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Rage 2 vs Marvel's Spider-Man 2

info General Information
Release Date
May 14, 2019 Oct 20, 2023
Developer
Avalanche Studios, id Software Insomniac Games
Publisher
Bethesda Softworks Sony Interactive Entertainment
Genre(s)
First-Person Shooter, Open World, Action-Adventure, Vehicular Combat Action-Adventure, Open World, Superhero, Third-Person
Engine
Apex Engine Proprietary (Insomniac Games' in-house engine, evolved from previous Spider-Man titles)
stars Ratings & Price
Content Rating
M (Mature 17+) - ESRB Descriptors: Blood and Gore, Teen
Avg. User Rating
3.5 / 5.0 4.8 / 5.0
Current Price (USD)
$39.99 $69.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: Single-player (with some social components/events)
  • Setting: Post-Apocalyptic Wasteland
  • Platforms: PC (Windows), PlayStation 4, Xbox One, Google Stadia
  • Unique Feature: Combination of id Software's FPS combat with Avalanche Studios' open-world and vehicular expertise; Nanotrite superpowers; Overdrive combat mode; Wingstick.
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Marvel's New York City (Manhattan, Queens, Brooklyn)
  • Platforms: PlayStation 5
  • Unique Feature: Play as both Peter Parker & Miles Morales, Web Wings Traversal, Symbiote Powers, Expanded NYC Map, Seamless Character Switching.
sports_esports Gameplay & Mechanics
Companions/Followers
  • None (Primarily Solo): RAGE 2 is a single-player experience focused on Walker. While you interact with key allies like Lily Prowley, Loosum Hagar, John Marshall, and Dr. Kvasir for missions and story progression, they do not act as persistent, controllable combat companions in the field.
  • Peter Parker / Spider-Man (AI - when playing as Miles): During certain missions or open-world encounters when the player is controlling Miles, Peter will fight alongside him as an AI-controlled companion, using his unique abilities, gadgets, and web-swinging.
    Human (Superpowered)
  • Miles Morales / Spider-Man (AI - when playing as Peter): Similarly, when the player is controlling Peter, Miles will often assist as an AI companion, utilizing his Venom Powers, camouflage, and web-swinging.
    Human (Superpowered)
  • Temporary Story Allies (e.g., Wraith, MJ, Ganke - contextual): In specific story missions, other characters like Wraith (Yuri Watanabe) might fight alongside the Spider-Men. MJ provides intel and participates in stealth/investigation segments. Ganke offers remote tech support.
    Human
Key Collectibles
  • Arks: Sealed underground bunkers from before the asteroid impact. Discovering and clearing Arks unlocks new Nanotrite abilities for Walker and new weapons. They are major points of interest and progression.
  • Data Pads: PDAs or similar devices found throughout the wasteland, containing lore entries, personal logs, and information about the world, its inhabitants, and past events.
  • Storage Containers: Orange-glowing containers found in various locations, holding Feltrite (upgrade currency), cash, or other resources.
  • Spy Drones: Small, hovering Authority drones that must be shot down. Destroying them all in a region often contributes to location completion and rewards.
  • MBTV Banners / Targets (Mutant Bash TV): Within the Mutant Bash TV arenas, specific targets or banners might need to be destroyed for challenges or completion.
  • Spider-Bots: Small, spider-shaped robots hidden throughout all boroughs of New York City. Collecting them all unlocks a unique cutscene related to the Spider-Verse. They emit a pulsing signal when nearby.
  • Marko's Memories (Sandman Crystals): Orange crystals containing fragmented memories of Flint Marko (Sandman). Found in specific areas related to Sandman's past. Collecting them completes a side story about his attempts to reconcile with his daughter.
  • Photo Ops: Specific landmarks or scenes in New York City that Peter or Miles can photograph for a news/social media feed. Highlights iconic NYC locations and slice-of-life moments.
  • Prowler Stashes: Hidden caches of technology and resources left by Aaron Davis (The Prowler) for Miles. Each stash requires solving a light environmental puzzle or using specific traversal abilities to access.
  • EMF Experiments (Emily-May Foundation): Scientific research stations set up by the Emily-May Foundation (run by Harry Osborn). Peter must complete mini-games or tasks at each station, such as analyzing plant DNA, flying a drone through targets, or testing new technologies.
  • Unidentified Targets (Kraven's Drones): Kraven's hunter drones flying specific routes. Spider-Man must chase them down using Web Wings and perform an aerial takedown to retrieve their data.
  • Hunter Blinds & Bases: Kraven's hidden observation posts (Blinds) and larger fortified bases. Clearing these out involves defeating waves of hunters and destroying their equipment, weakening Kraven's presence in a district.
  • Tech Crates (Common & Rare): Chests containing Tech Parts (common) and Rare Tech Parts (rarer, often in more hidden or guarded locations). Used for upgrading gadgets and Suit Tech.
  • FNSM App Requests (Friendly Neighborhood Spider-Man App): Minor side activities and requests from citizens accessed via an in-game app, such as stopping petty crimes, rescuing civilians, or helping with small tasks.
Key Themes
  • Post-Apocalyptic
  • Wasteland Survival
  • Mutants
  • Rival Factions
  • Vehicular Combat
  • Nanotrite Superpowers
  • Anarchy
  • Punk Rock Aesthetic
  • Dark Humor
  • Anti-Authoritarianism
  • Mayhem & Carnage
  • Dual Protagonists
  • Symbiote Saga
  • Mentorship & Partnership
  • Responsibility
  • The Darkness Within
  • Hunter vs. Prey
  • Balancing Personal Life & Heroism
  • Legacy
  • Protecting New York City
  • Alien Threat
colorize Combat & Gear
Weapons Overview
  • Sidewinder Pistol: Pistol
    Standard starting pistol. Can be upgraded with mods like a burst fire or armor-piercing rounds.
  • Ranger Assault Rifle: Assault Rifle
    Versatile automatic rifle, effective at medium range. Upgradable for better stability, damage, and magazine size.
  • Combat Shotgun: Shotgun
    Devastating at close range. Alternate fire mode can be a concussive blast that sends enemies flying.
  • Smart Rocket Launcher: Heavy Weapon (Explosive)
    Fires rockets that can lock onto targets or be dumb-fired. Alternate fire allows for multiple target locks.
  • Grav-Dart Launcher: Special Weapon
    Fires darts that can attach to enemies or objects. A second dart fired nearby will cause the first target to be violently pulled towards the second dart's impact point.
  • Firestorm Revolver: Revolver (Incendiary)
    Fires rounds that can be remotely detonated to set enemies ablaze. Multiple rounds can be stuck to a target before detonation.
  • Hyper-Cannon: Energy Weapon (Railgun)
    A powerful railgun that can be charged to fire a devastating penetrating shot. Can pierce multiple enemies and some cover.
  • Pulse Cannon: Energy Weapon (Automatic)
    Fires rapid energy projectiles that can disintegrate enemies. Generates heat and can overheat if fired continuously.
  • Wingstick: Throwable (Returning Blade)
    A signature RAGE weapon. A three-bladed boomerang that can lock onto enemies, dealing significant damage and often decapitating them. Can be upgraded for multiple targets or explosive tips.
  • Grenades (Frag, EMP): Throwable (Explosive/Utility)
    Standard fragmentation grenades for area damage and EMP grenades for disabling Authority shields or vehicles.
  • BFG 9000 (Bonus Weapon): Super Weapon (Energy)
    Iconic weapon from DOOM, available as a pre-order bonus or in the Deluxe Edition. Fires a massive ball of energy that obliterates most enemies.
  • Feltrite Laser Launcher (Rise of the Ghosts DLC): Energy Weapon
    A powerful laser weapon introduced in the 'Rise of the Ghosts' expansion.
  • Sword of Transitus (TerrorMania DLC): Melee/Special Weapon
    A magical sword introduced in the 'TerrorMania' expansion, capable of powerful melee attacks and interacting with dimensional rifts.
  • Web-Shooters (Standard): Traversal/Utility/Combat
    Core tool for web-swinging, zipping, and creating web lines. Used in combat to web up enemies, pull objects, or perform web strikes. Both Peter and Miles have them.
  • Gadgets (Web Grabber, Upshot, Ricochet Web, Concussion Burst, etc.): Tactical/Crowd Control
    A variety of unlockable and upgradable gadgets shared by both Spider-Men. Examples: Web Grabber pulls multiple enemies together, Upshot launches enemies into the air, Ricochet Web bounces between targets.
  • Peter's Spider-Arms: Melee/Special Attacks (Peter Parker)
    Mechanical arms deployed from Peter's suit (inspired by Iron Spider). Used for powerful area-of-effect attacks, parrying heavy attacks, and extended melee combos.
  • Peter's Symbiote Abilities (Symbiote Strike, Symbiote Punch, Symbiote Surge, etc.): Melee/Special Attacks (Peter Parker - Symbiote Suit)
    When Peter is bonded with the Venom symbiote, he gains access to aggressive tendril-based attacks, enhanced strength, and a powerful 'Symbiote Surge' mode. These replace his Spider-Arm abilities while the suit is active.
  • Miles's Venom Powers (Venom Punch, Venom Smash, Venom Jump, Chain Lightning, Galvanize, etc.): Bio-Electric Melee/Special Attacks (Miles Morales)
    Miles's unique bio-electric abilities. Used for stunning enemies, powerful area-of-effect attacks, enhanced jumps, and chain attacks. Consumes Venom Power meter, which recharges.
  • Miles's Camouflage (Invisibility): Stealth Ability (Miles Morales)
    Miles can turn temporarily invisible, allowing him to perform stealth takedowns, escape combat, or reposition. Consumes Camouflage energy.
  • Fists & Feet (Melee Combat): Close Quarters
    Both Spider-Men engage in acrobatic hand-to-hand combat, incorporating punches, kicks, dodges, and aerial attacks, often integrated with web abilities.
Armor / Gear Sets
  • Ranger Armor (Walker's Suit): Walker's signature Ranger armor. While not customizable with different pieces in the traditional RPG sense, its capabilities are enhanced through Nanotrite abilities and upgrades that improve Walker's health, damage resistance (via Constitution ability), and combat effectiveness. Cosmetic variations might be available through editions or unlocks.
  • Nicholas Raine Armor (Deluxe Edition): A cosmetic armor skin for Walker, styled after Nicholas Raine, the protagonist of the original RAGE. Included in the Deluxe Edition.
  • Spider-Suits (Various for Peter & Miles): Players unlock and can equip a large variety of Spider-Suits for both Peter Parker and Miles Morales. In Marvel's Spider-Man 2, suits are primarily cosmetic. Suit Powers from the first game are now integrated as unlockable abilities or tied to Suit Tech upgrades. Many suits come with multiple 'Suit Styles' (color variants) that can be unlocked.
  • Suit Tech Upgrades (Health, Damage, Focus, Traversal): Players use Tech Parts and Rare Tech Parts to purchase universal Suit Tech upgrades. These upgrades are divided into categories (Health, Damage, Focus, Traversal) and provide passive stat boosts or enhancements that apply to whichever suit Peter or Miles is currently wearing. This system replaces individual suit powers from the first game.
Outfits/Customization
  • Ranger Armor: Walker's primary attire is the Ranger suit. While direct aesthetic customization of the suit itself (beyond choosing male/female Walker) is limited in the base game, different editions or unlocks (like the Nicholas Raine Armor skin in the Deluxe Edition) provided alternate appearances.
  • Weapon Skins: Some editions or DLCs offered cosmetic skins for weapons (e.g., Reaper Assault Rifle skin in TerrorMania Deluxe upgrade).
  • Vehicle Skins: Skins were available for vehicles, particularly the Phoenix, like the Wasteland Celebrity Phoenix skin or Mutant Monster Truck skin through special editions or DLCs.
  • Peter Parker's Spider-Suits: A wide array of unlockable suits for Peter, including his Advanced Suit 2.0, Classic Suit, Symbiote Suit, Iron Spider-inspired suits, movie suits, and original designs. Most suits are cosmetic, with abilities tied to Suit Tech. Many have multiple unlockable Suit Styles (color variants).
  • Miles Morales's Spider-Suits: A diverse collection of unlockable suits for Miles, including his Upgraded Suit, Classic Suit, TRACK Suit, movie suits (Into the Spider-Verse, Across the Spider-Verse), and original designs. Like Peter's, these are primarily cosmetic with unlockable Suit Styles.
  • Suit Tech Upgrades: Universal passive upgrades for Health, Damage, Focus, and Traversal that apply to both Spider-Men regardless of the suit equipped. Purchased with Tech Parts and Rare Tech Parts.
  • Civilian Attire (Contextual): During certain story segments where Peter or Miles are not in their Spider-Man suits, they wear civilian clothing. This is not directly customizable by the player.
public World & Exploration
World & Level Design
N/A

Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum.

Playable Vehicles
  • Phoenix: Primary Player Vehicle (Upgradable All-Terrain Assault Car)
    Walker's main customizable and upgradable vehicle. Equipped with machine guns, rockets, and other unlockable offensive and defensive capabilities. Can be summoned almost anywhere in the wasteland.
  • Icarus: Gyrocopter / Light Air Vehicle
    A small, agile gyrocopter allowing for aerial traversal and reconnaissance of the wasteland. Useful for reaching high places or bypassing difficult terrain.
  • Raptor: Motorcycle
    A fast and nimble motorcycle for quick travel across the wasteland, though offering little protection.
  • ChazCar: Classic Car (Customizable)
    A pre-war classic car that can be found and driven, belonging to Chaz Morass. Can be upgraded.
  • Booma (Goon Squad Monster Truck): Monster Truck (Faction Vehicle)
    A heavily armored and armed monster truck used by the Goon Squad. Can be commandeered.
  • Pulverizer (River Hogs Vehicle): Heavy Armored Vehicle (Faction Vehicle)
    A large, durable vehicle used by the River Hogs, often equipped with powerful weaponry.
  • Various Buggies & Trucks: Land Vehicles (Assorted)
    A wide assortment of other driveable vehicles belonging to different factions or found abandoned, including light buggies, transport trucks, and armored cars. Most vehicles encountered can be driven.
  • Mutant Monster Truck (Deluxe Edition Skin): Vehicle Skin
    A cosmetic skin for a monster truck, included in the Deluxe Edition.
  • Web-Swinging & Web-Zipping: Primary Traversal (Player Mechanics)
    The core method of movement for both Spider-Men. Involves swinging on webs attached to buildings, web-zipping to points for bursts of speed, and point-launching for precise aerial maneuvers.
  • Web Wings: Aerial Gliding Traversal (Player Mechanics)
    A new traversal tool allowing Peter and Miles to deploy glider-like wings to soar through the city, utilizing wind tunnels found between buildings for sustained flight and increased speed. Complements web-swinging.
  • Slingshot Launch: Traversal Launch (Player Mechanics)
    Allows Spider-Man to create a web slingshot between two points and launch himself forward at high speed across large distances or up onto tall buildings.
  • Wall-Crawling & Wall-Running: Traversal (Player Mechanics)
    Both Spider-Men can crawl and run on almost any vertical or horizontal surface, allowing for versatile navigation of New York's architecture.
  • Civilian Vehicles (Cars, Trucks, Buses, Taxis - Environmental): Environmental Props / Occasional Interaction
    The city is filled with civilian vehicles. While the Spider-Men don't typically drive them for extended periods (unlike GTA), they can land on them, use them as platforms, or interact with them during combat (e.g., webbing them up, throwing them with Symbiote powers).
  • Enemy Vehicles (Hunter Transports, Armored Vehicles - Contextual): Hostile Vehicles
    Kraven's Hunters and other factions may use armored transports or other vehicles during specific missions or encounters. These are typically targets for Spider-Man to disable or destroy rather than pilot.
book Story & Characters
Main Characters
  • Walker: Protagonist / The Last Ranger
    The player character. Can be male or female. The last surviving Ranger of Vineland, seeking to avenge their fallen comrades and stop The Authority. Infused with Nanotrites, granting powerful abilities.
  • Lily Prowley: Ally / Walker's Adoptive Sister
    Walker's adoptive sister and a key figure from Vineland. She provides support, mission objectives, and drives much of Walker's initial motivation. Daughter of Erwina Prowley.
  • General Martin Cross: Main Antagonist / Leader of The Authority
    The primary villain and leader of the technologically advanced and oppressive faction, The Authority. He aims to control the wasteland and utilizes cloning technology to ensure his survival.
  • Loosum Hagar: Ally / Mayor of Wellspring
    The pragmatic mayor of the trade town Wellspring. One of the three key figures Walker needs to recruit for Project Dagger, focusing on vehicular and firepower aspects.
  • John Marshall: Ally / Ex-Ranger Resistance Leader
    A former Ranger and an old war buddy of Erwina Prowley. He leads a resistance movement in Gunbarrel and helps Walker with tactical and weaponry aspects of Project Dagger.
  • Dr. Anton Kvasir: Ally / Eccentric Scientist
    A brilliant but eccentric scientist specializing in Nanotrites and mutations. He is crucial for developing the means to permanently defeat General Cross as part of Project Dagger.
  • Erwina Prowley (Mentioned/Flashbacks): Legendary Ranger / Walker's Adoptive Mother
    A renowned Ranger and Walker's adoptive mother, Lily's biological mother. Her legacy inspires Walker.
  • Peter Parker / Spider-Man: Protagonist
    The original Spider-Man, now more experienced but struggling to balance his personal life, teaching career, and superhero duties. He gains and battles the influence of the Venom symbiote.
  • Miles Morales / Spider-Man: Protagonist
    The newer Spider-Man, now more confident and skilled. He balances being a hero with his school life and family, and supports Peter while also dealing with his own unique challenges and powers.
  • Mary Jane 'MJ' Watson: Ally / Journalist / Peter's Partner
    An investigative journalist at the Daily Bugle and Peter Parker's romantic partner. She is resourceful and often assists the Spider-Men with her reporting skills, also featuring in some playable stealth/investigation segments.
  • Harry Osborn: Supporting Character / Friend / Eventual Venom Host
    Peter's childhood best friend, who returns after being away for experimental medical treatment for a terminal illness. He is seemingly cured by a symbiotic suit, which eventually leads to him becoming Venom.
  • Venom (Symbiote & Harry Osborn): Main Antagonist
    The alien symbiote combined with Harry Osborn, driven by a desire to 'heal the world' through extreme measures, becoming a powerful and destructive force.
  • Kraven the Hunter (Sergei Kravinoff): Main Antagonist
    A legendary and highly skilled hunter who comes to New York City seeking the ultimate challenge by hunting super-powered individuals, including both Spider-Men and various villains.
  • Dr. Curt Connors / The Lizard: Antagonist (Initially) / Supporting Character
    A scientist who transforms into the monstrous Lizard. Kraven hunts him, and the Spider-Men try to cure and save him.
  • Ganke Lee: Ally / Miles's Best Friend / 'Guy in the Chair'
    Miles's best friend and tech-savvy confidant who provides support and mission assistance from behind the scenes.
  • Rio Morales: Supporting Character / Miles's Mother
    Miles's mother, a city councilwoman dedicated to her community. She is aware of Miles's identity as Spider-Man.
  • Norman Osborn: Supporting Character / CEO of Oscorp / Harry's Father
    The influential and often morally ambiguous head of Oscorp, desperate to save his son Harry from his illness.
  • Yuri Watanabe / Wraith: Supporting Character / Vigilante
    Former NYPD captain, now operating as the violent vigilante Wraith, seeking her own form of justice. Interacts with Spider-Man during 'The Flame' side story.
  • Various other supporting characters and minor villains: Cameos, Side Quest Characters, Civilian NPCs
    Includes characters like J. Jonah Jameson (podcast host), Danika Hart (podcast host), Felicia Hardy/Black Cat, Tombstone, Flint Marko/Sandman (via memories), Martin Li/Mister Negative (briefly), and others who populate the city or feature in side content.
Example Missions
  • Main Story Missions (Project Dagger)
    A series of core missions focused on Walker's efforts to recruit three key allies (Loosum Hagar, John Marshall, Dr. Anton Kvasir) and execute Project Dagger to defeat General Cross and The Authority. These missions often involve infiltrating enemy strongholds, rescuing characters, and large-scale battles.
  • Ark Hunting
    Locating and clearing out Arks, which are sealed pre-apocalypse bunkers. Successfully accessing an Ark rewards Walker with new Nanotrite abilities or powerful weapons.
  • Bandit Dens / Authority Sentries / Mutant Nests
    Clearing out various enemy encampments scattered throughout the wasteland. These typically involve defeating all enemies in the area and destroying specific objectives or looting containers. Contributes to regional completion and provides resources.
  • Convoy Destruction
    Intercepting and destroying heavily armed convoys belonging to different factions that roam the wasteland. Requires vehicular combat skills and often culminates in a battle against a powerful lead vehicle.
  • Mutant Bash TV (MBTV)
    Participating in a televised death sport arena, fighting waves of mutants for fame and fortune (in-game currency and rewards). Features different arenas and increasing difficulty.
  • Races
    Participating in vehicular races found at various locations in the wasteland. Winning races provides rewards and parts for vehicle upgrades.
  • Bounties & Side Missions
    Undertaking specific tasks or hunting down wanted individuals for rewards, often obtained from bounty boards in trade towns or from various NPCs.
  • Rise of the Ghosts (DLC Campaign)
    A new storyline where Walker confronts the Ghost faction in a new region called the Overgrown City, acquiring the Feltrite Laser Launcher and the Void Nanotrite ability.
  • TerrorMania (DLC Campaign)
    Walker ventures into the Deadlands, a twisted alternate reality, to reverse a curse and fight the Army of the Dead, armed with the new Sword of Transitus.
  • Main Story Missions (Peter & Miles)
    A series of narrative-driven missions that progress the central storyline involving Kraven the Hunter's 'Great Hunt,' the emergence of the Lizard, and the arrival and impact of the Venom symbiote. Missions often involve playing as either Peter or Miles, and sometimes feature them working together. These include major boss battles and cinematic set pieces.
  • FNSM App Requests (Friendly Neighborhood Spider-Man App)
    Short side activities and requests from citizens of New York, accessed via an in-game app. These can involve stopping petty crimes, rescuing civilians, helping with local problems, or unique character interactions. Contributes to district progress.
  • Hunter Blinds & Bases
    Kraven's forces establish hidden Blinds (observation posts) and larger fortified Bases throughout the city. Spider-Man must locate these, defeat the hunters stationed there, and destroy their equipment to weaken Kraven's control over a district.
  • EMF Experiments (Emily-May Foundation)
    Peter Parker helps Harry Osborn with scientific experiments for the Emily-May Foundation. These involve mini-games like analyzing plant DNA by splicing genes, flying a drone through targets to collect bee data, or testing new sustainable technologies. Rewards XP and Tech Parts.
  • Marko's Memories (Sandman Crystals)
    Collect crystalized sand fragments containing memories of Flint Marko (Sandman). Piecing these memories together reveals a touching side story about his attempts to connect with his daughter. Rewards XP.
  • Photo Ops
    Locate specific landmarks or scenes in New York City and take a photograph as either Peter or Miles. These highlight iconic NYC locations and moments of city life. Rewards XP and district progress.
  • Prowler Stashes (Miles Morales)
    Miles discovers hidden caches of technology and resources left by his uncle, Aaron Davis (The Prowler). Accessing each stash requires solving a light environmental puzzle or using specific traversal abilities. Rewards Rare Tech Parts.
  • Unidentified Targets (Kraven's Drones)
    Track and chase down Kraven's hunter drones using Web Wings and aerial maneuvers to perform an aerial takedown and retrieve their data. Rewards XP and Tech Parts.
  • Cultural Museum Missions (Miles Morales - Stolen History)
    Miles helps recover stolen musical instruments and artifacts for the cultural museum in Harlem, learning about different cultures represented in New York.
  • The Flame Side Story (with Wraith)
    A multi-part side story where Spider-Man (Peter or Miles) teams up with Yuri Watanabe, now the vigilante Wraith, to investigate and stop a dangerous pyromaniac cult known as The Flame.
  • Brooklyn Visions Academy Missions (Miles Morales)
    Side quests related to Miles's school life at Brooklyn Visions Academy, often involving helping fellow students or dealing with issues on campus.
  • Symbiote Nests
    After the symbiote invasion begins, nests appear throughout the city. Spider-Man must infiltrate these dangerous, pulsating areas, destroy symbiote hearts while fending off waves of symbiote enemies, and escape before the nest collapses.
people Multiplayer
Multiplayer Details
N/A

Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes.

extension Editions & DLC
Available Editions
N/A

Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content).

Post-Launch Content / DLC
N/A

Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles.

help_outline FAQ
Frequently Asked Questions
  • Q: When was Rage 2 released?
    A: Rage 2 was released on May 14, 2019.
  • Q: Who developed Rage 2?
    A: Rage 2 was co-developed by Avalanche Studios (known for open-world games like Mad Max and Just Cause) and id Software (creators of DOOM and the original Rage).
  • Q: What is the story of Rage 2 about?
    A: Players control Walker, the last Ranger, in a post-apocalyptic wasteland fighting against the tyrannical Authority led by General Cross, as well as various gangs and mutants. The goal is to gather allies and execute Project Dagger to stop The Authority.
  • Q: What are Nanotrite abilities?
    A: Nanotrite abilities are powerful, upgradable superpowers that Walker can unlock from Arks. They include offensive skills like Slam and Shatter, defensive ones like Barrier, and utility powers like Grav-Jump and Dash. Activating Overdrive supercharges these abilities and weapons.
  • Q: Is Rage 2 an open-world game?
    A: Yes, Rage 2 features a large, seamless open world with diverse biomes, which players can traverse using a variety of vehicles. The world is filled with activities, enemy encampments, and locations to discover.
  • Q: Does Rage 2 have multiplayer?
    A: No, Rage 2 is a single-player game. It did feature some online social components like community challenges and events post-launch but no direct co-op or competitive multiplayer.
  • Q: What kind of vehicles are in Rage 2?
    A: Players can drive a wide range of wasteland vehicles, including the upgradable Phoenix (main player vehicle), motorcycles (Raptor), gyrocopters (Icarus), monster trucks, and various faction-specific buggies and combat vehicles. If you see it, you can generally drive it.
  • Q: Are there DLCs for Rage 2?
    A: Yes, two major expansions were released: 'Rise of the Ghosts' and 'TerrorMania,' both adding new story content, regions, enemies, weapons, and abilities.
  • Q: Can I switch between Peter Parker and Miles Morales freely?
    A: Yes, in the open world, players can seamlessly switch between controlling Peter Parker and Miles Morales via the FNSM app on their phone. Each character has their own set of specific story missions and some unique side activities, but many open-world tasks can be completed by either.
  • Q: What are Web Wings?
    A: Web Wings are a new traversal mechanic in Marvel's Spider-Man 2. Both Peter and Miles can deploy these glider-like wings while airborne to soar through the city, utilizing wind tunnels for increased speed and covering large distances much faster than just web-swinging.
  • Q: How do the Symbiote powers work for Peter?
    A: When Peter Parker acquires the Venom symbiote, he gains access to a new set of aggressive, tendril-based combat abilities and a 'Symbiote Surge' mode (similar to a rage mode) that significantly enhances his power. These abilities replace his Spider-Arm skills while the Symbiote Suit is active in the story.
  • Q: Are there different boroughs of New York City to explore?
    A: Yes, Marvel's Spider-Man 2 expands the map to include not only Manhattan (from previous games) but also Queens and Brooklyn, effectively doubling the size of the explorable open world.
  • Q: Does Marvel's Spider-Man 2 have multiplayer?
    A: No, Marvel's Spider-Man 2 is a single-player only experience, focusing on the individual stories and cooperative dynamic of Peter Parker and Miles Morales within the narrative.
  • Q: Will there be DLC for Marvel's Spider-Man 2?
    A: Insomniac Games has not officially announced major story DLC in the vein of 'The City That Never Sleeps' for the first game or 'Miles Morales' as a standalone. However, they have released free updates with new features and suits. Future content is possible but unconfirmed.
build Technical Details
Graphics & Visual Fidelity
N/A

Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR).

Audio & Soundtrack
N/A

Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City.

User Interface (UI/UX)
N/A

Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust.

Accessibility Options
N/A

Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more.

Gameplay Video
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Walkthrough/Guide
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settings_applications System Requirements
1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling likely needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC.
CPU (Laptop): High-end laptop CPUs for PC version.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC.
GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial.
RAM: 16GB minimum, 32GB strongly recommended for PC.
Storage: NVMe SSD mandatory for PC.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS+) (High Preset, 1080p resolution.)
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/High performance.
GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important.
GPU (Laptop): Good laptop GPUs for 1080p High. Ensure adequate TGP. RTX 50 series mention is speculative.
RAM: 8GB RAM is officially recommended. Dual-channel configuration improves performance. 16GB offers more headroom.
Storage: SSD is strongly recommended for this tier for fast loading and responsiveness.
memoryCPU: Intel Core i7-4770 or AMD Ryzen 5 1600X
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050 Laptop GPU would easily manage this).
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30-60 FPS or 720p ~30 FPS for older interpretation) (Low Preset, 1080p resolution (or 720p for absolute minimum target).)
CPU: Official minimum desktop CPU for Rage 2.
CPU (Laptop): Estimated laptop CPU for minimum playability. Most modern laptop CPUs will exceed this.
GPU: Official minimum desktop GPU. Requires 3GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Even low-end modern discrete GPUs or powerful iGPUs (Iris Xe G7, Radeon 680M/780M) will perform adequately. RTX 50 series is highly speculative and far exceeds this tier.
RAM: 8GB RAM is the official minimum requirement.
Storage: HDD is absolute minimum; SSD highly recommended for better loading.
memoryCPU: Intel Core i5-3570 or AMD Ryzen 3 1300X
developer_boardGPU: NVIDIA GeForce GTX 780 (3GB) or AMD Radeon R9 280 (3GB)
laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U or better. Modern i3/Ryzen 3 U-series can handle this.
laptop_windowsGPU (L): NVIDIA GeForce MX350 (2GB, might struggle) / MX450 (2GB), GTX 1050 Mobile (3GB/4GB). RTX 3050 Laptop GPU (Low TGP) / RTX 4050 Laptop GPU would be significant overkill but a modern entry point.
layersRAM: 8 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: CPU for 1440p/60FPS High/Ultra on PC.
CPU (Laptop): Top-tier laptop CPU for PC version.
GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings on PC.
Storage: NVMe SSD required for PC.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60-90 FPS) (High Preset, 1440p resolution.)
CPU: Strong desktop CPU for achieving smooth framerates at 1440p.
CPU (Laptop): High-performance laptop CPUs beneficial for consistent 1440p gameplay.
GPU: Desktop GPU capable of delivering a solid 1440p experience at high settings. 8GB VRAM essential.
GPU (Laptop): Strong laptop GPUs for 1440p. Max TGP versions are important. RTX 50 series mention is speculative.
RAM: 16GB RAM is recommended for smooth 1440p gaming.
Storage: NVMe SSD recommended for the best loading times at 1440p.
memoryCPU: Intel Core i7-6700K / AMD Ryzen 5 2600X or newer (e.g., Intel Core i5-10400F / AMD Ryzen 5 3600)
developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / RTX 2060 Super (8GB) / RTX 3060 (12GB) or AMD Radeon RX Vega 64 (8GB) / RX 5700 (8GB) / RX 6600 XT (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC.
CPU (Laptop): Absolute flagship laptop CPUs for PC.
GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC.
RAM: 32GB RAM highly recommended for 4K Ultimate on PC.
Storage: NVMe SSD required for PC.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, High settings, ~60 FPS) (High Preset, 2160p (4K) resolution (internal resolution scaler may be used to maintain 60FPS).)
CPU: Capable desktop CPU to support 4K gaming in Rage 2 without significant bottlenecks.
CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K Rage 2.
GPU: Desktop GPUs capable of running Rage 2 at 4K High settings with good framerates. 8GB+ VRAM essential.
GPU (Laptop): High-end laptop GPUs from RTX 30/40 series can achieve 4K in Rage 2. Hypothetical RTX 50 series would enhance this further but is significant overkill.
RAM: 16GB RAM is generally sufficient for 4K in Rage 2.
Storage: A fast NVMe SSD is recommended for the best 4K gaming experience.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 3700X or newer (e.g., Intel Core i5-12600K / AMD Ryzen 5 5600X)
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) / RX 7600 XT (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). **(A hypothetical future RTX 5070 Laptop GPU would provide a very strong 4K experience for Rage 2.)**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
save Overall Storage
Spec: 50 GB available space (SSD Recommended)
Note: An SSD (Solid State Drive) is recommended for faster loading times. Ensure at least 50 GB of free disk space. This requirement may change with updates, though unlikely for an older title.
Type: SSD
Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required.
Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading.
Type: NVMe
desktop_windows Operating System
Spec: Windows 7, 8.1, or 10 (64-Bit versions), Windows 11 (64-Bit)
Explanation: A 64-bit version of Windows 7, 8.1, 10, or 11 is required. For optimal compatibility and performance, Windows 10 or 11 (latest updates) is recommended.
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC)
Explanation: 64-bit Windows 10/11 would be required for a PC port.
gamepad DirectX Version
Spec: DirectX 11
Explanation: Requires a graphics card compatible with DirectX 11. Rage 2 does not support ray tracing.
Spec: DirectX 12 Ultimate (Speculative for PC)
Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC.
info_outline Other Game Notes
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Rage 2 (Released May 2019). This information is based on official Minimum/Recommended PC specifications from Bethesda Softworks and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure for a May 2025 context. Laptop GPU mentions for RTX 50 series are speculative and represent overkill for this title.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, dependent on TGP (Total Graphics Power) and cooling. Rage 2 is moderately demanding; most modern gaming laptops should run it well, but good TGP and cooling ensure smoother high-framerate gameplay.
  • Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU helps achieve consistent framerates.
  • Laptop Consideration: Cooling Thermals: Good cooling is beneficial for maintaining stable performance during extended gameplay sessions.
  • Laptop Consideration: C P U Power Limits: Adequate CPU power ensures smooth gameplay, though Rage 2 is generally more GPU-bound at higher settings.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates.
  • Optimization Detail: Upscaling Tech: The game features an internal resolution scaling option. It does not natively support advanced upscaling technologies like NVIDIA DLSS, AMD FSR, or Intel XeSS through official patches.
  • Optimization Detail: Key Settings Impact: Texture Detail, Shadow Quality, Geometric Details, Anti-Aliasing, Anisotropic Filtering, SSR (Screen Space Reflections), and FOV significantly impact performance. The internal resolution scaler can be used to improve framerates.
  • Game Name: Rage 2
  • CONSOLE EXCLUSIVE (PlayStation 5). PC System requirements are HIGHLY SPECULATIVE, assuming a future PC port similar in demand to other high-fidelity Sony exclusives. An NVMe SSD would be mandatory for a PC version.
  • Laptop Performance Note: If ported to PC, laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **This would be an extremely demanding title on PC, requiring top-tier laptop hardware for high settings, especially with ray tracing.**
  • Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
  • Laptop Consideration: Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
  • Laptop Consideration: C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
  • Optimization Detail: Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
  • Game Name: Marvel's Spider-Man 2
build Optimization Details
  • Upscaling Tech: The game features an internal resolution scaling option. It does not natively support advanced upscaling technologies like NVIDIA DLSS, AMD FSR, or Intel XeSS through official patches.
  • Key Settings Impact: Texture Detail, Shadow Quality, Geometric Details, Anti-Aliasing, Anisotropic Filtering, SSR (Screen Space Reflections), and FOV significantly impact performance. The internal resolution scaler can be used to improve framerates.
  • Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
  • Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
laptop Laptop Considerations
  • G P U T G P: Sufficient TGP for the laptop GPU helps achieve consistent framerates.
  • Cooling Thermals: Good cooling is beneficial for maintaining stable performance during extended gameplay sessions.
  • C P U Power Limits: Adequate CPU power ensures smooth gameplay, though Rage 2 is generally more GPU-bound at higher settings.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates.
  • G P U T G P: Maximum TGP will be absolutely crucial.
  • Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
  • C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050 Laptop GPU would easily manage this).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**

For Rage 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB, might struggle)
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050 Laptop GPU would easily manage this).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050 Laptop GPU would easily manage this).
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050 Laptop GPU would easily manage this).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050 Laptop GPU would easily manage this).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this).
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB

For Marvel's Spider-Man 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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