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Reanimal vs Kena: Scars of Kosmora
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 13, 2026 | Nov 15, 2026 |
| Developer | |
| Tarsier Studios | Ember Lab |
| Publisher | |
| THQ Nordic | Sony Interactive Entertainment / Ember Lab |
| Genre(s) | |
| Horror Adventure, Cinematic Platformer | Action-Adventure / Soulslike Platformer |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | T (Teen) |
| Avg. User Rating | |
| 4.0 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $39.99 | $69.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tool-based (Metroidvania-lite). Players find items like pliers to unlock new paths. Combat is minimal but shifts toward tactical tool usage in later chapters. |
With her staff broken, progression shifts to 'Elemental Alchemy.' Kena learns to manipulate Fire, Water, and Earth to solve puzzles and infuse attacks. The new 'Spirit Bond' system allows her to upgrade elemental companions, unlocking unique combat and traversal abilities. |
| public World & Exploration | |
| World & Level Design | |
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A fragmented world consisting of several islands. Key areas include the Mill, Trainyard, abandoned cinemas, and flooded hotels, reachable by foot or boat. |
Kosmora is significantly larger than the regions in Bridge of Spirits, consisting of 'wide-linear' biomes. Major regions include the Ruined Ancient City, the Sealed Temple, and the Whispering Wilds. Traversal is aided by new wolf-like mounts. |
| Playable Vehicles | |
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N/A |
| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Fully playable in single-player (AI partner), local co-op, or online co-op. |
Strictly single-player. Asynchronous features allow players to leave 'Spirit Echoes' (hints) for others in the island's more challenging regions. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($39.99), Digital Deluxe Edition (includes Season Pass), and Collector's Edition. |
Standard Edition ($69.99): Base game. Deluxe Edition ($79.99): Digital Artbook, Soundtrack, and 'Kosmora Initiate' Outfit. Collector's Edition ($249.99): 12-inch Kena Statue, Fabric Map of Kosmora, and physical Rot charm. |
| Post-Launch Content / DLC | |
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A 3-chapter expansion titled 'The Expanded World' is in development, with Chapter 1 releasing Summer 2026. |
Ember Lab plans to release 'Spirit Trials' in early 2027—a wave-based arena mode featuring legendary boss encounters from the first game. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5. Blends Grotesque creature design with realistic environments to create a 'corrupted peaceful' aesthetic. |
Utilizes Unreal Engine 5. Features advanced Nanite geometry and Niagara particle systems for magical effects. The art style is described as 'mature Pixar' with a dark fantasy slant. |
| Audio & Soundtrack | |
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Atmospheric audio focused on tension and dread. Protagonists are voiced, which is a new direction for Tarsier Studios. |
The score is a darker, more epic evolution of the original, utilizing Balinese Gamelan instruments mixed with modern orchestral arrangements. |
| User Interface (UI/UX) | |
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Minimalist and diegetic. Most information is conveyed through character animations and environmental cues. |
Minimalist, immersive HUD. Elemental meters are integrated into Kena's new gauntlet, while the map is presented as a physical spirit scroll. |
| Accessibility Options | |
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Configurable difficulty for stealth/combat, 'Friend's Pass' system, and shared-camera prevents split-screen disorientation. |
Includes 'Story Mode' difficulty, fully rebindable controls, high-contrast navigation markers, and 'Alchemical Assist' for color-coded puzzle solutions. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (60 FPS) (High) CPU: Ensures fluid animations and stable physics. CPU (Laptop): High-performance mobile 8-core CPUs. GPU: Provides overhead for complex magic effects. GPU (Laptop): Optimal for High settings with Frame Gen. RAM: Standard for asset caching. Storage: Required for zero-load transitions. | |
| — | memoryCPU: Intel i7-11700K / Ryzen 7 5800X developer_boardGPU: RTX 3060 Ti / RX 6700 XT laptop_macCPU (L): Intel i7-12700H / Ryzen 7 6800H laptop_windowsGPU (L): RTX 4060 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1080p (Full HD) - Recommended (High) CPU: Smoother performance during high-intensity chase sequences. CPU (Laptop): High-efficiency 8-core mobile CPU. GPU: Allows for 60 FPS and improved lighting effects. GPU (Laptop): Ideal mobile GPU for the recommended experience. RAM: Recommended for seamless co-op and background asset loading. Storage: Fast loading between island biomes. | |
memoryCPU: Intel Core i7-7700K / Ryzen 5 3600X developer_boardGPU: NVIDIA RTX 2060 / Radeon RX 6600 XT laptop_macCPU (L): Ryzen 7 4800H laptop_windowsGPU (L): RTX 3060 Laptop (80W+) layersRAM: 16 GB saveStorage (Tier): 18 GB SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Baseline for processing environmental triggers and basic AI. CPU (Laptop): Common 4-core mobile processor. GPU: Entry-level card for 1080p/30FPS with medium settings. GPU (Laptop): Mobile equivalent for stable 30-45 FPS. RAM: Minimum for Unreal Engine 5 overhead. Storage: SSD is mandatory for world streaming. | |
memoryCPU: Intel Core i5-9400F / Ryzen 5 2400G developer_boardGPU: NVIDIA GTX 1060 (3GB) / Radeon RX 480 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): GTX 1650 Ti Mobile layersRAM: 8 GB saveStorage (Tier): 18 GB SSD | — |
| 1440p (QHD/2K) - Ultra (60+ FPS) (Maximum) CPU: Necessary for handling ray-tracing and world density. CPU (Laptop): Top-tier mobile workstation chips. GPU: Raw power for high-resolution fantasy visuals. GPU (Laptop): Enthusiast-level mobile performance. RAM: Recommended for Ultra asset caching. Storage: Ensures near-zero load times. | |
| — | memoryCPU: Intel i7-13700K / Ryzen 7 7700X developer_boardGPU: RTX 4070 Ti / RX 7900 XT laptop_macCPU (L): Intel i9-13980HX / Ryzen 9 7945HX laptop_windowsGPU (L): RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 80 GB Gen4 SSD |
| 1440p (QHD/2K) - Ultra (Max) CPU: Ensures no bottlenecks in the boat-exploration sequences. CPU (Laptop): Top-tier mobile processing. GPU: Drives the grotesque art style with extreme clarity. GPU (Laptop): Necessary for consistent 60 FPS at 1440p. RAM: Sufficient for Ultra asset streaming. Storage: Highest speed for instant loading. | |
memoryCPU: Intel Core i7-11700 / Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3070 / Radeon RX 6800 laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): RTX 3080 Laptop GPU layersRAM: 16 GB saveStorage (Tier): 18 GB NVMe SSD | — |
| 2160p (UHD/4K) - Epic (4K Native) (Maximum / Path Tracing) CPU: Highest performance for maximum immersion. CPU (Laptop): Flagship mobile power for 4K rendering. GPU: The gold standard for 4K cinematic action. GPU (Laptop): Recommended for consistent 4K. RAM: Standard for 4K enthusiast gaming. Storage: Maximum bandwidth for asset streaming. | |
| — | memoryCPU: Intel i9-14900K / Ryzen 9 7950X3D developer_boardGPU: RTX 4090 / RX 7900 XTX laptop_macCPU (L): RTX 4090 Mobile (175W) laptop_windowsGPU (L): eGPU RTX 4090 layersRAM: 32 GB saveStorage (Tier): 80 GB Gen5 SSD |
| save Overall Storage | |
| Spec: 18 GB SSD Note: Relatively compact install size due to cinematic focus and minimalist UI. Type: SSD | Spec: 80 GB SSD Note: Fast read speeds facilitate instant biome transitions and 'World Dial' teleportation. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for DirectX 12 Agility and 64-bit memory addressing. | Spec: Windows 10/11 64-bit Explanation: Standard for modern DirectX 12 Ultimate support. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Enables the advanced lighting and shader models used for the 'corrupted serene' environments. | Spec: Version 12 Explanation: Enables advanced global illumination and haptic API integration. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Reanimal Specifically
For Kena: Scars of Kosmora Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.