored enemy shields. The 'Huxley' gun can be upgraded to deflect bullets and perform double-jumps. Narrative upgrades are earned through side quests in hubs, such as improved 'Medstims' for health recovery and AI processing enhancements that unlock new dialogue choices or hacking capabilities for environmental puzzles. |
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| public World & Exploration | |
| World & Level Design | |
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The world is divided into distinct districts and social tiers. Phoenix-City serves as the primary urban hub, featuring high-tech corporate offices and the heavily guarded 'Wall.' Beyond the city lie the Industrial Wastelands, crumbling shanty towns like Prospero (built in an abandoned train station), and subterranean Termite Hideouts. While the gameplay is side-scrolling, these regions feature 'Open World Hubs' where players can freely walk, interact with NPCs, and discover lore, transitioning from linear action sequences to exploratory narrative environments. |
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| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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N/A - This is a strictly single-player cinematic experience. |
1. BATTLEMODE (2v1 PvP): An asymmetrical mode where two player-controlled demons team up against one fully-loaded Doom Slayer. Each demon has unique abilities and summons. 2. Invasion Mode (Canceled): A planned mode where players could invade another's campaign as a demon, which was ultimately canceled. Horde Mode was added as a single-player wave-based survival mode. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($24.99) includes the base game. Xbox Game Pass Edition provides day-one access for subscribers on PC and Console. A Physical Deluxe Edition has been teased, potentially including a digital soundtrack by Igor Gritsay and a handcrafted pixel-art book detailing the game's 2.5D technical pipeline. |
Available in Standard Edition and Deluxe Edition. Deluxe Edition included the Year One Pass (The Ancient Gods - Part One & Part Two DLCs), Demonic Slayer Skin, and Classic Weapon Sound Pack. A Collector's Edition included a wearable Doom Slayer Helmet replica, SteelBook, lore book, lithograph, and all Deluxe Edition digital content. |
| Post-Launch Content / DLC | |
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Sad Cat Studios is currently focused on the core release. No specific DLC has been announced, but the developers have expressed interest in expanding the lore of Phoenix-City and potentially adding new arcade mini-games or challenge modes for the combat system post-launch. |
The main post-launch content was the two-part story expansion 'The Ancient Gods - Part One' and 'The Ancient Gods - Part Two,' which continue the Doom Slayer's story after the main campaign. Numerous free updates added Master Levels (remixed, harder campaign levels), new BATTLEMODE arenas and demons, cosmetic skins, and quality-of-life improvements like Horde Mode. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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The game uses a unique 2.5D 'modernized pixel art' style. It features 3D geometry textured with pixel assets, allowing for real-time volumetric shadows, dynamic smoke, and anamorphic lens effects. The fixed 21:9 aspect ratio creates a cinematic, widescreen feel reminiscent of 80s sci-fi film. |
Powered by id Tech 7, DOOM Eternal boasts incredible visual fidelity and performance. It features highly detailed environments, gruesome demon designs, spectacular particle effects, and smooth, fast-paced animations. The engine is known for its ability to handle intense action at high framerates. Ray-traced reflections were added post-launch, enhancing visual quality on supported hardware. |
| Audio & Soundtrack | |
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Composed by Igor Gritsay, the soundtrack is a moody, synth-driven experience that blends 1980s retro-wave with dark, industrial undertones. Notable tracks include 'Void' and 'Take Me Back,' featuring haunting vocals by Marina Thorik that emphasize the game's somber atmosphere. |
Iconic heavy metal soundtrack composed by Mick Gordon (main game) and Andrew Hulshult & David Levy (DLCs). The music is dynamic, intensifying with combat and perfectly complementing the aggressive gameplay. Sound design is visceral, with powerful weapon effects, distinct demonic roars, and satisfying feedback for Glory Kills and resource pickups. |
| User Interface (UI/UX) | |
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The UI is highly diegetic, centered around the 'Wingman' — an in-game CRT-style terminal. When accessed, the camera zooms into the device, showing the protagonist's thumb scrolling through text. Health and weapon charges are integrated into subtle HUD elements that mimic 1980s retro-tech aesthetics. |
Fast-paced and clear HUD displaying health, armor, ammo, Rad Suit/Oxygen levels, Equipment Launcher charges, Blood Punch/Flame Belch cooldowns, and available Chainsaw pips. Weapon wheel for selection. Codex entries provide extensive lore. Brightly colored pickups (health, ammo, armor) are easily identifiable in combat. |
| Accessibility Options | |
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The game includes adjustable difficulty settings, custom volume controls, and stereo sound optimization. Crucially for accessibility, it offers a 'Keyboard Only' option and allows players to disable Quick Time Events (QTEs) during cinematic sequences. |
Includes a range of accessibility options: customizable controls (full remapping on PC), subtitle customization (size, background, speaker names), colorblind modes (Protanopia, Deuteranopia, Tritanopia), options to reduce camera shake and motion blur, adjustable UI opacity, and options for hit marker visuals and sound cues. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (1080p ~60 FPS, Low Video Settings, Ray Tracing ON) (Low Preset, Ray Tracing ON (Hardware RT support mandatory), Target 1080p @ 60 FPS) CPU: A modern 8-core/16-thread CPU from the specified generations or newer is the baseline. Game performance can be CPU-bound in certain situations. CPU (Laptop): Estimated laptop CPU class. Performance will vary based on specific SKU, power limits, and cooling. Ensure it meets the 8-core/16-thread guidance. GPU: Minimum desktop GPU requires hardware ray tracing support and 8GB of VRAM. These GPUs represent the entry point for 1080p/60FPS at low settings. GPU (Laptop): Estimated laptop GPUs. Hardware ray tracing capability and at least 8GB VRAM are essential. Performance heavily depends on TGP and cooling. RAM: 16GB of system RAM is the minimum requirement, dual-channel configuration is strongly recommended for optimal performance. Storage: NVMe SSD is mandatory for installation and gameplay. | |
| — | memoryCPU: AMD Ryzen 7 3700X (Zen 2, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-10700K (10th Gen, 8 cores/16 threads @3.2GHz or better) developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB VRAM) or AMD Radeon RX 6600 (8GB VRAM) laptop_macCPU (L): AMD Ryzen 7 4800H/HS series or Intel Core i7-10870H/10875H series equivalent or better (8-core/16-thread mobile CPUs). laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Super Mobile (Full TGP), RTX 3050 Ti Mobile (8GB VRAM if available, may struggle) / RTX 4050 Mobile (6GB, may be borderline, 8GB variant preferred) or AMD Radeon RX 6600M (8GB). layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Baseline for handling physics and background NPC logic. CPU (Laptop): 4-core high-clock equivalent. GPU: Minimum VRAM required for high-resolution pixel textures. GPU (Laptop): Modern entry-level with DLSS support. RAM: Required for asset streaming in detailed 2.5D environments. Storage: Prevents stutter during district transitions. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 laptop_macCPU (L): Intel i5-10300H laptop_windowsGPU (L): RTX 3050 Laptop (95W) layersRAM: 16 GB saveStorage (Tier): 8 GB SSD | — |
| 1440p (QHD/2K) - Recommended (High) CPU: Ensures stable frame pacing during high-intensity combat. CPU (Laptop): High-performance mobile silicon. GPU: Handles volumetric shadows and 21:9 resolution scaling. GPU (Laptop): Ideal for maintaining 60FPS at 1440p. RAM: Standard for high-end assets. Storage: Fastest load times for hub areas. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA RTX 3070 / AMD RX 6700 XT laptop_macCPU (L): Ryzen 9 5900HX laptop_windowsGPU (L): RTX 4070 Laptop (115W+) layersRAM: 16 GB saveStorage (Tier): 8 GB NVMe SSD | — |
| 1440p (QHD/2K) - Recommended (1440p ~60 FPS, High Video Settings, Ray Tracing ON) (High Preset, Ray Tracing ON, Target 1440p @ 60 FPS) CPU: Recommended desktop CPU for a solid 1440p/60FPS experience with high settings. Strong multi-core performance needed. CPU (Laptop): High-performance laptop CPUs. Ensure good cooling and power delivery to maintain boost clocks for these demanding processors. GPU: Recommended desktop GPU for 1440p/60FPS at high settings. 10GB+ VRAM is specified as ideal for this target. GPU (Laptop): High-end laptop GPUs with substantial VRAM (10GB+ ideally) and high TGP are needed for 1440p high settings. Upscaling will be beneficial. RAM: 32GB of system RAM is recommended for a smoother experience at higher settings and resolutions, especially with background applications. Storage: NVMe SSD is mandatory. More available space on a larger capacity drive (e.g., 512GB+) might offer more consistent performance as drives fill up. | |
| — | memoryCPU: AMD Ryzen 7 5700X (Zen 3, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-12700K (12th Gen, 8 P-cores + 4 E-cores / 20 threads @3.2GHz relevant core speed or better) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB VRAM) or AMD Radeon RX 6800 (16GB VRAM, though 10GB+ target from Bethesda) laptop_macCPU (L): AMD Ryzen 7 5800H/HS series or Intel Core i7-12700H series equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (High TGP, 8GB/10GB/16GB variants) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M (12GB) / RX 6850M XT (12GB). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra/4K (Max/Epic) CPU: Best-in-class for uncompromised performance. CPU (Laptop): Desktop-class mobile performance. GPU: Required for native 4K 60FPS with all volumetric effects active. GPU (Laptop): Top-tier mobile GPU required for 4K. RAM: Recommended for Ultra settings and multitasking. Storage: Recommended for high-speed streaming. | |
memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 5950X developer_boardGPU: NVIDIA RTX 4080 / RTX 5090 (Demo Capture) laptop_macCPU (L): Intel i9-13980HX laptop_windowsGPU (L): RTX 4090 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 8 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra 4K (2160p/4K ~60 FPS, Ultra Video Settings, Ray Tracing ON) (Ultra Preset, Ray Tracing ON, Target 2160p @ 60 FPS (Upscaling likely essential)) CPU: While the official CPU spec is the same as 'Recommended', for a consistent 4K/60FPS Ultra experience, a high-end modern CPU (e.g., Ryzen 7 5800X3D/7800X3D, Intel Core i7-13700K/i9-12900K or newer) is advisable. CPU (Laptop): Flagship tier laptop CPUs are necessary to avoid bottlenecks for 4K gaming, paired with top-tier mobile GPUs. GPU: Top-tier desktop GPUs with 16GB+ VRAM are required for attempting 4K/60FPS on Ultra settings. Heavy reliance on DLSS/FSR Performance/Ultra Performance modes is expected. GPU (Laptop): The absolute best laptop GPUs available. Will heavily rely on aggressive DLSS/FSR (Performance/Ultra Performance modes) and potentially some settings compromises for a stable 4K/60FPS experience. Max TGP and excellent cooling are critical. RAM: 32GB RAM is essential for 4K gaming with Ultra settings to handle large textures and assets smoothly. Storage: NVMe SSD is mandatory. A high-speed Gen4 or Gen5 NVMe SSD could offer marginal benefits at this tier for loading and texture streaming. | |
| — | memoryCPU: AMD Ryzen 7 5700X (Zen 3) or Intel Core i7-12700K (12th Gen) or better (Same as Recommended CPU, but higher frequency variants or newer generations like Ryzen 7000/Intel 13th/14th Gen would be beneficial) developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB VRAM) or AMD Radeon RX 7900 XT (20GB VRAM) / RX 7900 XTX (24GB VRAM) laptop_macCPU (L): AMD Ryzen 9 5900HX/HS series / Ryzen 7 6800H series or Intel Core i9-12900H/HK series / Core i7-13700H series equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 8 GB available space Note: SSD highly recommended for seamless transitions between cinematic and gameplay. Type: Unknown | Spec: 100 GB available space (NVMe SSD Mandatory). Some official sources specify a 512GB or higher capacity NVMe SSD, with 100GB free. Note: An NVMe SSD is required for all settings tiers. This is likely due to the fast asset streaming demands of the idTech 8 engine, large game environments, and to minimize loading times. Ensure at least 100GB of free space on an NVMe drive. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for modern DirectX features and memory management. | Spec: Windows 10 (64-bit versions only, latest update recommended) or Windows 11 (64-bit) Explanation: A 64-bit version of Windows 10 (latest update) or Windows 11 is required. Keeping the OS updated is recommended for best performance and compatibility. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Essential for real-time volumetric shadows and light models. | Spec: DirectX 12 Ultimate or Vulkan (with hardware ray tracing support) Explanation: Hardware-accelerated ray tracing is a minimum requirement for DOOM: The Dark Ages, necessitating a modern graphics API like DirectX 12 Ultimate or Vulkan with the appropriate ray tracing extensions. Ensure drivers are up to date. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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Common Recommendations (Handles All Compared Games)
For REPLACED Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.