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Reanimal vs Hell is Us
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 13, 2026 | Sep 4, 2025 |
| Developer | |
| Tarsier Studios | Rogue Factor |
| Publisher | |
| THQ Nordic | Nacon |
| Genre(s) | |
| Horror Adventure, Cinematic Platformer | Action-Adventure, Third-Person, Horror, Soulslike |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.0 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $39.99 | $49.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tool-based (Metroidvania-lite). Players find items like pliers to unlock new paths. Combat is minimal but shifts toward tactical tool usage in later chapters. |
Progression is tied to exploration and combat. Players can upgrade a variety of melee weapons (swords, spears, axes) and the companion drone, KAPI, with different abilities. Weapon upgrades are uniquely tied to 'emotions' like grief or rage, which also manifest as elements in the world. |
| public World & Exploration | |
| World & Level Design | |
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A fragmented world consisting of several islands. Key areas include the Mill, Trainyard, abandoned cinemas, and flooded hotels, reachable by foot or boat. |
The game features a semi-open world with no loading screens between its various hubs and zones. These include war-torn cities, forests, underground crypts, and ancient temples, all visually inspired by late 1990s conflicts in Eastern Europe. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Fully playable in single-player (AI partner), local co-op, or online co-op. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($39.99), Digital Deluxe Edition (includes Season Pass), and Collector's Edition. |
The game is available in a Standard Edition ($49.99 PC / $59.99 Console) and a Digital Deluxe Edition ($69.99 PC / $79.99 Console). The Deluxe Edition includes 72 hours of early access, two exclusive cosmetic packs, an exclusive investigation, a digital artbook, and the original soundtrack. |
| Post-Launch Content / DLC | |
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A 3-chapter expansion titled 'The Expanded World' is in development, with Chapter 1 releasing Summer 2026. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5. Blends Grotesque creature design with realistic environments to create a 'corrupted peaceful' aesthetic. |
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| Audio & Soundtrack | |
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Atmospheric audio focused on tension and dread. Protagonists are voiced, which is a new direction for Tarsier Studios. |
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| User Interface (UI/UX) | |
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Minimalist and diegetic. Most information is conveyed through character animations and environmental cues. |
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| Accessibility Options | |
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Configurable difficulty for stealth/combat, 'Friend's Pass' system, and shared-camera prevents split-screen disorientation. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, with upscaling enabled, targeting 60 FPS.) CPU: Official recommended desktop CPU for a solid 1080p/60FPS experience. CPU (Laptop): A strong mobile CPU is needed to maintain a stable framerate in this demanding title. GPU: Official recommended desktop GPUs, which are very high-end for a 1080p/60fps target. GPU (Laptop): Capable laptop GPUs for a high-refresh 1080p experience. The RTX 4060 Laptop with DLSS 3 Frame Generation would be an excellent choice. RAM: 16GB RAM is the official recommended amount. Storage: An SSD is required for this tier. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) or AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB SSD |
| 1080p (Full HD) - Recommended (High) CPU: Smoother performance during high-intensity chase sequences. CPU (Laptop): High-efficiency 8-core mobile CPU. GPU: Allows for 60 FPS and improved lighting effects. GPU (Laptop): Ideal mobile GPU for the recommended experience. RAM: Recommended for seamless co-op and background asset loading. Storage: Fast loading between island biomes. | |
memoryCPU: Intel Core i7-7700K / Ryzen 5 3600X developer_boardGPU: NVIDIA RTX 2060 / Radeon RX 6600 XT laptop_macCPU (L): Ryzen 7 4800H laptop_windowsGPU (L): RTX 3060 Laptop (80W+) layersRAM: 16 GB saveStorage (Tier): 18 GB SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Medium settings, ~30 FPS) (Medium Preset, 1080p resolution, with upscaling enabled, targeting 30 FPS.) CPU: Official minimum desktop CPU requirement. CPU (Laptop): Estimated mid-range laptop CPUs for minimum playability. GPU: Official minimum desktop GPUs. Note that the GTX 1070 does not support DLSS, so FSR or TSR must be used. GPU (Laptop): An RTX-series laptop GPU is highly recommended to leverage DLSS for a more stable experience. RAM: 16GB RAM is the official minimum requirement. Storage: An SSD is officially required for minimum playability. | |
| — | memoryCPU: Intel Core i7-7700K or AMD Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB SSD |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Baseline for processing environmental triggers and basic AI. CPU (Laptop): Common 4-core mobile processor. GPU: Entry-level card for 1080p/30FPS with medium settings. GPU (Laptop): Mobile equivalent for stable 30-45 FPS. RAM: Minimum for Unreal Engine 5 overhead. Storage: SSD is mandatory for world streaming. | |
memoryCPU: Intel Core i5-9400F / Ryzen 5 2400G developer_boardGPU: NVIDIA GTX 1060 (3GB) / Radeon RX 480 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): GTX 1650 Ti Mobile layersRAM: 8 GB saveStorage (Tier): 18 GB SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High/Very High settings, ~60 FPS) (High or Very High Preset, 1440p resolution, with upscaling enabled, targeting 60 FPS.) CPU: The official CPU recommendation remains the same for 1440p, indicating the game is heavily GPU-bound at higher resolutions. CPU (Laptop): A high-performance laptop CPU is still essential to avoid bottlenecks at 1440p. GPU: Official 'High' and 'Very High' specs GPUs. A high-VRAM card is clearly beneficial. GPU (Laptop): A high-TGP RTX 4070 or RTX 3080 Ti Laptop is the target for 1440p. A future RTX 5070 Laptop would provide an even better and more consistent experience. RAM: 16GB RAM is still the official recommendation for 1440p. Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 3090 (24GB) or AMD Radeon RX 6800 XT (16GB) / RX 6900 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop (16GB), RTX 4070 Laptop (8GB). (Future-proof: RTX 5070 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD |
| 1440p (QHD/2K) - Ultra (Max) CPU: Ensures no bottlenecks in the boat-exploration sequences. CPU (Laptop): Top-tier mobile processing. GPU: Drives the grotesque art style with extreme clarity. GPU (Laptop): Necessary for consistent 60 FPS at 1440p. RAM: Sufficient for Ultra asset streaming. Storage: Highest speed for instant loading. | |
memoryCPU: Intel Core i7-11700 / Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3070 / Radeon RX 6800 laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): RTX 3080 Laptop GPU layersRAM: 16 GB saveStorage (Tier): 18 GB NVMe SSD | — |
| 2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, Ultra settings, ~30 FPS) (Ultra Preset, 2160p (4K) resolution, with upscaling enabled, targeting 30 FPS.) CPU: The official CPU recommendation does not increase for 4K, reinforcing that this is a GPU-heavy game. CPU (Laptop): While the official spec doesn't change, a top-tier laptop CPU is advised to ensure the smoothest possible experience at 4K. GPU: Official 'Ultra' specs GPUs, targeting a cinematic 30 FPS at 4K even with upscaling. This is an extremely demanding target. GPU (Laptop): Only the absolute flagship laptop GPU, the RTX 4090 Laptop, can be expected to approach this target. A future RTX 5080 Laptop would likely be required for a more stable 4K experience. RAM: 16GB of fast RAM is still the official recommendation for 4K. Storage: A fast NVMe SSD is essential for the best possible experience at 4K. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD |
| save Overall Storage | |
| Spec: 18 GB SSD Note: Relatively compact install size due to cinematic focus and minimalist UI. Type: SSD | Spec: 30 GB available space (SSD Required) Note: An SSD is listed as a mandatory requirement for all tiers. This is crucial for handling the high-fidelity assets and reducing texture streaming stutter common in UE5 games. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for DirectX 12 Agility and 64-bit memory addressing. | Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is recommended for optimal performance and to best utilize features like DirectStorage. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Enables the advanced lighting and shader models used for the 'corrupted serene' environments. | Spec: DirectX 12 Explanation: The official requirement is DirectX 12. As an Unreal Engine 5 title, the game relies on the DX12 API for its advanced rendering features like Lumen and Nanite. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Reanimal Specifically
For Hell is Us Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.