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Project Windless vs Cinder City
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 15, 2027 | Apr 16, 2026 |
| Developer | |
| Krafton Montréal Studio | BigFire Games |
| Publisher | |
| Krafton | NCSoft |
| Genre(s) | |
| Open-World Action RPG | MMO, Tactical Shooter, Third-Person Shooter, Open World, Action RPG |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | Rating Pending (Expected M - Mature 17+) |
| Avg. User Rating | |
| 4.9 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $69.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
| N/A |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression revolves around the 'Calling' (Aspiration). Players define their Rekon's life goal, which unlocks specialized Stariron combat arts. Mastery of fire-based synergy with Tokkebi allies provides crowd-control options against the heartless Nhaga. |
Progression is based on a multi-class system, allowing players to swap between different loadouts of weapons, gadgets, and support tools. Enhancement revolves around scavenging, crafting, and upgrading equipment. A deep skill tree and perk system allow for further customization of the player's futuristic knight. |
| public World & Exploration | |
| World & Level Design | |
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A seamless open world featuring the snowy North, the 'Line of Limit' climatic boundary, and the labyrinthine Kiboren Jungle. The world scale is approximately 140km², designed without 'hand-holding' markers to encourage organic discovery. |
The game features a massive, seamless open world. Players can freely roam the city across its overground (ruined streets, skyscrapers), underground (subways, sewers), and sky, with no loading screens. Player actions can dynamically change which factions control different city districts. |
| Playable Vehicles | |
| N/A |
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| Notable Fauna/Mounts | |
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N/A |
| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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N/A - Strictly a single-player Action RPG. Features an asynchronous 'Call to the Goddess' system where players can see the locations of other players' fallen Rekon. |
The game is a persistent online MMO. The core experience is cooperative PvE, with players teaming up for narrative missions and large-scale raids against world bosses. PvP is optional, with dedicated modes planned for future updates. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($69.99). 'Stariron' Collector's Edition ($249.99): Includes a life-size Rekon talon replica, 'Crossing the Latitude' art book, and exclusive in-game Hero King regalia armor. |
The game will be a full-price retail purchase. Details on different game editions (Standard, Deluxe, etc.) have not yet been announced. A public beta is available as of Gamescom 2025. |
| Post-Launch Content / DLC | |
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Krafton has announced 'The Bird That Drinks Blood' expansion cycle for 2028, which will bridge the gap between the prequel game and the main novel trilogy. |
The game is designed as a live-service MMO, with rotating weekly and monthly events, PvE raid rotations, and timed world quests. Future content expansions are expected, with potential for guild vs. guild territory battles. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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High-fidelity Unreal Engine 5 visuals. Character designs by Iain McCaig. Features realistic feather physics and 'Snow Deformation' in northern biomes. |
N/A |
| Audio & Soundtrack | |
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Orchestral score utilizing traditional Korean instruments (Gayageum, Daegeum) mixed with aggressive industrial tones. Features full voice acting in Korean and English. |
N/A |
| User Interface (UI/UX) | |
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Minimalist and diegetic. Damage is represented by feather loss and blood splatter rather than health bars. Combat focus is on reading enemy posture in massive crowds. |
N/A |
| Accessibility Options | |
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Includes 'Hydrophobia Assist' (visual warnings near water), fully rebindable controls, high-contrast mode for 'silent' Nhaga Nireum speech, and multiple combat difficulty presets. |
N/A |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1080p (Full HD) - Recommended (60 FPS) (High) CPU: X3D V-Cache significantly stabilizes frame times during mass combat. CPU (Laptop): Strong single-core and multi-core mobile performance. GPU: VRAM capacity is essential for the diverse race assets on screen. GPU (Laptop): Target High settings with DLSS Quality enabled. RAM: Sufficient for base asset caching. Storage: Required for seamless travel. | |
memoryCPU: Intel i7-12700K / Ryzen 7 5800X3D developer_boardGPU: RTX 3070 / RX 6800 laptop_macCPU (L): Intel i7-13700H / Ryzen 7 7745HX laptop_windowsGPU (L): RTX 4060 Mobile (115W) layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD | — |
| 1440p (QHD/2K) - Ultra (60+ FPS) (Maximum) CPU: Handles maximum AI density without bottlenecking. CPU (Laptop): The pinnacle of mobile processing power. GPU: Maintains 1440p clarity with Ray Tracing enabled. GPU (Laptop): Enthusiast-level mobile performance. RAM: Recommended for the high-poly Rekon models and 4K assets. Storage: Essential for zero-stutter world streaming. | |
memoryCPU: Intel i9-13900K / Ryzen 9 7950X developer_boardGPU: RTX 4080 / RX 7900 XTX laptop_macCPU (L): Intel i9-13980HX / Ryzen 9 7945HX laptop_windowsGPU (L): RTX 4080 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 150 GB Gen4 SSD | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Epic (4K Native) (Maximum / Path Tracing) CPU: Peak multi-core performance for 4K simulation. CPU (Laptop): Only flagship laptops with max TGP can sustain 4K. GPU: Handles path-traced lighting and thousands of AI units. GPU (Laptop): Recommended for consistent 4K thermal stability. RAM: Overkill, but ensures no hitches in urban centers. Storage: Maximum bandwidth for 4K texture streaming. | |
memoryCPU: Intel Core Ultra 9 285K / Ryzen 9 9950X developer_boardGPU: RTX 4090 (24GB VRAM) laptop_macCPU (L): RTX 4090 Mobile (175W) laptop_windowsGPU (L): eGPU RTX 4090 layersRAM: 64 GB saveStorage (Tier): 150 GB Gen5 SSD | — |
| save Overall Storage | |
| Spec: 150 GB NVMe SSD Note: Massive file size due to high-fidelity 'Visual Concept' art assets and uncompressed audio. Type: NVMe | Spec: 150 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, seamless open world. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 11 64-bit Explanation: Leverages DirectStorage 1.2 for instant asset decompression of Rekon Stariron textures. | Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| Spec: Version 12 Ultimate Explanation: Necessary for hardware-accelerated Ray Tracing and Mesh Shading. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features like mesh shaders and ray tracing. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
| N/A |
| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Project Windless Specifically
For Cinder City Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.