Select Games to Compare
Reanimal vs The Last of Us Part II
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 13, 2026 | Jun 19, 2020 |
| Developer | |
| Tarsier Studios | Naughty Dog |
| Publisher | |
| THQ Nordic | Sony Interactive Entertainment |
| Genre(s) | |
| Horror Adventure, Cinematic Platformer | Action-Adventure, Survival Horror, Third-Person Shooter, Stealth |
| Engine | |
| Unreal Engine 5 | Naughty Dog Game Engine (Proprietary, evolved from The Last of Us Part I) |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | Mature 17+ |
| Avg. User Rating | |
| 4.0 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $39.99 | $49.99 |
|
|
|
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Progression is tool-based (Metroidvania-lite). Players find items like pliers to unlock new paths. Combat is minimal but shifts toward tactical tool usage in later chapters. |
N/A |
| public World & Exploration | |
| World & Level Design | |
|
A fragmented world consisting of several islands. Key areas include the Mill, Trainyard, abandoned cinemas, and flooded hotels, reachable by foot or boat. |
N/A |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
N/A |
|
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
Fully playable in single-player (AI partner), local co-op, or online co-op. |
A standalone multiplayer game set in The Last of Us universe (reportedly titled 'The Last of Us Online') was in development but was later announced to be canceled or significantly re-evaluated by Naughty Dog. The Last of Us Part II itself is a purely single-player experience. |
| extension Editions & DLC | |
| Available Editions | |
|
Standard Edition ($39.99), Digital Deluxe Edition (includes Season Pass), and Collector's Edition. |
Available in Standard Edition, Special Edition (SteelBook, art book), Collector's Edition (Ellie statue, bracelet, art book, lithograph, pins, stickers, digital content), and Ellie Edition (Collector's content + Ellie's backpack replica, soundtrack vinyl). A PS5 remaster, 'The Last of Us Part II Remastered,' was released in January 2024, including graphical enhancements, new modes like 'No Return' (roguelike survival), Guitar Free Play, Lost Levels with developer commentary, and DualSense integration. |
| Post-Launch Content / DLC | |
|
A 3-chapter expansion titled 'The Expanded World' is in development, with Chapter 1 releasing Summer 2026. |
No major story DLC was released for The Last of Us Part II. The primary post-launch addition was the 'No Return' roguelike survival mode, new skins, and Lost Levels included in 'The Last of Us Part II Remastered'. The original game received updates for difficulty modes (Grounded) and accessibility. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Powered by Unreal Engine 5. Blends Grotesque creature design with realistic environments to create a 'corrupted peaceful' aesthetic. |
Powered by an advanced version of Naughty Dog's proprietary engine, The Last of Us Part II is renowned for its groundbreaking graphics, particularly its incredibly detailed character models, lifelike animations (especially facial animations), and meticulously crafted, dense environments. Features advanced lighting, realistic weather effects, and a stunning level of environmental detail and decay. The PS5 Remastered version offers enhanced fidelity, native 4K, and higher framerate options. |
| Audio & Soundtrack | |
|
Atmospheric audio focused on tension and dread. Protagonists are voiced, which is a new direction for Tarsier Studios. |
Original score composed by Gustavo Santaolalla (returning from Part I) with contributions from Mac Quayle for more intense combat/Abby segments. The music is deeply emotional, often melancholic, featuring acoustic guitar, strings, and ambient textures that perfectly underscore the game's tone. Sound design is incredibly realistic and impactful, crucial for stealth (enemy callouts, footsteps), combat (visceral weapon sounds, infected screeches), and environmental immersion. |
| User Interface (UI/UX) | |
|
Minimalist and diegetic. Most information is conveyed through character animations and environmental cues. |
Features an immersive and minimalistic HUD. Health is often indicated by screen effects and character animations rather than a persistent bar (though one can be enabled). Ammo count and equipped items are displayed contextually. Crafting and upgrade menus are accessed through Ellie's/Abby's backpack. Listen Mode highlights enemies through walls. The UI is designed to keep players immersed in the world. |
| Accessibility Options | |
|
Configurable difficulty for stealth/combat, 'Friend's Pass' system, and shared-camera prevents split-screen disorientation. |
Naughty Dog set a new industry standard for accessibility with Part II, offering over 60 options. These include comprehensive control remapping, extensive subtitle/caption customization, options for visual aids (high contrast mode, screen magnifier, traversal/combat audio cues), navigation and traversal assistance, options to skip puzzles, combat accessibility (invisible while prone, reduced enemy perception/accuracy, auto-pickup), and text-to-speech/speech-to-text features. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling often needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: Estimated recommended desktop CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPUs. GPU: Estimated recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB minimum, 32GB strongly recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated) developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 H/HX / AMD Ryzen 7/9 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High) CPU: Smoother performance during high-intensity chase sequences. CPU (Laptop): High-efficiency 8-core mobile CPU. GPU: Allows for 60 FPS and improved lighting effects. GPU (Laptop): Ideal mobile GPU for the recommended experience. RAM: Recommended for seamless co-op and background asset loading. Storage: Fast loading between island biomes. | |
memoryCPU: Intel Core i7-7700K / Ryzen 5 3600X developer_boardGPU: NVIDIA RTX 2060 / Radeon RX 6600 XT laptop_macCPU (L): Ryzen 7 4800H laptop_windowsGPU (L): RTX 3060 Laptop (80W+) layersRAM: 16 GB saveStorage (Tier): 18 GB SSD | — |
| 1080p (Full HD) - Minimum (Estimated 1080p ~30 FPS, Medium Preset, Upscaling likely needed) (Medium Preset, Upscaling (DLSS/FSR Quality)) CPU: Estimated minimum desktop CPU for a stable experience. CPU (Laptop): Estimated mid-range to high-end laptop CPU. GPU: Estimated minimum desktop GPU. GPU (Laptop): Estimated capable laptop GPUs. 8GB VRAM strongly recommended. RAM: 16GB RAM would be essential. Storage: NVMe SSD mandatory. | |
| — | memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 3600 (Estimated) developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Baseline for processing environmental triggers and basic AI. CPU (Laptop): Common 4-core mobile processor. GPU: Entry-level card for 1080p/30FPS with medium settings. GPU (Laptop): Mobile equivalent for stable 30-45 FPS. RAM: Minimum for Unreal Engine 5 overhead. Storage: SSD is mandatory for world streaming. | |
memoryCPU: Intel Core i5-9400F / Ryzen 5 2400G developer_boardGPU: NVIDIA GTX 1060 (3GB) / Radeon RX 480 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): GTX 1650 Ti Mobile layersRAM: 8 GB saveStorage (Tier): 18 GB SSD | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1440p (QHD/2K) - Ultra (Max) CPU: Ensures no bottlenecks in the boat-exploration sequences. CPU (Laptop): Top-tier mobile processing. GPU: Drives the grotesque art style with extreme clarity. GPU (Laptop): Necessary for consistent 60 FPS at 1440p. RAM: Sufficient for Ultra asset streaming. Storage: Highest speed for instant loading. | |
memoryCPU: Intel Core i7-11700 / Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3070 / Radeon RX 6800 laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): RTX 3080 Laptop GPU layersRAM: 16 GB saveStorage (Tier): 18 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation if available)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute flagship laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its absolute limits. Aggressive upscaling mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 18 GB SSD Note: Relatively compact install size due to cinematic focus and minimalist UI. Type: SSD | Spec: 100 GB available space (NVMe SSD Required) (Speculative). Note: An NVMe SSD would be mandatory for the best experience due to extreme asset detail and streaming demands. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for DirectX 12 Agility and 64-bit memory addressing. | Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative) Explanation: 64-bit Windows 10/11 would be required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Enables the advanced lighting and shader models used for the 'corrupted serene' environments. | Spec: DirectX 12 (Speculative) Explanation: DirectX 12 API would likely be required. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Reanimal Specifically
For The Last of Us Part II Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.